WoW: Looking (Way) Ahead

Looking (Way) Ahead:

One of my current writing projects is an article about games that were billed as “WoW killers.” The fact that WoW is still the biggest MMO on the market by far should tell you how successful they all were. But it did get me thinking about WoW’s future, something I hadn’t really done much before.

The Wandering Isle in World of Warcraft: Mists of PandariaNo, I’m not talking about Mists of Pandaria. I’m not even talking about the expansion after DrunkenPandaLand. I’m looking way, way ahead. Decades ahead.

WoW cannot continue to be the king MMO forever — at least, I don’t think it can. But it will probably continue to be for quite a long time, and even once it is dethroned, Blizzard will keep it going for as long as there’s any money to be had from it.

Consider that EverQuest, which was toppled from its place atop the MMO world ages ago, is still going. They released their 18th expansion not that long ago. Ultima Online, even older than EverQuest, still has a small but loyal base of players fifteen years after it launched.

Consider also that Blizzard has always been a company that’s in it for the long haul. Unlike some developers that are only interested in putting out the next big thing (I’m looking at you, Bioware), Blizzard continues to patch and actively support many old games (such as Warcraft III, which is about a decade old now) for years and years.

A shot from the Scourge campaign of Warcraft III: Reign of ChaosSo taking all these things into account, it seems entirely possible that people will still be playing WoW twenty or maybe even thirty years from now. They’ll likely be playing Titan, Blizzard’s unannounced next generation MMO, even longer.

That’s a staggering thought. I may still be spamming sinister strike when I’m my father’s age.

Do you think you could keep playing that long? It’s frightening to consider, but I actually think I could. Not because of how much I love WoW (I really consider it very middling in quality as a game), but because I’ve been playing Warcraft games for so long that it’s just become part of my identity. I’m Warcraft Guy — I’m sure that’s how my friends think of me. It’s even tied into my career — a good chunk of my writing work has revolved around WoW or other Blizzard games.

Being who I am, I also think about it from a lore perspective. How will the game’s story evolve over that time? I think Blizzard’s been making it up as they go along for most of WoW’s history, but they’ve said they’re now taking the long view of things. Cataclysm, Mists of Pandaria, and the next expansion after it (and perhaps more expansions after that) are all supposed to comprise a single arc.

Dave Kosak,  lead quest designer and prominent member of the lore team, has also been hinting at there being some greater scheme for Azeroth’s destiny: that Azeroth has some cosmic significance, which is why so much crazy stuff has happened to this one little planet. This is already hinted at in-game by Velen’s belief Azeroth will be key to the final war with the Darkness (which, being he’s a Draenei, probably means the Burning Legion).

The world of Azeroth in the Great Dark BeyondAll this seems to be gradually building to some final, ultimate climax for the Warcraft storyline, but if that is the case, will WoW continue after the final battle is joined? It would be horribly disappointing if the ultimate climax of the WoW universe came and went, and then some new big bad cropped up next expansion, but it’s hard to believe Blizzard would end their cash cow just for the sake of artistic integrity.

How will they reconcile this? Do they really have some vast plan for the future of Azeroth, or are they really just still making it up as they go along?

I suppose only time will tell.

And then there the game mechanics to consider. Will we one day face a point where new players and alts must grind their way to the level cap of 125? Will MMO-Champion be leaking info on the new ilevel 1000 tier 30 sets? Will people be complaining about the OPness of the sea witch (which is the fourth hero class, following the death knight, the titanic herald, and the Chuck Norris)? How will Blizzard solve these problems?

It’s both amazing and a little frightening to contemplate where WoW will go in the years and decades to come.My paladin takes in the sunset in StormwindYet more writing:

Two more of my articles have been put up on WhatMMO: Top Five MMO Developers, and Six Worst Developer Decisions.

Review: Shadows of the Apt: Heirs of the Blade (+New Writing)

Review: Heirs of the Blade

“Heirs of the Blade” is the seventh book in Adrian Tchaikovsky’s vast steampunk/fantasy series, “Shadows of the Apt.” For a quick rundown on what the series is about, please see my review of the last installment, “The Sea Watch.”

