Blizzard News: HotS Cinematic, Ghostcrawler’s Hint, and 5.1 Thoughts

Starcraft II: Heart of the Swarm opening cinematic unveiled:

After the disappointment that was the Mists of Pandaria intro, the Heart of the Swarm cinematic has renewed my faith in Blizzard’s cinematic department.

This is everything the intro to a new game should be. It’s epic, it’s badass, the graphics are spectacular, and it provides a great story hook leading into the game.

Well done, Blizzard. Well done.

Ghostcrawler gets all mysterious:

In a historic first, something interesting came out of Twitter the other day. A fan talked about how each of the last two Warcraft expansions has introduced an utterly game-changing feature — the Dungeon Finder in Wrath and the Raid Finder in Cataclysm — and asked Greg “Ghostcrawler” Street what he thought would be remembered as Mists of Pandaria’s most influential feature.

The Great Crab responded: “We haven’t announced it yet.

Initiate baseless speculation.

GhostcrawlerFirst, it should be noted that unannounced means we know nothing about it, so this doesn’t mean the new character models or the dance studio or anything else that Blizzard has suggested before.

Several people have suggested they might relax faction barriers similar to what was done in Rift, allowing Horde and Alliance players to group and interact on at least a limited basis.

I would love this — just about the only thing Blizzard could do to make me happier would be announcing Warcraft IV — and it’s not a terribly unreasonable guess given current circumstances.

All signs point to the next expansion focusing on the Burning Legion, and the last Legion invasion saw the Alliance and Horde become allies. There are also those hints about the Army of the Light, and even Wrathion’s been talking about trying to being the factions together.

But I’m fairly confident this is not something we’re ever going to see. For one thing, Metzen has said quite recently that the Horde/Alliance conflict is integral to the Warcraft universe and will probably never go away.

Wrathion hints at Azeroth's dark futureFor another, consider how toxic the rivalry between factions is. In World of Warcraft’s beta, both factions could chat with each other, but the feature was removed because of how much harassment it caused. And that was before people had eight years to build up hatred of the opposite faction.

I’ve already heard some people say they will do everything in their power to sabotage any groups that involve members of the opposite faction.

And then there’s this little thing called player versus player to consider.

So it’s not likely to be cross-faction grouping. What else could it be?

Personally, I lean towards some sort of “fluff” feature that won’t directly affect progression or core game mechanics. Perhaps armor dyes or some other radical new form of customization.

I’ll probably regret this, but I think my bet is a player housing system. It’s something that people have been asking for since… forever, it’s one of the few major MMO features that WoW is completely lacking, and Sunsong Ranch is a strong indication they’ve been testing the waters for it.

My rogue working on her farm in Halfhill in the Valley of the Four WindsPersonally, I’ve never seen the point of player housing, but a lot of people are very passionate about it, and its addition to WoW would definitely be a big deal.

My other guess would be something to improve the leveling content somehow. A mentor/sidekick type system has been suggested, and I could also see Blizzard possibly adding some kind of Guild Wars 2-like universal level scaling. In other words, if you go back to Westfall, you effectively become a level fifteen character again.

Raid Finder for outdated raids is also something that has been suggested. I consider it less likely, but Blizzard has expressed an interest in it before, and it would certainly be a good way to get more mileage out of old content.

They could even potentially rebalance old raids to spread them out over a larger level range. Imagine if you could queue for a Molten Core run at level twenty.

Or perhaps we’re finally going to get that pony he promised us.

Birds soaring over the cliffs above the Krasarang WildsWhat do you think it could be? What could be as game-changing as the Dungeon and Raid Finders?

5.1 thoughts:

All right, this isn’t really news per se, but this is as good a place as any to post it.

I recently finished the 5.1 storyline from the Dominance/Shieldwall dailies. Thanks to a grand commendation and the human reputation bonus, I was able to finish both versions at almost exactly the same time. Being this was a major dump of new story developments, you just knew I was going to talk about it.

Obligatory spoiler warning.

I’m pretty impressed by this storyline, I have to say. I’m not a fan of how slowly new revelations were trickled out pre-commendation, and some of the quests were clearly just filler, but mostly, this was an excellent piece of story-telling the likes of which I’ve rarely seen since the Warcraft III days.

My rogue assists Jaina Proudmoore in purging Dalaran of the SunreaversThe most controversial part is obviously the Purge of Dalaran. I don’t really know how to feel about it myself, and I mean that in the best way possible.

I like how there’s no clear right or wrong side here. Both factions did crappy things, but taken in context, it’s hard to fault either of them.

