TSW: Halloween 2014

It’s the most wonderful time of the year — if you’re a fan of The Secret World. The long-awaited third Halloween event is at least upon us. This event stumbled a bit getting out of the gate, but as is usually the case with TSW, it’s worth it once you get into the actual content.

My Dragon atop Jack-O-Lantern's tree during The Secret World's Halloween eventBetter late than never:

Unfortunately, there was a bit of a damper thrown on this year’s festivities before they had even begun. The start of the event was heavily delayed, and it didn’t end up launching until the day before Halloween.

So we now have a Halloween event that takes place almost entirely after Halloween, and that just doesn’t feel right. It’s like that period of several years where The Simpsons kept doing their Treehouse of Horror episodes in the middle of November.

I’m used to delays at this point.  I’ve spent a lifetime as a Blizzard fan, and I’m used to pretty much everything in TSW coming out at least a week or two (and sometimes much more) after when it was supposed to. For the most part, I don’t let it get to me. It is, of course, frustrating, but I know the devs are doing their best, and it’s usually worth the wait.

But a holiday being delayed this much just strains my patience past its limit. You can’t put back the real world holiday, so delaying the in-game holiday just gets messy. A Halloween event that mostly takes place in November is no more acceptable than a Christmas event in January would be.

Aside from which, since Halloween is so important and iconic for TSW, I really thought this was the one thing we could count on. For a while there, it seemed like things were finally improving and Funcom was starting to put out new releases at a healthy clip again, but if they can’t be on time with something this publicized and important, that reflects very poorly on the game, and it makes me once again worry for TSW’s future.

My Dragon investigating a graveyard during the new Broadcast Halloween event in TSWAt least they didn’t cancel holidays outright like a certain other MMO I could name…

The Broadcast:

As is now tradition in the Secret World, this year brought back the events of the last two years, but also included an all-new one: The Broadcast.

It’s just one mission, but it’s a very good one. The player is contacted by paranoid conspiracy theorist Dave Screed, who has learned of a twisted plot involving number stations and mysterious radio broadcasts in graveyards all around the world.

What follows is the kind of surreal, twisted mind-frackery we’ve come to expect from TSW.

It all culminates with a chilling journey into a haunted Soviet bunker, and no, that’s not as scary as it sounds.

It’s worse.

My Dragon confronts the Presenter during The Secret World's new Halloween event, The BroadcastEach Halloween event seems to be better than the last. Though short, the Broadcast was a truly excellent mission, and the ideas it raises are both chilling and awe-inspiring.

Like Tyler Freeborn’s story from last year’s event, it touches on some of the more bizarre yet intriguing ideas within TSW’s lore: the concept of information as a force and an intelligence unto itself. It echoes concepts already touched on by the Buzzing, the Black Signal, and the Facility. The end result is a story that works brilliantly on its own, but also feels a logical part of the Secret World’s greater mythos.

It also featured some pretty cool old audio dramas from around the 40s and 50s, and my understanding is that if you complete one of the holiday achievements, you get an in-game item to listen to them again whenever you want. That’s the sort of clever and awesome thing you only see in TSW.

Glorious loot!

It is perhaps a sign that I have become a hopeless MMO design geek that the thing I find most interesting about this year’s Halloween event is not the content, but the way the rewards are set-up.

All of the new rewards for this year’s Halloween — and holy crap there are a lot of them: make-up, clothes, pets — are random drops from bags earned through the new content, but they can all be traded, and you can buy more bags through cash shop should you desire.

My Dragon demonstrates his new /dance_thriller emote in The Secret WorldWhat this means is that there’s basically no risk of being screwed over by RNGesus. You can swap items you don’t want for things you do. You can buy stuff at the auction house. If you’re one of the rare people who doesn’t care about cosmetics, you can sell them all for massive profits.

It’s a fantastic system that needs to be industry standard for MMO events right the Hell now.

Something else that’s very clever is you can buy another type of bag from the cash shop that gives you loot just like the others, but also grants loot to up to twenty players around you. Hit enough people with your loot-splosion, and you get an achievement that unlocks the new /dance_thriller emote for your character.

This is, again, a brilliant idea. This is encouraging socialization in an MMO the right way.

So often, attempts to get players socializing are akin to the developers holding people’s heads together and demanding, “Now kiss! KIIIISSSSS!” But here’s something that rewards generosity and encourages players to get together in a fun way.

The one downside is that the plethora of new items makes me hate flares more than ever.FLAAAAAAAAAARES!!!!!!

Pointless Nostalgia: Mainframe Entertainment

I mostly use this blog to discuss my current interests — my recent writing projects, the books I’m reading, the shows I’m watching, and so forth. However, my love affair with speculative fiction has been a lifelong thing. I thought it might be interesting* to turn back the clock a bit and look at some of the sci-fi and fantasy I loved as a child, and which started me on the path to become the nerd I am today.

