Head Canon, Part Three: Young Blood

I’ve talked in the past about my “head canon” for the characters I play in MMOs — the backstories and personalities I create as I play them. I suppose it’s the writer in me — I can’t help building stories around them.

I was pretty thorough in covering them, but that was then. This is now, and as the months have passed, I’ve created yet more alts, each with their own histories and personas.

The monk: Eternally vigilant

“Tor ilisar’thera’nal!”

My monk in World of Warcraft is quite literally ancient. She was a soldier even as far back as the War of the Ancients, ten thousand years ago. She witnessed the betrayal of the Queen Azshara, the horrors of the Burning Legion’s invasion, and the Sundering of Kalimdor.

When Tyrande Whisperwind created the Sentinels, my monk was among the first to join, and for the next ten thousand years, she served in their constant vigil, waiting for the Legion’s inevitable return.

My monk sailing to NorthrendIn this time, she trained constantly and became a master of virtually every weapon and fighting style in existence, though she showed special talent with unarmed fighting techniques.

When the Legion finally returned, she joined her sisters in battling them. At the Battle of Mount Hyjal, she stood alongside the Alliance and Horde, despite blaming them for the Legion’s return.

After the fall of Archimonde, she entered a period of introspection. She began to wonder if the inward-looking ways of her people were for the best. While they had stagnated within Ashenvale, the rest of the world had changed dramatically, and the results had been dire. The other races had given rise to the Scourge, allowed the Legion back into the world, and murdered Cenarius.

She started to think that a more proactive attitude toward the evils of the world might work better, a point hammered home again when Deathwing unleashed the Cataclysm.

But things didn’t really change for her until the Pandaren rejoined the greater world. Always eager to learn new and better ways to fight, she studied the fighting styles of their monks and found a perfect match for her existing unarmed fighting skills.

My monk training with the Pandaren in World of WarcraftHer abilities as a warrior reached a new peak, and it empowered her to leave the lands of her people behind. No longer would she wait for danger to come to them; she would seek out evil in its lair and stop it before it could grow.

There is much anger in my monk. She has been a soldier for over ten millennia, and that has forced her to make great sacrifices. She has lost many friends, and seen many of the world’s most beautiful treasures besmirched or destroyed.

She also resents the younger races. She sees them as responsible for much of the world’s current ills through their selfishness and reckless lack of foresight. Her contempt for her Alliance allies is barely less than the rage she feels toward the Horde. She works with them less to be helpful and more to make sure they don’t screw up anything else.

But her long life has also taught her the value of patience and discipline. You will rarely see the fiery emotion that burns beneath her calm exterior, and she is professional enough to always be polite, if not warm, with her Alliance allies.

The ranger: Princess to pauper

“Don’t trifle with me, surface-dweller.”

My ranger showing off her fancy new gear in NeverwinterMy Neverwinter main was born to a life of wealth and power. Belonging to a great noble house, her mother was a force to be reckoned with in the underground realm of the Drow.

But as is so often the case in Drow politics, the tides turned, and assassins stormed their villa within the Underdark. Barely an adult at the time, my ranger watched her mother, along with her entire family and all of their servants, die.

She nearly joined them in their fate, but she was able to get the best of her assassins and slay enough of them to slip away. She was badly wounded in this fight, and she carries the scars to this day.

With enemies everywhere, the Underdark was no longer safe for her, and she had no choice but to flee for the surface.

The peoples of the surface distrusted her because of her Drow heritage, and she loathed them for their soft and alien ways, so she spent many years alone in the wilderness, interacting with others only when absolutely necessary. She used this time to hone her skills of survival, becoming a master hunter, tracker, and archer.

My hunter-ranger and her acolyte of Kelemvor companion in NeverwinterEventually, she gravitated back towards society, seeking out the city of Neverwinter, where a Drow was less likely to draw attention. She began to work as a mercenary, putting the skills she had learned in the wilds to use, and as she has grown more successful, she has even begun recruiting her own band of fighters to assist.

Though she would never admit it, she has started to develop a grudging respect for those who dwell on the surface. She still finds them incredibly soft and frivolous, but their notions of honor and loyalty, however alien, are strangely compelling. She finds it very hard to trust after what happened to her family, but she has developed a certain camaraderie with her mercenary band.

She has not forgotten what happened in the Underdark, though, and there is nothing she hates more than her fellow Drow. Given the chance, she would collapse their underground world down upon them for what they did to her and her family.

She will never forget, or forgive.

The Illuminati: Straight Gangsta

“#YOLOswag”

To put it bluntly, my Illuminati is a douche bag. He’s not the sort who should ever have been given super powers, but apparently the bees were desperate for recruits.

My Illuminati exploring the Moon Bog in The Secret WorldOf course, in his own mind, he’s the epitome of cool. He’s a pimp, a gangsta, a playa, and a badass. As long as no one finds any pictures of him from high school, he’s golden.

He is the embodiment of everything that’s wrong with North American society. He’s greedy, selfish, narcissistic, and completely shameless about it all. He’s the sort of person who would use phrases like “YOLOswag” and “knee deep in bitches and Benjamins” without a trace of irony.

Unlike my other characters in The Secret World, he has completely embraced his new life. He revels in his new powers and thinks it’s “awesome” that he can fling fire balls and come back from the dead. He lives his life like it’s an action movie, wholly ignorant of all the innocent people dying all around him.

He’s taken the Illuminati’s “sex, drugs, and Rockefeller” motto to heart, and he revels in a life of wealth, booze, bling, and hard partying.

