Retro Review: The Three Worlds Cycle + Writerly News

Welcome to the first in my series of “Retro Reviews,” in which I will be reviewing books, movies, and TV that are not necessarily new or current. I’m doing this because I don’t think something needs to be new to warrant attention. Some of the best books I’ve read have been decades–or, in some cases, over a century–old. I hope to bring attention to works that are of a high quality but not necessarily well known.

My first Retro Review topic is the Three Worlds Cycle, a massive fantasy saga by Australian author Ian Irvine. It is a series so amazingly good that I half-jokingly made it my mission in life to preach its brilliance to everyone who will listen in the hopes they will pick it up and read it.

The Three Worlds Cycle is comprised of eleven books divided into two quartets and a trilogy: “The View From the Mirror,” including “A Shadow on the Glass,” “The Tower on the Rift,” “Dark Is the Moon,” and “The Way Between the Worlds”; “The Well of Echoes,” including “Geomancer,” Tetrarch,” “Alchymist” (also called “Scrutator” in some markets), and “Chimaera”; and “The Song of the Tears,” including “The Fate of the Fallen” (also called “The Torments of the Traitor” in some markets), “The Curse on the Chosen,” and “The Destiny of the Dead.” (God, I love his titles.) Each series has its own plot, but they all form a greater arc, and I strongly recommend reading them in the order I put them.

I don’t often set much store by originality. As someone who has studied story-telling, I am well-familiar with the fact that an original story is an oxymoron. Those who do attempt to be original often try too hard and create something bizarre and unpleasant, ignoring the often reused but time-tested tenets of good story-telling. But that said, that doesn’t mean that creativity is completely impossible, or that I don’t appreciate it when someone does a good job of it.

This is what is so brilliant about the Three Worlds. It is a brilliantly original take on the fantasy genre, yet it still preserves all the action, adventure, deep history, and epic scale that makes fantasy so great.

Don’t expect to see Elves, Dwarves, and Dragons in the Three Worlds. Irvine utterly rejects the old fantasy archetypes and creates an entire universe of his own unique non-human races, such as the majestic Charon, the melancholy Aachim, and the wretched Whelm. Although, admittedly, the Faellem–a slight, nature-loving race–do bear a certain resemblance to Elves.

Nor should you expect another carbon copy of feudal Europe. On Santhenar, the world upon which most of the events take place, it is an accepted fact that women are equal to men, and religion and spirituality are virtually non-existent. Most mysticism is removed from magic; it is treated more like a craft, a science. It often feels more like reading sci-fi than fantasy.

The struggle of good and evil is also something Irvine has little interest in. He described “The View From the Mirror” as–I’m paraphrasing–“A Darwinian tale of four species struggling to survive, in which each believes they have more right to survival than the others.”

With a lot of prolific writers, their work all tends to seem to the same after a while. (I’m looking at you, Terry Brooks.) Not so Ian Irvine. Each series within the Three Worlds has a very distinct flavour and feel, to the point where it can be rather jarring to start a new one and find yourself reading a completely different (but equally awesome) kind of story.

“The View From the Mirror” is a globe-trotting adventure focusing primarily on two or three characters. It’s a similar kind of story to “The Hobbit” or Frodo’s trials in “The Lord of the Rings.” A brilliant move he made in this series was to choose a historian as one of his main characters, giving an easy way to provide large amounts of information on his universe’s rich and detailed history without it seeming awkward or out of place. It also has the single greatest opening chapter I’ve ever read. There is more emotion and epic story in the first few pages of “A Shadow on the Glass” than in some entire trilogies I’ve read.

“The Well of Echoes” is a dark, intense war story. It strongly reminds me of Ron Moore’s reimagined Battlestar Galactica, right down to the bitchy, mortality-obsessed, daredevil blonde woman. It’s probably the low point of the Three Worlds in terms of plot, but it is where he introduces all his greatest characters.

“The Song of the Tears” is the closest he’s come to traditional fantasy. For the first time, Irvine depicts a battle of good versus evil. The first two books are roughly equivalent to “The Well of Echoes” in quality–great, but not as good as “The View from the Mirror”–but “The Destiny of the Dead” was a masterpiece and may be the best of his books.

He plans a final trilogy to wrap up the story, tentatively titled “The Fate of the Children,” but to my great anguish, he hasn’t gotten around to writing it yet.

Most good authors I know excel at one particular thing. Christie Golden writes amazing characters, Terry Brooks does action like no one else, and Mercedes Lackey is a world-builder without compare. Ian Irvine excels at everything. His characters, his action, his plot twists, and his world-building are all excellent. His prose is perhaps nothing special, but there’s nothing wrong with it, either.

I have only one consistent complaint about the Three Worlds, and that’s that Irvine’s names are wacky, and the rules for pronouncing them are even wackier. To make matters worse, he stopped adding pronunciation guides after the first four books. I’ve just plain given up on trying to pronounce “Tiaan Liise-Maar.”

Overall rating: 9.8/10

The entire Three Worlds Cycle is available on my Amazon Affiliate. If you have even the slightest interest in sci-fi or fantasy, I strongly encourage you to give it a try–and not just because I could use the money.

