Review: Star Trek: Discovery, “Choose Your Pain”

Man, the quality of this show is so all over the map. I still don’t know what to make of it. I guess the good news is that this time the pendulum has swung back toward “pretty damn good, actually.”

The official logo for Star Trek: DiscoveryThere are really two plots to “Choose Your Pain,” though they are connected. The first sees Captain Lorca captured by Klingons after returning from a meeting with Starfleet. While being interrogated, he encounters Discovery’s final main cast member, Shazad Latif’s Lieutenant Tyler (which sounds like it could be an alternate version of my old Ensign Edwards moniker), as well as a character familiar to fans of the original series.

The second and far more interesting plot deals with Discovery’s attempts to rescue the captain, which run into trouble as the stress of jumping begins to take its toll on the Ripper.

It is this plot that really makes “Choose Your Pain” memorable for me. It does a great job of expanding on last episode’s questions around the Ripper. Is the spore drive hurting it? Is it sentient? If yes to either of those, how can they justify using it the way they have?

This entire arc is vintage Star Trek, and it gives me great hope that Discovery will not simply be paying lip service to Trek’s idealism. This is some good sci-fi right here.

I also very much appreciated that this was not another case of the focus being put solely on Burnham to the expense of all else. Indeed, almost every cast member has a chance to shine: Saru, Burnham, Tilly, Dr. Culber, and of course Stamets.

As of “Choose Your Pain,” I am now ready to officially declare Stamets my favourite Discovery character. This guy is just pure awesomeness. The snarky exterior concealing a noble soul is just an excellent angle for a character, and the actor plays him well.

Anthony Rapp as Lieutenant Paul Stamets on Star Trek: DiscoveryThey’re doing a good job of polishing Burnham’s character, too. She’s still ridiculously undisciplined, but at least now she’s using her disobedience for good.

Getting back to Stamets, it is also worth noting that Star Trek has finally gained some openly gay characters, as it has been revealed that he and Culber are an item. It’s kind of hard to view this as too praise-worthy since Trek was beaten to the punch on this front by basically every sci-fi show in the last fifteen years.

Seriously, I’m hard-pressed to remember a sci-fi show I’ve seen in recent memory that didn’t have any LGBT representation. Continuum didn’t have any main cast members (except maybe Garza, depending on how seriously you want to interpret her constant flirting with Kiera), but it had a couple of incidental mentions of queer characters, like Kiera investigating a murder in the future and instructing someone to “inform her wife.”

Still, better late than never, I suppose. And they have done a pretty good job of establishing Stamets so that he’s not just the token gay guy. So far Culber doesn’t have much of an identity outside being Paul’s boyfriend, but there’s time for him to be fleshed out.

It’s also interesting that they’re already an established couple. Don’t see much of that on Star Trek, or really in the media in general.

Another interesting first this episode was the cursing. Can’t recall ever hearing any f-bombs on Star Trek before, but in my humble opinion, it’s about fucking time.

Sonequa Martin-Green as Commander Michael Burnham on Star Trek: DiscoveryI try to keep my language fairly clean on this blog, so as to present a professional image, but in my day to day life I’m actually quite foul-mouthed. I think it’s an honest way to express one’s self, and there can be as much art to swearing as there is to any other use of language.

My point here is that the lack of cursing on Star Trek never sat quite right with me. Trip strikes me as the sort of guy who would let the occasional expletive fly. So I’m glad to see Discovery loosening up a bit on that front. Especially in such an adorable fashion.

The downside is that Lorca’s plot is a lot less compelling than what’s happening on Discovery itself. There’s some interesting insight into Lorca’s past, which furthers my growing theory that he’s actually the main villain of this season, but the story is full of huge holes.

Why is the man at the head of the Federation’s entire war effort traveling in a dinky little shuttlecraft with just one guard? How are the Klingons able to charge into Federation space and take prisoners with apparent impunity? How is it that two half-crippled Starfleet officers against dozens of heavily armed Klingon soldiers somehow ends with the Klingons losing?

Oh, Discovery, you make my head hurt sometimes.

Thankfully, the rest of the episode is excellent enough to compensate for these issues.

Overall rating: 8/10

Twenty Years

I’m celebrating an important anniversary.

I have spoken before about the series of novels and stories that I am currently calling The Soulcleaver Saga. I consider it my life’s work, having spent much of my time on this earth refining and reinventing it over and again. And this month, I’m marking the twentieth anniversary of this universe’s creation.

The Morning Maiden

All of the pics in this post are Soulcleaver characters I’ve recreated in Black Desert Online or Aion.

I do not remember the exact date I first created this world, but I’m pretty sure it was mid-autumn of 1997, and I think it was October. I was seven years old at that time.

It didn’t start as anything special. When I was young, I spent much of my free time playing make believe games — role-playing, really, but without the dice and the stat sheets. I always managed the stories and world-building for such things, though they were always very simple.

Wanting a new game to play, I came up with a very simple premise: We’d play as the leaders of various fantasy races and have totally generic fantasy adventures. I fully expected to get bored with this game in a week or two at most.

