World Spectrum: A Brief History of Human Civilization on Barria

Back at WorldSpectrum.net, I did a series of lore posts to provide backstory for the universe and its characters, and I thought I should get back to that, so I now present to you a brief history of human civilization on Barria, up until just before the events of Rage of the Old Gods.

Books of the World Spectrum bannerEarly history:

While the legendary struggles of the Liberation have been told and retold down through the millenia, few records survive of the centuries following the overthrow of the Old Gods.

What is known is that the unity the human race had enjoyed during the war did not last. Humanity broke apart into differing tribes, clans, and city-states.

One of the first cultures to break away was a group descended from the followers of the hero Noria. Theirs was a wilder spirit, and the soft lands and safe cities of their fellows were not for them. They traveled north, to the unexplored frontiers far beyond where any humans had gone before, and took up a nomadic existence in that untamed wilderness. These people became known as the Northern Clans.

Meanwhile, the rest of humanity took up residence around the south and eastern edges of the body of water now known as the Gulf of Jansia, forming many rival city-states who often vied against each for the best land and resources.

The rise of Jansia:

One such city-state was known as Jansia. There was little to distinguish it from any of the other coastal cities, but its rulers dreamed of forging a greater future for people.

Into this environment was born a brilliant wizard named Vorren. He spent many long years working in secret in his laboratory, perfecting the arts of technomancy, engineering, and experimental magic. At last, he made a breakthrough and succeeded in creating a mighty war machine capable of following simple instructions.

The first Automaton was born.

It took only one demonstration of the Automaton’s power for Jansia’s monarch to commission an entire fleet of the terrible machines.

World SpectrumSoon after, Jansia’s newly forged army was unleashed on its neighbors. Possessed of fantastic strength and virtually impervious to the conventional weapons of the time, the Automatons were unstoppable, and every city besieged promptly fell before them. It soon reached a point where many cities would surrender as soon as the Jansians arrived rather than face a battle they knew they could not win.

Jansia’s monarch crowned himself supreme emperor, and the Jansian Empire was born.

Jansia’s lust for conquest was not sated, though. Over the following decades, they continued to expand their borders, driven forward by the strength of their machines.

Initially, they focused their efforts on the clement lands of the southeast. In so doing, they absorbed the Uran people, a prosperous culture who dwelled within the shadow of the southern stretch of the Gormorra Range. The Uran were many in number, but their military was crude, and they readily fell before the Jansian forces. They were then integrated into the empire as a laborer caste, and many of Jansia’s greatest works were forged with their blood and sweat.

As time went on, Jansia’s progress slowed as it became increasingly difficult to manage all of the land under their banner, but their conquests continued all the same. They moved north into the center of the continent.

The local population — a series of farming tribes with small stature and earth-toned hair and eyes — knew they could not face Jansia, so they simply fled.

The largest tribe, known as the Tors, headed north. There, they came into conflict with the Northern Clans, but the Tors’ desperation and superior numbers won out, and the Clanspeople were pushed even farther north, into the barren wastes of the arctic.

The Tors then set about building their own nation of Tor Som — or “Tor Home.” But they never forgot what they had lost to the Jansians, and they set about building a strong nation that would not have to fear conquest again. The Tor ruler crowned himself emperor in defiance of the Jansians, and his line became known as the Tor Sinnis — the Tor Makers.

World SpectrumMeanwhile, their cousins fled into the unexplored wedge of land between the Northern and Southern Spurs of the Gormorra Range. In the shadow of the mountains, they founded the nation of Eastenhold.

Jansia’s conquests finally found their limit once the empire had claimed all of the land around the Gulf of Jansia and south of the Southern Spur. The empire had become so bloated that it was divided into provinces, each with their own monarch. These monarchs were known as princes so they would always remember that they were subservient to the Jansian throne.

The decline of Jansia and the modern era:

The Tors’ troubles did not end with their escape from Jansia. A few decades after the founding of Tor Som, the Northern Clans launched a blitz invasion and succeeded in occupying the nation for the next century.

Eventually, the Tors built a resistance movement and enacted a guerrilla war that succeeded in ousting the Northern Clans and driving them back into the arctic wastes. The leader of this resistance became the new emperor, founding the house of Tor Vargis — the Tor Liberators –but when his rule ended, he bequeathed the throne to the last scion of the Tor Sinnis, and so began the tradition of Tor Som’s royal houses alternating rulership over the generations.

Tor Som and Eastenhold both grew in size and strength, occasionally clashing with each other over the fertile farmland on their mutual border.

The Jansians watched these developments with nervous eyes, fearing their neighbors would teach each other the art of war and become a threat to the empire. These fears only greatened when the secrets of Automaton construction finally leaked, and they lost their monopoly on the great war machines.

