The Last Hurrah (For Now)

Farewell, Pandaria. Au revoir, Azeroth:

My warlock grinding Black Prince rep in the Dread WastesYou may remember my extensive review of/rant on the Mists of Pandaria endgame not too long ago. What I didn’t mention then was that, immediately after posting it, I logged into my WoW account and cancelled my subscription. I didn’t mention it because I didn’t want to turn that post into another “QQ I quit” post, but… QQ, I quit.

The dailies grind has sucked the fun out of World of Warcraft for me. It’s not that I have anything against dailies as a concept — I loved the Molten Front, and I have fond memories of Quel’danas. But Golden Lotus and Klaxxi are simply awful. So awful that I stopped doing them, but now I have nothing to spend my valor on.

This basically leaves me with nothing to do, since valor is worthless to me. I log on once or twice a week to do the Raid Finder and some Tillers dailies (which I do enjoy), and then I go play Guild Wars 2. It’s not worth paying $15 a month for that.

The irony amuses me. In Cataclysm, I didn’t have enough to do because I didn’t raid. Now I have nothing to do but raids.

My warlock in the Heart of Fear raidThe daily issue, and other recent questionable decisions by Blizzard (including cross realm zones), were summed up quite well by a thread on the official forums today. If you want to hear more of my thoughts, skip to page 18, which is where my posts begin appearing. Maigraith is me.

I’ll come back in a few months when this error is inevitably fixed. I want to get out now, before this makes me lose sight of the many things MoP did right. In the mean time, I have Guild Wars, and I might also check out The Secret World. I miss my (undead) homies in Kingsmouth.

My sub runs out later today, but first, I had one last romp in Pandaria.

Enter the Heart of Fear:

Battling Amber-Shaper Un'sok in the Heart of Fear raidI won’t get to try Terrace of the Endless Spring before my sub runs out, but I did manage to get through both wings of Heart of Fear.

Overall, I’m quite happy with this raid. Definitely more interesting than Mogu’shan. It’s visually distinct (if a bit monochromatic), and it radiates dread in the way a good raid ought to. The impaled — still living — Klaxxi at the entrance were an especially nice touch.

I thought the boss fights were largely entertaining. Not the best I’ve experienced, but very solid. Though I did find Garalon and Wind Lord Mel’jarak a little irritating.

Semi off-topic mini-rant: Why does everyone hold up crowd control as the pinnacle of player skill, and describe AoE as faceroll? To do optimal AoE damage, I need to stance dance so as to maintain two DoTs on as many targets as possible while using hand of Gul’dan on cooldown, spam void ray while watching my positioning to ensure it hits all targets, maintain aura of the elements, and watch my fury to know if I can use immolation aura or not. To keep my add CCed during Mel’jarak, I have to hit the extra action button once every forty-five seconds.

The Sha of Fear making an appearance during the Grand Empress Shek'zeer fight in the Heart of Fear raidAs it should be, the final boss, Grand Empress Shek’zeer, was the most entertaining. I especially liked the way the Sha of Fear played puppet master in the background. Excellent voice acting for the Sha, and I like how the raid ends on a cliff-hanger.

We really need more continuity like that in this game. A good story never has the heroes defeat the villain during their first meeting.

Down on the farm:

That same day, I also earned my final vote and became an official member of the Tillers guild.

I still can’t believe how much I liked the Tillers dailies, nor can I explain why. It’s not the epic struggle I usually look for.

My warlock being inducted into the Tillers guildI guess it was just a really well-designed series of quests. The friendship system and the way they threw in the one-time story quests seemingly at random amid the dailies really helped to make it feel like an evolving story instead of a repetitive grind.

Plus, songbells are a great way to make gold, and that never hurts.

And that’s that. Next stop, Tyria, and the Lost Shores!

MoP Endgame: The Good, the Bad, and the Grindy

Mists of Pandaria endgame:

My warlock riding her disc of the red flying cloud mount in Kun-Lai SummitMy warlock has been 90 for a couple of weeks now, and I’ve had a chance to experience pretty much everything the Mists of Pandaria endgame has to offer —  or at least everything that appeals to me. There’s a lot to love, and a lot that just makes me wonder what they were thinking.

Dungeons:

Heroics have traditionally been both the bread and butter and the heart and soul of my endgame, so dungeons very much make or break an expansion for me.

I have to say, they really got it right this time. All of the MoP heroics are just about the perfect length, neither too long nor too short. They’re not clogged with endless reams of trash the way Cataclysm dungeons were, and they’re excellently paced.

My rogue exploring the Temple of the Jade SerpentTemple of the Jade Serpent, in particular, is an instance I would hold up as the gold standard for heroic dungeons. It’s long enough to feel substantive but not long enough to be tedious. Visually, it’s one of the best dungeons in WoW history, with gorgeous and diverse environments. The fights are well-designed and entertaining, and it has a great backstory.

The new heroics do feel just a little easy for my taste, but I’d rather they err on the side of too easy than too hard. WoW is a social game, and that means that you should be able to play with your friends even when their skills or gear aren’t quite up to snuff.

Scenarios:

Going in to MoP, I thought scenarios were something that I would love.

I was right.

Scenarios are everything I hoped they would be. Something quick, fun, and relaxing you can do whenever you have free time.

