Gaming Round-Up: What I Played Over the Holidays

Time for another recap of what I’ve been playing lately.

New World

My latest alt in New World.I played a bit more of New World, though I am starting to wind down. With most of my goals completed and no content on the horizon, I imagine it will become like The Secret World: a game I’ll always love but only revisit every now and then.

I did start that latest alt. Haven’t entirely locked down a build yet, but right now I’m using a musket coupled either a rapier or greatsword depending on my mood. Since I’ve been on a kick of learning about indigenous cultures lately, I decided his backstory is that he’s an Andean native who mugged a conquistador and hitched a ride to Aeternum.

I was a little sad he wound up in Windsward. Nothing against it; it’s a lovely zone. But my nostalgia for Monarch’s Bluffs is so much stronger. Might have to make another character to revisit Monarch’s Bluffs…

Overwatch

Played a lot of Stadium — maybe a bit too much — to get my free loot boxes from the winter event. I’m still holding strong on Brigitte, Juno, and Pharah as my top played characters, but I have tried (and re-tried) a few others on the side.

Mei's companion emote in Overwatch.I copied a build off reddit that uses De Kuiper’s Thesis to make Sigma (nearly) unkillable, and I’ve been having a lot of success with that. Bit worried this build is likely to be nerfed at some point, though. It’s a bit nutty.

After giving up on Mei early in my Stadium career, I’ve given her another shot and managed to claw my way above a 50% win rate, however tenuously. I do quite like the Coulder playstyle, though. Be the ball.

Also gave Freja another chance, with even more tepid results. She’s very hit and miss, quite literally. I’ve gotten some huge multi-kills with her bolas, but most of the time I just kind of flail around without accomplishing much. Not sure I actually enjoy playing her that much, either. She kind of feels like the answer to the question, “What if Pharah was super clunky?”

She does have a very satisfying ultimate line, though. NU VANKER DER.

NU VANKER DERI’ve also been playing a lot of Moira lately. I had trouble wrapping my head around her at first, but now that I’ve got the hang of it she’s very low stress. Hard to believe I ever struggled with her. A surprisingly high number of players don’t seem to bother getting out of the way of her damage orbs.

Part of the reason I’ve been revisiting older characters is I was pretty disappointed with the new offerings for Stadium this season. Only two characters is underwhelming to begin with, and I didn’t enjoy Doomfist or Wuyang at all. I’d heard there was evidence Illari and Symmetra were in production for Stadium, and I was really hoping to get one or both of them this season. They’re definitely my most wanted new characters for Stadium right now, Illari especially. Love her personality.

Road 96

Hot off the heels of my recent post waxing nostalgic about it, I decided it was time for my third (and final?) playthrough of Road 96.

Having already done the pro-democracy and apolitical routes, this time I went for the “burn it all down” approach. While my first two playthroughs yielded radically different endings, this one felt a bit like an awkward mash-up of the other two.

Preparing to cross the border with Zoe in Road 96.A little disappointing, but if there was ever a game that embodied the principle of the journey mattering more than the destination, it’s this one, and it was still lovely to revisit. Again, worth it for the music alone. Steam shows me with 23 hours logged in Road 96, and I’m pretty sure an hour or two of that is just sitting around vibing to the music.

Also, can we appreciate what a good dude John is? It really hit me on this playthrough how he really is the best person in the cast. Just a truly decent (fictional) human being.

Clair Obscur: Expedition 33

When I played Expedition 33, I skipped most of the act 3 side content because I didn’t want to interrupt the flow of the story too much. However, since then I’ve popped back in here and there to slowly clean up the rest. I think I’ve now done pretty much everything, including the Verso’s Drafts zone recently added in their free “thank you” update.

When they announced a free DLC, I was hoping for something to further flesh out the lore of the wider setting. This was… very much not that, but still a mostly fun romp all the same. Can’t complain about the price, either.

Exploring Renoir's Drafts in Clair Obscur: Expedition 33.The one notable thing I still haven’t done is kill Simon. I made one attempt and decided that life is too short to deal with that level of difficulty. Simon can keep on doing his thing; I’m not gonna hassle him any further.

WoW

I’ve just recently reactivated my World of Warcraft subscription, though I did play a bit of the free version in December to get a head start on Legion Remix (or Region Lemix, as I keep accidentally calling it).

I’m not as enthusiastic about Legion’s Remix as I was for Pandaria’s. Legion was a lot more recent, and I played a truly disgusting amount of it at the time, so my burnout never really fully wore off. I’m also not really on the “Legion was the best expansion” train that most people seem to be these days. It was a good one, to be sure, but I wouldn’t put it at the top.

