The Genius and the Folly of Garrosh Hellscream

When Blizzard announced that Garrosh Hellscream would be the new warchief of the Horde, fan reaction was strong and almost uniformly negative. Massive lists of better potential warchiefs were compiled, mentioning everyone from Saurfang to Sylvanas, from half a stack of peacebloom to basic campfire.

An election banner for Varok Saurfang and Vol'jinCertainly, I have always counted myself among the Garrosh haters. He has taken the Horde back in time, effectively erasing a decade of development for the faction’s lore, and he has generally been written as an emo, thick-headed, and utterly unlikable character.

But Mists of Pandaria has caused me to see Garrosh in a new light. Could there be some method to Blizzard’s madness?

Yes, and no.

The genius:

I don’t know when Blizzard decided Garrosh would be a new main villain. I’m sure it wasn’t in their minds when they first stuck him next to that campfire in Nagrand, but I’d like to imagine it wasn’t something they just pulled out of their proverbial behinds when Pandaria came along.

It feels to me like they planned ahead a bit here, and that’s where I start to believe there might be some sparkle of brilliance in making Garrosh warchief of the Horde.

Garrosh taking over pissed a lot of people off. Those of us who were fans of Thrall and his Horde have grown incredibly resentful of Garrosh and Blizzard’s decision to appoint him. We feel like our Horde has been stolen from us. We feel disenfranchised.

I’ve even compared it a form of false advertising. I joined a faction of noble savages, not the Nazis. The Horde I agreed to play is not the Horde currently in-game. I very much feel as if the rug has been pulled out from under me as a Horde player.

Not coincidentally, this is exactly how most of the fictional members of the Horde now feel, too.

Garrosh has become a ruthless tyrant. Anyone not an Orc and a loyalist is treated as little more than disposable cannon fodder. Hellscream’s secret police roam Orgrimmar in the night, brutally silencing any who dare speak against the warchief.

The Tauren hate him because he killed Cairne. The Blood Elves hate him because he’s wasting their lives, something their small population cannot withstand. The Trolls hate him because he killed Vol’jin — as far as they know — and threw them all in internment camps. The Forsaken hate him because… they pretty much hate everyone, actually.

Even many Orcs hate him for his allying with the Blackrock Clan and essentially restoring the dark Horde of yore.

But still, Garrosh does have his supporters, and this, too, mirrors the real world. Many young and hot-blooded Orcs, born into slavery under the Alliance and tired of being hated by the rest of the world, welcome Garrosh’s take-no-prisoners attitude towards any who would oppose the ruthless advancement of the Horde.

Similarly, many players feel that Garrosh has gotten the Horde back to its savage roots. They feel that honour and the Horde are two concepts that can’t coexist, and that ruthless conquest is the natural way of life for Orcs.

I would argue that such players grossly misunderstand the lore, but that’s a discussion for another time.

The point is that there is a conflict among Horde fans that closely mirrors the conflict in the game. In both realities, those who cling to the brutality of the past are arrayed against those who welcome an honourable future.

Burn, Hellscream, burn!It’s a blurring of the lines between reality and fantasy that could almost give The Secret World a run for its money.

Ultimately, I tend to view villains as having only two key responsibilities, and one is to be hated.

Garrosh Hellscream has absolutely aced this test. By making him the leader of a faction without initially hinting he would be a raid boss, Blizzard has given us a personal vendetta against Garrosh. For the first time since Wrath of the Lich King, I’m truly chomping at the bit to face a boss purely because he pisses me off.

I’d happily kill Garrosh even if he dropped no loot. Hell, I’d sell off my purples for a chance to take a crack at him.

From that perspective, putting Garrosh in charge was something of an act of genius.

The folly:

But unfortunately, it’s not that simple. I said that villains have two responsibilities. One is to be hated. The other is to be feared.

Garrosh has failed this test miserably.

Garrosh is something of an anomaly among Warcraft villains in that he has no special powers or abilities. He’s just an Orc, albeit an unusually strong one. That in and of itself might not have prevented him from being compelling as a villain, but Blizzard has almost gone out of their way to ruin his intimidation factor as much as possible.

When we first met Garrosh in-game, he was a pathetic, depressed creature who spent all his time weeping by the fireside because his grandma was dying. And it hasn’t really been uphill from there.

We’ve been told Garrosh is a military genius, but we’ve never been shown this. When you think about it, he’s actually been something of a spectacular failure as a commander-in-chief.

