Cheating on WoW: The Old Republic + a Guild Wars Article

Cheating on WoW: The Old Republic:

It’s that time again. Once again, I’ve taken a few days off World of Warcraft to play through the free trial of another MMO so I can report on it here. This time, the victim is Star Wars: The Old Republic.

A Jedi sentinel in SW:TORLet me preface this by saying that I have a grudge against Bioware from when I bought Mass Effect, only to discover my computer is too modern to run it (seriously) and that the official company policy on the issue is, “Hey, good luck with that.” Also, I’ve never been a big Star Wars fan — not big on kids’ movies.

*Ducks.*

So the point I’m trying to make is that I did not want to like this game. But I have to grudgingly admit it’s not bad.

First of all, I have to say that SW:TOR has probably the best cinematics I’ve ever seen in a game. Not so much because of the graphics quality — though it is damn high — but more because of the length, emotion, and just general badassery and awesomeness.

For the record, that Jedi character also appeared in an earlier cinematic, and it was very interesting to see her transition from uncertain padawan to Sith-destroying force of nature. All I can say is: why the hell aren’t the real Star Wars movies this good?

Aside from that, though, SW:TOR really is just WoW with lightsabers. Which is both a positive and a negative. It’s a positive because WoW is a solid and polished game, as well as a winning formula. It’s a negative because, well, we already have a WoW. And it even has a few lightsabers.

I won’t bother listing all the ways the Old Republic is like WoW, because I’d be here all day, so I’ll just talk about the few significant differences.

The first is the lack of an auto-attack mechanic for any class. I liked this, and it gave the classes a slightly more dynamic feel, but it didn’t make as big a difference as you might expect. You only really notice it in the very early levels, where Warcraft classes might not have a full rotation yet. In the long run, it felt little different from playing one of WoW’s more labor-intensive classes, such as rogue.

The second is all the voice acting. One of my long-standing complaints with WoW is its stifling lack of voice work, so this is one part I thought I’d really like. But while I will say it’s an improvement, it didn’t make as big a difference as I expected.

A conversation in SW:TORThe fact is, being told to collect ten bear asses is still being told to collect ten bear asses. Adding five minutes of voice work doesn’t make it epic. It just starts to feel tedious after a while, even for someone like me who cares about lore and immersion so much. Maybe the conversations for the simpler quests just should have been shorter.

SW:TOR and WoW are two extremes when it comes to voice acting, and while I do find myself leaning towards SW:TOR’s model, I’d sooner try to find a happy medium.

I’m not sure how to judge the story. The Jedi quests were quite dull most of the time, but the early quests on my Imperial agent character were very engaging and even had some real emotional gut-punches. Unfortunately, my incredibly short weekend trial ran out before I could finish that storyline.

The graphics for the Old Republic are very disappointing; I was expecting much more from such a recent game. They’re better than WoW’s — barely — but they also lack Warcraft’s cartoon stylization, so their low quality is much harder to ignore. And they still managed to give me a fair bit of lag on high settings.

The graphics were very buggy, too. I was particularly amused by the X-rated way my Jedi’s lightsaber jiggled in his hand all the time. How many sad, lonely nerds are making a pretty female Jedi just to watch the lightsaber jerk up and down in her hand as she runs?

Character creation in SW:TORCharacter customization, while again superior to WoW’s, was also underwhelming when compared with games like Rift and Aion. It’s also very distracting that every playable race is clearly using the same skeleton and animations and simply has slightly different skin tone and customization options.

I did enjoy my time in the Old Republic. Don’t get me wrong. The gameplay is pretty solid, aside from a bit too much travel time, and the combat is fun. The classes are good, and the two I tried offered very different but equally compelling playstyles and mechanics.

SW:TOR is a well-polished and fun game, and if you’re a big Star Wars fan, I’m sure you’ll love every second of it. Still, I couldn’t escape the feeling I was just playing WoW with a fresh coat of paint. Which is a feeling I’ve gotten from a lot of MMOs. No wonder people are so hyped about Guild Wars 2. Speaking of which…

Guild Wars 2 article:

I convinced WhatMMO to let me do some articles other than “top X” lists, so I started with an article on Guild Wars 2: Guild Wars 2: High Risk, High Reward. In it, I attempt to bring some sobering doubts to the hype surrounding the game, while at the same time acknowledging the risks being taken are a large part of what makes people so excited. It’s basically the same type of article I’d post on this blog.

Review: The Fallen Kings Cycle: The Dread + New Writing

Edit: Huh, apparently this is my 100th post. Well, I’ll be a monkey’s carbuncle.

Review: The Dread:

“The Dread” is the second book of Gail Z. Martin’s “Fallen Kings Cycle,” but that name really just stems from a change of publishers. In truth, this is the sixth book of her “Chronicles of the Necromancer” series. Before I give my thoughts on “The Dread,” let me give you a little retro review on the series to date, so as to have some context. Expect a few vague spoilers.