I also don’t love that we’re back to gear drops instead of upgrading gear. Theoretically I can understand the logic that it might feel bad to choose between spending bronze on gear upgrades versus cosmetics, but in practice it was trivially easy to get enough bronze for both, so it doesn’t really feel like a problem that needed solving, and it was so nice not to have to constantly replace and re-transmog my gear in Pandaria Remix. Lemix’s QoL feels much lower, and in general the Remix specific progression systems don’t feel nearly as exciting this time around.

My new dark ranger inspired death knight in World of Warcraft: Legion Remix.However, the flood of rewards is still nice, and I was eager to try the heroic world tier. So far I haven’t found it particularly game changing, but a little more challenge for a little more reward is a nice option to have.

I’m playing a death knight because I remember them having the best class hall campaign, and because I figured a DK’s survivability would help in heroic world tier. I made a Blood Elf; since I’m still not really enjoying playing my hunter, I decided to just cosplay a dark ranger on this death knight and get my Warcraft III nostalgia fix that way.

It’s certainly an odd relationship I have with the death knight class. Historically it’s been one of my less preferred options, but I definitely have more DKs than anything else on my account at this point. When the Lemix one is finished leveling, she’ll be the third DK on my account to ever reach a current level cap and the second just in War Within. To say nothing of the many other low level DKs sitting around near the bottom of my character list.

Despite my alt addiction, I almost never make multiple characters of the same class in the same game, and even more rarely fully level them. The only other examples I can think of are my two paladins and two shamans in WoW (though I’ve never played both of either in the same expansion), and that second Jedi consular that I leveled in SWTOR for reasons.

My new dark ranger inspired death knight in World of Warcraft: Legion Remix.I have always loved the flavour of death knights, and I’m gravitating toward them more simply because Frost DK is perhaps the only spec left in the game with a nice, simple builder/spender rotation. It scratches the itch rogues used to before Blizzard mangled them into their current cooldown-juggling mess.

I just wish I liked the aesthetics of Frost better. I’m admittedly not sure what exactly this would look like, but I’d prefer a “chill of the grave” vibe to “Frost mage but melee.” I prefer the more necromantic stylings of the other DK specs, but their gameplay isn’t nearly as smooth, so Frost it is. “Cold death” was one of the attack lines for dark rangers in WC3, I suppose.

Age of Empires: DLC Catch Up and 2026 News

I recently took a week or so break from New World to catch up on some more Age of Empires II content, and no sooner had I finished that than Microsoft dumped a whole bunch of news about the crazy amount of content coming to the franchise in 2026.

Alexander at the end of his conquests in Age of Empires II: Chronicles - Alexander the Great.Let’s start with my DLC catch up. Mainly my goal was to play through the recent Chronicles: Alexander the Great. As with the original Chronicles expansion, it left me a bit conflicted.

My initial impression of the DLC was that it was simply too much. Too many new mechanics, too many enemies, too much happening all at once, too much of everything. So many of the missions, especially early on, have you being constantly attacked on three or four fronts at once while also grappling with some sort of mission-specific gimmick, limited resources, or another kind of handicap.

Honestly, I found it exhausting and stressful. Maybe I should have just swallowed my pride and lowered the difficulty, but it wasn’t so much the level of difficulty itself — I beat every mission and only needed to restart or save scum on one or two.It was just the overwhelming form the difficulty takes. One of the appeals of AoE2 for me is that it’s a relatively simple and slow-paced game, but the early Alexander missions feel more like an assault on the senses.

I was inspired to do some analysis on the Steam achievement stats recently, and it seemed to show a lot of people didn’t finish the original Chronicles or move on to Alexander — more so than other DLCs — and I wonder if this is why. The complexity of Chronicles feels just barely tolerable to me, and I could see it driving away more casual players.

A Puru town in the campaign from Age of Empires II: Chronicles - Alexander the Great.Weirdly, in an inverse of how RTS campaigns usually work, it did chill out nearer the end, though. Once he entered India, the missions started to feel more straight forward and relaxed, and I started to enjoy myself a lot more.

As much as it makes perfect sense for the story, I also didn’t love being stuck as one civilization for 16/18 missions, especially since I didn’t find the Macedonians very fun. I much preferred the Thracians and Puru for the brief time I got to play them.

This, too, did get easier to cope with later in the campaign, though. Once you unlock enough new units outside the base Macedonian tech tree, there’s a lot of freedom to customize your army to your preference. I wound up mostly using Alexander’s Heavy Cavalry and Scythian Horse Archers, occasionally backed up by some of the Puru elephants.

I will also say that the quality of story-telling did feel a lot higher this time. Battle for Greece didn’t entirely live up to the hype on that front, but Alexander delivered. The characters feel very fleshed out, like real three-dimensional people, and the voice acting is top notch.