This post has become terribly long-winded, but I would like to include some news briefly.

If you’re wondering why I haven’t covered patch 4.2 yet, it’s because I may have landed a deal to do an article on it for a gaming magazine, and I want to save my efforts. The short version is the Thrall quests were the Best Thing Ever, the new dailies are absurdly grindy but also absurdly fun, and I have gotten into raiding T11 since the nerfs, but it turns out these things are still damn hard. Or maybe I just suck.

Also, my long-running Star Trek fan fiction series, Dispatches from the Romulan War, will soon be coming to an end due to a lack of interest. I do plan on doing a final arc to wrap up the story, though. If you haven’t read it before now, I encourage you to check it out before it’s done for good.

Warcraft News, An Apology to Warlocks, and More Weird Worm

Greetings, blog-readers. I hope none of you are drowning in summer humidity quite as badly as I am.

There is news on the Warcraft front, as Blizzard–after months of delays–finally released the second round of answers to Ask Creative Development, which is big news for lore nuts like me.

Perhaps the biggest revelation is that lore from the RPG books is not considered official canon–though a lot of material from them has and probably will continue to be brought into the official canon. This will probably cause a lot of controversy, but I think it’s a good decision. I was never comfortable with such a vast reservoir of lore coming from something so disconnected to the games, and a lot of it frankly wasn’t that interesting if you ask me.

The other big piece of news, at least to me, is the confirmation that the Lich King was, in fact, pulling his punches all this time–something I had assumed was just Uther trying to see the good in every one. (Now I’m going to have that Sloan song stuck in my head.)

I’m not happy about this. It detracts from the Lich King’s intimidation factor as a villain and just doesn’t make a lot of sense considering that Blizzard spent three games and a novel repeatedly hammering home just how evil and irredeemable Arthas was. Now we learn he really was a good guy after all? Huh? That said, I still think WotLK has the best story Blizzard’s produced since Reign of Chaos, and I think with time, fans or Blizzard (or both) may find an explanation that reconciles this with what had already been established about the Lich King. If anyone has any theories for this, please post a comment. Coming up with crazy theories to explain plot holes is half the fun of being a fan boy (or girl).

One other tidbit that interested me is Blizzard’s confirmation of Azeroth’s original sapient races from before the Ordering: elementals, Faceless Ones, Aqir, and Trolls. What’s interesting is the other revelations we can infer from this. For example, the Well of Eternity cannot have been created by the Titans, since the Aqir are said to have been created from it. Also, since there are now hints that the Old Gods may not be native to Azeroth and three of those races are known to have been servants of and/or created by the Old Gods, this may mean that Trolls are Azeroth’s only truly indigenous race. I’m not the biggest Troll fan, but I do like the angle of them being a displaced indigenous people, so this is an interesting thought. Please feel free to add any thoughts you have on this or any other revelation from Ask CDev.

Patch 4.2: Rage of the Firelands is also just around the corner, with all indications being that it will be released this Tuesday, bringing with it a new raid, a new daily quest zone, Cataclysm’s first legendary weapon, and–most important of all–/roar sounds for every race.

If the current tier of raiding is any indication, I won’t see the Firelands raid until War of the Ancients is released at the earliest, so that tempers my enthusiasm somewhat. I’ve also heard the new dailies are quite a grind, but that might turn out okay. If there’s one thing I learned from Quel’danas, it’s that grinding isn’t a pain if the quests are fun and I enjoy the zone. The new legendary staff–Dragonwrath, Tarecgosa’s Rest–is probably only going to be a source of pain for me. I want it sooooo badly for my mage (and more importantly, I want to do its associated quests, which sound amazing from what little I’ve heard), but like all legendary weapons, I’m sure it will be far out of reach of mere mortals like myself.

But on the plus side, the current tier of raids will be nerfed into oblivion, and everyone will be geared to the nines with T11 being purchasable with justice points, so hopefully people will start PUGing raids again and I’ll finally be able to give Cho’gall a piece of my mind. Also, /roar. So on the whole, I’m still pretty excited about this patch.

One last thing to mention on the WoW front. I recently decided to try the odd experiment of leveling a warlock without using pets (except in instances, battlegrounds, or in emergencies) for a challenge. I find it quite fun, but what has really surprised me is how complex and challenging a class warlock is. I had previously sneered at locks for being an easy mode class, but now I feel the need to apologize. I still say that (with pets) locks are tied with hunters and DKs for being the most ridiculously coddled, faceroll soloing class out there, but to maximize one’s DPS in a group or survive a BG presents quite a challenge even at low levels. So, warlocks, I’m sorry. I failed to realize the level of skill your class required.

Finally, Weird Worm published another of my articles, Five Badass Gods. I hope some people might get some amusement out of it. I think this one is a little funnier than the last, though I doubt that’s saying much.

Have my posts intrigued you about World of Warcraft? Pick up a copy at my Amazon Affiliate. I think I’ve also got some old recruit-a-friend codes lying around if anyone wants to give it a free trial whilst possibly earning me a free month of play.