WoW: The Legion Arrives + Demon Hunter Impressions

Although the pre-expansion patch for World of Warcraft technically dropped last month, it wasn’t until this week that the pre-expansion events began. Chaos reigns across Azeroth, and the Illidari rise to meet the challenge.

The Alliance sails for the Broken Shore in World of WarcraftBe warned: There will be spoilers aplenty in this post.

Upon the Broken Shore:

My first act was to go out and do the Broken Shore scenario, on both factions. As the first taste of Legion content, it leaves a very, very good first impression.

Warcraft’s storytelling has always been hit and miss, but the Broken Shore is definitely a hit. It calls to mind some of WoW’s best story moments to date, like the Wrathgate and Pandaria.

It’s very rare for a story to be willing to hand its protagonists a loss, and doubly so for a video game to do so, but that’s exactly what happened at the Broken Shore.

We lost. Badly.

We mustered together the mightiest forces on Azeroth — the Horde, the Alliance, and the Argent Crusade — and hurled them against the Burning Legion. And the Legion crushed us, almost effortlessly.

The forces of the Horde rally on the Broken Shore in World of WarcraftUp until now, WoW had defanged the Legion. We ran roughshod over them in Burning Crusade and WoD, and they lost all their intimidation factor as villains. The Legion we met on the Broken Shore is the Legion I remember from Warcraft III: a terrifying, all-consuming wave of destruction.

I have for a long time disliked Blizzard’s decision to make demons endlessly reincarnate in the Twisting Nether, but having been confronted with basically every major demon we’ve ever killed since Warcraft III, I’m starting to think maybe there was some method to Blizzard’s madness. That was a pretty horrifying moment.

I played through the scenario on the Alliance side first, and I was worried they were turning the Horde into Saturday morning cartoon villains again, but once I played the Horde side, I was glad to discover there is another side to the story.

This, again, is emblematic of Warcraft’s story-telling at its best: neither side entirely right or wrong. I’m not thrilled with Blizzard beating the faction conflict drum yet again, but I am glad they at least presented a logical scenario where both sides are justified in their actions from their own perspective.

When I first heard the spoilers about Varian dying, I was upset, but the more I think about it, the more I’m okay with it. He’s had a really satisfying arc with strong development, and he died a good, heroic death. His loss further reinforces the Legion’s newly regained fear factor, and this should allow Anduin to step into the spotlight and develop in interesting ways.

The Tomb of Sargeras on the Broken Shore in World of WarcraftThe one thing I’m not sure about is making Sylvanas warchief. Sylvanas is a great character, and I’ll give Blizzard some props for putting a female character in a position of prominence, but poor Vol’jin was warchief for all of about five minutes, and it doesn’t make a lot of sense. It’s the same situation as when Garrosh was put in charge; there’s a lengthy list of clearly better candidates, including but not limited to basic campfire and a stack of peacebloom.

That said, I’m not at all convinced Vol’jin is actually dead. Trolls are notoriously hard to kill, and we didn’t really see his body — just a masked Troll on a funeral pyre. I don’t know why Vol’jin would want to fake his death, but given the lack of hard evidence of his demise and Blizzard’s love of “setbacks,” I can’t escape the feeling this is just another of his long cons.

Supposedly future weeks will see new story quests added, leading up to Legion’s launch. I can only hope they’ll be as spectacular as the Broken Shore.

By the way, if you’ve done Broken Shore, give Karazhan a visit. You’ll see why.

Under the burning skies:

The repeatable content for this event comes in the form of the Legion’s invasions, and while they’re not quite so pitch perfect as the Broken Shore, they’re pretty damn cool.

The Legion attacks Ironforge in World of WarcraftThe invasions utilize new technology that allows for dynamic events unlike anything we’ve seen before in WoW. When a zone is targeted by the Legion, the skies become stormy, dimensional ships warp in overhead, and demons and Legion fortifications begin appearing all across the zone.

What follows is a zone-wide war with players darting everywhere, fire raining from the skies, and chaos on a grand scale.

The invasions, again, restore the intimidation factor the Burning Legion commanded in the old RTS days. They really do feel apocalyptic, and there’s nothing more epic than watching an entire army of players mount a desperate defense of the gates of Orgrimmar as the Legion presses the attack.