And he thinks that Kirsten Geary is a pretty hot boss. He still has enough common sense that he hasn’t tried one of his cheesy pick-up lines on her yet, but if he suddenly vanishes without a trace, we’ll know what happened.My Illuminati alt shows off his "gangsta" look in London in The Secret WorldOn an unrelated note…

A comrade in the blogosphere recently noted an odd Murloc in Northrend who seemed to have cracked the secret of flight. The trick is to fall and miss the ground, of course.

It’s not the only thing in Northrend to have issues with gravity, though.

A bugged abomination hovering above Zul'drakAnd while we’re at it, I think this goat is taking Emperor Shaohao’s lessons on becoming one with the land a little too literally…This goat is trying to become one with the land as Emperor Shaohao did

Diablo III 2.0 Is 1000% More Awesome

Sometimes I think I was too harsh in my initial review of Diablo III. I won’t deny that Blizzard screwed up in several major ways, but they also got a lot right.

My wizard using the new glacial spike rune for magic missile in Diablo IIIMaybe I just feel this way because the patches after launch improved the game so much. But whatever the case, I found Diablo III to be a game with much more replayability than I ever expected, and I’ve continued to revisit it from time to time, even beating nightmare on my wizard.

So I was excited by the launch of the 2.0.1 pre-expansion patch. I’d read enough about the changes to figure the game was going to improve somewhat, and I figured trying out the new version would entertain me for a couple hours.

I was wrong. It didn’t improve a little. It improved a lot.

WHAT RICHES:

By far the most dramatic change is the new loot system. While it wasn’t game-breaking for me, I definitely agree that the initial loot in D3 was terrible.

No longer.

A comparison of loot before and after patch 2.0.1 in Diablo IIIBefore, loot rained from the sky in buckets, but most of it was pure vendor trash. It just clogged up one’s inventory. Only rarely would you find something worth equipping, and it was usually a minor upgrade at best. Don’t even get me started on the absolutely worthless white and gray gear.

In the new system, loot drops more rarely, but it is of a much higher quality. Not everything I’ve found is worth equipping, but nearly all of it has a decent combination of stats that is at least somewhat relevant to my class. If something’s bad, it’s bad because what I have is better, not because it’s lacking any remotely useful stats.

And the ones that are upgrades… My God, are they upgrades.

I couldn’t believe my eyes when I saw how much more powerful the new drops were. Massive, massive upgrades over what I currently had.

How massive? In two hours, my character’s health doubled, and her DPS roughly quintupled. Eirena’s DPS shot up an to astonishing eleven times its previous amount.

Now, I’m sure things will soon normalize, and I won’t always be progressing at such a rapid rate. But it’s certainly a nice way to be welcomed back.

My wizard showing off her new gear in Diablo IIIPrior to the patch, I’d found a grand total of one legendary in my entire D3 career, and it wasn’t even worth equipping. In one play session after the patch, I found two, and they were both huge upgrades over what I had.

One of them was from a random chest. Not even a boss or anything special. Just some wooden box. How cool is that?

COULD WE FIND MORE LIKE THAT?

The actual gameplay is a bit more interesting now, as well.

My favourite change has to be the updated difficulty system. The sequential system of difficulty has died the death it so richly deserved, and Diablo III now features an adjustable difficulty system like a normal game. No more having to complete the game to get a decent challenge, or having to grind your face into brutal difficulty on a high level character because that’s the only relevant content. Now, you can get whatever experience you prefer at any level.

This also has the advantage of letting you jump around to any part of the game, since monsters all scale to your level. Before the patch, I was trying to get my wizard to level sixty before Reaper of Souls launches, but I’d hit a roadblock because I was burnt out on act two.

Achieving Paragon level 2 in Diablo IIINow, I can progress regardless of what act I’m playing, so I’m enjoying myself a lot more. The cathedral in Tristram never quite gets old.

Speaking of leveling, it feels like the leveling curve has been adjusted, too. In just one session, I went from level 58 to Paragon level two. At least part of this is probably due to the new Pools of Reflection, which grant bonus experience — great idea, if you ask me.

I had despaired of getting any Paragon leveling in before the expansion, but now I think I might be able to get a decent amount done. And since Paragon bonuses are now account-wide, my crusader will be able to benefit from them once I create him.

There’s more of a random element to adventuring now, too. The new cursed chests events are a lot of fun, and elite and champion packs have been improved. They now seem to have a full set of affixes regardless of difficulty setting, making for much more dynamic fights, and they can vary in size, making them feel more organic. I can’t remember champion packs having minions of a different monster type before, so I think that’s new, too.

I even encountered an elite pack of skeletons that ambushed me by popping out of the ground once I entered a seemingly empty room. I can’t remember that happening before.

My wizard using the new spark rune for arcane orb in Diablo IIIFinally, I’m loving the updated skills for my wizard. You’re a lot more free to make themed builds based on different elements now, for one thing. I opted to make a “storm” build based on lightning and frost spells.

Also, the new lightning rune for arcane orb is hilarious. FEAR MY BOUNCING BEACH BALL OF ELECTRIC DEATH.

GLORIOUS!

I’m sure the new shiny smell will wear off after a while, and things will revert to the regular grind, but Diablo III has definitely been majorly improved by this patch. With the better loot, new power ups, improved leveling, and more randomized opportunities for excitement, it’s finally reached that addictive state a game like this should have, where you’re constantly telling yourself, “Just one more quest, just one more dungeon…”

* * *

Update: Since writing the first draft of this post, I’ve gotten five more legendaries — all major upgrades — and reached Paragon level eleven. I think my DPS is now around ten times what it was prior to the patch, and I keep having to turn up the difficulty because I’m growing in power so rapidly. I feel like a God.

My wizard using the new spark rune for arcane orb in Diablo IIIIt’s awesome.