Defiance Revisited

One of the many reasons I am coming to like Shomi more than I liked Netflix is that it has the first two seasons of Defiance in their entirety. I’ve recently finished rewatching them, and I have to say, I enjoyed it a lot.

The cast of DefianceWith the benefit of hindsight, the first season of Defiance is actually a fair bit better than it seemed at first blush. There’s so much foreshadowing and intricacy that I didn’t pick up on the first time.

And of course the second season was always awesome. I do find it very hard watching the scenes with Pottinger knowing what I know now, but I comforted myself with recollections of his ultimate fate.

I’m also struck by what a visually beautiful series Defiance was. The video quality on Showcase’s website was terrible, but Shomi plays it in crystal clear HD, and the special effects turn out to be incredibly good. The Gulanee, in particular, is far more beautiful than I ever realized.

It all got me rather sad about the show’s cancellation.

As I said when the news broke, it’s not so much the show I miss as the world. The show was good, but sometimes hit and miss, and I really don’t agree with the direction they took in the third season.

But the world of Defiance is outstanding. I’m a huge fan of world-building, and Defiance boosts some of the best world-building in the sci-fi genre. There is such unbelievable breadth, depth, and richness to the world of Defiance and its history, from the majestic cruelty of Castithan culture, to the savagery of the New Frontier, to the murky political machinations of the Votanis Collective and the Earth Republic.

I can live without Defiance the show, but Defiance the world is dearly missed.

The new Silicon Valley zone in DefianceYet in this case all is not lost, for the world of Defiance lives on. So at last the time came for me to do something I’ve been talking about for years.

Homecoming:

Yes, I started playing Defiance again. Yuke Liro represent, yo!

At first, it was a joyous reunion. I was really surprised how good it felt to back among the familiar sights and sounds, sniping Dark Matter and blasting Hellbugs again.

One of my biggest regrets from when I played the first time was that I never earned my charge blade. A Castithan without a charge blade — truly I had brought shame upon my Liro.

So my first destination was the Thorn Liro Arena. For some reason I had a reputation booster in my claim items, so I activated it and set about grinding. The arenas were a bit of a baptism by fire after so long away, but it was a good way to relearn the game, and in a short time, I had completed the Thorn Liro story and earned enough reputation to buy myself an epic charge blade.

The AoE attack of a charge blade in DefianceLet me tell you, charge blades are crazy fun.

Oh, sure, they’re not the most practical weapons in all cases. They’re not recommended for major Arkfalls or other tough content, and there are a lot of bosses where they’re just plain useless, but for everything smaller? Prepare to be a tempest of bladed death, leaping, slashing, and laying waste to all around while reveling in your own reckless fury.

The first thing I did when I got my blade was find a Hellbug event and basically reenact the dinner party scene from season one, with me playing the role of Datak.

Charge blades add a surprising amount of depth to the game, too. They have three separate attacks with different uses, and being melee in a shooter requires a kind of agility and tactical thought that you otherwise wouldn’t need.

After earning my blade, I then became hooked on chain-running Arkfalls. This lasted for a few days. Repetitive or not, Arkfalls can be addictive. Run in, slaughter everything, hoover up loot, and drive off to the next alongside a swarm of other players.* It’s a rush.

*(With San Fransisco by the Mowgli’s playing in my head the whole way, due to the game’s setting and my fondness for headshots.)

Battling a Volge incursion with a charge blade in Defiance

Nothing says “I’m a badass” like bringing a knife to a Volge fight

In the space of less than a week, I wager I killed more Volge than Yewll did with the Terrasphere back in the pilot.

Along the way I began to wonder if I hadn’t given Defiance enough credit when I first played. The enemies have more variety and more complex tactics than in most other shooters I’ve played, and the dizzying variety of different weapons keeps things fresh.

The free to play model also remains fairly painless, though they are a little more in your face about advertising the cash shop than they used to be. Also having only two loadout slots did start to get a little bothersome, so I bought another, but it’s not like those are expensive.

At last, the Arkfall train began to lose some luster, so I started to move on to new content. I began with the remaining DLCs, which I bought when I decided to return to the game.

Thus began my troubles.

Hitting the wall:

The Arkbreaker storyline went by well enough. Basic story, but enjoyable.

My Castithan and EGO in DefianceI did make the mistake of trying to take on an Arkbreak solo afterward. This is not recommended. In this case I was reenacting the Gulanee story from season two, with me playing the role of Churchill. Eventually another player showed up, and we managed to slog through, but you really want to bring a lot of friends for those.