As a rule I’m the sort of person who plays MMOs despite the social aspects more so than because of them, but there aren’t a lot of single-player games that can offer experiences like this.

The cynic in my says that this is the sort of thing Rift and Guild Wars 2 have been doing — and doing better — for years, but it’s still a new experience in WoW, and it sells the story of Legion very well. It feels like nowhere is safe from the Legion, whereas the Iron Horde felt toothless because they never affected anything outside the Blasted Lands.

The demons invade Westfall in World of WarcraftOne other thing I like is that the invasions are (nearly) level agnostic. Normally Blizzard only cares about endgame players, but anyone from level ten up can join an invasion and be scaled up to contribute. Rewards will also scale to the character’s level.

My one complaint would be that the final boss of each invasion seems to inevitably turn into a complete horror show. Expect high repair costs.

Aside from the invasions, the Nathrezim have also begun infiltrating the cities. Players can receive the promise of dark power and begin spreading the evil of the Legion. In practical terms this is a mini-game where one must tag other players while evading the wrath of the local NPCs and anyone else who wants to rough you up.

If you can survive long enough, you will be briefly transformed into a massive dreadlord raid boss and run amok. I’m not normally the ganking type, but I have to say I could not suppress my evil glee the one time I transformed and managed to slaughter a good chunk of Orgrimmar — players and NPCs alike.

The one confusing thing about this is that there are also NPC dreadlord bosses that will occasionally attack cities, and while they appear virtually identical to transformed players, only the NPCs offer rewards when killed.

My demon hunter transformed into a dreadlord as part of World of Warcraft: Legion's pre-expansion eventsAt least I think that’s how it works. Nothing in-game explains any of this, and I’m still not entirely sure I’ve got it figured out.

The invasions and the dreadlords combine to create near constant anarchy throughout the game. Right now it really does feel like the world is ending and we’re all doomed. Which would be awful if this were reality, but it’s a video game, so it’s fracking awesome.

Across the Twisting Nether:

Finally, I have made my demon hunter. I chose to swallow my bitterness over losing demonology and keep an open mind. I did, however, model my demon hunter after my warlock as much as possible. Rather than come up with a new character, I’ve decided they’re the same person as far as RP goes. She was already pretty close to a demon hunter anyhow.

Of the new additions, I’m honestly least impressed with the demon hunter.

After hearing so much hype about how amazing the demon hunter starting experience is, I was a little underwhelmed. It’s decent — my only major complaint is being forced to play havoc spec for most of it — but WoW has better starter experiences. Namely those for Worgen, Pandaren, and death knights.

My newborn demon hunter in World of WarcraftMaybe it’s just my becoming jaded, but I didn’t find myself growing attached to the characters in the demon hunter experience the way I did for the others mentioned. The only one I had much affection for was Kor’vas Bloodthorn, mainly because she was in the Harbingers short (also her little horns are adorable).

The one noteworthy thing about it was a point in which the player is given a choice that actually affects the story, and will theoretically continue to have consequences in Legion. That’s not something WoW has ever done before — an intriguing precedent.

Similarly, the class is solid, but I can’t entirely escape the feeling I’m just playing an emo monk. Demon hunters have solid mechanics, but there’s nothing particularly unique about how they play.

I’m also a bit disappointed how boring metamorphosis is. When I heard the havoc version changed some of your abilities, I got excited, but the meta abilities are almost exactly the same as the basic ones; they just do more damage. Vengeance’s meta at least speeds up your rotation, but that’s not exactly earth-shattering.

For such an iconic ability, I was expecting a lot more than a generic “you get bigger numbers for a little bit” cooldown. This isn’t just a downgrade from the demonology meta; it’s a downgrade from the Warcraft III meta.

My demon hunter's metamorphasis form in World of WarcraftAlso, the old demonology meta looked a lot cooler.

It is very ironic, I think, that in the expansion that puts its focus on class identity, the new class has so little identity of its own.

Of the two specs (I still it’s baloney Blizzard couldn’t be bothered to make three), vengeance is my clear preference right now. I can’t put my finger on what it is, but something about havoc just feels off to me.

