Head Canon, Part One: World of Warcraft

I’m not really a role-player, despite my fondness for Wyrmrest Accord. My role-playing is limited to a few in-character comments during Sunday night story circle.

The weekly story circle in Thunder Bluff on Wyrmrest AccordBut I still have extensive backstories and personalities for the characters I play, both in World of Warcraft and other games. These are so important to me that they can have a major impact in determining which characters I play. Considering that, it’s a bit surprising I haven’t talked about them much on this blog.

The reason is I always thought it was a bit weird of me to do this. But I’ve seen enough of the MMO fanbase to know this isn’t so uncommon a practice as I thought, so I might as well share my “head canon” with the world.

We’ll start with my WoW characters. To save space, I’ll focus on those with the most interesting backstories, not necessarily the ones I play the most. For instance, I haven’t touched my shaman in months, but he’s too cool not to include.

The rogue:

“For king and country.”

My rogue surveys her domainMy rogue is a patriot. She bleeds blue and gold. The child of refugees from Lordaeron and Gilneas, she believes in her country in the way only an immigrant can, and she lives to serve King Varian.

Her dream was to become a member of the Stormwind Guard. However, while training, her superiors noticed she had superior talents in certain… “specialized” areas. This resulted in a transfer to SI7.

I compare her current role to that of a Navy SEAL. She is an elite soldier — relying on cunning and infiltration skills as much as brute force — but she’s still a soldier at heart.

I suspect Amber Kearnen may be her long lost twin. (Since the Internet fails at sarcasm, I’ll clarify this is a joke, not head canon. Amber is very much like how I imagine my rogue, though.)

My rogue bows before King Varian WrynnFar from being the shifty criminal rogues are traditionally seen as, she is, in fact, almost absurdly straight-laced. This is basically the character where I live out all my nostalgia for my childhood, when I was a hardcore fan of the perfectly heroic Alliance that existed in those days.

Even when she’s lurking in shadows, she’s still ultimately a knight in shining armor.

The warlock:

“Shaza kiel!”

My warlock looking out over Icecrown from Orgrim's HammerMy warlock is a Demon hunter. By this, I do not mean she’s a disciple of Illidan. She has not burned out her own eyes, nor does she possess a set of warglaives. I simply mean that she has made it her mission in life to hunt down and destroy Demons — as well as Old Gods, Undead, and any other horrors that stalk the innocent.

Like most Blood Elves, she lost everyone she ever cared about during the Scourge invasion, and that somewhat stripped her gears. She now carries a burning need to slaughter the Demons who caused the destruction of her homeland.

Hopefully in as painful a manner as possible.

There aren’t words to describe her hatred of Demons. She uses them only as expendable minions, and nothing gives her greater joy than watching a Demon bleed and suffer in her service.

She views fel magic as the only power strong enough to bring justice to the evils of the universe. She is terribly cognizant of the toll it takes. She has seen and done things that no sane being should have to endure, and her magic has ravaged her body and soul, leaving her skin corpse-like and pallid.

My warlock showing off her new outfit in Dominance PointBut yet, she takes a great deal of pride in her work. She believes she has made a noble sacrifice by perverting herself in this way, and she views those who disdain her profession as weak and closed-minded.

She’s also a chronic thistlehead and a raging alcoholic. But if you’d seen the things she’s seen, you’d self-medicate, too.

I keep stacks of bloodthistle and booze in her bags and frequently play her drunk and stoned.

Early on, I began to see her as a kind of successor to my mage, and I decided to link them in my head canon. I considered virtually every possible relationship for them: lovers, siblings, cousins, colleagues…

Ultimately, I decided my warlock was my mage’s apprentice. When my mage retired from the adventuring life, he saw that she could not sit idle, and while he doesn’t entirely approve of her reckless dive into Demon magic, he gave her his blessing to begin her own quest, bequeathing her his most prized possessions: the blade Quel’delar, and the Nether Drake Voranaku.

I’ve not ruled out the lovers angle for them, though. My mage doesn’t seem the type to worry about the ethical implications of getting a little somethin’ somethin’ on the side from his student, and my warlock is a pathological sensation-seeker. They’re a perfect match!

The paladin:

“May the Light have mercy, for I will not.”

My paladin is not your typical heroI’ve had a lot of trouble with the backstory for my paladin, so everything is subject to change, but this is what I have right now.