Graveheart and Tekla on Planet Ice in Shadow Raiders*(By which I mean that I wanted an excuse to look through a bunch of nostalgic YouTube clips.)

Originally, this was just going to be one post, but it got long enough that now I’m thinking I might make a whole series out of it.

Mainframe Entertainment:

When I think about things I loved as a kid, the shows produced by the Canadian company Mainframe Entertainment (now known as Rainmaker Entertainment) jump to mind almost immediately.

It all started with ReBoot. The first ever computer-animated television series, ReBoot was a piece of history, and while I loved it at the time, I think I have an even greater appreciation for ReBoot now that I’m an adult.

ReBoot was, above all else, wildly creative. It was a story set inside a computer, where each character is an anthropomorphized program. For example, one of the main heroes was Bob the Guardian, essentially an anti-virus program.

The city of Mainframe, setting of ReBootBut what was so clever about ReBoot was that they never actually came out and said, “This is a story about life inside a computer.” They just sort of left you to figure that out on your own. And they created this brilliantly deep and bizarre mythology and cosmology of life inside cyberspace that was just so completely original.

There were of course times when ReBoot devolved into pure, pointless absurdity as kids’ shows tend to, but on the whole, it was remarkably smart for a show aimed at children, and the later seasons wound up being surprisingly dark.

ReBoot also featured one of the greatest characters in human history: Mike the TV.

There’s been talk of a continuation of ReBoot for a long time, but the future remains uncertain. There was supposed to be a feature film trilogy, but I believe it’s been cancelled. Now just recently there’s word that Rainmaker is working on a new TV series called ReBoot: The Guardian Code.

I don’t generally want to be one of those adults who still watches kids’ shows… but I’d probably watch a ReBoot revival.

Bob the Guardian in ReBootReBoot was far from the only Mainframe show I loved, though. There was also Shadow Raiders (AKA War Planets).

Shadow Raiders was, if anything, even more bizarre than ReBoot, featuring a star system of warring elemental worlds forced to band together for survival against an all-consuming void planet.

Like ReBoot, Shadow Raiders had a surprising maturity once you looked past its odd outer trappings. The show went to some dark places, with entire worlds destroyed and civilizations brought to the brink of extinction. It’s not often you see a kids’ show deal with ideas like ingrained racial hatred and genocide.

Shadow Raiders was perhaps my first exposure to one of my favourite themes in fiction: the idea of old enemies banding together for mutual survival. The show repeatedly hammered home both how much the different worlds hated each other, and how utterly doomed they would be if they didn’t work together.

Shadow Raiders was also my first experience of a show I loved being cut down before its time, as it lasted only two seasons and didn’t really have a satisfying conclusion. This would become a regular theme in my life: Star Trek: Enterprise, Stargate: Universe, Terminator: The Sarah Connor Chronicles…

The Beast Planet consumes Planet Jungle in Shadow RaidersBut of course, the most famous of Mainframe’s shows, and the one I most loved at the time, was Beast Wars (and its sequel, Beast Machines), a spin-off of the Transformers universe.

Here’s a show to win the heart of any young boy. What’s better than a giant killbot? A giant killbot who turns into a truck. But what’s better than a giant killbot who turns into a truck? A giant killbot who turns into A MOTHER****ING DINOSAUR MOTHER****ER.

To say I was obsessed with this show would be a colossal understatement. I adored it with an almost religious fervour, and I wince to think of how much money my parents wasted getting me the toys.

My favourite characters were Rattrap, because rats and because I always gravitate towards the geeky characters, and Silverbolt, because I like lawful good types. Also, he was a wolf cross-bred with an eagle. Badass.

I especially enjoyed the episodes dealing with the alien Vok, who I found fascinatingly mysterious and creepy. In this, we see the earliest signs of my fascination with the concept of alien and unknowable beings, still present today in my fondness for things such as World of Warcraft’s Old Gods or The Secret World’s Dreamers.

The Maximal Silverbolt in Beast WarsIronically, while it was my most beloved Mainframe show at the time, Beast Wars is the one I have the least respect for as an adult. It was the most overtly childish, and the need to support the toy line forced the storyline to go in odd and often unnatural directions. It did not have the same wild originality as Shadow Raiders or ReBoot.

Still, it does deserve credit for once again being darker and more mature than one would expect from children’s programming, albeit to a lesser extent than its contemporary shows by the same company.

Something that amuses me to this day is how they were able to get away with putting such hideous acts of violence in a kids’ show simply because robots don’t bleed.