The Blood Elves did betray Jaina and the Kirin Tor rather grievously, but at the same time, Garrosh would have just had them all killed if they didn’t.

Jaina was quite brutal to the Sunreavers, but considering all that she’s been through in her life lately, I’d say she showed remarkable restraint.

This is what things were like back in Reign of Chaos. No clear good or bad sides. Just a lot of flawed characters trying to do the right thing, and not always succeeding.

My warlock meets with Lor'themar Theron following the Purge of DalaranI didn’t think it was possible, but Blizzard has succeeded in making me like Lor’themar Theron. The “Lor’themar who?” meme may finally be on its last legs. And in general, this chain did a great job of rekindling my love for the Blood Elves.

I can’t escape the feeling, though, that I’m destined to be disappointed by the culmination of this storyline. The 5.1 story hints at great things to come, but again, nothing interesting can ever really come of the Horde/Alliance war.

Peace is impossible for the reasons I discussed above, and game mechanics prevent either faction from ever winning or losing anything significant in the war. I have to wonder, then, what conclusion the Mists of Pandaria story could have that would not be ultimately underwhelming?

I’m not thrilled with the daily quests required to unlock this story, either. For one thing, linking the storyline to the dailies at all feels a little weird when there’s almost nothing connecting the two beyond the fact they both involve the Alliance/Horde war.

Garrosh Hellscream prepares to ring the Divine BellAlso, while they were much less painful than the Klaxxi and Golden Lotus grinds, they still weren’t the best examples of daily design I’ve seen. It amazes me that Blizzard still thinks there’s something enjoyable about killing crabs for meat at a 20% drop rate, and I welcome never having to see the Ruins of Ogudei again.

(Off-topic: How did rogues get to be so freaking terrible? My warlock can solo four elites at once without breaking a sweat, but my rogue can’t kill a single spirit trap without blowing all cooldowns and praying she doesn’t pull adds.)

Still, all in all, I find myself quite pleasantly surprised by the quality of the 5.1 story.

Head Canon, Part One: World of Warcraft

I’m not really a role-player, despite my fondness for Wyrmrest Accord. My role-playing is limited to a few in-character comments during Sunday night story circle.

The weekly story circle in Thunder Bluff on Wyrmrest AccordBut I still have extensive backstories and personalities for the characters I play, both in World of Warcraft and other games. These are so important to me that they can have a major impact in determining which characters I play. Considering that, it’s a bit surprising I haven’t talked about them much on this blog.

The reason is I always thought it was a bit weird of me to do this. But I’ve seen enough of the MMO fanbase to know this isn’t so uncommon a practice as I thought, so I might as well share my “head canon” with the world.

We’ll start with my WoW characters. To save space, I’ll focus on those with the most interesting backstories, not necessarily the ones I play the most. For instance, I haven’t touched my shaman in months, but he’s too cool not to include.

The rogue:

“For king and country.”

My rogue surveys her domainMy rogue is a patriot. She bleeds blue and gold. The child of refugees from Lordaeron and Gilneas, she believes in her country in the way only an immigrant can, and she lives to serve King Varian.

Her dream was to become a member of the Stormwind Guard. However, while training, her superiors noticed she had superior talents in certain… “specialized” areas. This resulted in a transfer to SI7.

I compare her current role to that of a Navy SEAL. She is an elite soldier — relying on cunning and infiltration skills as much as brute force — but she’s still a soldier at heart.

I suspect Amber Kearnen may be her long lost twin. (Since the Internet fails at sarcasm, I’ll clarify this is a joke, not head canon. Amber is very much like how I imagine my rogue, though.)

My rogue bows before King Varian WrynnFar from being the shifty criminal rogues are traditionally seen as, she is, in fact, almost absurdly straight-laced. This is basically the character where I live out all my nostalgia for my childhood, when I was a hardcore fan of the perfectly heroic Alliance that existed in those days.

Even when she’s lurking in shadows, she’s still ultimately a knight in shining armor.

The warlock:

“Shaza kiel!”

My warlock looking out over Icecrown from Orgrim's HammerMy warlock is a Demon hunter. By this, I do not mean she’s a disciple of Illidan. She has not burned out her own eyes, nor does she possess a set of warglaives. I simply mean that she has made it her mission in life to hunt down and destroy Demons — as well as Old Gods, Undead, and any other horrors that stalk the innocent.

Like most Blood Elves, she lost everyone she ever cared about during the Scourge invasion, and that somewhat stripped her gears. She now carries a burning need to slaughter the Demons who caused the destruction of her homeland.

