Review: The Dragon Apocalypse: Witchbreaker

Review: Witchbreaker:

“Witchbreaker” is the third book in James Maxey’s “Dragon Apocalypse” series, following “Greatshadow” and “Hush.” However, if not for the appearance of several previously introduced characters and the continuation of the Church of the Book’s conflict with the primal dragons, you’d be hard-pressed to realize this is the same series.

Cover art for This review will contain some mild spoilers for the first two books.

I don’t know how to feel about “Witchbreaker,” honestly. Under normal circumstances, I’d praise it as an above average, if not stellar, fantasy novel. But the massive changes in the story following “Hush” are jarring, and I feel something special about this series has been lost.

But let me back up a bit. I should explain what’s so different about “Witchbreaker.”

The first two books in “The Dragon Apocalypse” were pretty clearly a love story. Sure, there was lots of action, humour, and general craziness, but ultimately, it was the story of Infidel, the superhuman pirate, and Stagger, the ghost of a witty old drunk who’d loved her in life.

It was an incredibly unique tale, and very touching in a bittersweet way. Furthermore, Stagger’s wry voice made the books come alive much more than the standard third person perspective would have.

But “Witchbreaker” takes an entirely different direction. Infidel doesn’t appear in this book at all, and Stagger has only a brief — if awesome — cameo near the end. The story shifts to a standard, and fairly dry, third person perspective.

The story now focuses on an heretofore secondary cast member: Sorrow Stern, a woman every bit as cheerful and charming as she sounds.

Sorrow is a witch, a sorceress who has gained power over the material world by hammering nails into her own brain. Recently, she has fused her soul with Rott, the primal dragon of decay and entropy, gaining god-like powers of destruction at the cost of her humanity.

Sorrow hopes to use her newfound powers to fulfill her lifelong mission of destroying the Church of the Book, but of course, it’s never that simple.

Each time she uses Rott’s power, she draws closer to being consumed by the dragon’s essence, and even with her immense power, she is still only one woman, and she will need allies to free the world from the Church. To this end, she seeks to learn more about the ancient witches whose footsteps she follows in.

Along the way, she uncovers an amnesiac warrior in a glass coffin. The man bears a striking resemblance to Lord Stark Tower, the legendary Witchbreaker who all but rid the world of witches. But Tower has been dead for centuries. Surely this man cannot be him…

Other characters include the Romers, a super-powered family of seafarers introduced in “Hush”; Brand, a former circus performer and associate of the Romers; and Bigsby, Brand’s diminutive transvestite brother.

Maxey hasn’t lost his touch when it comes to inventive casts.

If it feels like I’ve just given away the whole book, I’ve actually barely covered the opening chapters. This is an incredibly eventful book, and I honestly don’t know how Maxey crammed so much into just four hundred pages.

One thing that hasn’t been lost from the previous books is the breakneck pacing and thrilling action. This is a book without a single dull moment.

Also preserved from the first two books is the incredibly inventive world-building. This is most definitely not your standard high fantasy, and even the more cliche aspects are given fresh spins and fun twists, or else made intentionally cliche as a tongue-in-cheek parody.

This was a very fun book, and I enjoyed reading it a lot, but I can’t help but feel something was lost in translation between “Hush” and “Witchbreaker.”

I blame Sorrow for much of this feeling. Now, Sorrow is a very interesting character, and I enjoy reading about her, but she is not at all a good choice for a viewpoint character.

Sorrow is very cold, almost to the point of inhumanity, and that makes it very difficult to get emotionally engaged in “Witchbreaker” — a sharp contrast with how much the first two books would grab you right in the feels.

Sorrow’s joyless nature also robs the book of much of its humour, whereas the first two books were hilariously funny.

Given the choice, I would much rather have a read a book from the perspective of, say, Menagerie or Gale Romer.

Still, I have high hopes for the rest of this series. If the viewpoint character has changed once, it could change again, and there are a lot of fascinating characters whose tales are yet to be told.

It’s also clear we’ve barely scratched the surface of this world, its cultures, and its primal dragons. I see vast potential for future stories in “The Dragon Apocalypse.”

Overall rating: 7.9/10 A fairly big disappointment compared to the first two books of the series, but a high quality novel all the same.

The Genius and the Folly of Garrosh Hellscream

When Blizzard announced that Garrosh Hellscream would be the new warchief of the Horde, fan reaction was strong and almost uniformly negative. Massive lists of better potential warchiefs were compiled, mentioning everyone from Saurfang to Sylvanas, from half a stack of peacebloom to basic campfire.

An election banner for Varok Saurfang and Vol'jinCertainly, I have always counted myself among the Garrosh haters. He has taken the Horde back in time, effectively erasing a decade of development for the faction’s lore, and he has generally been written as an emo, thick-headed, and utterly unlikable character.

But Mists of Pandaria has caused me to see Garrosh in a new light. Could there be some method to Blizzard’s madness?

Yes, and no.

The genius:

I don’t know when Blizzard decided Garrosh would be a new main villain. I’m sure it wasn’t in their minds when they first stuck him next to that campfire in Nagrand, but I’d like to imagine it wasn’t something they just pulled out of their proverbial behinds when Pandaria came along.

It feels to me like they planned ahead a bit here, and that’s where I start to believe there might be some sparkle of brilliance in making Garrosh warchief of the Horde.

Garrosh taking over pissed a lot of people off. Those of us who were fans of Thrall and his Horde have grown incredibly resentful of Garrosh and Blizzard’s decision to appoint him. We feel like our Horde has been stolen from us. We feel disenfranchised.

I’ve even compared it a form of false advertising. I joined a faction of noble savages, not the Nazis. The Horde I agreed to play is not the Horde currently in-game. I very much feel as if the rug has been pulled out from under me as a Horde player.