His invasion of the Borean Tundra promptly got its ass kicked by Scourge. It was only the meddling of Saurfang, and the assistance of the player, that enabled it to succeed. Garrosh got the credit because Saurfang kept his actions a secret.

His plan to conquer Gilneas proved to be an utter failure and has dragged the Horde into a bloody quagmire war that is still unresolved.

Garrosh has tried and failed to invade Ashenvale not once, but twice. In-game, the Night Elves drove him back, and the only thing that stopped the Horde from losing their foothold in the forest entirely was a pact with a Demon. In the novel “Wolfheart,” he was driven back, and he personally got his ass beaten in by Varian in single combat.

He lost Stonard to the Alliance, robbing the Horde of one of its oldest and most storied settlements in Azeroth.

His invasion of the Twilight Highlands was an unmitigated disaster, saved only narrowly by the efforts of the player and Zaela.

And then there’s the whole “let’s experiment with the Sha because that’s totally not a bad idea or anything” scheme of his.

I could keep listing off his failures, but you get the idea. Simply put, Garrosh is an idiot, and it’s hard to take seriously a villain who has been so clownishly incompetent for most of his history.

Now, he did lay the smack down on Theramore pretty good, and he has generally come across as much scarier and more capable in Mists of Pandaria, but it’s hard to ignore the past.

And this brings us to the other fatal flaw of Garrosh Hellscream, and that is that his writing has been horrifically inconsistent. One day, he’s preaching the virtues of child-killing to Saurfang. The next, he’s executing his own generals for killing children. Then an expansion later, he’s burning the ships in Theramore to ensure as many civilian casualties as possible.

I actually have an explanation for this, and Christie Golden has said the same thing when talking about her take on Garrosh’s character: he has a very weak personality.

This may seem odd for a character who greets you by screaming, “ONLY THE STRONGEST MAY DWELL WITHIN ORGRIMMAR,” but what this means is that he’s very susceptible to the influence of others.

When he was hanging out with Saurfang, he picked up some of the elder Orc’s high-minded ideals. Now that he’s fallen in with Malkorok and the Blackrock Clan, he’s adopted their vicious attitude toward warfare.

But again, this does not make for a compelling villain. He’s little more than a spineless puppet, following whoever whispers in his ear at the moment.

There’s an almost tragic irony here. One of Grom Hellscream’s favourite insults to throw at his enemies was, “Weak-minded coward!” And weak-minded is exactly what his son grew up to be.

* * *

In the end, Garrosh looks set to prove far more interesting and valuable to the ongoing storyline of Warcraft universe than I ever thought possible, but that doesn’t change the fact that he’s a character more funny than frightening, or the countless missteps Blizzard have taken in regards to him.

Garrosh could have been brilliant, but he was mostly terrible, and I see it averaging it out to a story that is merely okay.

New article:

My latest article at WhatMMO is Great MMO Players of Fiction. Because I know you all want to hear about Batman ganking Captain Ahab.

Returning to Starcraft II + Secret World Issue #6

Heart of the Swarm is just around the corner, but big changes have already come to Starcraft II. Blizzard recently launched patch 2.0.4 for Wings of Liberty, which has overhauled many aspects of the game and its user interface.

The new victory screen in Starcraft 2I’ve been sampling some of the new toys as a way to get myself reacquainted with SC2.

New training tools:

The ladder in SC2 is a harsh mistress. It’s always been true that the campaign in an RTS is no preparation for the multiplayer, but that’s doubly true in SC2, where the campaign really is an entirely different game.

Blizzard did include some training tools in Wings of Liberty to help combat this, but they were woefully inadequate, and those who wanted to play versus other humans were essentially thrown into the deep end in the hopes they could learn to swim.

Blizzard has recognized this is a problem, and so 2.0.4 contains extensive new training tools to help people prepare for ladder.

I’ve given them a quick play through, and they’re light years ahead of what we had before.

The new training mode in Starcraft 2To start with, there’s a dedicated training mode against some easy AIs. These tutorials instruct you in all the basic mechanics of SC2, including build orders and general tactics. It’s incredibly thorough — the supply counter even starts to blink when you’re near to getting supply blocked.

This is an amazing tool. Even after playing ladder for weeks, there were still many basic things about the game I never figured out — like how many workers I should have per base or when I should expand. Even after just one play-through, the training mode has improved my game significantly.

