BlizzCon 2019 Leaves Me With Mixed Feelings

This is a sad day. While it may have had its disappointments before, BlizzCon has always felt a bit like Christmas morning to me. But nowadays Blizzard’s games have strayed far from what made me love them, and after they started creeping on female employees’ periods and stomping free speech to appease China’s government, I’ve decided to tentatively boycott future purchases.

A preview of Overwatch 2's new Sojourn heroStill, I’m watching the coverage. I have to for work if nothing else. The reveals so far give me a bit of hope, but perhaps not enough to turn things around for my dying love of Blizzard.

Yes, J. Allen Brack did open the convention with an apology for their screw-up regarding Hong Kong, and to be fair, he sounded pretty sincere. But waiting until now undermines that sincerity, and so far that apology is not backed up by any action. I’ll need to wait and see if this really changes my opinion in the long term.

Before I go any further, I will mention I’ve had a terrible week filled with health problems and other misery, so if I’m bit more ruthless in my rantiness than usual, I apologize.

Diablo IV:

Huge disappointment.

Everything about this reeks of an attempt to appease the edgelord fanboys who didn’t like Diablo III. It feels like they’re basically trying to pretend D3 didn’t happen. No returning characters, no indication that they’re picking up where Reaper of Souls’ cliff-hanger left off, no mention of the growing power of the Nephalem, no mention of saving Leah’s soul, no reckoning with Imperius.

A screenshot from Diablo IVOh, yes, and skill points are back, so you rest assured that once again get your build from Google and feel superior to everyone who didn’t! Who needs flexibility and meaningful customization?!?

Even the environments feel painfully uncreative. Just the same moors and deserts every Diablo game is apparently required to have. Take us to Xiansai or Skovos and I’d actually be excited.

Honestly, if Diablo III hadn’t happened, this would be an exciting sequel to Diablo II. But in a world where Diablo III exists, this feels like a step backwards in every possible way.

Except the graphics. Those are pretty awesome-looking.

Shadowlands:

I’m not sure how I feel about the new World of Warcraft expansion.

For most of the cinematic, I was terrified they were just going to make Sylvanas the Lich Queen, which would have been the Worst Twist Ever, but then… then things got interesting.

The cinematic trailer for World of Warcraft: ShadowlandsFrom a lore perspective, Shadowlands looks genuinely intriguing. Delving into the afterlife to confront a heretofore unknown threat is daring. It reminds me of Mists of Pandaria; it’s a setting we’ve heard of before, so it doesn’t feel like a total ass-pull, but we know basically nothing about it, so it’s a total blank slate to create new lore and stories.

That is deeply appealing.

On the other hand, Shadowlands appears to be the most unambitious expansion to date in terms of gameplay features. No new race, class, or even allied races.

The only new feature of any note appears to be Covenants, which sound like Legion’s class hall campaigns but fewer in number and therefore theoretically more fleshed out. That does sound cool, though. Encourages alt play, which I like.

Not sure that’s enough to win me back to WoW at this point, though. If they’d announced a permanent end to the faction conflict, or free to play, or an end to the restrictions on flying, I’d be ready to hop on the bandwagon, but as it is I’m on the fence on Shadowlands.

Arcturus Mengsk:

So after years of people asking for Valerian to be playable in StarCraft II co-op, we instead get… his father, who worked for Amon, the villain of co-op.

The Dominion Fleet calldown ability in StarCraft II co-op missions.Sure. That makes sense.

I don’t really feel the need for new commanders in co-op at this point, so I won’t be heartbroken if the new ones are no good, but yeah… this was not a good choice.

Overwatch 2:

Somewhat surprisingly this is what has me most tempted to break my boycott right now.

First off, that cinematic trailer was bloody amazing. Overwatch cinematics usually are, but this one takes the cake. Epic, fun, emotional. I loved Tracer posting a picture of her girlfriend in the cockpit of her jet.

Overwatch 2 itself is essentially a huge expansion pack for the original game that fleshes it out to what it should have been at launch. There will now be a story campaign and repeatable co-op missions that sound a lot like StarCraft II’s co-op.

This is what I wanted Overwatch to be from the start. Finally we’ll get to advance the story and explore this beautiful world Blizzard created.

Oh, yeah, and we’re getting Canadian representation. There’s a new Toronto map that looks fantastic — TTC streetcars! A Jamaican restaurant! — and if I’m not mistaken I’m pretty sure I saw a red maple leaf badge on the new hero, Sojourn.

A preview of Overwatch 2's Toronto mapYeah, this could win me back.