Cover art for "The Fallen Kings Cycle, book two: The Dread" by Gail Z. Martin“The Chronicles of the Necromancer” is an interesting hybrid of dark fantasy and high fantasy. The style of the story is very much in the high fantasy vein, full of wizards and epic conflict, but the setting is more dark fantasy. Instead of Elves and Dwarves, the land is populated by vampires (they’re called vayash moru in this series, and they do not sparkle), werewolves (called vyrkin), and various forms of vengeful dead.

It is the story of Martris (or “Tris”) Drayke, the king of the nation of Margolan, one of the Winter Kingdoms. He is also the first Summoner — or necromancer — in a generation, making him a mage of virtually unmatched power.

The series began with Tris as the second son of Margolan’s king, leading a peaceful life with no obligations or importance. This changed when his evil half-brother, Jared, and a dark wizard, Foor Arontala, murdered the rest of his family and forced Tris to become a fugitive.

As you would expect, Tris then went on an epic journey to free his kingdom from Jared’s depravities. Along the way, he learned to command his magic and gathered various allies: the warrior-princess of Isencroft, Kiara, whom he later married; the loyal palace guards, Soterius and Harrtuck; the gifted bard Carroway; the fiery healer, Carina; and the crude mercenary, Jonmarc Vahanian.

If they sound like a cliche bunch of characters, I suppose they are, but they were likable enough for it to work. It should also be noted that Jonmarc has a very long and tragic past which grants him more complexity than I can properly communicate in this blog. In all honesty, I think Jonmarc may be the best reason to read the entirety of this series.

Between the likable characters, the spooky atmosphere, and the sheer vileness of Jared and Arontala, the first two books of this series — “The Summoner” and “The Blood King” — were very enjoyable, and I recommend them. My only major complaint was that Tris, as a light mage, could not raise the dead or do any of the cool stuff we generally associate with necromancers.

Cover art for "The Chronicles of the Necromancer, book one: The Summoner" by Gail Z. MartinUnfortunately, the rest of the series has not lived up to the quality of its beginning. Once Jared was defeated, the series got progressively more domesticated. The epic struggle was gone, and more and more attention was given to more “soap opera”-type storylines, like Tris and Kiara wringing their hands over her pregnancy.

The second two books, “Dark Haven” and “Dark Lady’s Chosen,” showed promise and were partly saved by Jonmarc being ridiculously badass at every possible opportunity, but they failed to deliver the kind of intensity they should have.

That brings us to “The Fallen Kings Cycle,” and its first book, “The Sworn.” Honestly, I can’t even remember what happened in this book very well. It set up a new threat, an invasion by the northern nation of Temnotta and their Dark Summoner. But that’s just the thing: all it did was set up. There was no punch, no real excitement.

In “The Dread,” Gail Martin makes a heroic effort to resurrect (See what I did there?) the action and intensity of the first books in the series, but she’s only partially successful.

What was once the strength of the series, its large cast of likable characters, has started to weigh it down. The cast has ballooned to an unwieldy size, and several of the characters seem to add little or nothing of value to the story. The book is painfully slow in getting going, and much of the first few hundred pages — these are big books — feels unnecessary.

Now, to be fair, the last few chapters of “The Dread” are actually pretty spectacular, showing the armies of the Winter Kingdoms, the vayash moru, the vyrkin, and even the ancient dead of centuries past rising up to face the Temnottan invasion. The true power of Summoners is in evidence as Tris battles his northern counterpart.

But it’s impossible to escape the feeling of “too little, too late,” and the Dark Summoner proves a disappointment, as well. Whereas Jared was lovingly crafted into a sociopath of the highest order, and even Malesh — the rogue vayash moru villain of the middle books — was passably intimidating as a villain, the Temnottan Dark Summoner is woefully underdeveloped to the point where even calling him a character and not a plot device is just inaccurate.

I can’t help but compare Gail Z. Martin to James Maxey. I started reading their books at around the same time, and I saw many parallels: they were originally with the same publisher, both tried to bring something new to the fantasy genre, and both had a lot of potential, despite being a bit rough around the edges.

As we saw with “Greatshadow,” James Maxey has improved greatly since his early career. But sadly, Gail Martin seems to be stagnating. I’d like to see her grow as much as Maxey has, but I’m losing hope.

Overall rating for “The Chronicles of Necromancer”: 7.2/10

Overall rating for “The Dread”: 6.3/10

New writing:

Weird Worm has posted another of my articles, “The Six Stages of Inspiration.” Despite their botching one of the image uploads, I think this is one of the best things I wrote for them. But maybe that’s just the narcissistic artist in me.