Original Fiction: The Ghosts of Contests Past

It’s been a long time since I posted any of my fiction. Writing is a personal business, and it’s always hard to share it with the world. But this is supposed to be a blog about my writing, and not just my freelancing, either.

Recently, I was looking through the old writing contests held by myself and a few other writers over at TrekUnited.com before the site essentially died. I found a lot of my stories there that I’d forgotten even existed, and I wanted to give them new life. Some of them might not be very good, but it was interesting to stretch myself as a writer, if nothing else.

Don’t worry; they’re not Star Trek stories. The contests just happened to take place on a Trek site.

Each contest would have a prompt — either a word, phrase, or a picture — and I’ve included the prompt for each story.

All stories are © Tyler F.M. Edwards.

Enjoy!

The Fall:

Prompt: “Crumble into chaos” plus the following picture:

A photo used as the prompt for my story, "The Fall"The distant screams faded away as he headed deeper into the park. It was quiet here, peaceful. Everything was neat and orderly, arranged into a harmonious union of nature and civilization. It was late autumn, and the bright flowers, emerald leaves, and lush grass of summer had faded, but they had only given way to a starker kind of beauty.

He headed down the white stone paths, admiring the gentle clatter of barren branches in the wind, the subtle play of mist along the ground, and and the refreshingly cold air. The day was overcast and grim, but still beautiful. He tried to savor it all without wasting too much time. There was little time left to waste.

He came to a steep stone bridge over a tranquil canal. He walked to its top and looked out. From here, he could see the order of the park spread out before him and gain an impression of the city beyond. And of the fires outside it. Out beyond the city, the bleak but pure gray clouds gave way to churning red-black skies.

He could hear the screaming again. The forces of chaos were closing in.

His gaze again swept the park, and a single tear rolled down his cheek. All this would soon pass away. All things must end, and soon, all things would. The fight was nearly over. The enemy had won.

But there was still one act of defiance left to him.

He looked down at the mirror surface of the canal. The bridge’s reflection seemed to link up to the actual structure, forming a perfect ring. It gave the place an uncanny quality–but there was more to that than an unusual reflection. This bridge was located at the exact center of the park — in fact, the very center of the city, the last bit of land unclaimed by chaos — and that gave it power. But even before that, it had been a place of significance, of wild energy never fully tamed. That was why the city had been built around it.

Once, his people had been great, and he had been among the greatest of them. He extended his hands, calling on the last vestiges of that power. A thin bubble formed between his palms, and images flickered within it. Some were images of nature: trees, grass, the sunrise, the flow of stars across the night sky. Others were of people: a laugh, a quite moment between two lovers, a child at play. It contained an echo of everything that had once been good in the world.

He separated his hands, and the bubble slowly drifted down until it disappeared into the water of the canal. The forces of chaos were about to destroy the last unclaimed holdout of order, but the future would hold more than the utter desolation they sought. One day, long in the future, the seed he had planted would sprout, and the world would begin anew. It would not be the same as it had once been, but it would be good in its own way.

The last of the city’s defenses had now failed. Flames licked the trees at the edge of the park. The sky churned maddeningly. The terrified screams of his people were giving way to the frenzied cries of a thousand thousand fallen souls, the darkest parts of history dredged up to bring about its end, the forces of chaos.

As the last bastion of order crumbled into chaos, he felt himself do the same. He at last gave way to grief within him, turning it into a searing rage. He tore the fires from his enemies’ control, swirling them into a vast whirlwind above his head. And then, as they closed in, he unleashed their own power against them, his furious howls mingling with the roar of the flame.

The Tale of the Sentient Solstice:

Prompt: “Sentient solstice.”

Come close, my boy, and I will tell you the tale of the Sentient Solstice.

Those in the cities will tell you it’s a myth, an old superstition. But it’s all too real, my boy.

In everything, there dwells a soul. In you and I, yes, but also in the trees and the grass, the stone and the water. For most things, that soul lies dormant. But once every few years, when the days are longest or shortest, those souls waken, and things come alive.

Lock your doors and seal the shutters on the Sentient Solstice, my boy, for it is a perilous time. Do not walk in the woods, or your bones will hang from the branches. Do not walk upon the fields, or your flesh will fertilize them. Do not swim in the waters, or you will never see the surface again. Do not walk upon the roads, or the soil will swallow you whole.

