Gender roles in gaming + machinima awesomeness

I’m greatly fascinated by the effect games have on our psychology and the way we interact. One thing in particular that interests me is the way games seem to blur the lines of our usual gender roles.

We’re by now all familiar with the stereotype of men playing female avatars in role-playing games, and there is a lot of truth to it. We don’t even give much thought to it anymore; it’s considered fairly normal and insignificant, at least in the circles I run in. I’m not saying it should be a big deal, but when you think about it, it’s surprising that it isn’t. It is, essentially, a form of cross-dressing. I don’t see a huge amount of difference between running around Azeroth as a female Night Elf and walking down the street in a dress.

I see nothing wrong with that, but I think most people who play these games would disagree with me. Gamers are not known for their progressive mindsets, as a general rule. Anyone who plays WoW (or, I suspect, most any other multiplayer game) will know this. Why, then, are they so happy to be virtual transvestites?

Of course, one simple answer readily presents itself: people like looking at hot girls, and most video game avatars tend to look like they came straight from the Playboy mansion. But I still think it odd people are so willing to become a hot girl, as opposed to simply seeking them out. And I don’t think this explains nearly as many guys playing women as you’d think.

Take me, for example. I play a pretty even mix of both male and female characters. I’d be lying if I said I was completely immune to the physical perfection of my female avatars, but I maintain this is not why I play them (whether you believe me is up to you). For me, it mostly comes down to variety. I try to make each of my characters as different from each as possible by spreading them across different races, classes, and factions, and gender is just another example of this. Take also female avatars that are not attractive. My father, also a WoW player, plays an Undead female, and I’m pretty sure he didn’t make her just to leer at her decomposing attributes (“Yes, they’re real! They’re not mine, but they’re real!”). So there’s a lot more going on here than just hotness.

But the blurring of gender lines is more than skin deep. I’ve often found gaming has a way of bringing out personality traits in men that are usually classified as female. Particularly fashion. As a general rule, chattering about the latest fashions is not something a lot of men are into. I’m certainly not. I couldn’t care less about clothes. Unless you stick me in a fantasy game, in which case me and my friends in the game (often also male) chatter about our new tier 11 pieces like a bunch of fashionistas gushing over the latest Gucci handbag.

My father is another good example. I’ve never known him to display any metrosexual tendencies, but put him in a fantasy RPG, and suddenly his entire universe revolves around shopping for new clothes. There are times I think he enjoys that more than the monster slaying which is supposed to be what the games are really about.

What can we take from all this? I don’t really know. I’d be tempted to say that maybe our traditional gender roles are more artificial than we realize, though that may be a bit hypocritical of me as there are many other areas in which I very much subscribe to stereotypical gender roles–sorry, but men aren’t supposed to cry.

I realize I’ve only really covered how gaming affects men here, and I apologize, but I honestly never really thought about the effects games have on women in this area. Also, I don’t have as much firsthand experience with female gamers. I’ll give some thought to it, and I would appreciate some comments (especially from female gamers) on the subject, and perhaps I’ll do another blog on that topic down the line.

Finally, on a somewhat unrelated note, I came across an awesome machinima today that I would like to share. I came to WoW late and didn’t hit 80 until Icecrown Citadel had already been released. Plus, I’m honestly not much of a raider (too lazy to rearrange my life for a game), so the end result is I never had much experience with Ulduar, and to this day I’ve yet to make it past the Keepers. Tired of failed PUGs, I decided I’d just watch the Yogg-Saron encounter on YouTube. After wading through several mindless kill videos drowning in techno music and vision-obscuring addons, I came across Ulduar: The Movie. All the parts were pretty good, but part three was the most enjoyable, especially for me, as it covered the parts I haven’t done.*

*My gamer’s pride requires me to state that I have downed Algalon–a few days ago with a full group of 85s, with me dying halfway through. I fail.

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Warcraft News, An Apology to Warlocks, and More Weird Worm

Greetings, blog-readers. I hope none of you are drowning in summer humidity quite as badly as I am.

There is news on the Warcraft front, as Blizzard–after months of delays–finally released the second round of answers to Ask Creative Development, which is big news for lore nuts like me.