After the rather rambling detour of the last book, “Shadows of the Apt” gets its groove back in a big way with “Heirs of the Blade,” which I found an exciting emotional roller-coaster from beginning to end.

In contrast to the epic and varied (almost to the point of being scattered) plots of most of the previous books in the series, “Heirs of the Blade” focuses almost exclusively on just three women.

The first is Tynisa Maker, halfbreed child of the forbidden union of a Mantis-kinden man and a Spider-kinden woman. You’ll remember from my previous review that I find the Inapt races the most interesting part of this series, and the Mantids and Spiders the most interesting of the Inapt, so you can probably imagine how I feel about a girl who is half Spider and half Mantis.

Haunted by the ghosts of her past — both metaphorically and literally — Tynisa flees into the exotic lands of the Dragonfly-kinden Commonweal, seeking only death. In the finest tradition of her Mantis ancestors, she isn’t particular about whether she gives or receives it.

The second is Seda, teenage empress of the Wasp Empire. Now, I’ve said before that I find the Wasps very unremarkable as villains go, but Seda is single-handedly turning this perception around. Every scene with her is chilling, as we learn more and more about the depths of her cruelty and her need to dominate the world.

Seda is not just the glorified schoolyard bully most powerful Wasps are. Exposed to the dark power of an Inapt ritual, Seda’s Aptitude has vanished, leaving her in the dark and uncertain world of the Inapt. But rather than fear this change, she has embraced it, learning the blood magic of the Mosquito-kinden and using it to solidify her rule.

She now stands poised to unleash not only the vast Apt armies of the Empire upon her enemies, but also the dark and forgotten powers of the Days of Lore. And her magic grows stronger with every passing day.

The third woman upon whom “Heirs of Blade” revolves is the unfortunately named Cheerwell Maker (called “Che”), Tynisa’s Beetle foster sister. Che was once my least favourite of the major cast members, but she has finally started to carve a place for herself alongside such stellar characters as Seda and Tynisa.

Che was exposed to the same magic that changed Seda, and she now finds herself in the same position as the empress: her Aptitude lost, but a vast well of magical power put in its place. In “Heirs of the Blade,” Che begins to learn the full extent of her new powers, and the lengths Seda will go to to stop them reaching their full potential.

One final thing about Che’s plot that I greatly enjoy is her traveling companion, the rogue Wasp agent Thalric. Thalric is an incredible complex character, and I could write a whole blog just about him, but suffice it to say, the man is awesome.

Each of these three main plots is engaging and exciting individually, and together, they make for a thoroughly enjoyable book. But it is Tchaikovsky’s skill as a world-builder, always his greatest strength, that takes this book from “good” to “great.”

It’s not just the intricate culture of the Commonweal, or the gradual way the reader learns it’s not the fairytale land it’s cracked up to be. It’s the way every kinden is given such a distinct and recognizable personality, and the way those personalities inform every aspect of the novel.

The whole way through Tynisa’s plot, I kept thinking things like, “That’s such a Mantid thing to do” or “What a perfectly Mantis dilemma.” The fact that what constitutes a “Mantid” thing to do is something I readily recognize without needing to be constantly reminded is a testament to the skill with which Tchaikovsky develops the various kinden.

And it’s not limited to Tynisa, either. The way Che and Seda react to their newfound magic is perfectly archetypical of their kindens. Respectable Beetle girl that she is, Che is rather overwhelmed by it all, but being a Beetle, she just keeps stumbling along and somehow finds a way to adapt. Seda, in true Wasp-kinden fashion, sees her magic only as a potential weapon, a way to further her own power and that of the Empire.

If I have one complaint about this book, it’s that it lacks the feeling of epic struggle the earlier novels in the series had. The war with the Wasps has been on the back-burner for three whole books now, and while I somewhat understand why the author has chosen this route, I’m growing rather weary of the calm before the storm. Let’s get to the storm already, shall we?

Overall rating: 8.8/10 An above average installment in an above average series.

All installments of Shadows of the Apt are available on my Amazon Affiliate. I encourage you all to check it out.

New writing:

Weird Worm has posted another of my articles, “Three Weird Guys (Who Could Beat You to a Pulp).” If you ever wanted to watch a large angry man rip apart a door, this is the article for you!