But I didn’t. I enjoyed it, and so I kept playing it. I played at school with my friends, and I played at home with my parents. This went on for months, and then years. There were breaks here and there were I didn’t play the game, but I always came back to it.

And over time this very simple game became not so simple at all. Plots grew, evolved, reached their climaxes, and made way for new and different adventures. The world kept deepening, with more races, more villains, more lands, and more depth to the concepts and cultures.

A Child of Sun and SkySomewhere along the line it stopped being a game, and I saw the potential in it for something more. I started fantasizing about writing novels set in the universe when I grew up, though I didn’t see it as a main career path at the time — I was at that point still hung up on my original dream of being an engineer or astrophysicist (neeeeerd).

Eventually, I outgrew the game, but the world never left my mind. By then it had reached truly epic scale. It was a fundamental part of my identity.

When I was sixteen, I decided that if I really wanted this story to be told, I would have to sit down and actually write it.

That’s how I became a writer.

Of course, I quickly learned that writing a novel is a lot harder than it sounds. I had to improve my grammar and learn the ropes of good story-telling. I bought books on writing and studied the craft, for years. I started writing fiction, but I didn’t want to screw up a story that was so important to me, so I focused instead on writing other things. First fan fiction, then original fiction.

This went on for many years as I continually laboured to improve my skills. This is how the World Spectrum series came to be. I don’t want to diminish it, because I have a lot of passion for that story, too, but ultimately it was just the practice round for Soulcleaver (as was another series of science fantasy novels I wrote that will probably never see the light of day).

An Elven RunnerAll the while, the story that would become Soulcleaver was still lurking in the back of my mind. I had the time to break down the series and rebuild it from the ground up. What sounded cool when I was ten and what actually makes for a good novel people will want to read are quite different, after all.

There have thus been many different versions of this story. I have cut out an enormous amount of plots, characters, locations, and concepts from the original because they were quite frankly terrible. What remains is a sort of “greatest hits” collection that forms all the best ideas I’ve ever had in relation to this series, ranging from my childhood until the present day, into a cohesive narrative.

The end result is something that is very different from the game I played as a child. The concept of Soulcleaver itself didn’t even exist until about ten years ago, and now it’s so important I named the series after it.

That said, some things haven’t changed much at all. One of the main villains has not changed in any substantive way since I first created him back when I was around eleven. One of the protagonists has been around even longer and has changed almost as little. And the Elves still put kalni ferns on all their food.

And now, at last, I am actually writing the books. I hope this will be the final version of the story, or that only minor changes await it, but I can’t say anything with certainty right now.

A high elder of the Dwarven EmpireI don’t even know what I’m going to do once the books are finished. Maybe I’ll try to get them published conventionally. Maybe I’ll self-publish again. Maybe I won’t do anything. I just know I need to get this story down.

What awaits me after that I don’t know. I don’t know who I am without this story. It’s a fundamental part of who I am and perhaps the only permanent fixture of my life. What will I be once it’s finished?

I know I tend to be very cryptic and cagey about the actual details of the story when discussing Soulcleaver, and if you read this blog a lot, it’s probably getting annoying. I’m sorry about that. But as the story still has the potential to change, I’m hesitant to make too many firm statements, and as intensely passionate about the world and story as I am, the very fact that it’s so important to me can make talking about it publicly difficult. It’s an oddly personal thing to share.

That said, I should probably at least give a hint at this point.

The Soulcleaver Saga takes place on an ocean-covered world called Arthai, an ancient Karani word that approximately translates to “All-Kingdom.” Most of the action takes place on a small northern continent called the Homelands, so named because it is home to all of Arthai’s terrestrial races.

At its heart, it is a story of the long conflict between two bitterly opposed factions.

GriefThe first is the Great Fellowship, an alliance of long-lived magical races who dwell mainly in the north. They are a very advanced and egalitarian — though not necessarily flawless — society where several different cultures live in harmony. They are partially inspired by Star Trek’s United Federation of Planets.

Their rivals are the Bonru, a race of ruthless alien raiders who occupy the south. Imagine a high fantasy version of Mad Max, and you have a pretty good idea of what the Bonru are like.

The war between the Fellowship and the Bonru has lasted generations, but now, at last, it reaches its climax, as a new and more cunning leader rises among the Bonru with the intention of snuffing out the Fellowship once and for all.

Yet there is more to this conflict than meets the eye. There are dark forces at work in Arthai seeking to shape events to their own malevolent ends.

As the days darken, the fate of all may lie in the hands of Seesha Avallen, a young Elven woman who must come to grips with the dark past she never knew she had. A past inextricably tied to the terrible blade known as Soulcleaver…

A champion of Sun and SkyThat’s just the barest snapshot of it. It is a story of endemic hatred, and how it can poison societies. It is also a story of the redemptive power of love, and the struggle to endure in the face of unimaginable loss.

It’s also got ridiculously extravagant fight scenes, a telepathic ghost, the most swank Dwarves you’ll ever see, badass unicorns, lots of pretty Elves, and one very snarky Mermaid.

The Soulcleaver Saga: Coming eventually to a bookstore near you, maybe.