The Mustering of Azeroth: Is Trouble Brewing?

Three down, nine to go.

Completing the monk class campaign in World of WarcraftI’ve now completed the monk class story in World of Warcraft. So far, every class story has been a bit inconsistent, to varying degrees, but this is much truer of the monk campaign than the rogue or warlock stories.

The monk story starts well. It’s intense, and it gives a clear and personal reason to hate the Legion right of the gate.

The problem is that after a while it stops being a monk story and becomes simply a brewmaster story. Even as a brewmaster main, this is a bit hard to get behind. Brewmaster is fun to play, but it’s far too silly a concept to carry a full story arc. To put it mildly, I have trouble taking the game seriously when it starts borrowing philosophy from Homer Simpson.

“Brew: The cause of, and solution to, all of Azeroth’s problems.”

This is a problem Blizzard often runs into. I like WoW’s sense of humour, but when the jokes become the meat of the story, they stop being funny pretty fast.

The ending of the base storyline is short and severely underwhelming in terms of both plot and gameplay, but on the upside, the 7.2 continuation provides a much more satisfying conclusion (the same was true for warlocks). The story’s still awfully brew-centric, but there’s some clever gameplay. At one point you imbibe a particularly potent batch of Storm Brew and are able to devastate an entire cohort of demons while moving at super speed (represented by the entire game around you moving in slow motion).

My monk surveys her grim handiwork in World of WarcraftThe real charm of the monk campaign is found not in the meat of its story but in the peripheral features. Fu Zan and Sheilun both have excellent acquisition quests and really fascinating lore. Seriously, if you haven’t read the lore book on Sheilun yet, go do that. Just… wow.

The frequent opportunities to revisit Pandaria are also welcome, and in many ways the monk campaign does feel like a good epilogue to Mists of Pandaria, which was one of the best expansions for story, despite whatever other flaws it may have had. After all the damage we did to Pandaria, it feels good to now be standing as one of its protectors.

The monk story also brings back a number of memorable characters from Pandaria. The Monkey King, of course, is always welcome to join me when I go grookin’.

But my favourite part was being able to recruit Taran Zhu. I know Zhu bruised a lot of people’s egos, but I’ve always felt him to be a very compelling and well-written character. After all of his distrust of us, his anger, all that he lost, to have him willing to follow my banner was an incredibly gratifying moment and, to me, the perfect coda to Mists of Pandaria.

I only wish the new characters could have been as compelling. Blizzard seemed to want to add some racial diversity to the monk followers, which is understandable, but the fact they’ve never really bothered to create non-Pandaren monk characters before now meant I got saddled with a bunch of nobodies I don’t care about.

Still better than Li-Li, I guess.

My monk strikes a pose in World of WarcraftThe monk campaign is so all over the map it’s hard to rate. At times, it’s thrilling or profoundly powerful. At others, it’s deeply disappointing. Overall, this won’t go down as my favourite class story, but I can’t say it didn’t have its moments.

Review: Dark Matter, “One More Card to Play”

After some rough episodes, this is a return to form for Dark Matter. It’s not perfect, but on the whole, it’s a good ride.

The logo for Dark MatterThere’s a twist that it would be impossible to discuss this episode without spoiling. The twist comes fairly early on, and I won’t spoil the other twists later in the episode, but if you haven’t seen “One More Card to Play” yet and want to come in totally fresh, you might want to leave now.

Cool? Cool.

The episode begins with Two and Three stirring rebellion aboard a Zairon prison ship, but it soon becomes clear it’s not actually Two and Three. It’s Portia and Marcus, their ruthless selves from the other universe.

Yes, the evil universe is back, and they’re about to cause all kinds of problems for the Raza crew.

As mentioned above, this is a return to the kind of rollicking, thoroughly entertaining adventure that Dark Matter is known for. It’s a fun episode, there’s humour, there’s action, there are some good twists, the ending gives us another cliffhanger, and it’s just a good ride all around.

I have to say, I like having Wexler back. I mean, he’s disgusting, but that’s the point. When it comes to “love to hate them” bad guys, there are few better.

It was also interesting to see Ryo continue to lose it, though once again it was too small a portion of the episode.

Alex Mallari Jr. as Ishida Ryo/Four in Dark MatterAnd once again, Five and Sally steal the show by being completely awesome in every way.

There are still some issues. The new guy continues to irritate, though he’s not in the spotlight nearly so much as past episodes, so it could be a lot worse.

If the ending is to be believed, I’ve gotten my wish, and the new guy is gone. I’m not going to get my hopes up too high, but if he really is gone — or at least reduced to a background character — that can only help the show.

I’ll miss Solara, but if they must be a package deal, he’s more annoying than she was interesting, so this is still a net gain.

Also, I had hoped the return of the evil universe characters might offer some more insight into Portia and Sally’s history, but I was destined for disappointment on that front.

Still, it’s a pretty solid hour of television all told.

Overall rating: 7/10