But the Jansian rulers could do little to address their concerns. The empire had become bloated and unwieldy. Its bureaucracies had become corrupt, its aristocracy was too caught in their intrigues to acknowledge the rest of the world, and their various client peoples had begun to chafe under their chains.

Things came to a head when the Jansians caught wind that the Tors were planning an invasion. They decided to strike first with a preemptive attack on Tor Som.

This proved to be a mistake.

World SpectrumThe Jansians had grown complacent, and the Tor Automatons were now more effective than their own. Even so, their superior numbers might have won the day, but infighting proved their downfall. The Jansian aristocrats were more interested in seeing their rivals fall than they were in defeating the Tors.

Meanwhile, the long-oppressed Uran people took advantage of the departure of the Jansian army and erupted into open revolt, sending the empire into chaos.

With their forces in disarray, the Jansian invasion of Tor Som crumbled. The Tors retaliated and at last took their vengeance on Jansia. The Eastenholders seized the opportunity to also strike at their old enemies — if only to ensure their Tor rivals didn’t claim too much of Jansia’s power.

Beset on all sides, the Jansian Empire fell apart.

Decades of strife followed. Maps were redrawn time and again as the great forces of the world struggled to find a new balance.

When the dust finally settled, the Uran people had succeeded in laying claim to most of Jansia’s land, wealth, and military strength. With their large numbers and the power of Jansia at their command, their new nation of Uranna became the greatest power on Barria.

Tor Som and Eastenhold ultimately claimed little new territory and resumed their aggressions against each other.

Only one area of Jansia survived the wars: the northwestern province of Pira. Pira had always been the least powerful of Jansia’s provinces, and it had not been a significant military target. By the time the surrounding nations had defeated the rest of Jansia, they were too battle-weary to bother attacking Pira. Pira became its own sovereign state, preserving the arts and culture of Jansia but little of its warlike ways. However, the Pirans never ceased to view themselves as a mere province of Jansia.

Pira clashed with Uranna several times, but eventually, their relations cooled down to a chilly indifference.

The land between these four nations became its own state, Karkar. Karkar was formed from the refugees and deserting soldiers left behind from the wars following the fall of Jansia, and it became a melting pot of all surrounding cultures. As such, it was able to maintain favorable relations with all of its neighbors, becoming a center of trade.

At last, the cries of war faded. In large part thanks to Karkar playing referee, the nations of the world were able to maintain largely civil relations, and an era of peace settled upon Barria.

It wouldn’t last.

 

WoW: Hunting Two Ways and Leveling Concerns

Just a few miscellaneous thoughts on World of Warcraft that weren’t quite worthy of a full post.

Let’s get huntarded in here!

My hunter in the Arathi HighlandsI’m still not sure if I want to stick with my panda hunter long-term, but she’s in her mid-twenties now, which is higher level than any of the other hunters I’ve made in the past. I’m finding that I have mixed feelings on this class.

On the one hand, the removal of minimum range makes questing without a pet a viable option, and I’m actually finding a petless hunter pretty fun to play. Since they can use pretty much all their abilities while moving, it’s a very mobile class, and it’s finally fitting the fantasy of the agile archer class I’ve always wanted.

I’m also finding focus a more interesting resource than I gave it credit for. The back and forth between rapid fire instant spam and long cast times to regain focus provides a unique cadence to combat, and it strikes the balance of requiring careful management so you’re not without focus at a crucial moment while not ever feeling focus-starved. I now want a rogue ability that can be used to regain energy.

On the other hand, hunter is an incredibly “vanilla” class. I feel as though any creativity Blizzard had to give the class went into designing increasingly exotic pets. All of my abilities boil down to shoot a red arrow, or a blue arrow, or a green arrow. They’re mechanically and visually uninteresting. There’s really no reason why I need to have both explosive shot and arcane shot other than to have more than one focus dump.

Every class has something that makes you feel awesome. Mages have living bomb, blizzard, and pyroblast. Rogues have shadowstep and killing spree. Warlocks have… everything.

My hunter and her pet fox in the Arathi HighlandsHunters don’t have anything like that as far as I’ve seen — and I’ve looked far ahead in the spellbook. It’s a mechanically sound and enjoyable class, but it lacks spice. It has no wow factor, no sex appeal. Even just giving the various attacks more exciting visual effects would go a long way to making the class feel better.

I also still don’t like micro-managing pets in a group setting. Although on the plus side, collecting and naming different pets is kind of fun. I’m sure later on I’ll have to just get whatever the most raid-appropriate pets are, but for now, I’m just picking them based on what’s appealing to me. So far I’ve got a white fox named Kumiho and a gray mastiff named Anubis.