Perhaps the biggest revelation is that lore from the RPG books is not considered official canon–though a lot of material from them has and probably will continue to be brought into the official canon. This will probably cause a lot of controversy, but I think it’s a good decision. I was never comfortable with such a vast reservoir of lore coming from something so disconnected to the games, and a lot of it frankly wasn’t that interesting if you ask me.

The other big piece of news, at least to me, is the confirmation that the Lich King was, in fact, pulling his punches all this time–something I had assumed was just Uther trying to see the good in every one. (Now I’m going to have that Sloan song stuck in my head.)

I’m not happy about this. It detracts from the Lich King’s intimidation factor as a villain and just doesn’t make a lot of sense considering that Blizzard spent three games and a novel repeatedly hammering home just how evil and irredeemable Arthas was. Now we learn he really was a good guy after all? Huh? That said, I still think WotLK has the best story Blizzard’s produced since Reign of Chaos, and I think with time, fans or Blizzard (or both) may find an explanation that reconciles this with what had already been established about the Lich King. If anyone has any theories for this, please post a comment. Coming up with crazy theories to explain plot holes is half the fun of being a fan boy (or girl).

One other tidbit that interested me is Blizzard’s confirmation of Azeroth’s original sapient races from before the Ordering: elementals, Faceless Ones, Aqir, and Trolls. What’s interesting is the other revelations we can infer from this. For example, the Well of Eternity cannot have been created by the Titans, since the Aqir are said to have been created from it. Also, since there are now hints that the Old Gods may not be native to Azeroth and three of those races are known to have been servants of and/or created by the Old Gods, this may mean that Trolls are Azeroth’s only truly indigenous race. I’m not the biggest Troll fan, but I do like the angle of them being a displaced indigenous people, so this is an interesting thought. Please feel free to add any thoughts you have on this or any other revelation from Ask CDev.

Patch 4.2: Rage of the Firelands is also just around the corner, with all indications being that it will be released this Tuesday, bringing with it a new raid, a new daily quest zone, Cataclysm’s first legendary weapon, and–most important of all–/roar sounds for every race.

If the current tier of raiding is any indication, I won’t see the Firelands raid until War of the Ancients is released at the earliest, so that tempers my enthusiasm somewhat. I’ve also heard the new dailies are quite a grind, but that might turn out okay. If there’s one thing I learned from Quel’danas, it’s that grinding isn’t a pain if the quests are fun and I enjoy the zone. The new legendary staff–Dragonwrath, Tarecgosa’s Rest–is probably only going to be a source of pain for me. I want it sooooo badly for my mage (and more importantly, I want to do its associated quests, which sound amazing from what little I’ve heard), but like all legendary weapons, I’m sure it will be far out of reach of mere mortals like myself.

But on the plus side, the current tier of raids will be nerfed into oblivion, and everyone will be geared to the nines with T11 being purchasable with justice points, so hopefully people will start PUGing raids again and I’ll finally be able to give Cho’gall a piece of my mind. Also, /roar. So on the whole, I’m still pretty excited about this patch.

One last thing to mention on the WoW front. I recently decided to try the odd experiment of leveling a warlock without using pets (except in instances, battlegrounds, or in emergencies) for a challenge. I find it quite fun, but what has really surprised me is how complex and challenging a class warlock is. I had previously sneered at locks for being an easy mode class, but now I feel the need to apologize. I still say that (with pets) locks are tied with hunters and DKs for being the most ridiculously coddled, faceroll soloing class out there, but to maximize one’s DPS in a group or survive a BG presents quite a challenge even at low levels. So, warlocks, I’m sorry. I failed to realize the level of skill your class required.

Finally, Weird Worm published another of my articles, Five Badass Gods. I hope some people might get some amusement out of it. I think this one is a little funnier than the last, though I doubt that’s saying much.

Have my posts intrigued you about World of Warcraft? Pick up a copy at my Amazon Affiliate. I think I’ve also got some old recruit-a-friend codes lying around if anyone wants to give it a free trial whilst possibly earning me a free month of play.