Keeping Up With WoW News: Tier 13, Glowy People, and More

Keeping Up with WoW News:

I’m not sure if I’ve mentioned this here yet or not, but I’m currently on a brief hiatus from World of Warcraft. It’s something I try to do every once in a while in a vain attempt to maintain my sanity, and I wanted to devote my attention fully to Dungeon Siege.

But in the meanwhile, I’m keeping up with the latest happenings in WoW, and reporting on them seemed like a good excuse for a blog post.

Hints of the new raid:Wyrmrest Temple, setting of the Deathwing raid

A recent IGN interview with some of Blizzard’s developers has provided some hints about the Deathwing raid. It is said to take place in multiple environments, starting with Wyrmrest Temple, and include multiple encounters with Deathwing–with breaks for loot in between–including one that takes place on his back as he flies toward toward the Maelstrom, with players “trying to wrestle him to the ground, basically.”

This sounds amazingly awesome, and it’s one of those moments where I really regret not getting many chances to raid. Maybe the Raid Finder tool will help, but I rather doubt it will even allow players to queue for recently released raids, and even if it does, I also doubt the ability of PUGs to succeed in them.

Tier 13:

Blizzard has also started releasing previews of the tier 13 sets, starting with warlock and warrior.Tier 13 set for warriors in World of WarcraftThe warrior is obviously inspired by Deathwing. Oddly, it’s getting a lot of love on the official forums, which is odd when you consider every other piece of tier feedback I’ve seen from that community this expansion has been in the vain of “ZONMG WORST TEER EVAR YOU SUCK SO MUCH BLIZZ WHY YOU HATES MY CLASS?!?!!” I have seen a lot of “Colossal Chinplate” jokes, though.

The faceless one-inspired warlock set is garnering more mixed reviews. Some love it; some hate it. Myself, I think the colours are a little too bright for a warlock set, but I absolutely adore the tentacle face hood. It’s one of the few tier sets in the history of the game where I can genuinely say it freaks me out a little bit, and that’s high praise for a warlock set. It’s grotesque and truly terrifying.

Blizzard is paring these announcements with retrospective looks at all previous tiers for these classes. This has solidified my belief that warlocks are the most ridiculously spoiled class when it comes to awesome-looking tier sets. I’ve also realized that T10 was better than I gave it credit for at the time, and that the absolute fugliest gear in WoW’s history came from Ahn’qiraj.

We can only speculate what the next classes tiers will be. I’m still crossing my fingers for a twilight dragonflight-themed rogue set, personally. Please share any hopes/speculation you might have in the comments.

The mystery of the glowing guys:

One bizarre topic of conversation on the forums lately has been the mystery of glowing, kneeling, untargetable people (Players? NPCs?) appearing in Orgrimmar, often in formation, on a few isolated servers. Untargetable people kneeling in OrgimmarA lot of theories surfaced to explain these. Some claimed it was an exploit involving the Vial of the Sands mount, deepstone oil, and a few other items, but the number of occurrences and the wide-spread nature of it made me doubt this. Some claimed it was a hack, but it didn’t seem malicious enough. If it were a hack, I’d have expected them to start spelling out SusanExpress.

My favourite theory is that it was a glitch from the High Prophet Barim fight in Lost City of the Tol’vir. The idea was the code would get crazy if one disconnected during the repentance phase (which makes your character kneel and glow) and make a copy of your character appear in Orgimmar. This would explain why Alliance characters were sometimes seen, but one flaw with the theory is that there were reports of glowing people in very out of date gear–Burning Crusade weapons or paladin T10, for instance–and it’s not likely they’d be wearing such things in a Cataclysm dungeon.

Blizzard says they’ve fixed the problem, so we may never know the truth, but it was fun speculation while it lasted.

Star Trek: Online Thoughts

Star Trek: Online Thoughts:

It was recently announced that the MMORPG Star Trek: Online will soon be free to play. Being the cheap bastard I am, my ears immediately perked up when I heard this. While I no longer consider myself a Trekkie (long story), I still have enough lingering interest in the Star Trek universe to render me mildly curious about this.A desktop image of Star Trek: OnlineSo, I promptly contacted one of my Facebook friends who plays, and being the awesome person she is, she immediately gave me one of her referral codes for a free trial, and I dove in as the proud captain of the USS Varian Wrynn (*nerdly snicker*).

