WoW, SW:TOR, and the Rise of Free to Play

World of Warcraft loses 1.1 million subscribers in a single quarter.

Holy crap.

Now, it’s not really surprising that they lost some. It’s the end of an expansion, people are bored, and a lot of people supposedly quit to play Diablo 3.

My wizard massacring demons near Caldeum in Diablo 3And you also have to pull out the usual caveats. For example, it would still have to lose at least seven million more before any other current MMO would have a serious chance of threatening it. It’s also interesting to note that Battle.net has actually gained nearly seven million users — likely because of Diablo.

Still, it’s hard to argue this isn’t a bit of a shocker. WoW may not be dying, but it’s not nearly as healthy as it used to be. This makes for about three million subscribers lost in total over Cataclysm’s lifespan, or a quarter of the game’s peak populace.

The Fall of the Republic…

I find it interesting that this news comes just a few days after the announcement that Star Wars: The Old Republic will be adopting a limited free to play model in November.

I doubt it surprises anyone that SW:TOR went free to play. For one thing, it seems like free to play is the inevitable fate of all online games these days — more on that in a minute.

A cinematic screenshot from Star Wars: The Old RepublicFor another, no one but the most ardent Star Wars fanboys would have claimed SW:TOR was a runaway hit. It had nice sales early on, but as always, it failed to come anywhere close to WoW. And there were a lot of indications that it was struggling — server merges and the like.

But I did not expect it to be free to play just a year after its release. Either it’s doing much more poorly than I thought, free to play isn’t the death knell people make it out to be, or perhaps a bit of both. But I don’t think anyone’s going to claim that this is what Bioware wanted all along, or that SW:TOR is doing as well as anyone could have hoped.

…And the rise of free to play:

Now comes the fun part: trying to identify a pattern where one may not exist based on a pathetically small amount of evidence.

The broken bodies of my fellow raidersOf course, we can’t prove anything based on these two largely unrelated incidents. But it does get one thinking. When it comes to WoW, people will undoubtedly use it to justify their particular narrative — the game is too easy, the game is too hard, there isn’t enough content, there’s too much content, X Game is killing it.

I’ll admit even I’ve caught myself wondering if the upcoming launch of Guild Wars 2 is playing a role. After playing the beta, even I’ve found myself questioning the traditional MMO paradigm. But as I’ve mentioned before, GW2 isn’t directly challenging subscription games with its business model, and the game isn’t even out yet, so that’s probably not a major factor.

I do have a pet narrative that I’m going to use this news to advance, though. I’ve recently come to the conclusion that subscription games are a dying business model. I don’t think all games will be free to play this time next year, or even the year after that, but I do believe the balance of power has irrevocably shifted towards free to play — or buy to play, in the case of GW2.

My Sylvari elementalist in the Guild Wars 2 betaIt’s no longer a question of if a new game will become F2P but when. Many of them grow much more successful once they lose their subscription, and at the very least, it allows a “dying” game to continue making money for its developer for much longer. Guild Wars 2 is one of the most hotly anticipated games in recent memory, and it’s skipping the subscription altogether.

Myself, I was never a big fan of the subscription model, and I’ve grown to dislike it more over time. Not that free to play doesn’t have its pitfalls as well, but subscriptions create a sense of restriction and obligation that is antithetical to what games should be. A colleague of mine summed this up very well when he described the phenomenon as “free to not play.”

I suspect many others feel the same, which is why free to play has gone from a shameful subsection of the industry to almost being the new normal.

My elementalist explores Caledon Forest in the Guild Wars 2 betaSo I don’t think WoW’s lost subscribers and SW:TOR’s lost business model are the dying gasp of pay to play MMOs, but I do think they’re the latest and most dramatic step in a long progression towards free to play — a progression that will probably take several more years to complete.

World of Warcraft: Mists of Pandaria Release Date

September 25th.

Mists of Pandaria pre-purchase now availableAfter months of speculation, it’s a bit of an anticlimax, isn’t it? You’d expect an angelic choir to sweep down from the heavens and write it in blazing letters in the sky, but instead we just get a little press release and a big ad on Blizzard’s site.

But the fact remains: the pandas are coming. We have exactly two months to prepare for what is, depending on who you ask, the death of WoW, the Best Thing Ever, or just another expansion.

Thoughts? Opinions?

Mehs of Pandaria:

As I mentioned recently, I’m feeling rather ambivalent towards the whole expansion, which is a stark contrast to the fevered excitement I felt before the launch of Cataclysm. Although to some extent, I think this is a good thing. There’s less chance of disappointment.

Playing the Guild Wars 2 beta weekend probably didn’t help. While there are some things WoW does better than GW2, it did become clear to me that the MMO genre can achieve a lot more than Blizzard is willing or able to do with it.

Queensdale by night in the Guild Wars 2 betaThe circumstances of my most recent departure from WoW is probably staining my judgment, as well. The break-up of my guild left a very sour taste in my mouth, and whereas normally getting reacquainted with my guildies is part of what draws me back into the game, now I’ll be returning to an empty roster and bitter reminders of the past.

Finally, a release date means we likely won’t see many more major changes to classes before live. This is a bit disappointing, as it means warlocks will still be stuck with trap talents that no one should ever take, mages will still be saddled with a tier of talents that only nerfs them, and rogues will still be lacking any new toys or improvements worth getting excited about.

…Man, I’m a negative nelly today, aren’t I?

Planned pandahood, part two:

The Dread Wastes in World of Warcraft: Mists of PandariaAs for my plans for the expansion, they’re still somewhat up in the air, but there are a few things I’ve decided for certain.

I’ll start by rolling a monk (non-Pandaren) and playing that for the first few days so I can let the crowd die down in PandaLand. It’s probably going to be a Night Elf.

I’m not sure how much I’ll be playing my paladin, but I’ve decided I’m switching my off-spec from protection to retribution. I’m not exactly in love with the new ret, but it is improved, and I wasn’t exactly in love with prot, either — aside from avenger’s shield.

Leveling without a damage spec is torturous, though, and ret does have the advantage of being one of the most visually interesting melee specs now, thanks good minor glyphs and new animations for inquisition, crusader strike, and templar’s verdict.

Paladins is glowin'!I’m feeling a bit iffy on my rogue. I still love the class, but what few class changes we have gotten in Pandaria are almost entirely nerfs, and I can’t quite escape the feeling that I’m just playing a monk with bad animations and weaker target-switching.

I’m still looking forward to playing my warlock, despite being disappointed with how some of the changes to the class turned out — such as destruction becoming arcane 2.0 and grimoire of sacrifice being something only useful for identifying newbs.

My main spec will continue to be demonology, but I’m not sure about the off-spec. Destro may be mindless, but it’s still nice to have a burst spec for questing. Affliction is interesting and preserves some of the challenge of live warlocks, but having to refresh haunt every eight seconds makes me want to stab myself in the eye with a pen.

My warlock stylin' and profilin' with dark apotheosis in the Mists of Pandaria betaI may take another break from the game for a couple of months once my annual pass runs out. If there’s one thing I learned from Cataclysm, it’s that the beginning of an expansion is not very fun. Getting decent gear is a horrible grind, and everything feels nerfed compared to your end tier stats from last expansion.

I’m especially going to stay away from healing until gear gets a bit more accessible. By all reports, healing in Mists of Pandaria right now is even more brutal than it was at the launch of Cataclysm.

How about you? What are you plans for the coming of the pandas?