Into the Mists: Valley of the Four Winds and Krasarang Wilds

Meeting with Chen Stormstout in the Valley of the Four WindsI continue my spoilerific journey into the lost continent of Pandaria. Now, my characters have split up, with my warlock venturing into the steamy jungles of Krasarang and my rogue riding across the sun-soaked fields of the Valley.

It should be noted that I have not seen the climax to both zones because I split my characters up. I think it’s dumb you need to do both zones on a single character to get the full story.

Anyway…

Krasarang Wilds:

Encountering the Sha in the Krasarang WildsThis was an interesting zone, I thought. I wasn’t a big fan of the zone aesthetically — too muddy and claustrophobic — and it didn’t have any “this is Warcraft at its best” moments like the Jade Forest did, but I found it a good, solid quest experience.

I liked the continuation of the Sha arc, and I especially loved the concept of a place so choked by despair that the land itself is literally weeping. Certainly puts another nail in the coffin of the “pandas are for kiddies” argument.

All in all, the Sha storyline is turning out better than I’d hoped, and it’s an interesting twist to see us players as the villains. If I had one niggling complaint, it’s that I wish the game would put more effort into drawing the connection between our actions and what’s happening to Pandaria. We’ve done a horrible, horrible thing. The game should be doing everything possible to lay the guilt trip on us.

Birds soaring over the cliffs above the Krasarang WildsI also liked the arc with the Sunwalker and his pregnant wife. Warcraft tends to focus on grand, universal conflicts, and I like that, but I also very much appreciate it when they can bring things down to earth with more humble problems. Makes the world feel more real.

And the ending is just heart-breaking. That’s a quest that will stick with me for a long time.

Mists of Pandaria’s questing hasn’t brought the major leap forward in quality we saw in Cataclysm and Wrath, but if there’s one thing I can point to that MoP is doing better than the previous expansions, it’s making NPCs feel like real people.

Traditionally, most of the NPCs in this game have felt like little more than quest-dispensers. Blizzard didn’t put a lot of effort into making them into legitimate characters in the story, barring a few notable exceptions.

My warlock meeting with Anduin Wrynn and Koro Mistwalker in the Krasarang WildsHowever, between a huge increase in unique voice-overs and more fleshed-out writing, the NPCs in Pandaria feel much more like living, breathing people, and that makes the stories come alive a lot more.

Getting back to Krasarang specifically, my one major complaint is that it feels unfinished. All the major arcs are very short and conclue quite abruptly. Considering all the cool ideas that went into this zone, that’s kind of disappointing.

The Valley of the Four Winds:

I didn’t like this zone.

My rogue in the Valley of the Four WindsHonestly, there’s not much more to say other than that. Beating up overgrown bunny rabbits and baby-sitting Chen Stormstout’s obnoxious niece do not fit my definition of heroic adventure. Whereas the Krasarang Sunwalker plot made the world come alive by evoking powerful emotion with a simple dilemma, the Valley is just domesticated and dull.

Aesthetically, the zone is bland. It’s pretty, but it’s pretty in a very monochromatic and uninspiring way. The music is utterly forgettable.

Also, who else is crushingly disappointed they couldn’t get the original voice actor for Chen Stormstout? This new guy is just so… flat.

Finally, I’m no expert on geography, but I’m pretty sure the Valley of the Four Winds isn’t a valley. It appears to be a plateau.

My rogue working on her farm in Halfhill in the Valley of the Four WindsPretty much every expansion has had at least one zone that just didn’t work, though. Even Wrath had Sholazar Basin. In some ways, I’d rather have a zone that’s a total write-off than something that falls just short of perfection like the Jade Forest did.

The one thing I did like about the Valley of the Four Winds is the farming mini-game in Halfhill. It’s a fun little change of pace from the usual questing model, and I’m looking forward to expanding my farm once I hit 90.

Bottom line:

Level through Krasarang. It’s a better zone all around.

Or at least I think so. What’s your opinion?

Gender Roles in Gaming 2: Transexual Boogaloo

Dude plays as a lady:

My rogue and her "srs" faceEarly in my blog’s history, I did a post on how video games seem to mess with our traditional view of gender roles. Often, people — especially men — will play as the opposite gender, and it’s considered perfectly normal despite the cultural taboo that exists against cross-dressing in this part of the world. Sometimes, people even adopt personality traits usually associated with the opposite gender while playing. I can be counted among both groups.

It’s a fascinating phenomenon, though one that’s not easy to understand. The one conclusion that seemed to come from the comments on the last post was that whether you play as a different gender or not depends on how you view your avatar. If it’s an extension of yourself, it seems more likely you’ll play as your own gender, but if you view your avatars as distinct characters — as I do — gender-bending is more common.