My one concern — aside from Blizzard’s recent scumminess in general — is that it looks you can’t solo the story missions, which could make for an unpleasant experience. SWTOR taught us how well story-driven experiences work with four player PUGs (poorly).

We’ll see what other news comes out over the coming days and weeks. If this BlizzCon had come in a different context, I would be far more impressed. As is, it’s a struggle for them to crawl out of the hole they’ve dug themselves… but there might be a sliver of hope yet.

Secret World Legends: Home but Not

A few weeks back I did a second run through of my TSW-inspired D&D campaign for a different group of players. One of my friends became so taken with the setting that she decided she wanted to play the original.

I and my friend's characters in Secret World LegendsOf course, the original original is no longer an option, except for those of us who were already players. That left Legends as her only option.

So now I find myself in the position of playing Secret World Legends with her over Discord one night a week.

I have of course been quite critical of this reboot from the start. My last attempt at playing didn’t exactly go well. But I’m not a believer in making stands on principle when it comes to what games I play, and I’d always wanted to introduce more friends to this setting, so I’m not too salty about it.

We’re still not that far into the game — my friend and I are currently working on John Wolf’s missions in the Savage Coast — but I’ve now spent enough time in Legends to develop a better feel for what this rebooted version of my favourite game is like.

I will say, it’s not as bad as I thought.

It is easier, and I still don’t think it needed to be. I’ve said it a thousand times, but original TSW was not too hard as long as you had a decent build. It just needed better tutorials. Half the people playing had no idea what they were doing, and that is almost entirely the game’s fault.

I and my friend's character in Secret World LegendsA part of me died when I ran the new version of Horror Show. The old version was probably too hard for an introduction to sabotage missions, but the new one is insulting. There’s just gaping holes in the lasers you can easily waltz through.

That being said, it is not quite as mindless as I feared it might be. Once you get past the early quests in Kingsmouth, challenge does ramp up. It’s easy, especially with two people, but not quite at the “enemies drop dead from a dirty look” extreme that far too many other MMOs shoot for.

Similarly, the new build system is unquestionably inferior to the original’s, but it’s still much better than you see in most other games. There’s still quite a lot of flexibility in how to build you character, and you can still adjust and make new builds on the fly. If I wasn’t comparing to the sheer awesomeness of the original’s ability wheel, I’d be far more impressed.

The character I chose to play with my friend is a recreation of my “Elf” character, whom I barely played in the original. I’m playing her with blood magic and elementalism, just as I intended to in the previous incarnation.

I am not in love with the changes to blood magic. The corruption/martyrdom mechanic is confusing and clunky.

My Elf character in Secret World LegendsElemental magic, though, is damn fun. Dare I say I think I like it better now than I did in the original. Balancing your heat level is a fun and intuitive mechanic that still includes some depth. I had intended to go mainly blood with a few elemental skills, but instead I’ve ended up with the opposite. Blood is fine as a supplement to my elemental spells. It works out to a fun build that I’m really enjoying.

I must also admit the new magic animations are really neat. My blood AoE is spectacular, and I really like how my lightning spells turn red as my heat level gets high.

It’s odd how not all animations have been updated like that. My friend is going for a sword build, and near as I can tell none of those animations have changed at all.

One change that I do think is very positive is making the story mode dungeons more accessible. My friend and I were able to do Polaris with just the two of us, with crappy gear and basic solo builds. TSW has always been best experienced solo or in a small group, so making it even more friendly to those playstyles is a big plus.

Now if only they could get rid of solo instances. Forced lack of grouping is as bad as forced grouping.

Most importantly, the story and ambiance — the main appeal of this setting — are largely intact. There’s a few things that compromise the immersion — like those tacky glowing tracking aids for blood trails — but mostly this does feel like the same world I love.

A scenic beach in Secret World LegendsAt this point my biggest issue is how much they screwed us grandmasters. With how fast the leveling is now and how seriously this version of the game takes its vertical progression, the XP buff feels more like a penalty than a bonus, and you don’t get much for your GM status beyond that.

No more stipend of cash shop currency, for one thing. But near as I can tell there isn’t a cash shop anymore? There just seems to be an option to pay for various boosts, which is deeply unappealing given, again, how easy it is to outlevel stuff now. In the original, I never felt like I had enough points to get everything I wanted, even with the GM stipend, but in Legends there’s nothing I’d want to buy even if I did have the currency for it.

Even so, I must admit I am having fun. The original is still a better game in almost every way, and I still think the reboot was a bad plan, but even an inferior version of a brilliant game can still be pretty good.

Also they made those beeping tracker missions less aggravating. It’s almost worth it just for that.