Sing, goddess...So like the original, I’d rate Alexander as an interesting but flawed experiment. I find myself wishing we could find a happy medium between the soaring ambition of Chronicles and the more vanilla campaigns.

After Alexander, I played the Persian campaign from Mountain Royals (which I recently bought on a deep discount), and as much as I was hungry for a simpler campaign experience, I did find it a let down in many ways. The different in quality when it comes to dialogue and voice acting was especially stark. I do think it was a bit of a mediocre campaign even compared to other non-Chronicles offerings, but still.

I wish there was a happy medium. I want something with the production values of Chronicles, but which hews closer to standard Age of Empires gameplay.

Shortly after I wrapped up my foray into Persia, we got news of a frankly staggering amount of AoE content coming next year.

Most notably, the next AoE2 DLC is The Last Chieftains, which adds three new South American civilizations with associated campaigns. A return to the Americas has been top of my wishlist for this game for a long time, so this is good news. The trouble with being so excited for an idea, though, is you set yourself up for disappointment by getting very clear ideas of what you want to see.

Promotional art for Age of Empires II: The Last Chieftains.I’d seen a lot of people on social media pitching the Purépechas as a potential new civ, and having read up a bit on them, they look like a very fascinating culture I’d have loved to see in-game. They even have a folk hero you could build a campaign around in Princess Eréndira. I was also hoping we’d finally get a full-length campaign for the Mayans. It’s a shame we probably won’t see those things now, given another return to the Americas probably won’t happen any time soon, if ever.

Still, don’t get me wrong, I’m still plenty hyped for Last Chieftains. Any new native civilizations get my seal of approval, and it’s great that we’re finally getting a new architecture set — the first outside of Chronicles since the Definitive Edition launched. This DLC will be an instant buy for me.

Conspicuously absent from the announcement was any news of another Chronicles DLC. I’ll not say all is lost, and but considering the recent layoffs of key Chronicles developers and the low completion numbers mentioned above, the future for that line does look a bit uncertain. Much as my feelings on are it mixed, though, I’d still hope to see more. If for no other reason than to hopefully, eventually get to stomp some Romans with my elephants as Hannibal.

Also speaking of the Americas, I am pleasantly surprised that Age of Mythology will continue to be supported despite its low player numbers, including finally adding the massively requested Aztec civilization. I’d have rather seen a different native culture that isn’t already as exposed in pop culture, but I’m sure the Aztecs will be plenty fun. We’re also getting two cosmetic DLCs and finally a second god pack, adding the also massively requested Demeter as a major god for the Greeks.

A preview of an Aztec myth unit from the upcoming Obsidian Mirror expansion for Age of Mythology: Retold.I’m almost more hyped for her than the Aztecs. I do love me some naturalistic fertility gods, and I’m very curious what twists she’ll bring to the Greek playstyle. Shame she’ll probably only get a single mythological battle for campaign content, if that. Despite them removing the beta tag, Arena of the Gods still needs a lot of work.

AoE4 isn’t being left behind here, either, and just as I thought it was fully dead to me, their upcoming DLCs do seem to include some positive additions. The first of its two 2026 DLCs will add a new Chinese campaign. I’m sure it will be overpriced, and the Chinese are one of my least favourite civs to play in AoE4 (and really all Age games except Mythology), but at least they haven’t abandoned the concept of campaigns entirely.

I do wonder if we’re only ever going to see campaigns for base game civilizations, since they don’t seem to including them when new civilizations get added and it seems unlikely they’d make you buy two DLCs to play a campaign. I guess maybe they could sell a campaign for a civ while still disallowing it in multiplayer if you didn’t buy its original DLC, but it’d be a weird way to do things.

It would be a shame if none of the DLC civilizations ever got campaigns, but on the plus side I guess it raises the possibility of getting a Delhi Sultanate campaign one day. They’re probably my favourite AoE4 civilization.

A Delhi Sultanate town in Age of Empires IV.The second DLC will add two new actual civilizations and not just variantslop, with one of them confirmed as Vikings (hopefully not the civilization’s final name). As much as I complain about how Euro-centric the franchise has been lately, the Norse nerd in me had very much wanted to see them added. Mind you, they probably won’t get a campaign, and the Crucible mode will presumably still be locked behind the otherwise unappealing Dynasties of the East expansion, so I may still end up skipping the DLC regardless.

AoE4 seems to be course-correcting a bit, but its DLCs are still probably ones I will only buy on sale if at all. The 2026 offerings for AoE2 and AoM look quite promising, though. It’s crazy how much content they’re pumping out for the franchise these days. It almost feels like too much, but with how little is going on for the RTS genre otherwise these days, I’ll feast when I can.