Defiance 2050: Maybe?

Despite its many well-documented flaws, I have long maintained a soft spot for the MMO shooter Defiance. I really enjoy the setting, and it has some very memorable NPCs. I can forgive a lot if a game has personality, which is one thing Defiance has never lacked.

Cass Dukar in the MMO DefianceThat said, I still haven’t played in a long time, and I considered my time with the game effectively done. That held true until the announcement of Defiance 2050, a reboot designed to improve the game and make it run on more modern consoles.

Immediately, there is an obvious resemblance between 2050 and The Secret World’s reboot as Legends, something I’ve been harshly critical of. And it does seem to be a pretty similar situation: It’s being branded as a new game, but by all reports it’s pretty much the same game with a tweaked progression system.

However, there are a couple of factors that leave me feeling a bit more open-minded this time.

For one thing, I haven’t invested nearly as much time in Defiance as I did in TSW. I only played through the story once, and that was some years ago now. The prospect of having to start over from scratch isn’t nearly as galling.

While there’s definitely still room to criticize the treatment of Defiance veterans, I do think Trion is handling this a little better than Funcom did. They’re not shutting down the old Defiance, they are transferring character slots to the new game, and as far as I know they never lied about adding new content to Defiance only to pull the rug out from under loyal players.

Also, TSW’s progression system was a huge part of the game’s appeal to me. Throwing it all out made for a less interesting game.

Wielding a charge blade in the MMO shooter DefianceOn the other hand, Defiance’s progression has always been one of the game’s greatest flaws. Leveling in Defiance is excessively grindy, convoluted, and unrewarding, managing to be both over-complicated and incredibly shallow all at once.

Normally replacing a classless leveling system with traditional classes would get the stink eye from me, but in this case, I think it might add some actual depth to the game. It sounds like Defiance 2050 will have a greater emphasis on active abilities — Mass Effect style — instead of just being a pure shooter. That would be most welcome.

My greatest hope is that 2050 will not entail such a massive grind. Defiance’s base story was easy enough to play through casually, but the post-launch content quickly became utterly punitive to anyone who hadn’t sunk a massive amount of time into grinding. That was ultimately what drove me from the game, and if that could be fixed, I would be very pleased.

Unfortunately I’ve found it very hard to find any concrete info on Defiance 2050. Trion is running developer livestreams, but ain’t nobody got time for dat, and the media doesn’t seem to be covering the game that much. So I see a lot of potential for 2050 to improve on the original game and maybe even usher in a bit of a renaissance for the IP, but there’s really no way to know if that potential will be realized.

Word of mouth coming out of the beta is pretty negative, but there’s really no way to know if that actually means anything or if it’s just the usual Internet rabble-rousing.

Stahma Tarr in the MMO shooter DefianceSeriously, the gaming community has officially become the boy who cried wolf at this point. If you say every game is a broken cash-grab, there’s no way of knowing which games are actually broken cash-grabs.

The logical part of me recognizes that I probably shouldn’t let myself get excited about Defiance 2050. There’s a lot of cause for concern here. But still, I find the temptation to grab a Founder’s Pack is surprisingly strong…

Review: The Dragon Prophecy: Blade of Empire

It’s been a long time since the first book of Mercedes Lackey and James Mallory’s Dragon Prophecy trilogy was released. So long, in fact, that I had started to think the series had been cancelled for some reason. Imagine my surprise and delight, then, to find book two staring in me in the face as I perused the shelves at Indigo.

Cover art for The Dragon Prophecy, book two: Blade of Empire by Mercedes Lackey and James MalloryIt wasn’t entirely easy to get back into the story. After so long, I had forgotten a lot, and between the bloated cast, a relative lack of physical description, and the infamously over-complicated names given to Elves in this universe, it was hard to remember who was who.

That said, there is improvement in many of the key areas where book one faltered. While the issue of unwieldy names hasn’t entirely gone away, concessions have been made. For instance, much of the book focuses on a character named Runacarendalur Caerthalien, but mercifully, this is abbreviated to the nickname “Runacar” for most of the book. As well, a number of non-Elven characters are introduced, and they all have names that are far more manageable.

The pacing’s a bit better this time, as well. It’s still a bit of a slow burn, but not unpleasantly so, and it builds to a breathtaking climax.

Picking up in the immediate aftermath of book one, Blade of Empire sees Vieliessar struggling to plan her next move after attaining the High King’s crown at the cost of destroying Elven civilization as she knew it. Meanwhile, her embittered rival Runacar forges an unlikely alliance with the so-called “Beastlings,” the other races of the Light who have long been hunted by the Elves.

And in the depths of Obsidian Mountain, the Endarkened marshal their forces, for the time of the Red Harvest has come at last.

In case it wasn’t already clear, I enjoyed Blade of Empire a lot more than Crown of Vengeance.

Partly I think it’s a matter of timing. Lately I’ve grown a bit frustrated with the direction of the fantasy genre. Maybe I’m just looking in the wrong places, but these days it seems like the focus is more and more on low fantasy stories focused on backstabbing and political intrigue more than magic and wonder.

Blade of Empire isn’t like that. This is the high fantasy of all high fantasy. Not only are there no humans at all in this story, but a good chunk of the cast isn’t even humanoid. It’s a story that overflows with colour and imagination, unashamed of its wildly fantastical nature.

This is what I read fantasy for.

But also, it’s just a quality story. Not without flaws, as we’ve already discussed, but with great strengths to balance them out.

Something that the Dragon Prophecy series has been very good at even from the outset is presenting the mythic feeling that fantasy books often shoot for, but rarely achieve. This is a no-holds-barred story of the death of one world and the birth of something new — not unlike Genesis of Shannara — and it’s an incredibly powerful experience.

There is a common school of thought that holds that prequels are an inherently flawed form of story-telling, but I think this series is a great example of a story that would not have nearly so much power if the reader didn’t know what was coming.

There’s a sense of creeping horror running through these books as you watch the armies of the Light tear each other apart, leaving themselves all but defenseless, even as the Endarkened are preparing for the war to end creation. You want to scream at the characters to stop, to unite in preparation for the true threat, but you can only watch on helplessly as they race toward oblivion.

In the end, you’re left reflecting on just how futile, how senseless, war truly is.

Overall rating: 8/10 Book one took a lot of patience, but I think I can now safely say this series is worth it.