Roided out

A few recent events have gotten me thinking about this again. The first was stumbling across this article while researching for my WhatMMO work. I recommend reading the whole thing, but the short version is that the author discovered many of her male friends are playing female avatars because they find it easier to identify with those than with the steroid-abusing ubermen most male avatars are.

This immediately struck a cord with me, and I realized it was true for me, as well, at least in certain cases.

My mind went to my paladin in World of Warcraft, my second human female. Now, I was never fully happy with the choice of race and gender for her. I had to play Alliance to be with my friends, but I can’t bring myself to play Draenei, I’m just not a Dwarf guy, and human males are out of the question, so human female it was.

But why are human males out of the question? Because I can’t bring myself to play as a Brock Lesnar lookalike. Physical strength does not appeal to me — not in the real world, not in the virtual world. I respect cunning, intelligence, and grace. I design my characters accordingly.

While I’m sure this doesn’t explain all of my female avatars, I think it’s an important piece of the puzzle. It’s much easier to embody the feeling of agility I respect in a female avatar than in the testosterone-bloated goons that most male video game characters are. Certainly, this is why I’ll never play a male rogue.

My Norn thief in Hoelbrak in Guild Wars 2And honestly, as a geek who works at a computer for a living, I just don’t identify with such physical Adonises. Is this how women feel about all the hyper-sexualized female models?

The girls are taking over:

The other thing that’s brought this to mind for me of late is more personal: my monk has boobs.

You see, the other day, I hopped on WoW to make my monk, eager to try the new class. I knew it was going to be a Night Elf, and I’ve been playing too many females lately, so I went about making a very badass, distinguished male Night Elf monk.

And then I hit the button for female.

My female Night Elf monk in DarkshoreI’m not really sure why I did this. Certainly, I liked the male monk I designed. The female option just felt somehow right. It’s possible it’s because of what I said above. Night Elves are less roided than other races, but the females still look a bit more suited to an agile class than the males. Or maybe it was the lore fan in me screaming, “YOUR NIGHT ELF CAN’T BE A MARTIAL CLASS IF IT HAS A PENIS!”

This means that essentially all of my Warcraft characters are now female. My rogue, paladin, and warlock are also all women. I no longer play my shaman, death knight, or mage much. And I’ve been playing a lot of females in other games, too. This makes me wonder if there isn’t something more going on.

Oh, I have explanations for all my choices. My rogue is a girl because I was only playing males when I made her and wanted to shake things up. My paladin has already been explained. My warlock is female because I already had a male Blood Elf caster. My Shepard was female because I can’t stand MShep’s voice acting. My Diablo wizard is female because that’s the character’s canon gender.

My version of Commander Shepard in Mass Effect 2But now I start to wonder if I’m not simply rationalizing. Maybe I really do just make female characters to stare at eye-candy.

Then again, that doesn’t quite add up, either. For one thing, my female characters don’t match up to my ideal of beauty.

Physically speaking, my ideal woman is thin, effeminate, soft-featured, fair, and blonde. Preferably with long, loose hair. Dianna Agron and Scarlet Johanson are prime examples.

My female video game characters don’t look like that. They tend to have pulled-back dark hair and be moderately muscular and grim-faced. There are exceptions, but that’s the trend. If I was playing for eye-candy, wouldn’t I be commanding an army of pixelated Dianna Agrons?

Then there’s the fact that I tend to dress my characters in practical armour that leaves much to the imagination, and my infamous disdain for plate-kinis. Although then again, I find classy attire more attractive in the real world…

Another possible explanation is the fact that I tend to prefer the company of women in real life, even outside my sexual preference. It’s not that I have anything against men; I just for some reason feel more comfortable around females, regardless of the nature of my relationship with them. And, more importantly for this discussion, I find it easier to form emotional connections with women. Forming an attachment to your avatar is a lot of what makes video games so addictive.

And just to muddy the issue a little bit more, there are still examples of my playing male characters. My avatar in The Secret World and my warrior in Guild Wars 2 are both men, and I’m quite happy with both choices.

My Dragon character showing off his faction uniform in The Secret WorldI guess I don’t really have a point to make here, and it’s a bit narcissistic of me to just prattle on about my over-thinking of my own choices, but, well, that’s blogging for you.

Conclusion:

Once again, I fear this post raises more questions than answers, but it’s interesting to think about. I find this topic endlessly fascinating and will likely continue to puzzle on it for some time.

I do think the revelation that some men are so turned off by the prospect of playing as roided man-bulls that they prefer playing women is worth taking note of. If nothing else, it’s another reason why having a variety of customization options in a game is a good thing.

What about you, dear reader? What are your thoughts on this issue? I’d love to hear any opinions or insight anyone has to share.