Some say it is punishment for man’s crimes against nature. Some say the other souls are envious of the fact we never go dormant. But all who are wise agree that the only safe spot on the Sentient Solstice is barricaded within your home, where you are outside the reach of the trees’ grasping branches and the hungry earth.

So remember the Sentient Solstice, my boy, and beware, for on that day, all things come alive, and man has no sway.

Remember:

Prompt:

Art used as a prompt for my story, "Remember"He still remembered the war. He remembered the sting of shrapnel and the screams of his friends. He remembered the thunder of artillery, and he remembered death.

He remembered the funerals. He remembered the grave markers, row on row, before the church, and he remembered the weeping of friends and family. He remembered, too, when the war had spread, and this place had been abandoned. He remembered watching the church fall into disrepair, and the graves of his friends go untended.

Now, alone on this mountaintop, he remembered, but no one else did. He knew not if the war had ended or if it continued still, but years had passed, and no one, friend or foe, had come in all that time. He alone of all the people in the world still kept to this place and remembered the sacrifices of the past.

He could not rest. To do so would be to betray the memory of his fallen friends. And so he stayed by their side, as he had in life, through the cold mountain winters and the bright summers, through rain and sleet and the passage of time. Alone on the mountain, he kept his endless vigil, and he remembered.

The Monkey:

Prompt: A monkey wearing a beret.

I’m home now, but I used to do a lot of traveling. Had some of that — what do you call it? — wanderlust, I guess. Never could stay put. Always wanted to keep moving on.

I went all over the world. I’ve been to more weirdo hangouts and forgotten towns than I can even remember. I’ve seen things you can’t imagine in places you’ve never heard of.

The weirdest place of all was this little bar on the bad side of nowhere. It was around sunset, and I was hoping they could get me a drink and maybe tell me someplace I could stay for the night.

Right away, I could tell it was a strange place. When you’ve seen as many as I have, you kinda get a sense for it. The decorations were just a little too far to the left of normal; the cigarette smoke was just a little too thick. I shoulda turned around then, but I was tired.

I shuffled up to the bar, looking around. They had this big pool table covered in purple felt — I mean, really, everyone knows pool tables are supposed to be green — and the jukebox was playing what sounded like Elvis songs covered by a teenage Russian girl. Just strange, man.

The clientele were damn strange too, though I don’t remember much about most of ’em. A few had eye patches and other weird crap that made them look like cartoons. I remember they didn’t seem to like the look of me. Guess they didn’t get a lot of strangers around there. I can understand why.

I sat down at the bar and ordered a drink. They gave me something that I guess was supposed to be beer. I glanced over to my right, and I saw a monkey sitting at the end of the bar.

That’s right. A monkey.

He was old and shriveled up like a prune, and he was glaring at me like it was his stool I was sitting on. He was chompin’ this huge cigar, and he had a beret on.

Now just think about that for a minute. A monkey wearing a beret. Chomping a cigar and giving me the stink eye. Weirdest damn thing I ever saw.

Anyway, after that, I decided it was time to come home.

Into the Mists: The Jade Forest

I continue my (spoiler-filled) journey through the new leveling zones in Mists of Pandaria, bringing my rogue and warlock through the first zone of Pandaria proper…

My rogue riding through the Jade ForestThe Jade Forest:

Like most people, I have something of a love/hate relationship with World of Warcraft. The Jade Forest is a good example of why.

The Jade Forest starts spectacularly. It’s one of the best intros to a new expansion in WoW’s history. Immediately, one of my main concerns for the expansion was dispelled; we’re going to Pandaria with a clear goal in mind. We’re after Anduin.

This rapidly leads into a pulse-pounding battle that is every bit as epic as I expect from Warcraft. But what’s actually more impressive than the excitement of it is the depth and maturity of the story.

Bombing the Horde in the Jade ForestFor the first time a long while, things don’t feel entirely black and white. The Horde is still pretty much evil, which I’m not happy about, but at least we’re showing that the Alliance isn’t all fairytale heroes, either. We see the Alliance massacring unarmed Orcs and enslaving Pandaren children.

I can’t tell you what a relief this is for me. Please, Blizzard, more of this! This is what I loved so much about Warcraft III. Please keep this complexity.

