Planned Pandahood

Planning for Mists of Pandaria:

A screenshot of the Wandering Isle zone from World of Warcraft: Mists of PandariaLast post, I discussed my plans for several upcoming games, but my plans for Mists of Pandaria deserve their own post.

When you think about it, it’s pretty ridiculous to be planning for it so soon. We’re still at least six to twelve months from the game’s release by my guess. It’s even more ridiculous considering how well my plans for the future worked out in the past. For reference, let me tell you what my plans were for Cataclysm.

In Wrath, my mage was my main, and my rogue my primary alt. Both eventually got to raid a little bit of ICC, but the mage got the lion’s share of the attention. For Cata, I wanted to reverse this and focus on my rogue, with my mage on the back burner. I also wanted get my lowbie shaman to max level, where he could potentially become my new main or main alt.

Here’s what actually happened: I rolled a holy paladin. Did not see that coming. The paladin got power-leveled in an orgy of dungeons and healiness and became my de facto main. My rogue was once again relegated to main alt. The shaman got a lot more play but still hasn’t reached max level as of this writing. The only character whose plan worked out was the mage; I play him, but he’s the most neglected of my three 85s.

A screenshot of the Jade Forest zone in World of Warcraft: Mists of PandariaSo take my panda plans with a grain of salt, but if nothing else, it will be amusing to come back and see how few of my plans came to pass, so without further ado, I present my plans for Mists of Pandaria, arranged by character:

The rogue: I’m afraid to declare that I want her to be my new main after what happened last time. But, for what it’s worth, she’s the character I most enjoy, and rogue seems to be the one class that never really bores me or burns me out. Her future is the most secure, even if she never quite qualifies as main.

The mage: His fate is the one I struggle with the most. He was my first main, and he will always have a special place in my heart.

But it’s time to be honest. Being a mage isn’t much fun anymore. I’ve tried hard to like it in Cata, but I can’t. Playing a fire mage (frostfire, actually) in Wrath was exciting; my 60% crit chance (seriously) ensured an endless stream of hot streak procs, and it was exhilarating, if slightly mindless. Plus, my frostfire spec, while sub-optimal, was very interesting and versatile.

In Cata, frostfire specs are literally impossible, and my much lowered crit chance has turned my once dynamic rotation into an endless spree of firebalfireballfireballfireballfireball… Don’t even get me started on the new combustion. Frost spec still brings a measure of excitement with its interconnected procs, but now it’s a pet spec, so that kinda sucks the fun out of that. Plus, it’s not very PvE viable.

My Blood Elf mage in mount HyjalAs much as it pains me, I think I may relegate my mage to merely an alchemy bitch in Pandaria. It’s time for a new character to shine.

The warlock: My mage’s likely successor. This fiery little Elven girl started as a mere experiment to see if playing a petless warlock was possible, but I’ve fallen in love with the class. It has a complexity that makes mages look like a joke, and you can’t deny the appeal of turning into a demon and ripping the souls from your foes.

Couple that with the insanely awesome changes warlocks are slated to get in MoP (including no pets as a viable playstyle), and we have a strong contender for my new main. I intend to get her to 90 and make her my Horde main, at the very least. (Yes, I have three mains — main, main alt, Horde main. The life of an altoholic is complicated.)

The paladin: This is the character whose fate carries the most uncertainty. After playing her to death in Cataclysm, I’m feeling pretty burnt out on healing. But I don’t really want to abandon her completely. Having a healer/tank at max level is just too damned useful, and I still think paladin healing is pretty fun, if a bit too easy these days.

I’d like her to be main alt material, but I fear the same things that led to her dominating my play so much in Cata will still apply. Healers will still be in far greater demand than DPS.

Paladins is glowin'!The shaman: Scheduled for retirement. Oh, I’ll still play him, but not often. I’ve had a lot of good times with him, but shamans just don’t grab me like some other classes. The fun of shaman healing is eclipsed by the greater fun of paladin healing, and enhance DPS just feels a little too stilted no matter how much I try to like it.

The monk: I’m not making any big plans for this one until I know if I actually like the class or not, but I intend to try one. It will be specced windwalker/mistweaver, because I still don’t like tanking much. It will probably be a Night Elf, unless they come to their senses and make Worgen an option. I’m leaning towards a male, but female is also possible.

If he gets high enough, I’ll mog him to druid tier lookalike gear, and he will be a Druid of the Fist.

* * *

How about you? Have you jumped the gun enough to already have plans for Mists of Pandaria? What are they?