My current version of her was inspired by all the Wrath raids I did with her, as well as by the season eleven paladin PvP set.

My thinking is that my paladin was once the cliche knight in shining armor, but the Northrend campaign changed her. Fighting Yogg-Saron and the Lich King took a terrible toll upon her mind, stripping her of her innocence.

Those who see her now would judge her as a woman whose faith has been broken. She has become dour, cold, and even occasionally brutal.

But the truth is that her faith in the Light is stronger than ever. She keenly remembers the horrors of Northrend, but she also remembers that all those horrors were eventually defeated. She may not be pleasant company anymore, but she will still do everything in her power to defend the faithful.

My paladin silhouetted by the sun in Stormwind HarbourHer faith in the world, however, is shattered. She knows the Light will win through eventually, but she also knows that things always get worse before they get better. Her love of the Light is not one of celebration, but of dependency. The Light is all that keeps her from lying down and dying.

The shaman:

“Blood for blood. Life for life. Lok’tar ogar!”

My shaman in Vasj'ir after his arrival on his new realmMy shaman is old. Very, very old. Born on Draenor, he has lived most of his life as a grunt. He served in the First, Second, and Third Wars. He butchered innocents in Stormwind, laid siege to Stratholme, and held the line against the Legion. His entire body is a mass of scars.

Corrupted by the blood of Mannoroth, he spent much of the first half of his life in a haze of bloodlust, little caring for the lives he took.

When the Horde was defeated, though, he was placed in the internment camps and succumbed to lethargy along with the rest of his race. There he had time to reflect on the evils he had done, and the futility of it all.

Then, just as he’d lost all hope, his camp was attacked and liberated by an idealistic young shaman named Thrall. In Thrall, my shaman saw the chance for the Orcish people to return to the peace he remembered from his childhood.

And so he took up arms again, but for the first time in his life, he did so with a cause in mind. He fought for something he believed in, rather than because he worshiped violence for its own sake.

My shaman's resto transmogrification setSome time after the Battle of Mount Hyjal, he noticed something had changed in his life. It was as if the very stones and wind whispered to him.

He had been called to the path of the shaman.

He views this late life change in calling as an incredible privilege, and he works tirelessly to bring the wisdom of the spirits to his people.

While his new powers have enhanced his already considerable powers as a fighter, he prefers to use them to heal. He has lived long enough to know that it takes more strength to create than to destroy.

I think part of the reason I stopped playing him is because I know Garrosh’s Horde would break his old heart.

New articles:

Two more of my articles have appeared at WhatMMO: Top 6 Character Origins and 6 Biggest Boss Mistakes.

Seriously, stop hitting the tank, n00bs.

This Is Embarassing

The Morning Light burnsSo… I got stuck in The Secret World. To begin the main story mission for Transylvania, you need to first complete a mission to infiltrate an Orochi compound, and said mission involves a difficult jumping puzzle.

I can’t do it. I can’t even get close.

To be fair, it may have something to do with the fact my computer lags so badly I can barely maneuver my character, let alone achieve any kind of precision.

I’m hoping to get a memory upgrade at some point, which might help, but in the meantime, I need something to do other than level my Templar alt.

So, yeah, I’ve slunk back to my dark master already. Here are my quick and dirty thoughts on coming back to World of Warcraft.

Templar uniform is best uniformI have to read quests?

I’m not going to lie: there are many aspects of WoW that feel positively archaic after playing Guild Wars 2 and The Secret World.

“WTF, I take damage from falling?”

“This inventory system is awful!”

“WTF, I can’t loot a mob because someone else hit it first?”

“Why does this game have so many buttons?”

In terms of difficulty, it’s complete night and day to go from TSW to WoW. At one point while leveling my paladin, I pulled about eight mobs at once by mistake, and I had a good ten seconds to casually peruse my bloated action bar because I forgot which button was divine shield.

And I haven’t had to translate ancient Roman ciphers or learn Morse code or anything.

My warlock doing the new daily quests in patch 5.1To be clear, I’m not knocking Blizzard, per se. Something would be seriously wrong if a game from the middle of last decade didn’t feel archaic compared to ones from last summer.

But still, it takes some adjustment.

Terrace of the Endless Spring:

This raid was released shortly after my sub ran out, so I never did it before now.

