Murozond, In Utter Darkness, and Why Games Are Awesome

You may not agree, but I firmly believe that video games are an art form equal to movies, books, or any other story-telling medium. They have their disadvantages when it comes to telling a good story, yes, but they also have their own unique advantages. Lately, my mind has been on some examples that excellently demonstrate these advantages.

It begins with some bad dialogue:

“You crawl unwitting, like a blind, writhing worm, towards endless madness and despair!”

Murozond (Nozdormu) in the new End Time dungeonIf you’ve played World of Warcraft recently, you no doubt recognize this quote from the new dungeon, End Time. Now, this is not a good piece of dialogue by any stretch of the imagination. It is, in fact, almost embarrassingly cheesy.

But the interesting thing is that I never noticed this while running End Time. It only occurred to me while thinking about the dungeon afterward. Why is this?

It’s because I was too busy thinking, “OMG that giant ****ing Dragon is headed right for us! OMG we get to rewind time! OMG this dungeon is so awesome!”

And this is what makes games so interesting as a medium for story-telling. The player is not a passive observer; they’re right in the action. This creates a level of immersion that no other medium can duplicate. It’s easy to ignore minor flaws in the story — like some bad dialogue.

Players battling Murozond in End TimeNow, you might say this is a crutch to conceal bad writing. And sometimes, such as in the Murozond example, it is. But when the writing is good and combined with interesting and immersive gameplay, you get something truly special.

And that brings us to our next example.

It ends In Utter Darkness:

The Protoss mission In Utter Darkness in Starcraft 2: Wings of LibertyIn Utter Darkness is a mission in Starcraft II: Wings of Liberty. It is supposed to be a vision of the future in which the last survivors of the alien Protoss make their final stand against the Zerg Swarm and their Hybrid masters.

The overall objective is “witness the coming apocalypse.” The mission invariably ends with the Protoss being defeated, but for the sake of challenge, you have to achieve a certain number of enemy kills to move on to the next mission. (As an aside, my record is about 3,400 kills on brutal. Who bad? I’m bad. :D)

But In Utter Darkness has a second objective, and this is where it gets brilliant: “Defend until the last Protoss falls.” In other words, the mission will not end until you are wiped out.

Blizzard could have been predictable about this. They could have just ended with a cinematic showing the end of the universe. But they didn’t. They took full advantage of their medium and made the player an active participant in the end of all things.

Now, you could just let the enemy win to save time, but there are achievements for holding out longer, so most people try to cling on as long as they can.

Protoss colossi in the Starcraft 2 mission In Utter DarknessBut the enemy attacks will grow progressively stronger, the light progressively dimmer, the longer the mission lasts. Inevitably, you will be defeated. No matter how hard you fight, no matter how brilliant a player you are, no matter what, you will be forced to watch as your best-laid plans fail and your mighty fortress is ripped apart before your very eyes.

It imparts an amazing sense of hopelessness, of futility. And it hits so much harder than it could if In Utter Darkness was a movie or television program, because it was you who was fighting to hold back the fury of the Hybrid, struggling in vain to preserve some hope for the universe.

All this is further reinforced by how powerful and dramatic the Protoss units are in-game. You can incinerate massive waves of enemies with the thermal lances of your robotic colossi, shatter armies with the psionic storms of the high templar, and bend time and space to your will with the Shield of Aiur mothership.

And yet it’s still not enough, and this hammers home the terrible, unstoppable power of the Hybrids.

The Zerg and Hybrids overwhelming the Protoss in the Starcraft 2 mission In Utter DarknessIt’s a perfect synthesis of gameplay and story-telling that makes for a unique and powerful experience.

And that, my friends, is why video games are awesome.

Gender roles in gaming + machinima awesomeness

I’m greatly fascinated by the effect games have on our psychology and the way we interact. One thing in particular that interests me is the way games seem to blur the lines of our usual gender roles.

We’re by now all familiar with the stereotype of men playing female avatars in role-playing games, and there is a lot of truth to it. We don’t even give much thought to it anymore; it’s considered fairly normal and insignificant, at least in the circles I run in. I’m not saying it should be a big deal, but when you think about it, it’s surprising that it isn’t. It is, essentially, a form of cross-dressing. I don’t see a huge amount of difference between running around Azeroth as a female Night Elf and walking down the street in a dress.

I see nothing wrong with that, but I think most people who play these games would disagree with me. Gamers are not known for their progressive mindsets, as a general rule. Anyone who plays WoW (or, I suspect, most any other multiplayer game) will know this. Why, then, are they so happy to be virtual transvestites?

Of course, one simple answer readily presents itself: people like looking at hot girls, and most video game avatars tend to look like they came straight from the Playboy mansion. But I still think it odd people are so willing to become a hot girl, as opposed to simply seeking them out. And I don’t think this explains nearly as many guys playing women as you’d think.

Take me, for example. I play a pretty even mix of both male and female characters. I’d be lying if I said I was completely immune to the physical perfection of my female avatars, but I maintain this is not why I play them (whether you believe me is up to you). For me, it mostly comes down to variety. I try to make each of my characters as different from each as possible by spreading them across different races, classes, and factions, and gender is just another example of this. Take also female avatars that are not attractive. My father, also a WoW player, plays an Undead female, and I’m pretty sure he didn’t make her just to leer at her decomposing attributes (“Yes, they’re real! They’re not mine, but they’re real!”). So there’s a lot more going on here than just hotness.

But the blurring of gender lines is more than skin deep. I’ve often found gaming has a way of bringing out personality traits in men that are usually classified as female. Particularly fashion. As a general rule, chattering about the latest fashions is not something a lot of men are into. I’m certainly not. I couldn’t care less about clothes. Unless you stick me in a fantasy game, in which case me and my friends in the game (often also male) chatter about our new tier 11 pieces like a bunch of fashionistas gushing over the latest Gucci handbag.

My father is another good example. I’ve never known him to display any metrosexual tendencies, but put him in a fantasy RPG, and suddenly his entire universe revolves around shopping for new clothes. There are times I think he enjoys that more than the monster slaying which is supposed to be what the games are really about.

What can we take from all this? I don’t really know. I’d be tempted to say that maybe our traditional gender roles are more artificial than we realize, though that may be a bit hypocritical of me as there are many other areas in which I very much subscribe to stereotypical gender roles–sorry, but men aren’t supposed to cry.

I realize I’ve only really covered how gaming affects men here, and I apologize, but I honestly never really thought about the effects games have on women in this area. Also, I don’t have as much firsthand experience with female gamers. I’ll give some thought to it, and I would appreciate some comments (especially from female gamers) on the subject, and perhaps I’ll do another blog on that topic down the line.

Finally, on a somewhat unrelated note, I came across an awesome machinima today that I would like to share. I came to WoW late and didn’t hit 80 until Icecrown Citadel had already been released. Plus, I’m honestly not much of a raider (too lazy to rearrange my life for a game), so the end result is I never had much experience with Ulduar, and to this day I’ve yet to make it past the Keepers. Tired of failed PUGs, I decided I’d just watch the Yogg-Saron encounter on YouTube. After wading through several mindless kill videos drowning in techno music and vision-obscuring addons, I came across Ulduar: The Movie. All the parts were pretty good, but part three was the most enjoyable, especially for me, as it covered the parts I haven’t done.*

*My gamer’s pride requires me to state that I have downed Algalon–a few days ago with a full group of 85s, with me dying halfway through. I fail.

Pick up the games discussed here on my Amazon Affiliate.