Upcoming Games: Hopes, Concerns, Plans

Through much of my teen years, I took a long break from gaming due to various Real Life obstacles. This ended when I started playing World of Warcraft, but even since then, I’ve mostly been a player of Warcraft and little else.

However, for the first time since my gaming hiatus ended, I now find myself in the position where there’s a significant number of games coming down the pipe that I’m looking forward to, so  thought I’d go over my hopes, concerns, and plans for each game.

Diablo III:

Hopes: As you may remember, I wasn’t exactly blown away by the previous installment of the Diablo franchise, but it seems like Blizzard has learned from all their mistakes. Diablo III looks to offer a wide variety of useful and synergistic class skills — as opposed to the one-button wonders Diablo II classes were — and every mistake of its predecessor looks to have been avoided — except maybe the amount of grinding, which is something I won’t know until I play it.

It also looks to have an exciting and epic story. The characters look intriguing, and the lore is the one aspect of the Diablo franchise I never had an issue with.

Concerns: It’s Diablo. No matter how good the previews look, I still have horrible flashbacks to grinding monastery mobs for the umpteenth time to get a few more skill points to put into the only skill my class has that’s worth using.

Plans: I’m probably going to play a female wizard at first. Demon hunter is also tempting, but the idea of running around Sanctuary as a psychotic little Chinese girl who can vaporize demons with a giant red beam of death just sounds too entertaining to pass up.

Guild Wars II:

Hopes: On paper, Guild Wars II looks like it will solve nearly all the problems of the MMO genre. No more being in competition with other players. No more endgame to rush to. No more raids to be excluded from for arbitrary reasons. No more gear grind. No more repetitive questing for bear asses. No more restrictive “holy trinity” of group roles.

Add to that amazing graphics and an awesome-sounding personal storyline progression system, and it’s not hard to understand the messianic status its fans have given it.

Concerns: ArenaNet is being really ambitious in this game. Actually, that’s a colossal understatement. GW2 is possibly the most ambitious MMO since the genre’s inception. There’s a lot of room to screw up.

I’m also a little worried about the story. What I’ve heard about it sounds very bland and generic. Jeff Grubb’s involvement gives me some hope, but a single writer does not a good story make.

Guild Wars’ version of talents, traits, sounds a lot like WoW’s talent points pre-Cataclysm. And no, that’s not a compliment.

Finally, I’m somewhat worried my rather mediocre computer will be able to run its state of the art graphics. It promises to be accessible to lesser machines, but so did Rift, and that didn’t really work out so well.

Plans: I’m nothing if not predictable, so I currently expect to play as a thief and an elementalist (which are analogous to WoW’s rogues and mages). One will be Norn, and the other will probably be human, but I’m not quite sure which will be which. There’s a good chance the thief will be a female with a black ponytail named Maigraith, though.

It sounds like thieves might be viable as a ranged class, which I will love, if true. Hmm, shortbow or dual wield pistols?

Starcraft II: Heart of the Swarm:

Hopes: Tricia Helfer on a psionic revenge spree across the universe. What’s not to love?

More seriously, I love the idea of Kerrigan as a resurrectable hero in every mission, like the heroes of Warcraft III. WC3 was the perfect hybrid of RPG and RTS, and I can’t wait to see how this system is implemented into Starcraft 2.

Sarah Kerrigan on the ice world Kaldir in Starcraft 2: Heart of the SwarmI’m hoping we’ll get more about the Fallen One and the Ulaan Prophecy. I want to see how Kerrigan is integral to saving the universe.

Concerns: My main concerns for Heart of the Swarm mostly revolve around the story. I liked Wings of Liberty’s story much more than most, but I’ll admit it was a bit rough around the edges. Blizzard doesn’t really know how to tell a non-linear story effectively.

It’s also going to be very hard for them to strike the balance of the Zerg being a force for good without ruining them as villains. These aren’t Orcs, and this isn’t Warcraft III. You can’t make the Swarm into a bunch of friendly, likable killer space bugs. It just doesn’t work.

I’m also worried the new units will be nerfed into boredom in the name of balance. It happened to the mommaship, it happened to battlecruisers, it happened to ghosts, and I’m pretty sure it will happen to replicants and vipers.

Plans: Not much to say here. I’ll play the campaign, I’ll like it, I’ll go online and discover no on else did, and I’ll feel slightly depressed about the whole thing.