My warlock running the "A Brewing Storm" scenarioThey’re also surprisingly rewarding. While they offer less gear and valor than heroics, they also take much less time, so it seems to average out to the same amount of progress regardless of which you choose to do. This puts the choice down to what you’re in the mood for, which is a great place to be.

Raids:

Firstly, I will once again express my extreme gratitude for the Raid Finder and the fact that every single MoP raid will be accessible through it. This is one of the best things Blizzard has done, and it’s so wonderful to be able to access the most epic content regardless of your time, skill level, or willingness to enter the raiding community.

As for the content itself, I’ve only done Mogu’shan Vaults so far. I’d judge it a very middle of the road raid. I’ve seen better, and I’ve seen worse. The first couple of bosses are pretty dull, but Elegon provides nice visuals and some interesting story revelations, and Will of the Emperor is very fun and chaotic.

I’m not impressed by the new world bosses. I’m pretty sure Galleon doesn’t exist, and the one time I did Sha of Anger, it turned out to be a laggy, confused mess in which I spent most of my time running back from the graveyard.

Rep or die:

And here we come to the big controversy. In order to access valor gear or important trade recipes, you now need to participate in fairly lengthy reputation grinds with numerous factions.

One does not simply daily with Shado-panThis in and of itself would be frustrating, but on top of that, they’ve made reputation much harder to get. Tabards are gone, leaving daily quests as the only option to grind rep, and dailies now award much less reputation per quest than they used to.

Things get to a whole other level of frustration when you realize that two of the key reputations, August Celestials and Shado-pan, can’t even be accessed until you reach revered with the Golden Lotus faction.

One of the big complaints about Cataclysm’s endgame was that it boiled down to “raid or die.” Unless you raided, your options and progression were very limited. Unfortunately, Blizzard hasn’t learned from that, because now we have “rep or die.”

“But wait,” I hear you say. “You can just skip the dailies. They’re not mandatory.”

In the strictest technical sense, this is true. You don’t have to do anything in WoW if you don’t want to; it’s a game. But there are a number of issues with trying to argue that people can just skip them.

First of all, you’re losing out on a lot of pretty good gear. Yes, it’s possible to gear up and clear content without it, but pretty much everyone wants better gear. Even casuals still care about character progression, even if it’s not their main motivator. Progression is the whole point of RPGs, MMO or otherwise.

So we put some rep in your rep, so you can grind while you grind.Second, I — and others, I suspect — enjoy the process of buying valor gear. I know Blizzard is in love with RNG, but I don’t enjoy gambling with loot tables. I would much rather have a goal that I can progress towards in a clear, measurable way. That’s fun to me, and the valor grind has been the center of my endgame for as long as I’ve played.

Now Blizzard says valor was never supposed to be a main progression path. But for the last two expansions, that’s exactly what it was. So now they’re basically telling me, “Sorry, you’ve been playing the game wrong for the last three years.” It’s unfair for them to pull the rug out from under us point collectors after so long.

Finally, and perhaps most importantly, Blizzard never intended the dailies to be optional. In a discussion about MoP’s rep grinds on the beta forum, Greg “Ghostcrawler” Street himself said that content can’t be “too optional” or it “doesn’t count.”

Want further proof? Just look at how virtually everything in MoP gives valor, but only one thing allows you to spend it. Or the fact that the dailies also reward rep required for the new legendary chain. Or the fact that they’re the only way to get charms of good fortune.

My warlock battling the Mantid in the Dread WastesI won’t even get in to how horrible this is for alts except to say that I’m now playing only one character for the first time in my WoW career. And no, the upcoming reputation boost for alts is not a solution.

Even all this might not be so bad if the dailies themselves weren’t so boring. Golden Lotus and Klaxxi quests would have felt outdated in Burning Crusade. At least Quel’danas had bombing runs. GL and Klaxxi are nothing but kill this and collect that. Where’s the originality that went into the Molten Front?

Not to mention how small the daily areas are, forcing an ungodly amount of competition between players. I’ve given up on honour; I can and will steal your kills without mercy.

There are actually some very fun rep grinds in MoP — the Tillers and the Lorewalkers are both absolutely delightful — but in a sad irony, these do not offer significant rewards compared to the other reputations.

Lorewalker Cho telling me the tale of Emperor Shaohao in World of Warcraft: Mists of PandariaWhat it comes down to is this: you can choose not to do the dailies, but you’re only losing out by not doing so. That’s not a fun gameplay choice. It’s the same mistake that led to the phrase “raid or die”: do a particular type of content, or be penalized.

Do dailies or lose out on valor is not a choice; it’s an ultimatum.

Final thoughts:

Ultimately, Mists of Pandaria’s endgame consists of a lot of truly amazing content — some of the best in WoW’s long history — but it’s shackled by some extraordinarily bad game design, which holds it back from being truly great.

Which is pretty much the entire story of World of Warcraft. Blizzard has amazing artists, composers, writers, and content designers, but they always manage to find some stupid caveat to almost, but not quite, ruin all the hard work they put into their content.

Ultimately, I think this is why I find my eyes roaming to other games more and more. I feel tired. I’m sick of always trying to eat around the poison pill in the banquet of content that is WoW.

Battling the centaurs during a dynamic event chain in Guild Wars 2I’m too attached to the universe and mythology of Warcraft to ever seriously consider giving up for good, but I’m starting to think WoW may be destined to become a game that I only dip into for a month or two at a time to keep up on the main plots, while I spend the majority of my time playing other games.

I need to stop writing such long posts. ><