Vengeance didn’t blow me away out of the gate, but it’s growing on me. I like the aesthetics of the spec — the sound effects especially — and I get the impression it will be an outstanding soloing spec.

I’ll stick with my demon hunter for now, but I don’t think it’s new main material or anything.

Gaming Round-Up: More WoW, Dark Vs. Light, Landmark, and Heroes Ambivalence

Once again, I’ve got a lot of things to say on the gaming front. Let’s hop to it, shall we?

My consular with Nadia Greel and Qyzen Fess in Star Wars: The Old RepublicWoW: All of the specs!

I’ve been continuing to try out as many of the class changes in World of Warcraft as I can.

Firstly, with the new tri-spec feature, I’ve finally done some mistweaving on my monk. The last time I played mistweaver was all the way back in the Mists of Pandaria beta, where I determined it to be a very strange spec and wound up gravitating toward brewmaster instead.

It’s changed a lot since then, but it’s still a strange spec. It’s basically a HoT spec that can’t easily spread its HoTs across multiple targets, which is usually the whole point of HoTs.

For healing single targets, it works well and is fairly enjoyable. However, I find healing multiple targets frustrating. There’s no shortage of options on that front, but they all seem to come with some severe disadvantage.

I do like the animation for essence font, though.

I’ve also done some healing on my shaman, something I did a lot of back when I played him regularly. Although a few things have changed, for the most part restoration is as I remember it: a well-rounded “jack of all trades” healing with a broad toolkit. Of all the healing specs I’ve tried in 7.0, it’s easily the winner.

My monk learns mistweaving in World of WarcraftI’ve also given elemental a shot. It proved surprisingly enjoyable. I don’t know how the current elemental compares to what it was like before the patch, but I like the current incarnation. Like restoration, it has a little bit of everything — a DoT, a proc, a quick filler, a big finisher — but what it lacks in clear identity it makes up for with solid gameplay. It’s the only ranged spec I’ve played so far that doesn’t feel gutted in 7.0.

I’ve really enjoyed getting back to my shaman. I always had a lot of fondness for the character, and I regretted abandoning him. I think it might be time to take him out of mothballs.

On the other hand, the more I’ve played my mage, the more I’ve realized that all the issues that drove me away from the class are still in full effect. It’s still too simplistic, and Blizzard is continuing its crusade to make sure each spec only uses spells from its primary school. This ensures each spec is flavourless and monochromatic while also failing to conceal the fact they all play more or less the same. A different colour of spells does not a spec identity make.

Fire is so hollow now. It was never a terribly complex spec, but now it’s almost insultingly simple. Even your DoTs spread themselves for you now.

I did try frost, and it’s a little better. Still simple, but it doesn’t feel quite so empty. And praise the Sunwell they finally gave them the option to play without the elemental. Mages were never meant to be a pet class.

My original main, a Blood Elf mage, in World of WarcraftThe simplicity of mages is what drove me to switch to playing a warlock in the first place. Of course, now warlocks are also heavily simplified. Still not to the extent of mages, but the gap is now small enough I don’t feel entirely justified in looking down my nose at them anymore. And if you can’t sneer at mages, what’s the point of even playing a warlock?

*Sobs.*

Ahem, anyway. Moving on…

Protection paladin did turn out to be a fair bit more entertaining than it used to be — mainly just because of the option to have no cooldown on HAMMER OF THE RIGHTEOUS — but like brewmaster, it seems rather undertuned right now.

I was expecting very little from the new version of retribution, but it turned out to be pretty good. Maybe better than before. Still not sure why they got rid of exorcism — it could have easily filled the role given to blade of justice — but it feels good. Surprisingly fast. With the right talents, it’s at least as spammy as a rogue or windwalker.

Finally, I’ve given tanking on my warrior a try. I like it, though the fact it’s currently the only tank spec (of those I’ve played) that doesn’t feel severely undertuned probably has something to do with that. The amount of damage you can absorb with ignore pain is staggering.

My warrior tanks the Bloodmaul Slag Mines in World of WarcraftThere’s also a certain amusement to watching a ball of screaming Dwarf lady pinball around the battlefield. NO KNEECAP IS SAFE.