Hopefully in as painful a manner as possible.

There aren’t words to describe her hatred of Demons. She uses them only as expendable minions, and nothing gives her greater joy than watching a Demon bleed and suffer in her service.

She views fel magic as the only power strong enough to bring justice to the evils of the universe. She is terribly cognizant of the toll it takes. She has seen and done things that no sane being should have to endure, and her magic has ravaged her body and soul, leaving her skin corpse-like and pallid.

My warlock showing off her new outfit in Dominance PointBut yet, she takes a great deal of pride in her work. She believes she has made a noble sacrifice by perverting herself in this way, and she views those who disdain her profession as weak and closed-minded.

She’s also a chronic thistlehead and a raging alcoholic. But if you’d seen the things she’s seen, you’d self-medicate, too.

I keep stacks of bloodthistle and booze in her bags and frequently play her drunk and stoned.

Early on, I began to see her as a kind of successor to my mage, and I decided to link them in my head canon. I considered virtually every possible relationship for them: lovers, siblings, cousins, colleagues…

Ultimately, I decided my warlock was my mage’s apprentice. When my mage retired from the adventuring life, he saw that she could not sit idle, and while he doesn’t entirely approve of her reckless dive into Demon magic, he gave her his blessing to begin her own quest, bequeathing her his most prized possessions: the blade Quel’delar, and the Nether Drake Voranaku.

I’ve not ruled out the lovers angle for them, though. My mage doesn’t seem the type to worry about the ethical implications of getting a little somethin’ somethin’ on the side from his student, and my warlock is a pathological sensation-seeker. They’re a perfect match!

The paladin:

“May the Light have mercy, for I will not.”

My paladin is not your typical heroI’ve had a lot of trouble with the backstory for my paladin, so everything is subject to change, but this is what I have right now.

My current version of her was inspired by all the Wrath raids I did with her, as well as by the season eleven paladin PvP set.

My thinking is that my paladin was once the cliche knight in shining armor, but the Northrend campaign changed her. Fighting Yogg-Saron and the Lich King took a terrible toll upon her mind, stripping her of her innocence.

Those who see her now would judge her as a woman whose faith has been broken. She has become dour, cold, and even occasionally brutal.

But the truth is that her faith in the Light is stronger than ever. She keenly remembers the horrors of Northrend, but she also remembers that all those horrors were eventually defeated. She may not be pleasant company anymore, but she will still do everything in her power to defend the faithful.

My paladin silhouetted by the sun in Stormwind HarbourHer faith in the world, however, is shattered. She knows the Light will win through eventually, but she also knows that things always get worse before they get better. Her love of the Light is not one of celebration, but of dependency. The Light is all that keeps her from lying down and dying.

The shaman:

“Blood for blood. Life for life. Lok’tar ogar!”

My shaman in Vasj'ir after his arrival on his new realmMy shaman is old. Very, very old. Born on Draenor, he has lived most of his life as a grunt. He served in the First, Second, and Third Wars. He butchered innocents in Stormwind, laid siege to Stratholme, and held the line against the Legion. His entire body is a mass of scars.

Corrupted by the blood of Mannoroth, he spent much of the first half of his life in a haze of bloodlust, little caring for the lives he took.

When the Horde was defeated, though, he was placed in the internment camps and succumbed to lethargy along with the rest of his race. There he had time to reflect on the evils he had done, and the futility of it all.

Then, just as he’d lost all hope, his camp was attacked and liberated by an idealistic young shaman named Thrall. In Thrall, my shaman saw the chance for the Orcish people to return to the peace he remembered from his childhood.

And so he took up arms again, but for the first time in his life, he did so with a cause in mind. He fought for something he believed in, rather than because he worshiped violence for its own sake.

My shaman's resto transmogrification setSome time after the Battle of Mount Hyjal, he noticed something had changed in his life. It was as if the very stones and wind whispered to him.

He had been called to the path of the shaman.

He views this late life change in calling as an incredible privilege, and he works tirelessly to bring the wisdom of the spirits to his people.

While his new powers have enhanced his already considerable powers as a fighter, he prefers to use them to heal. He has lived long enough to know that it takes more strength to create than to destroy.

I think part of the reason I stopped playing him is because I know Garrosh’s Horde would break his old heart.

New articles:

Two more of my articles have appeared at WhatMMO: Top 6 Character Origins and 6 Biggest Boss Mistakes.

Seriously, stop hitting the tank, n00bs.