But my interest in the game did not live long or prosper. The friend who referred me absolutely adores this game, and I feel guilty to say anything bad about it–it almost feels like I’m insulting her kid. But hiding from the truth never did anyone any good, so Teri, I’m sorry, but I have to say it:

Star Trek: Online is not a good game. At all.

There were little things that annoyed me right out of the gate. The interface is just a little too big and little too clunky, leading to a claustrophobic feeling. I rapidly began to miss World of Warcraft’s bare bones interface, especially when I discovered that a giant message pops up in the middle of your screen every time you’re near someone or something that can be interacted with. Dear god, did that get old fast. To be fair, there might be a way to turn this off–I didn’t feel like trying to find out which of the game’s many options tabs it might be under.

There is also an option (which was automatically turned on for me) that for reasons unclear puts the graphics on a setting I can only call “terribad.” The game actually looked great once my friend told me how to turn it off, but it didn’t leave a good first impression.

I’m an experienced gamer, but this game made me feel like a complete newbie. I spent a great deal of time getting lost; while quest givers and the like are tracked on the mini-map, so is everything else, and I couldn’t find any way to filter out the clutter. There were a lot of different currencies and complexities related to gear that were never clearly explained to me. I never even figured out how the leveling system works. It didn’t seem to have levels like a traditional MMO, but yet I had an XP bar. There were several times where I was automatically grouped with people, but these experiences mostly amounted to them completing my objectives for me while I wandered in circles in a vain attempt to figure out what I was supposed to do. I know the mindlessness of WoW may have spoiled me, but throw a guy a bone.

The game is split between ground missions where you command your character and NPC allies and space missions where you pilot your vessel. The ground combat is okay, I suppose. Nothing to write home about. The ship combat is actually a little interesting and involves careful positioning to maximize your firepower while trying to protect the damaged portions of your ship from further harm. But the space portions also suffered from clunky controls and seemingly needless over-complication. They also seemed to be the opposite extreme from WoW’s “LULZ FACEMASH KEYBOARD AND INSTAKILL AL ENEMEEZ LOLOLOL” questing; the fights seem to drag on forever.A space battle in Star Trek: Online from a Klingon perspectiveBut my biggest complaint was the game’s load screens. Simply put, it has an absurd number of them. That may seem like a silly thing to pick on, but this number of load screens would be annoying in any game, and in an MMO, it’s just unforgivable. One of the thing’s I love about WoW is the way I can stand in Rut’theran Village and see the World Tree four zones away and know that I can hop on my drake and fly there (and far beyond) without a single second of load time. ST:O, by comparison, required a load screen just to get from one section of a space station to the other.

Hell, even Dungeon Siege III, a single player game sometimes criticized for its lack of scale, would put me through fewer load screens in a week than ST:O did in a day.

It’s flagrant false advertising to even call ST:O a massively multiplayer game. There’s nothing massive about it.

But in the interest of fairness, there is one thing about ST:O that I really loved, and that’s its customization. Every imaginable aspect (and some unimaginable aspects–the boob size option on the females kind of creeped me out) of your character, your NPC helpers, and your ship is fully customizable, from fine details of their uniforms to their height to scars and tattoos. The game even lets you pick your character’s body language, an idea so amazingly cool that I’m doomed to spend the rest of my life wishing every game had it.

Still, the fact remains that I uninstalled the game after just one day. There’s no single, critical error that ruined this game (except maybe those icky load screens), but it’s so plagued with small annoyances that there is no room for anything resembling fun.

The one good thing to come out of this is I have a much greater respect for what Blizzard accomplished with WoW. I’ve often criticized its basic gameplay, but only now do I realize how many pitfalls they evaded.

I feel bad for my friend. ST:O is her only real experience with modern video games (so far as I’m aware), and she has no idea what she’s missing out on. But on the plus side, I’ve gained a greater respect for her abilities as a gamer. If she can wade through the mind-numbing confusion of ST:O and succeed, she could probably dominate WoW.

In other news…

My contributor’s copy of MOG #33 arrived yesterday. Seeing my name in print is a very bizarre experience, but gratifying, too.