The new Protoss replicant unit in Starcraft 2: Heart of the SwarmI’ll probably make another attempt at multiplayer, in which I will continue to embarrass myself with my complete inability to defend against mutalisks or pretty much any other kind of harassment.

Mists of Pandaria:

I’ve already covered some of my thoughts on the upcoming expansion, and I’m planning another one to discuss my plans, so I won’t clutter this post any further. Stay tuned!

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How about you? What games are you looking forward to, and what are your plans for when they’re released?

I Don’t Like PvP or Achievement Hunting. But…

I don’t like PvP…

The forces of the Horde marshaling for Wyrmrest Accord's world PvP eventI’m bad at it — embarrassingly so — and I never got into the competitive culture. Plus, it has no lore.

But there’s an exception to every rule. Last night, two guilds, representing both factions, hosted a world PvP event on Wyrmrest Accord. The two factions were to gather around the Seradane Emerald Dream portal in Hinterlands and duke it out. No rules, no prizes, no point. Just some random violence, all in good fun.

And this just seemed too entertaining for me to pass up. Stuff like this never happens on Antonidas. It’s lovely that Wyrmrest has such a vibrant and active community.

So I hopped on my mage, put on all four pieces of my outdated, ungemmed PvP gear, and joined the gathering hosts of the Horde.

Needless to say, I spent most of the battle as a ghost.

Och, I'm bad at this...The fight was… interesting. I won’t mince words: the Alliance handed us our asses on a platter. I blame Garrosh Hellscream.

But the fascinating thing was that my group faced defeat like, well, adults. Never before have I seen a group in a PvP situation not react to failure like a spoiled child, raging at, insulting, and bickering with fellow team members. Nor did our opponents participate in the usual /spitting and body desecration. That made the experience enjoyable even as the Alliance facestomped as time and again.

My favourite part was what happened after the battle was over. By unspoken agreement, both factions walked (not ran — it’s an RP server) across the body-strewn field and intermingled, still flagged for PvP all the while, /saluting and /bowing to each other. It was… awesome.

A lovely display of sportsmanship following the Wyrmrest Accord world PvP eventStuff like this convinces me the server transfer was worth it.

I don’t like hunting for achievements…

…In WoW. The vast majority of them are measures of time and commitment, not skill. Most anyone can get a hundred mounts or loot 5,000 gold with enough grinding. And those few that do require skill usually require groups, which rather devalues the whole concept, in my view. How much of that raid boss kill was because of my contributions? Probably not much.

StarCraft II achievements, though, are another story.

The achievements for the Starcraft II: Wings of Liberty campaign mission, "The Great Train Robbery"Unlike WoW’s, most of SCII’s achievements require significant skill, and since most of them are achieved solo, I know no one carried me. Back when I played SCII regularly, I worked hard at getting many of the campaign achievements, though there were some that were too much trouble for me.

My proudest achievement was completing every campaign mission on brutal, the highest difficulty setting.

But there was a problem. My old computer tended to randomly DC from Battle.Net, so I didn’t receive credit for a number of missions. It was a crushing discovery.

I was too discouraged to start over immediately, but since I got my new computer, I’ve been slowly picking away at the missions I still needed credit for. And yesterday — with much sweat, struggle, compulsive game-saving, and spamming of the stimpack button — I at last plowed my way through the final three missions that I needed.

*Punches the air.*

Behold my Kerrigan portrait, mortal, and despairBOW DOWN BEFORE MY KERRIGAN PORTRAIT, MORTALS!

After that, I immediately jumped into the new “Starcraft Master” official mod, which turned out to be much more brutal than brutal.

I’ve got two of its five achievements so far; I might shoot for the rest today, or I might go hide under my bed and try to recover from that marine versus zealot scenario…

One other thing:

Blizzard recently announced the laying off of 600 employees. Most of these were not developers, so while I felt bad for the people who lost their jobs, I didn’t let it worry me too much.

Until I found out that one of those let go is the man known as Nyorloth. Nyorloth was the first ever community manager devoted entirely to the story forums and lore communities of Blizzard’s three main franchises.

He was appointed to this position only a few weeks ago, though he had been working behind the scenes for many years. He is credited with the creation of the story forums, the Global Writing Contest (a subject near to my heart), and Ask CDev.

Nyorloth’s appointment as the lore CM was met with much fanfare and seen as a sign of a new era of communication with lore fans. It was a great sign of Blizzard’s commitment to story-telling. And now, less than a month afterward, he is gone.

You will not be forgotten, Nyorloth. Ywaq maq oou.Ywaq maq oou.