The sad state of leveling:

Something’s struck me while playing my hunter: Leveling is really screwed up now.

It’s not that it’s not fun anymore, though it’s definitely less exciting than it once was. But it all feels incredibly slapdash and poorly planned.

For one thing, there’s no excitement to leveling up anymore. While I think the new talent system is a vast improvement from an endgame perspective, it takes some of the fun out of leveling when you don’t have that talent point to spend every time you ding. Getting 1% haste wasn’t the most exciting thing in the world, but it was better than nothing. Since all of a character’s power comes from gear, leveling up is essentially meaningless unless it’s one of the levels at which you gain new abilities.

My Pandaren hunter running through the Ruins of Gilneas in World of WarcraftThat brings to my next point: Whoever planned out the acquisition of new abilities must have been drunk. For example, my hunter learned a grand total of one new active ability between levels three and ten, a very bland single-target snare. Then, at level ten, I earned six abilities all at once — not counting the myriad of pet abilities that also opened up at that time.

Does this make sense to anyone? Anyone at all? Wouldn’t it be better to portion out abilities slowly and steadily, instead of this feast/famine shenanigans?

There’s also the speed at which leveling takes place now. I’d say leveling has become much easier, but it was always insultingly easy. Now it’s just faster.

I don’t personally care for the speed of leveling now, at least in the first few dozens levels. I’d prefer a Guild Wars 2 style leveling curve, where each level takes roughly the same amount of time across the game. I can’t complain too much — we do have the option to toggle off our XP, and I do so frequently.

But it has unpleasant side effects. Character leveling has become much faster, but profession leveling has stayed the same, so you almost invariably outlevel a zone long before you’ve gotten your professions to the appropriate level. Also, I’m not sure if it’s because of CRZ or what, but it seems incredibly hard to find resource nodes in low level zones these days.

My hunter on the Wandering IsleDungeons are also absurdly fast, with most groups full of experienced players covered in heirlooms and filled with the “gogogogo” attitude. Low level dungeons are sprints to the finish, with boss fights usually measured in seconds. How could an inexperienced player learn anything from them?

I do wonder what new players think of the Speedy Gonzales leveling. Are the grateful there’s minimal grind, or are they put off by outleveling every zone before they’re even close to finishing its storyline?

Which brings me to my key point here: I’m starting to wonder if the half-assed approach to leveling is bad for the long term health of the game. I recall Ghostcrawler saying that WoW has always bled players at about the rate it does now, but it also gained new players just as fast. The recent subscription crash is due to a lack of new blood, not the departure of the old guard.

I still enjoy leveling. But I have the advantage of perspective. I know what lies ahead. It’s hard for me to put myself in the shoes of a new player after so long, but if I was new, I think I might make the assumption that all of WoW is as illogical and poorly tuned as leveling. And even if someone does make it to endgame, they’ll have learned nothing about how to play the game properly — though, to be fair, that’s always been a problem.

Let’s not even get into the imbalanced circus act that is low level PvP…

THAT WAS A WORTHY FOE:

My monk flying over the Krasarang WildsOne little advertised feature in patch 5.4 is that rare spawns in Pandaria now show up as skull icons on the minimap. I quickly discovered that the world was full of rares hidden just off the beaten path, and rare-hunting rapidly became one of my favourite in-game activities. The higher level ones present a decent challenge even to well-geared players, you can earn lots of fun vanity items and other loot, and it’s a much more fun (if slightly less reliable) way of getting lesser charms than dailies.

I did most of my rare-hunting on my monk. Brewmaster spec was a good way to stay alive before I mastered the fight mechanics for all of them. I eventually killed enough rares with her that I decided I would attempt to earn the achievement for killing every last rare in Pandaria. More importantly, I would so without using any guides or outside assistance.

It took me several weeks of off-and-on searching, but mostly, I enjoyed it. Pandaria’s a very beautiful place, and I was able to find new rares on almost every journey.

As time went on, I began to puzzle out the secrets to finding rares. It became clear to me that there was one rare of every type in each zone, and their locations usually (not always) obeyed a basic logic. Jinyu are usually near water. Mogu are usually found in Mogu ruins.

My monk kneels over the body of the final Pandarian rare championAs I grew closer to my final goal, I was able to use this knowledge to point me in the right directions. I could remember, “Okay, I’ve killed everything in Kun-Lai except a Jinyu, so I’ll only check around the lakes.”

The last few were tricky, because I wasn’t sure what I was still missing, but at last, I finally hunted down my final target: a Saurok in Krasarang.

It was… *Sunglasses*

My monk's "Glorious!" achievement for killing every rare in Pandaria…Glorious.

YEEAAAAAHH!!!!