I’m pretty happy with Terrace, actually. Maybe could have used a cinematic or an RP event to cap it off, and the council fight at the beginning felt very generic, but all in all, a very fun and satisfying raid. The last three bosses were all quite interesting and enjoyable.

Also, my Sha-touched staff dropped on my first kill. So that’s nice.

New scenarios:

Dominance Point was a little long for my taste. One of the main appeals of scenarios is how quick they are, but this one just seemed to drag on.

My warlock swears a blood oath with Vol'jin in the Dagger in the Dark scenarioDagger in the Dark was a bit more interesting. Actually, by all rights, I should have loved it. It was lore-heavy, featured a character I’m very fond of, and began a plot arc I’ve been begging for since Cataclysm.

Unfortunately, Blizzard is really terrible at making plot twists that are actually surprises. Despite not reading any spoilers beforehand, I knew everything that was going to happen in Dagger in the Dark before I ever queued up for it. So that kind of sucked the fun out of it.

But I will say say this: any of you out there who didn’t swear the blood oath with Vol’jin? You are now my sworn enemies. I will end you.

I haven’t done Assault on Zan’vess or the Alliance ones yet.

New daily quests:

Day one: “Collect five crab meat.”

When words fail, there's always facepalmDay two: Okay, this isn’t so bad. Crabs aside, most of the quests are decent. They’re clearly designed to emulate the old strategy games, and I do appreciate the blatant attempt to pander to my nostalgia, although the timing of it feels a little odd.

It’s also nice that the quests are pretty quick to get through. This is nothing like the abominable grind that was Golden Lotus.

I think the most interesting thing is the cooperative mechanics they’ve introduced with the capture points, the wild beasts, and the bonuses you can buy with commendations. Reminds me a little bit of the spirit of cooperation that exists in Guild Wars 2.

I think the current implementation of the concept is a little underdeveloped, but hopefully we can see more ideas like this down the line.

Honestly, though, I’m not sure I’m ever going to be able to get really excited about WoW-style quests again after having played TSW.

Day three: LOR’THEMAR’S NEW VOICE ACTOR PRONOUNCES “QUEL’THALAS” CORRECTLY.

Thank you, Grilled Cheesus!A return to stabbing (now with 35% more stabby):

I started leveling my paladin, but I decided I wasn’t quite ready to give up on my rogue, so I decided to actually use my subtlety spec for once.

As it turns out, sub isn’t so excruciatingly dull as combat has become. Energetic recovery and cheap builders mean I’m actually hitting buttons, and my mastery means those buttons actually do damage.

I thought maybe I had over-estimated the dullness of combat, or it was the new gear I got from the AH, so I switched back to combat for one mob just for comparison. It took me about three times longer to kill it, and most of that time was just picking my nose (metaphorically speaking) because I didn’t have enough energy to do anything.

Going sub is not a perfect solution. I don’t like using daggers, I miss killing spree, and sub has a lot of hoops you need to jump through just to do decent damage. Although I played a demo warlock in Cataclysm, so sub’s hoops are minor in comparison to that.

My rogue after switching to sub specBut it’s better than giving up on the character altogether. My characters are more than just avatars; I get attached to them. After four (ish) years of adventuring with Maigraith, I wasn’t ready to move on to someone new.

So let the warning go out to all enemies of the Alliance: Maigraith is back, and she misses her swords, so she’s pissed.

The rest of the gang:

Not too much else is new in regards to my characters. My warlock remains my main du jour. With the removal of grouping requirements to solo old raids, I’ve been giving dark apotheosis a workout.

So far, I’ve found most bosses from Wrath or earlier are complete pushovers. I didn’t even need to use defensive cooldowns on Marrowgar, and Attumen was like fighting a quest mob. Gunship appears to still be unsoloable due to mechanics, and while doable, Kael’thas is very, very annoying.

My mage remains an alchemy bitch, my monk remains the latest neglected alt, and my paladin looks like she might actually be the alt I intended her to be.

Finally, one feature of Guild Wars 2 I found really cool — if poorly implemented — was town clothes, so I’ve decided to bring the concept to WoW.

My paladin showing off her "town clothes" in StormwindNot bad for something I threw together in half an hour.

New article:

My latest article at WhatMMO is Eight Underused Class Archetypes. Main thing I learned from writing this one: I would like to play an alchemist.

Also, who do I have to stab to get an arcane archer?