WoW: Cloak Crazy

As of last night, I completed my third and final run through Wrathion’s quest chain in World of Warcraft, earning my rogue her legendary cloak. She follows in the footsteps of my warlock and my monk, who had previously earned theirs.

My World of Warcraft characters show off their legendary cloaksWhen I first completed it on my warlock, I figured I’d never have the patience to attempt such a massive grind again. However, with nothing better to do in this seemingly endless pre-expansion lull, I ended up giving it a go again on my other level 90s. A variety of nerfs had made it much less of a grind than it once was, though still quite an effort.

I still have fairly mixed feelings on the legendary quest, but in the end, I think my positive memories will outshine the negative ones.

A legendary journey:

Yes, it is an ungodly grind, even in its heavily nerfed state. If I never see the Isle of Thunder or its associated raid again, it will be too soon (EXECUTUS). And I still don’t really think a legendary item is something that should just be handed out to anyone and everyone. It may not be a popular opinion, but I think Burning Crusade had the best philosophy to handling legendaries.

However, while I do tend the mock the idea of “accomplishment” in video games, I must admit there is a certain satisfaction to completing such a long journey.

More importantly, it was one of the better pieces of storytelling Warcraft has seen in recent memory. Wrathion is a very interesting and complex character, and it’s great to see a strong anti-hero in WoW again. Let us hope he doesn’t go the way of Illidan and Kael’thas.

My rogue's story is told at the completion of the legendary quest chain in World of Warcraft: Mists of PandariaAlthough he can be deadly serious at times, Wrathion also brings a lot of humour with him, and the writers manage to incorporate it in a way that doesn’t seem clownish or detract from the player’s ability to take him seriously. That’s a difficult tightrope to walk, and one WoW rarely succeeds at.

And some of his banter with Anduin is just sheer gold.

The few aspects of the chain that didn’t involve a massive grind offered some very fun gameplay, as well.

As I was working through the quests on my monk and rogue, I came to the conclusion that a major portion of my motivation was simply the desire to replay the solo challenges at the Thunder Forge and the Celestial temples.

A lot of people — including myself — like to complain that WoW is far too easy, and there’s a lot of legitimacy to that complaint, but it’s actually a little more nuanced than that. The vast majority of WoW’s content is insultingly easy, but there is difficult content, as well — but it’s insanely, brutally difficult.

What WoW is severely lacking is moderately challenging content. There is no happy medium; only ludicrous extremes.

The solo challenges on the legendary quest fell into that sweet spot of being difficult, but not overly frustrating. I’d usually only die once or twice on each before completing it. And because it’s solo, there’s no sting of letting anyone down if you fail, or feeling of being carried if you succeed.

My monk participates in Niuzao's challenge as part of the legendary questline in World of Warcraft: Mists of PandariaI really wish we could have more content like that.

Controversy. There’s always controversy:

Of course, just as I was finishing up my final legendary quest, Blizzard came out with the announcement they’ll be removing the entire storyline from the game when Warlords of Draenor is released.

The odds of my ever attempting the quest again were very low, so this doesn’t effect me much, but I still think it’s bad for the game.

Blizzard has made a lot of questionable decisions lately. This isn’t necessarily the worst, but it’s definitely the most confusing.

Nobody benefits from this. It fractures the lore, eliminates an impressive chunk of content, and results in people having less to do during the next year-long content drought.

Content should never, ever be removed unless there’s absolutely no way to avoid it. It’s a known fact that no MMO developer on the planet can produce content faster than players can consume it. A large stable of legacy content is one of the ways to mitigate player boredom during content lulls. Why would Blizzard shoot themselves in the foot by eliminating some?

My monk's image floats above the Seat of Knowledge after earning her legendary cloak in World of Warcraft: Mists of PandariaI’ve heard Blizzard talk about how it’s a problem that all of the game’s story is so scattered and disjointed. Why would they make that problem even worse by gutting Mists of Pandaria’s main storyline and eliminating a massive amount of development for two crucial lore figures?

The only explanation we’ve gotten so far is that it’s meant as a reward for those who played during MoP, but that doesn’t make any sense. The reward was getting the cloak when it was still relevant. Removing the storyline going forward doesn’t reward anyone, but it does punish a lot of people.

I honestly find it a little insulting that Blizzard thinks I’m a sufficiently petty person that I would view kicking the teeth of everyone who came after me as a reward.

It also seems to indicate that Blizzard cares more about stroking the egos of a vanishingly small minority who find some kind of prestige in a cloak you get from LFR than about its own epic lore and story. That doesn’t fill me with a lot of confidence for the future of this franchise.

The news that Warlords of Draenor’s legendary quest will also be temporary content has dampened my already minimal enthusiasm for the new expansion. On top of removing flying, on top of the lack of new features, on top of the wacky lore, I also have the to spend the whole expansion worrying I won’t be able to grind fast enough to finish the chain in time?

Bleh. It’s hard to convince myself it’s even worth playing at that point.

My warlock showing off her legendary cloak in World of WarcraftIt’s rather a trainwreck from a PR perspective, too. They announced the chain’s removal far too late, such that anyone who sees the announcement and thinks, “Damn, I better get on finishing that” will have no reasonable chance of completing the chain unless they were already very close.

And it comes across as incredibly tone-deaf considering how sensitive people are about all that’s being removed in Warlords of Draenor. One of my favourite comments on the matter to date has been, “They ran out of things to remove from the new expansion, so they started removing things from live.”