I enjoyed the way the Jade Forest portrays the brutality of the war, and the way it contrasts that with the beauty and tranquility of Pandaria. There’s one particular location that summed it all up really well. Facing on direction, I’m treated to this vision of serenity:

The serenity of the Jade Forest...If I turn around, it’s D-Day:

...Contrasted with the brutality of the Fourth WarI like this juxtaposition. It forces us to reexamine the Fourth War and whether it’s really worth all the bloodshed. It can even apply to the real life conflict that exists between Horde and Alliance players, and whether it’s really healthy for the game.

I also continue to be pleasantly surprised by how well the Pandaren are being portrayed. They really aren’t just a joke race. I greatly enjoy the characters of Lorewalker Cho and Taran Zhu, particularly how they clearly come from the same culture and philosophy but are also clearly very different people.

But as the zone progresses, the Jade Forest’s quality becomes more inconsistent. In particular, there’s a sharp divide between the two factions.

Both Horde and Alliance seek allies in the wilds of Pandaria. The Alliance chooses the Jinyu, a wise and spiritual race with a deep and unique culture. By contrast, the Horde allies with the Hozen, a degenerate race of perverted monkeys whose entire culture is based on feces.

My warlock posing in the Jade ForestSeriously, so many monkey crap quests.

I hate the Hozen. I hate questing for them; I hate fighting them. They’re a horrible, lowbrow, immersion-breaking race seemingly designed not just for kids, but specifically for the kind of kids who think it’s the most hilarious thing ever that you can spell “boobs” on a calculator. If the opening of the Jade Forest is the epitome of Warcraft’s storytelling at its finest, the Hozen are the epitome of Warcraft’s storytelling at its worst.

And yet everyone’s convinced Blizzard favours the Horde. Uh huh.

As you get farther into the zone, the story becomes less focused, as well. You end up helping the local Pandaren kind of out of the blue. Many of these quests are enjoyable, but they feel a bit like they came out of left field. It makes a bit more sense in the context of the Alliance story, but if you’re Horde, it really does come across as, “Okay, drop everything and go help pandas for no reason at all.”

The Jade Forest by nightThings are also confusing in regards to Anduin’s plot if you play both factions. I’m not sure if this is some kind of old school Warcraft scenario where each faction has a unique plot, and the opposing faction’s story doesn’t exist to you, or if the Alliance events take place at a different time than the Horde quests, or what. Anduin is free at the end of the zone if you’re Alliance, and captured if you’re Horde, and I’m just confused.

But then the ending of the Jade Forest rolls along, and the quality jumps back up again. We’re treated to a spectacular cinematic that tells us in no uncertain terms what the consequences of our war in Pandaria will be.

The ending still leaves a little to be desired. Things come to a close too abruptly, and I feel Yu’lon should be more pissed at us for the atrocities we visited upon her and her home, but these are relatively minor complaints.

From a gameplay perspective, I found the quests in the Jade Forest to be very enjoyable, but not spectacular. Honestly, Cataclysm was the golden age of quest design, and there’s not much Mists of Pandaria could do to top it.

My warlock battling the Sha in the Jade ForestThere’s only one mechanical improvement of note, and that’s the introduction of a new class of mobs. I haven’t seen a particular name given to them, but they’re essentially the opposite of elites: weaker than normal mobs.

This kind of variety is something I’ve wanted forever, but while it is an improvement, it doesn’t actually make as big a difference as I’d hoped. I just use AoEs a little more, which is something I’m doing anyway since both my classes are so indestructible right now that it’s not worth fighting mobs one at a time anymore.

(Seriously, why do rogues now have some of the best off-tanking and self-healing in the game? How does that make sense? Ah, but that’s a rant for another day.)

Aesthetically, the Jade Forest is spectacular. The music is, as always, absolutely stellar, and unusually well-varied, which makes it even more interesting. Normally, I don’t like “pretty” zones — give me Icecrown over Teldrassil any day — but the Jade Forest is just too colourful and exotic not to appreciate.

Battling the Alliance in the rain in the Jade ForestThe Jade Forest has some great moments, and it’s almost a brilliant zone. But it’s that “almost” that’s driving me crazy.

And ultimately, that’s where my love/hate relationship with WoW comes from. Unlike most, I don’t think Blizzard is no longer capable of great things. They are, and they frequently do produce great experiences, but now there’s always that one stupid little mistake that keeps them from really getting to the next level. I can no longer just relax and enjoy the content; I’m constantly waiting for the inevitable stumble.

New article:

My latest WhatMMO article is 5 Ways People Take MMOs Too Seriously. Something we’re all familiar with, I’m sure.