Review: World of Warcraft: Cataclysm (+ New Writing)

Review: World of Warcraft: Cataclysm:

It may seem odd to review a game more than a year after its release, especially when I’ve been playing and blogging about that game all the while, but MMOs are never really finished upon release. Only now that the expansion’s final major patch has come and gone can we really take a step back and judge it as a whole. So now, as the expansion winds down, I bring you my thoughts on World of Warcraft: Cataclysm.

The world redesign:

The massive revamp of the old world is perhaps the biggest change brought by Cataclysm. People have very mixed feelings on this, and I myself am conflicted, but the fact is it had to be done. The old 1-60 zones were simply atrocious, especially when compared to higher level content.

Unfortunately, people are correct when they say this took a lot of development time away from the endgame, and the expansion did suffer as a result. While I think Blizzard was right to redesign the old world, I don’t want something to like this to be done again.

Gameplay – The good:

One of the chief things I liked about Cata is the way it improved the questing model. Some people found it too linear, but I found the more story-focused design extremely enjoyable. Gone were the days of wandering around a zone, doing disparate and dull quests with no connection to each other or the greater plot. Nearly every quest in Cataclysm was part of the zone’s unified plot, and often connected to the greater theme of the expansion as whole.

NPCs were also given more depth and character. Often, instead of every hub featuring a new set of no name NPCs, zones would have a standard cast of characters that would travel along with players. This allowed Blizzard to give them more interesting characterizations and for the player to form greater bonds with them. I still smile whenever I think of Gwen Armstead, or Erunak Stonespeaker, or Thisalee Crow.

The quests themselves were also better designed, with unique and fun mechanics. The Molten Front was the best example of this, with its mobs of various strengths, diverse quests, and the way its terrain also played a role in questing (something I pray we see more of).

The other major gameplay improvement brought by Cataclysm is the Raid Finder. As I’ve already stated in past posts, I think this is a revolutionary improvement and one of the best ideas Blizzard ever had. The endgame is no longer only for the select few.

Gameplay – The bad:

Cataclysm is likely going to be remembered mostly for its difficulty, which most agree was rather steep compared to Wrath of the Lich King’s. It didn’t bother me as much as it did some people, but it did make for a great deal of stress, especially in the early days.

What really bothered me about it was the effect it had on the community. There has always been conflict between casuals and the hardcore, but Cataclysm fanned the flames rather severely. The entire expansion seemed calculated to drive a wedge between the game’s fans, right down to the way only raiders could get access to tier shoulders and helms, giving an obvious visual cue to differentiate the “bads” from the “real” players.

I also found that I had very little to do at max level in this expansion. This slowly improved over time with the addition of more dungeons, the Molten Front, and finally the Raid Finder, but even so, I often found myself struggling to find reasons to log in. Heroics were really the only option I felt I had (especially before the Molten Front came along), and this felt particularly stifling considering that Cata launched with fewer dungeons than previous expansions.

My paladin takes in the sunset in StormwindMaybe it wasn’t all Cataclysm’s fault. I reached level 80 very late in Wrath, and it took me a while to work through all the content. By comparison, I’ve been at 85 through most of Cataclysm, so the content’s had to tide me over for much longer. But I’ve also heard a lot of other people say that Cata left them with little to do, so there must be something to it.

The story:

I’d say Cataclysm’s story can best be described as inconsistent.

There are a lot of individually amazing zones in Cataclysm, and not just for high level characters: Vashj’ir, Hyjal, Southern Barrens, Gilneas, Silverpine Forest… As mentioned above, minor characters were fleshed out like never before, and there was plenty of emotion and drama to be had even without going into a dungeon or raid.

I enjoyed Thrall’s journey to becoming the World Shaman. I don’t at all understand these complaints about him being over-exposed. Aside from a few cameos, he only appears in one short and optional quest chain, one dungeon, and one raid. Yup, Thrall has certainly been rammed down our throats this expansion.

Certainly, it’s nice to have one of the greatest heroes in Warcraft lore actually doing something, instead of sitting in Orgrimmar picking his nose like he has for the last three games.

On a more nit-picky note, I did enjoy the way the Night Elves finally returned to their savage roots from Warcraft III. They’ve been pigeon-holed into tree-huggers for far too long.