New writing:

Two more of my articles have been posted around the interwebz.

First, on Weird Worm, we have Six Famous (Canadian) Inventions. I wrote it before the recent fiasco, so misleading robocalls and public indifference toward electoral fraud did not make the list.

Second, on WhatMMO, we have Most Shocking MMO Incidents. I’ll warn you: some of this stuff in this article is seriously messed up. It’s not for the faint of heart or weak of stomach.

I Don’t Like PvP or Achievement Hunting. But…

I don’t like PvP…

The forces of the Horde marshaling for Wyrmrest Accord's world PvP eventI’m bad at it — embarrassingly so — and I never got into the competitive culture. Plus, it has no lore.

But there’s an exception to every rule. Last night, two guilds, representing both factions, hosted a world PvP event on Wyrmrest Accord. The two factions were to gather around the Seradane Emerald Dream portal in Hinterlands and duke it out. No rules, no prizes, no point. Just some random violence, all in good fun.

And this just seemed too entertaining for me to pass up. Stuff like this never happens on Antonidas. It’s lovely that Wyrmrest has such a vibrant and active community.

So I hopped on my mage, put on all four pieces of my outdated, ungemmed PvP gear, and joined the gathering hosts of the Horde.

Needless to say, I spent most of the battle as a ghost.

Och, I'm bad at this...The fight was… interesting. I won’t mince words: the Alliance handed us our asses on a platter. I blame Garrosh Hellscream.

But the fascinating thing was that my group faced defeat like, well, adults. Never before have I seen a group in a PvP situation not react to failure like a spoiled child, raging at, insulting, and bickering with fellow team members. Nor did our opponents participate in the usual /spitting and body desecration. That made the experience enjoyable even as the Alliance facestomped as time and again.

My favourite part was what happened after the battle was over. By unspoken agreement, both factions walked (not ran — it’s an RP server) across the body-strewn field and intermingled, still flagged for PvP all the while, /saluting and /bowing to each other. It was… awesome.

A lovely display of sportsmanship following the Wyrmrest Accord world PvP eventStuff like this convinces me the server transfer was worth it.

I don’t like hunting for achievements…

…In WoW. The vast majority of them are measures of time and commitment, not skill. Most anyone can get a hundred mounts or loot 5,000 gold with enough grinding. And those few that do require skill usually require groups, which rather devalues the whole concept, in my view. How much of that raid boss kill was because of my contributions? Probably not much.

StarCraft II achievements, though, are another story.

The achievements for the Starcraft II: Wings of Liberty campaign mission, "The Great Train Robbery"Unlike WoW’s, most of SCII’s achievements require significant skill, and since most of them are achieved solo, I know no one carried me. Back when I played SCII regularly, I worked hard at getting many of the campaign achievements, though there were some that were too much trouble for me.

My proudest achievement was completing every campaign mission on brutal, the highest difficulty setting.

But there was a problem. My old computer tended to randomly DC from Battle.Net, so I didn’t receive credit for a number of missions. It was a crushing discovery.

I was too discouraged to start over immediately, but since I got my new computer, I’ve been slowly picking away at the missions I still needed credit for. And yesterday — with much sweat, struggle, compulsive game-saving, and spamming of the stimpack button — I at last plowed my way through the final three missions that I needed.

*Punches the air.*

Behold my Kerrigan portrait, mortal, and despairBOW DOWN BEFORE MY KERRIGAN PORTRAIT, MORTALS!

After that, I immediately jumped into the new “Starcraft Master” official mod, which turned out to be much more brutal than brutal.

I’ve got two of its five achievements so far; I might shoot for the rest today, or I might go hide under my bed and try to recover from that marine versus zealot scenario…

One other thing:

Blizzard recently announced the laying off of 600 employees. Most of these were not developers, so while I felt bad for the people who lost their jobs, I didn’t let it worry me too much.

Until I found out that one of those let go is the man known as Nyorloth. Nyorloth was the first ever community manager devoted entirely to the story forums and lore communities of Blizzard’s three main franchises.

He was appointed to this position only a few weeks ago, though he had been working behind the scenes for many years. He is credited with the creation of the story forums, the Global Writing Contest (a subject near to my heart), and Ask CDev.

Nyorloth’s appointment as the lore CM was met with much fanfare and seen as a sign of a new era of communication with lore fans. It was a great sign of Blizzard’s commitment to story-telling. And now, less than a month afterward, he is gone.

You will not be forgotten, Nyorloth. Ywaq maq oou.Ywaq maq oou.