Then came Gunslinger Trials. That DLC’s story arc revolves around a series of arenas, and I simply could not beat the first one.

You see, Defiance is an incredibly grindy game with an absurdly high level cap. However, I had never known it to take its vertical progression very seriously, so I ignored the more dull content and the grindy leveling and just played through the story. And it worked fine. I never had any problems.

Somewhere along the line the developers’ philosophy must have changed. The Gunslinger arenas are clearly tuned around endgame players, and I remain a very low level player. I tried leveling up more and experimenting with different builds, but I was still very far off the mark.

Along the way of trying to improve my character, I also learned expeditions are another thing you’re not meant to solo. The game doesn’t tell you this, of course; if you queue for one in matchmaking, odds are good you’ll be placed into one solo. And don’t let the easy mobs at the start lull you into false confidence. It ends with you exhausting your library of swear words as you spend an hour endlessly kiting an entire Ekaru Kome death squad.

An expedition in DefianceThis is what you should not do, so let this be a lesson to you.

So I moved onto the free story updates since I left, which seemed far more interesting and relevant than the Gunslinger arc anyway.

This is where it gets ugly.

The story was great. Defiance’s storytelling is totally unsung, but it’s really among the best in the MMO world. Not The Secret World quality, but still quite strong. The characters are fun and colourful, and there’s no shortage of intrigue, mystery, and excitement.

This story spent a lot of time delving into the history of EGO implants. It turns out to be quite disturbing, and I have a totally different perspective on the perky girl chirping in my head now. Totally different.

I’d never seen EGO mad before. You don’t want the chip in your brain to be mad.

Again, I can’t stress enough — I love the story. It’s not entirely a substitute for season four of the show, but it’s pretty damn close.

Which is why what I have to say next is so painful.

Charge blades are pretty by nightThe gameplay of these newer missions is awful. Indescribably awful.

Most of it is just driving back and forth between the same few locations, occasionally fighting mobs along the way. Over and again. Yet even that was ultimately the highlight. There are after all worse fates than driving around the California wilderness in a souped up hotrod, and the new Silicon Valley zone is quite pretty.

The instanced missions, however, are a horror show. Like Gunslinger Trials, they are clearly tuned around endgame players, and would probably be pretty challenging solo even for them. We’re talking dozens of enemies of the strength you’d see in a major Arkfall, all coming at you at once, and in most of these missions you can’t even refill your ammo. That’s nuts.

In the end the only way through most of them was to just accept constant dying and focus on doing some damage in the brief window before each death, gradually wearing the enemy down through constant kamikaze runs. That is precisely as fun as it sounds, which is to say not even remotely.

Yet the story intrigued me enough that I was willing to put up with event that, but as of this this writing, I have finally hit the wall for good. One of the bosses of the final season two mission is simply unbeatable for me. I’m not even close; I die within the first few seconds of the fight, and it heals up whatever little damage I was able to do during the run back.

I simply cannot continue.

The new Silicon Valley zone in DefianceIt is, again, arguably my own fault for never bothering to level properly, but I simply never had a reason to before now. I feel like I’ve been the victim of a bait and switch.

So I am now left with the choice of giving up on Defiance’s story or grinding a tremendous amount of fairly repetitive content, potentially for weeks.

I really don’t know which I’m going to do. Neither option appeals.

It is the same situation as with the show. Defiance the game is something I can readily live without, but this would mean letting go of Defiance the world for good, and that would be a shame.

How iZombie Helped Me Win at Diablo III

This is a weird one.

A disturbing ritual in Diablo III's Greyhollow Island zoneRecently it came to my attention that Diablo III will be adding a Liv Moore zombie pet, along with a number of other new cosmetics. To make things even better, it apparently drops from a rare spawn named Ravi Lilywhite. Clearly someone’s a slash shipper.

This actually isn’t the first bit of cross-promotion between iZombie and Diablo. It’s long been established on the show that Ravi and Major are avid Diablo players, and the game forms a cornerstone of their famed bromance.

Under normal circumstances, I could not be less interested in non-combat pets in games. They’re just not my thing. But I instantly knew I needed this in my life. Even if I wasn’t a huge fan of iZombie, just look at her.

Excitement overwhelming good sense, I initially misunderstood and believed that Liv and the other new cosmetics were already in the game, but they were in fact part of the next patch and still limited to the PTR.

But by the time I figured this out, I was already in the game, and one does not simply log into Diablo and not murder something.