SW:TOR: Consular story complete (again)

The general response to the Dark versus Light event in Star Wars: The Old Republic has been, shall we say, less than glowing. I can’t say I disagree with any of the criticism, and I very nearly didn’t participate at all.

Still, the sheer volume of different rewards eventually won me over. I do still have several classes that I haven’t leveled yet, which is an advantage.

But I leveled another consular instead.

Let me explain the method to my madness.

I’ve seen enough of the Republic side to know that consular is the class that I feel the most connection with, and I do want to play the expansions as a Republic character to see both sides. However, I didn’t much enjoy the gameplay of the subclass I’d chosen. So I decided to reroll as the melee subclass (shadow, I think).

Completing the Jedi consular story for a second time in Star Wars: The Old RepublicDespite still being relatively new to the game, I’ve quickly developed a pretty good understanding of how to level fast, so by making heavy of use every available XP boost, I was able to complete the class story quite quickly.

I enjoy the consular story, so I didn’t mind playing it all again, though I would have preferred more of a gap between my original playthrough and the second. It was nice to see Nadia again, at least, and the new subclass is more fun.

I haven’t changed my behaviour at all because of the event. I still just pick whatever choice seems best at the time, which means light side in most cases, but not all. I want light side to win, but I’m not going to let Stark live just for that.

So far I’ve completed the first two tiers of the event. I’m sure I’ll get the third one done before it closes. I had intended to start a second character to get the fourth and fifth tiers done, but now I’m not so sure. It’s a lot of effort for uncertain rewards. I’ve already got Satele Shan’s boots, which was the main thing I wanted from the event.

It does seem silly to invest in the event without the main reward — the new companion — but realistically I don’t see myself using a companion with little or no story relevance very often. And if the dark side ends up winning then I really don’t care. Only Chiss nationalism got me interested at all.

Landmark: Because Elves, that’s why

My redesigned character in Landmark. Now 100% more ElfyI am still playing Landmark, albeit quite sporadically.

I did grab the new racial customization pack. Paying for race choices feels a bit distasteful, but it’s such an inexpensive game to begin with it’s hard to complain too much. And given the choice, you should always be an Elf. In my case, a Dark Elf. With horns.

For a while I was just wandering aimlessly, but I came up with an idea for another build, so I bought a second claim.

It’s currently quite unfinished. I’m being a fair bit more ambitious with this build, which I may regret. Let me tell you: Digging out a new valley is easy. Making it look natural isn’t.

In the meanwhile, my original build is finished and ready for visitors. Maigraith’s Grove on Silver Shallows (Serenity). Southeast of the spire — look for the giant pine tree.

Heroes of the Storm: Hope and change

One final thing worth noting is that my interest in Heroes of the Storm has fallen off a cliff as of late. I haven’t logged in since Gul’dan’s launch, and my play had been falling off sharply even before then.

I’m just not having fun anymore. Losing feels much more frustrating than it used to, and winning no longer has the same satisfaction.

Heroes of the Storm's concept art for Auriel, Archangel of HopePerhaps it’s just good honest burnout. I have been playing the game all but continuously since alpha. That’s a lot for any game.

I also have some issues with the current metagame. Burst damage has become so prevalent that team fights are beginning to feel more like they do in Overwatch — you’re dead within seconds, sometimes without even knowing what hit you. Except it takes you several times longer to respawn than it does in Overwatch.

Chromie really sucked a lot of fun from the game for me. There may be more all around effective heroes, but none are so stressful to play against. She can do so much damage before you even know she’s there. An AoE skillshot that can take out 30% or more a tank’s health that you can’t see coming should never have been allowed in the game. Nova was similar, but she had to work a lot harder to one-shot you, and she didn’t have the sustained damage of Chromie.

The most worrying possibility is that it may be the result of stress in my Real Life. If that’s the case, my time with Heroes may be done for the foreseeable future. My life ain’t getting any less stressful anytime soon.

Even the upcoming release of Auriel, the Archangel of Hope, isn’t much exciting me, and I’ve wanted to see her in Heroes for a long time. I’m not sure if I’ll try her or not. It’s a real shame, because she does seem like a pretty unique hero. A healer that doesn’t use mana? Now you’re speaking my language.