This is why I struggle to maintain my former level of love for World of Warcraft. It’s not that Blizzard isn’t putting out great content. They are. But there’s inevitably some kind of poison pill, some utterly baffling and pointlessly punitive decision that puts a damper on the festivities. I can never just relax and enjoy the game.

Edit: Because I’m a masochist, I posted this rant on the official forums. If you agree with me, or if you disagree, post and help keep the discussion going.

Always look on the bright side of life…

Well, at least I can be glad I got all the cloaks I wanted while I still could. I’ll enjoy my memories of the storyline, even as I mourn its loss.

Review: Defiance, “I Almost Prayed” (Season Finale)

The final episode of Defiance’s second season is very much a continuation of the previous episode. “I Almost Prayed” begins where “All Things Must Pass” left off, with the Arkfleet waking and using its terraforming technology to devastate the Earth. In minutes, New York suffers the same fate as San Fransisco, the heart of humanity’s waning power extinguished in an instant.

A promotional image for DefianceBut Irisa — or, more accurately, the Kaziri, which controls her — isn’t finished. The entire world is to be cleansed in the Devouring Mother’s flame.

The race is on to stop her. Doc Yewll finds herself pardoned of her crimes as she offers a plan that will stop the Kaziri in its tracks. Unfortunately, her method will also kill Irisa in the process, which is not something Nolan can allow to happen. One rule and all.

Nolan has a competing plan: to use Mordecai to absorb one of the Kaziri’s keys, thus ending its control of Irisa. But his plan is not supported by the Earth Republic, and the order comes to go through with Yewll’s plan.

Surprisingly, Amanda sides with the E-Rep against Nolan, shattering the trust they once had for each other and rather lowering my opinion of her as a person.

Irisa isn’t the only source of trouble, though. Pilar McCawley has decided she’s had enough of Defiance, and especially the Tarrs. She tries to convince Alak and Christie to leave the town and move instead to a commune to the south… which doesn’t exist. She goes to increasingly extreme lengths to get them to agree to her plan, with Quentin assisting because he’s a jackass.

The ruins of New York in Defiance, "I Almost Prayed"Much like the previous episode, “I Almost Prayed” is an epic thrill ride showcasing nearly every member of Defiance’s cast at their best. I even kind of liked Berlin this time around.

Nolan, in particular, hits the ball out of the park this time around, and I was reminded why I like his character so much. Nolan isn’t a saint by any stretch of the imagination, but when the cards are down, he’s someone you can count on to do the right thing, at any cost, and to go to Hell and back for the people he loves.

Something that surprised me about this episode is how funny it was. It’s full of epic, apocalyptic danger, but the writers still find time for plenty of the one-liners and wry humour that are so common in Defiance. They manage to do it in such a way that it doesn’t detract from the tension of the episode, which is a very difficult tightrope to walk.

A lot is resolved in “I Almost Prayed,” but a lot has changed, and there is no shortage of potential for the show’s future.

The destruction of New York is a game-changer — or it should be if the writers are smart. With the heart of the Earth Republic’s government shattered, can they continue to be one of the world’s powers? Might their tenuous grip on the land fail?

Most importantly, what is the Votanis Collective going to do? This seems the perfect moment for them to strike. They’d be stupid not to, frankly. Their greatest enemy is at their weakest point since the end of the Pale Wars.

The cast for Defiance for season twoI do have a few minor issues with “I Almost Prayed.” Most notably, I am disappointed Amanda never found out what a scumbag Pottinger is. It’s a reveal I’ve spent the entire series looking forward to, but now we’ll need to wait at least another year to see it, if we ever do.

I also wish we’d gotten a few more answers about the Kaziri. What was its purpose? Why did it arrive at Earth so long before the rest of the Arkfleet?

Overall, though, “I Almost Prayed” is a strong finale.

And thus Defiance’s second season came to an end. It was a transformative season for the show, a time when Defiance found its legs and went from being a show that was worth watching when there’s nothing better on to one of the better sci-fi series in recent memory.

The most surprising thing to me about this season was that the Earth Republic stayed in power through the entire season. I thought it was going to be an “occupation of New Caprica” kind of thing where they’d be in charge for a few episodes, and then the people of Defiance would rise up and take back their town.

I think it was a good decision, though. It added an extra dimension to the show’s politics, and if nothing else, it was unexpected, and avoiding the formulaic solution is almost always a good thing.

The town of DefianceI do hope the next season — should there be one — sees Defiance throw off its chains, though. With the E-Rep reeling from New York’s loss, there’s never going to be a better time.

It did occur to me to wonder if Berlin’s experience at Camp Reverie was a way of opening her eyes to the dark side of her organization, which may allow her to side with Defiance and thus stay on as a cast member if the town splits ways with the E-Rep.

Although I could also see Defiance needing to stand with the Republic against a newly aggressive Votanis Collective if they decide to seize the moment.

I also wonder what changes the apparent destruction of the Arkbelt might herald. I particularly wonder how it will affect the game, as the Arkbelt is a major visual set piece of the game world, and Arkfalls are a cornerstone of its gameplay. I suppose they’ll probably just wave it off by saying there are still enough wrecked ships left to cause regular Arkfalls.

All this talk of the future brings us to the elephant in the room: the question of whether Defiance will have a third season.

Considering the uphill battle sci-fi television always has and Defiance’s lackluster ratings this season, the odds are not looking good. I’m already preparing myself for a cancellation announcement that feels almost inevitable.

But I hope I’m wrong. Despite its weak start, Defiance has matured into a very good show, and in a world starving for decent sci-fi television, it’s a breath of fresh air.

Time will tell.

Overall rating: 8.9/10