Not coincidentally, this is exactly how most of the fictional members of the Horde now feel, too.

Garrosh has become a ruthless tyrant. Anyone not an Orc and a loyalist is treated as little more than disposable cannon fodder. Hellscream’s secret police roam Orgrimmar in the night, brutally silencing any who dare speak against the warchief.

The Tauren hate him because he killed Cairne. The Blood Elves hate him because he’s wasting their lives, something their small population cannot withstand. The Trolls hate him because he killed Vol’jin — as far as they know — and threw them all in internment camps. The Forsaken hate him because… they pretty much hate everyone, actually.

Even many Orcs hate him for his allying with the Blackrock Clan and essentially restoring the dark Horde of yore.

But still, Garrosh does have his supporters, and this, too, mirrors the real world. Many young and hot-blooded Orcs, born into slavery under the Alliance and tired of being hated by the rest of the world, welcome Garrosh’s take-no-prisoners attitude towards any who would oppose the ruthless advancement of the Horde.

Similarly, many players feel that Garrosh has gotten the Horde back to its savage roots. They feel that honour and the Horde are two concepts that can’t coexist, and that ruthless conquest is the natural way of life for Orcs.

I would argue that such players grossly misunderstand the lore, but that’s a discussion for another time.

The point is that there is a conflict among Horde fans that closely mirrors the conflict in the game. In both realities, those who cling to the brutality of the past are arrayed against those who welcome an honourable future.

Burn, Hellscream, burn!It’s a blurring of the lines between reality and fantasy that could almost give The Secret World a run for its money.

Ultimately, I tend to view villains as having only two key responsibilities, and one is to be hated.

Garrosh Hellscream has absolutely aced this test. By making him the leader of a faction without initially hinting he would be a raid boss, Blizzard has given us a personal vendetta against Garrosh. For the first time since Wrath of the Lich King, I’m truly chomping at the bit to face a boss purely because he pisses me off.

I’d happily kill Garrosh even if he dropped no loot. Hell, I’d sell off my purples for a chance to take a crack at him.

From that perspective, putting Garrosh in charge was something of an act of genius.

The folly:

But unfortunately, it’s not that simple. I said that villains have two responsibilities. One is to be hated. The other is to be feared.

Garrosh has failed this test miserably.

Garrosh is something of an anomaly among Warcraft villains in that he has no special powers or abilities. He’s just an Orc, albeit an unusually strong one. That in and of itself might not have prevented him from being compelling as a villain, but Blizzard has almost gone out of their way to ruin his intimidation factor as much as possible.

When we first met Garrosh in-game, he was a pathetic, depressed creature who spent all his time weeping by the fireside because his grandma was dying. And it hasn’t really been uphill from there.

We’ve been told Garrosh is a military genius, but we’ve never been shown this. When you think about it, he’s actually been something of a spectacular failure as a commander-in-chief.

His invasion of the Borean Tundra promptly got its ass kicked by Scourge. It was only the meddling of Saurfang, and the assistance of the player, that enabled it to succeed. Garrosh got the credit because Saurfang kept his actions a secret.

His plan to conquer Gilneas proved to be an utter failure and has dragged the Horde into a bloody quagmire war that is still unresolved.

Garrosh has tried and failed to invade Ashenvale not once, but twice. In-game, the Night Elves drove him back, and the only thing that stopped the Horde from losing their foothold in the forest entirely was a pact with a Demon. In the novel “Wolfheart,” he was driven back, and he personally got his ass beaten in by Varian in single combat.

He lost Stonard to the Alliance, robbing the Horde of one of its oldest and most storied settlements in Azeroth.

His invasion of the Twilight Highlands was an unmitigated disaster, saved only narrowly by the efforts of the player and Zaela.

And then there’s the whole “let’s experiment with the Sha because that’s totally not a bad idea or anything” scheme of his.

I could keep listing off his failures, but you get the idea. Simply put, Garrosh is an idiot, and it’s hard to take seriously a villain who has been so clownishly incompetent for most of his history.

Now, he did lay the smack down on Theramore pretty good, and he has generally come across as much scarier and more capable in Mists of Pandaria, but it’s hard to ignore the past.

And this brings us to the other fatal flaw of Garrosh Hellscream, and that is that his writing has been horrifically inconsistent. One day, he’s preaching the virtues of child-killing to Saurfang. The next, he’s executing his own generals for killing children. Then an expansion later, he’s burning the ships in Theramore to ensure as many civilian casualties as possible.

I actually have an explanation for this, and Christie Golden has said the same thing when talking about her take on Garrosh’s character: he has a very weak personality.

This may seem odd for a character who greets you by screaming, “ONLY THE STRONGEST MAY DWELL WITHIN ORGRIMMAR,” but what this means is that he’s very susceptible to the influence of others.

When he was hanging out with Saurfang, he picked up some of the elder Orc’s high-minded ideals. Now that he’s fallen in with Malkorok and the Blackrock Clan, he’s adopted their vicious attitude toward warfare.

But again, this does not make for a compelling villain. He’s little more than a spineless puppet, following whoever whispers in his ear at the moment.

There’s an almost tragic irony here. One of Grom Hellscream’s favourite insults to throw at his enemies was, “Weak-minded coward!” And weak-minded is exactly what his son grew up to be.

* * *

In the end, Garrosh looks set to prove far more interesting and valuable to the ongoing storyline of Warcraft universe than I ever thought possible, but that doesn’t change the fact that he’s a character more funny than frightening, or the countless missteps Blizzard have taken in regards to him.

Garrosh could have been brilliant, but he was mostly terrible, and I see it averaging it out to a story that is merely okay.

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