On the other hand, the expansion’s story is extremely scattered. A lot of the zones, especially for high level characters, have little or no connection to each other in terms of story, and a lot of plot threads were left hanging, such as the Neptulon arc from Vashj’ir.

Deathwing was also very underwhelming as a villain. Aside from the final raid and one quest in the Twilight Highlands, he’s hardly present at all, and the player is given no real reason to hate him. His story is all telling and no showing.

After how memorable and in your face the Lich King was last expansion, this is a big letdown.

Cataclysm’s story has many, many amazing moments, but somehow, it does end up feeling like less than the sum of its parts. But at least it wasn’t the nightmarish, rambling lorestrocity that was Burning Crusade.

The verdict:

Cataclysm is a very inconsistent expansion in many ways, and it’s hard to judge it, but I think it did WoW more good than harm. 4.3 went a long way towards restoring my belief that Blizzard will always make things better in the long run.

Overall rating: 7.4/10 By comparison, Wrath probably would have been at least a nine, whereas classic and Burning Crusade would have earned sixes or lower.

New writing:

WhatMMO posted another of my articles: 6 Legendary MMORPG Bosses. What do you think of my picks? What are the most memorable bosses you’ve fought?

Review: “Sanctuary for None, Part Two” (Season Finale) + New Writing

New writing: Another of my articles has been posted at WhatMMO, 10 Common MMO Player Types. Which are you? Myself, I’d say I’m a Joe Average with a bit of the Talker, and occasionally the Helper if I’m in the right mood.

Review: “Sanctuary for None, part two” Sanctuary logoNot surprisingly, the final episode of Sanctuary’s fourth season presents us with a doomsday scenario. SCIU, the government’s anti-Abnormal division, is planning the Abnormal Final Solution, a genocide that may not end even after the Abnormals are gone.

Meanwhile, Caleb, leader of the Abnormal resistance, is planning to unleash a mutative agent so dastardly even Tesla thinks it’s crazy.

Only Helen Magnus and her increasingly fractured team can stop these twin disasters, and time is, of course, rapidly running out. And so us viewers are treated to an epic struggle the likes of which we haven’t seen from this show since the final confrontation with the Cabal at the end of the first season. Will and Addison (Robin Dunne and Brian Markinson) in As this is is playing out, “Sanctuary for None” also hints at some vast scheme planned out by Magnus over her 113 year vacation following her trip back to the 19th century at the beginning of the season.

This is one area where I wasn’t impressed with this episode, as it is never clearly explained what this incredible master plan is. The final scene shows its culmination, but to be honest, I’m still not sure what we were shown. Maybe I’m just dense, but I didn’t quite get it. Surely all will be revealed in the next season (if there is one; more on that later), but it would have been nicer for them to just come right out and explain what was going on.

There are essentially two ways what we saw could be interpreted; one is incredibly awesome, and the other is very disappointing. But I don’t which is the truth, so I can’t really judge.

My other complaint is the complaint I always have: needs more Tesla. Seriously, though, the few scenes he got in “Sanctuary for None” were excellent, even compared to his usual awesomeness, but there was the potential for a lot more.

There’s a great little subplot of SCIU perverting his inventions into weapons of mass destruction, the news of which causes him to fly into a rage and illustrates that there actually is a good heart under all that arrogance and reckless brilliance. But sadly, this is not given anywhere near the attention it deserves.

But despite those issues, I would still rate this as easily one of the finest Sanctuary episodes to date. It had all the action and suspense we’d expect from a season finale, and then some. There are serious “Holy ****!” moments in “Sanctuary for None,” and those aren’t something we get a lot of in this series. It also has plenty of plot twists, and hell, even Kate displayed some believable emotion for once.

Overall rating: 9/10

Thus concludes the fourth season of Sanctuary. As to whether there will be a fifth, no one can say, but from what I hear, the outlook is not good. The ratings are nothing to be impressed with, and from what I’m told, the fourth season was only grudgingly given the green light — hence its shortened length.

Despite all its inconsistency and occasional mind-bending stupidity, I find the thought of no more Sanctuary surprisingly distressing. For all its stumbles, the last two seasons have had many more hits than misses.

Besides, there’s hardly anything on TV I enjoy anymore, especially in the sci-fi department. If Sanctuary bites the dust, I may have to swallow my pride and start watching Doctor Who or something.

The first three seasons of Sanctuary are available on my Amazon Affiliate. Buy the DVDs and support the show.