Once you’re done with training mode, you can move on to an overhauled versus AI option. The AI has been improved, and the game now automatically analyzes your skill level and matches you against an appropriately difficult AI, much as it would with other players.

If you make a custom game, I’m told you can even program the AI to perform certain tactics — such as early rushes — that you might be struggling with. I haven’t tried this feature myself yet.

Finally, there is now the option to play unranked quick matches against other players. This will help people who suffer from ladder anxiety — no need to worry about being demoted to bronze if you have an off day. Because unranked also has a separate MMR, it can also be used to off-race or experiment with new tactics.

The new training mode in Starcraft 2In all honesty, though, SC2 multiplayer is never going to be easy to get into. These new features help — a lot — but your first few matches against other players will always be a trial by fire.

And that’s probably how it should be. Starcraft 2 multiplayer was never meant to be easy.

Who needs Titan?

While not new with 2.0.4, this was also the first time I checked out the Arcade, the new (ish) interface for browsing player-made custom games. I’m not the biggest custom game fan, but even I could tell the Arcade is a vast improvement over what existed before.

While there, I played a bit of the demo/beta for the fan-made Starcraft MMORPG, previously titled World of Starcraft but now called Starcraft Universe.

Of course, I rolled a Dark Templar. Dark Templar are a bit like Jedi Betty White — given the choice, you should always be one.

A screenshot from the fan-made Starcraft Universe MMOWhile SCU is still in a very obviously unfinished state, I was quite impressed by it. It’s amazing that fans were able to turn a real time strategy game into an MMORPG.

Normally, calling something a “World of Warcraft clone” wouldn’t be a compliment, but in this case, I think it is. SCU felt amazingly similar to playing WoW, but with a Starcraft flair. The interface, the combat, the quests — it’s all there.

What really impressed me was the quality of the story. The demo features a number of cinematics with professional grade voice-acting. I may have to stick around for the full version of the game just to see how the plot plays out — I’m very intrigued.

The Secret World: Issue #6 Announced:

After some delays, we’ve gotten the official announcement for the next content patch for The Secret World, “Issue #6: The Last Train to Cairo,” as well as (awesome) cover art for it.

Cover art for The Secret World's issue six: It all looks pretty exciting. In addition to the previously announced content — a new DLC story arc starring the Atenists, and the new whip auxiliary weapon — we’ll be getting a new ten man raid encounter, a new PvP ranking system, and a veteran rewards system that will also offer benefits for referring new players to the game.

To be perfectly honest, the Scorched Desert is my least favourite part of the game, and I’m not a big fan of the Atenists, but I still see a lot of potential in this arc. For one thing, the first DLC, “The Vanishing of Tyler Freeborn,” ranks as one of the greatest gaming experiences of my life. If this is even half as good as that was, it should be a great time.

Also, the preview mentions we will be participating in some time travel, and that sounds very interesting. I wonder when we’ll be going back to? The obvious choice is the original era of Atenism, when the Marya first rose to fight them. Certainly, it would be awesome to meet Ptahmose and the Sentinels back when they were still mortal.

And by awesome, I mean heart-breaking.

Some have pointed out that Said appears to be alive in the cover image, so that might give us a clue. Although that raises the question of where one finds a fedora and a Milanese suit in the Old Kingdom…

My Templar cuts a heroic pose in the Scorched Desert by nightWe might go back even further, perhaps even to the Third Age. What better place to find the power to cast down the Atenist threat?

One final thing that has me excited for “The Last Train to Cairo” is that Nassir is going to be involved. I’d pay for a mission where my character has breakfast with Nassir; I love that guy.

Issue #6 is due to launch in early march. Probably around the same time as patch 5.2 launches for World of Warcraft, and I must confess: I’m a lot more excited to whip Abdel Daoud in the face than I am to fight the Thunder King.

New article:

My latest article in WhatMMO is The NPCs of MMOs.

Here’s an excerpt, on NPCs who just aren’t impressed by the heroism of players:

“There’s no clear reason what makes these characters so difficult to impress. Maybe they don’t want you getting arrogant. Maybe they’re just big McKayla Maroney fans. Whatever the reason, they don’t care how many dragons you’ve killed, how many opponents you’ve thrashed, or how many times you’ve saved the world. To them, you’ll always be just another scrub.

…Come to think of it, they’re a lot like many MMO players.”