Review: The Dragon Prophecy: Crown of Vengeance

For some time now, Mercedes Lackey and James Mallory have been collaborating on a series of epic fantasy trilogies. These trilogies don’t share an over-arching title as far as I’m aware, but they’re all set in the same universe and are more or less part of an ongoing story, so I’d consider them all part of the same series.

Cover art for "The Obsidian Trilogy, book one: The Outstretched Shadow" by Mercedes Lackey and James MalloryFirst came The Obsidian Trilogy. I loved it — it was a classical high fantasy epic comforting in its familiarity but memorable for its detail and strong execution. I was particularly fond of the Elves in this series, who were among the most intricate and alien interpretations of the archetype I’ve ever seen.

This was followed by a second trilogy called The Enduring Flame. This I found extremely disappointing. It lacked almost all of the action of its predecessor, and its pacing could only be called glacial. It did get interesting by the very end, but I see no good reason why it needed to be a trilogy rather than a single book.

Between that and reading several of Mercedes Lackey’s other novels — and being disappointed by them all — I wonder how I enjoyed the Obsidian Trilogy so much. Part of me wonders if I was just young and easily dazzled and that I wouldn’t be so impressed if I read it again, but I read it around the same time I got into Ian Irvine, and his work has lost none of its luster over the years.

But I’m veering off-topic. The point is that a third trilogy has now been added to this saga, The Dragon Prophecy. This one is a prequel, going back to the earliest history of the world. It’s a story only hinted at in the Obsidian Trilogy, the first war between the forces of the Light and the demonic Endarkened. It is the tale of the greatest hero of Elven history, Great Queen Vieliessar Farcarinon.

But in this first book of the series, Crown of Vengeance, Vieliessar is not yet the Great Queen, and her people are not the Elves we know.

At this point in history, the Elves are a divided people. For thousands of years, the Hundred Houses of nobles have been in a state of unceasing war with each other, each seeking to gain dominion over all others but never succeeding.

These ancient Elves are nothing like their descendants. They are not wise or gentle. They are a warrior people, longing to die gloriously in battle so that they may ride with the Silver Hooves of the Starry Hunt.

Art of Ancaladar and Jermayan from "The Obsidian Trilogy"There is almost nothing recognizable about their culture from the previous books, and to be honest, they don’t feel much like Elves. They’re as selfish, petty, and cruel as humans.

At first, I found this jarring, but I came to realize it makes sense. A core component is the Elven archetype is that they are very ancient, and they have outgrown the pettiness that plagues humanity.

So this is the story of how they outgrew their darker aspects. This is the Elves before they were Elves as we knew them. This is their transition to the wise elder race we know and love.

Vieliessar herself begins the story as an orphan without friends or allies, the last survivor of House Farcarinon. She is haunted by a mysterious prophecy that names her the doom of the Hundred Houses, and for this reason, she is hated and hunted.

It’s a pretty classical fantasy story, to be sure. If you’re looking for originality, you’ll be disappointed, but I found it fresh enough to still be interesting. The dark side of Vieliessar’s destiny adds an interesting twist.

Right away, though, there are some major problems with this book. One of the biggest is its names, which are absurdly long and virtually impossible to pronounce. If you thought “Vieliessar” was a bit of a mouthful, you should know that’s one of the easiest names to manage in this book.

Cover art for "The Dragon Prophecy, book one: Crown of Vengeance" by Mercedes Lackey and James MalloryIt’s always been established that Elves in this series have incredibly long and hard to pronounce names. It didn’t bother me before; it was a source of comedy relief, and since Elves were just one part of the story, it was tolerable.

But in this trilogy, the Elves are the whole story, and it’s just horrible. The authors don’t do anything to lessen the pain, either. Nicknames are in short supply, and to make matters even worse, they also make a point to include the incredibly long titles of each character with needless frequency, so the reader is constantly stumbling over names like “Astromancer Hamphuliadiel” and “War Prince Bolecthindial Caerthalien.”

Also, Celephriandullias-Tildorangelor. I’m just gonna put that out there.

Normally, I’d consider bad names a petty concern, but these are just so absurdly hard to manage that it constantly rips you right out of the story.

Mercedes Lackey also has the awful habit of coming up with goofy fantasy names for ordinary things for no good reason. We can’t just call them knights; they have to be komentai’a!

There are some other major stumbles, as well. While I’m pleased to say this is far from the “go nowhere slowly” story Enduring Flame was, the first half of the book is incredibly slow in its pacing, and you’ll need a lot of patience to get to the good stuff.

Crown of Vengeance is also very weak on the character front. This is quite surprising because one of the things that made the previous installments of this series so charming was the depth and strength of their casts. About the only thing that made Enduring Flame worth slogging through was the quality of its protagonists and their banter.

Crown of Vengeance has an enormous cast, but that’s the problem. There are so many characters that almost none of them ever get enough development to become more than a name on a page.

A map of the Fortunate Lands from "The Dragon Prophecy"The only exception — and the main strength of the book — is Vieliessar herself. Vieliessar is a fantastically rich character and one of the best reasons to read through the entire book.

A lot fantasy epics try to present a protagonist who feels like a legendary hero, but rarely do they succeed. Vieliessar is one of the very few characters I’ve encountered who is truly believable as someone who could completely change the world.

The interesting thing about Vieliessar is that she’s not particularly nice. She’s a hero with a very harsh edge. She is admirable in many ways — holding ideals of justice and equality for all — and her goals are pure, but she can be ruthless in pursuing them. She is never cruel, but she is harsh and relentless, and she does not shy away from the fact that her gleaming future can only be achieved by marching across the corpses of her many enemies. She’s inspiring and frightening in equal measure.