The Eternal Woods zone in Diablo IIIOn my adventures, I encountered a blood shard treasure goblin. With a sudden wealth of shards, I asked myself what to spend them on. I have been trying to get Andariel’s Visage for my crusader for a while, but for some reason it occurred to me to try to get a few more pieces of my wizard’s Tal Rasha’s Elements set.

Now, some context. I’ve been working on this set since before Reaper of Souls launched. Two of my three pieces of it were still at level 60 (amazingly their stats still beat most level 70 gear even without the set bonuses). I had never had any real ambition to finish it. I was content with dropping a rainbow of meteors on people.

But hey, why not? It’s not like Kadala ever gives anything good.

More context: In all my time playing Diablo III, I’ve never gotten a legendary or anything else useful from Kadala.

Imagine my shock when she gave me the legs to Tal Rasha’s. That got me the four piece bonus.

I’d gotten a taste. The loot frenzy descended upon me.

I spent all my blood shards, got a few more legendaries, though nothing immediately useful. Apparently Kadala had been saving all her good stuff for that one day all these years.

Slaughtering enemies in Diablo III's Ruins of Sescheron zoneI decided to turn to the “upgrade rare to legendary” function on Kanai’s Cube, which I had previously ignored save for using it to get the follower legendaries.

Not sure why I haven’t used that more. It’s awesome. I got several more useful legendaries, including some pants that surrounds my character with a near-constant poison damage aura (I extracted and equipped the power via Kanai’s Cube) and some nice boots that double the damage of Meteor, which I don’t cast directly but which Tal Rasha’s Elements casts automatically.

Before anyone brings it up, I know Tal Rasha’s doesn’t include boots, but boots were the last slot I didn’t have a legendary for, so while I was at it, I figured I’d kill two birds with one stone.

The Cube had one final treat for me: The gloves for Tal Rasha’s Elements.

That brought me to five pieces of the set, one piece away from completion and the final bonus: a 500% damage buff for each element of spell I cast, stacking up to four times for a total of 2000% increased damage.

So close I could taste it.

Running low on crafting materials, I decided my best bet would be to farm bounties for the Ring of Royal Grandeur. The Ring reduces the number of pieces needed to trigger a set bonus by one, so that would give me the six piece bonus.

The loot from an act four bounty cache in Diablo IIII went on to run quite a lot of bounties in act one and four, those being the only source for the ring. I am not going to run out of Corrupted Angel Flesh or Khanduran Runes anytime soon, let me tell you.

Along the way, I continued to try other methods of completing the set, spending blood shards as I got them and upgrading rares as my depleting stores of crafting supplies allowed.

I got two pieces of the Vyr’s Amazing Arcana set along the way, but I dislike archon builds, so that’s no help.

Because RNG is a cruel mistress, I did have another piece of Tal Rasha’s Elements drop… but it was the helm, which I already had.

It did have slightly better rolls than the old helm, so I equipped it. I then stuck the old helm in Kanai’s Cube and used the convert set item function, which resulted in more pants. No help there. Later I did it again, and got the amulet, which I also already have. However, the amulet was one of the legacy level sixty pieces, so a level seventy amulet was an upgrade.

Night fell, and my time ran short. My last run of act four netted me a legendary ring from the Horadric Cache, and I thought my search was over… but no, it was a different ring. One last run of act one with the bonus up, but the shoulders dropped instead of the ring. I despaired.

I realized I could try the convert set item function one more time if I salvaged some of the less valuable legendaries cluttering my stash. So in went my old amulet, my hope spent.

Kanai’s Cube spit out the belt.

The belt for Tal Rasha's Elements, the final piece of the set I neededAnd there was much rejoicing.

Let me tell you: You’d think 2000% increased damage would make a big difference. You’d be right. Before, the highest difficulty I’d managed was around torment III. I can now handle torment VI comfortably, and I could probably go higher — I haven’t done much testing yet.

I never, ever expected to able to finish a full six piece set in this game. I still can’t believe it actually happened. Years to get the first three pieces, then just a day to get the final three.

Praise RNGesus!

I played with the new set just long enough to get a feel for my newly godlike power. Along the way, I found another blood shard goblin. With my wizard fully tricked out, it was back to hoping for Andariel’s Visage.

Kadala didn’t give me that, but I did wind up with a helm that halves the cooldown on Phalanx, which is enough to ensure I’m never without my archers. It might not be 2000% increased damage, but it’s a pretty big performance boost. Zoosader for the win!

And that, friends, is the story of how iZombie vastly increased my performance in Diablo III.

Ravi Chakrabarti in iZombieRavi would be proud.