There are a few other bright notes, as well. I’m a big fan of the Endarkened. I’m not sure why — they’re pretty much just cliche world-destroying demons. But as cliche world-destroying demons go, there are none better (especially since Warcraft defanged the Burning Legion). They’re just so utterly and completely evil that you just have to love them.

And as is always the case with Mercedes Lackey, the world-building is impeccable. Once you get past the awful names, that is.

Overall rating: 6.9/10 A decent read despite its flaws, but if you’re not already emotionally invested in this world and its history, I’m not sure I’d bother.

However, I would recommend checking out the Obsidian Trilogy, and if you like it, then maybe give Crown of Vengeance a try.

StarCraft: Engaging Mass Recall!

The secret mission Biting the Bullet in the StarCraft: Mass Recall modA long time ago, in a galaxy far, far away, I talked about a mod that adapted the original StarCraft campaigns to run in StarCraft II, an impressive and incredibly faithful effort guaranteed to send a powerful jolt of nostalgia through any StarCraft fan.

After I wrote that, the mod’s creators continued to expand, iterate, and improve upon it. The last campaign was completed, and it gained the much fancier title of “StarCraft: Mass Recall.”

As of a few days ago, the latest version of Mass Recall was released, updated for Heart of the Swarm. This version contains many more improvements. I’ve been playing through it again, and I am once again blown away by the quality of this mod.

Shiny:

One of the more obvious changes is the level of polish that now exists. When I first played Mass Recall (back when it was just “StarCraft remastered”), it was an impressive accomplishment but obviously non-professional. It had various bugs and rough patches.

However, I’ve yet to encounter any significant bugs or hiccups in this version. You’d never know it was made by amateurs.

The briefing room in the StarCraft: Mass Recall modWhat impresses me even more is their dedication to keeping true to the original campaigns. Not only are there now many more custom models for all of the units and buildings that don’t exist in StarCraft II, but even many units that appear in both games now have updated models to more closely resemble their original incarnations. These include everything from marines, to SCVs, to battlecruisers, to evolution pits…

There are now custom unit portraits, as well, and these are fully animated.

Everything is so true to the original. It really is just like playing StarCraft I with better graphics and more polished mechanics.

They’ve even improved upon the original in some areas by adding more details or new cutscenes. This isn’t a Lucas-esque rewrite — nothing substantive has changed about the gameplay or story. But there are little extra touches to make it just that much cooler.

For example, in the first mission on Antiga Prime, Kerrigan’s assassination of the Confederate officers now has its own cutscene. It uses the original audio, but we are now treated to the visuals of the Confederates being gunned down.

Extra details have been added to hero models to make them stand out more. You can now see that it’s actually Raynor on his vulture, not just some generic dude. The Norad II now has a custom model.

A mission from the original StarCraft campaign

Before

A Terran mission in the StarCraft: Mass Recall mod

After

They even made their own road sign doodad for Backwater Station!

I wish I could go back in time and tell my eight year-old self something this cool was coming. He’d have had such a nerdgasm.

Of course, then I’d have to tell him to avoid all my mistakes, and then use my time machine to kill Hitler, stop the invention of the atomic bomb, prevent the harmonica from ever being invented, and deal with inevitable temporal paradoxes created by my own meddling.

But I digress.

Difficulty:

One of the big issues with the original version of the mod was that the difficulty was rather over-tuned. Even on the lowest settings, there were some missions that practically required GSL-level skills to defeat.

In the new version, difficulty has been heavily retuned. I’ve only played the first Terran campaign so far, but from what I’ve seen, the new settings are a lot more sane. Playing on normal, I’m finding it challenging enough to be interesting, but not truly stressful.

A cutscene in the StarCraft: Mass Recall modThere’s also a new easy setting for those who wish to focus on the story rather than on challenging themselves.

Bonuses galore:

Something I’m also enjoying about this version of the mod is the amount of bonus material they’ve crammed in.

The campaign includes several secret missions I never even knew existed. I’ve completed two so far — Biting the Bullet and Operation Silent Scream — and both turned out to be quite fun. Maybe it’s just the novelty of never having played them before, but I think they were actually a bit more inventive in their design than most other campaign missions of the time.

I haven’t played it yet, but Mass Recall also includes the Resurrection mission which explains the continued existence of Stukov in the land of the living, which has been declared canon by Blizzard.

There are also little bonuses for those who aren’t too concerned with being perfectly true to the original. You can still use certain Brood War units, such as medics, in the original campaign — though that can be toggled off in the options if you’re a purist.

The Jacobs Installation mission in third person shooter mode in the StarCraft: Mass Recall modWhile you can now play the dungeon crawl missions as they were in the original, it’s still possible to play them as a third-person shooter.

I am still blown away that this is even possible, and these missions have been greatly improved from their original incarnation. When I first played the shooter missions, they were horribly buggy and awkward, but now they’re much smoother, and it pretty much feels like playing a real shooter — albeit a stripped down and basic one.

I also quite enjoyed the number of Easter Eggs snuck into such missions. Apparently people will still be playing World of Warcraft and Diablo III in the 26th century.

An Easter egg in the StarCraft: Mass Recall mod* * *

All in all, Mass Recall is an incredible effort, and far better than we have any right to expect from unpaid fans tinkering in their free time. I’d consider it a must-play for any StarCraft fan.

Get it. Get it nao.

New article:

I’ve got a new article up at Nexopia on Great Songs From Wicked Games.