Fan Fiction: The Black in the Red

Some time ago, The Secret World ran a series of contests as as part of their “IAMTSW” festivities. Among these was a character backstory competition, and of course, I had to enter.

My Templar in the Besieged Farmlands in The Secret WorldI chose my Templar as the subject. While she’s not necessarily my favourite of my characters, I think her backstory is probably the most unique and potentially the most interesting.

In an effort to stand out, I chose to emulate the writing style of the in-game lore entries from the Buzzing. I wanted it to feel just like the lore you’d pick up while playing.

Unfortunately, I didn’t win anything in the contest, but I’m still fairly happy with how it turned out, so now I’m sharing it with you, dear reader. I hope you’ll enjoy it.

———————-

Our wisdom flows so sweet. Taste and see.

TRANSMIT – initiate Brutus signal – RECEIVE – initiate the Frankenstein lexicon – HAVE NOT I CHOSEN YOU TWELVE, AND ONE OF YOU IS A DEVIL? – initiate the black in the red – WITNESS – Dorotea Senjak.

Before the changeA young woman works at a computer. Clickety-clack, clickety-clack. Her world is full of tax codes, surcharges, and compound interest. Money is a nonsense thing, a set of imaginary rules that governs the lives of all sweetlings. Yet she is content with her life. She brings order to nonsense. She feels safe.

She walks home, sipping her third Moca Loco of the day. She finds her bed and sleeps, but her dreams are strange. It is there that we find her.

Her fingers spit flame. She gasps, and primal forces rend her furniture, burn her clothes.

Time passes. She learns to control her new powers, but her fear does not subside. She believes she has gone mad. If only madness were so simple.

Then comes the knock at her door. A clean, polished woman greets her with the symbol of the cross.

A plane ride to London. A vision on the street. Understanding dawns, and the accountant learns that there are stranger things still than tax laws. Her mind fills with images of fangs in the night, and shadows that whisper.

Initiate biological scan: The eyes widen. The pores excrete saltwater. The heart pumps faster. The voice is silent, but the flesh screams in terror. The neat little world she knew was a lie.

The lions of the Secret WorldShe finds her way to the Templars. They fill her mind with images of pride, strength, and tradition. The flash of steel and the heat of righteous fire. The smooth baritone of a man named Richard soothes her, and she begins to feel safe again. Monsters are real, but so are heroes.

But there are no White Knights in the Dark Days, sweetling.

She thought she would save everyone. She thought mercy was the watchword. Templars do not understand mercy. “We cannot offer salvation on a case-by-case basis,” says the man behind the desk.

For every howling undead she puts down, for every slavering wendigo that meets its end at her hands, ten take its place. The horrors of the night are without end. The black water overflows.

Hope is a concept we do not understand. What is time to us? We stand outside. Everything has happened. Everything is happening. Hope is a product of a linear mind, an ambition for a bright future based on fragile emotion.

We can only see the effect hope has on sweetlings. Its presence can give you the power to withstand the darkness. Its loss can break you.

My Templar enters corrupted Agartha in The Secret WorldOur little accountant with flaming fingers lost hope.

Knowledge is a terrible burden. We have broken sweetlings before. We will do it again. We seek the greatest among you, but little do we understand your fragile kind, and you are cursed with free will.

Enter the other voices.

“We can make everything right again,” they purr. “We will reboot the world,” they hiss. “You need only accept our gift,” they breathe.

Tears stain her cheeks. She accepts.

Initiate biological scan: She is changing. The eyes redden. Terror metastasizes to madness. They whisper in her mind. Always whispering, louder and louder. Whispers that scream across the black voids of time and space.

Part of her still wants to save everyone. It fought to a standstill with the part of her that dreams of the stars that scream, and now each pretends the other does not exist. She saves a child one day. She opens the door for the hungry void the next. The left hand and the right hand are no longer on speaking terms.

The black in the redO, poor Mr. Sonnac. If you only knew the dark little thoughts that dance in your star pupil’s decaying mind. You would weep, even as you boiled her in her own skin.

We have created a monster, sweetling. It is not the first. It will not be the last.

Be seeing you, sweetling. In the reddened half-light.

TSW: Night at the Museum

Gather around, friends, for you are about to witness one of the rarest events in nature. Tyler is going to say something negative about The Secret World.

The British Museum of the Occult in The Secret WorldFuncom has now launched the new British Museum of the Occult feature. I was fairly skeptical of the feature going in, but even so, it’s still managed to disappoint me.

The general idea of the museum is to study the game’s many and sundry monsters by fighting them and collecting lore related to them. Kills are tracked retroactively, and some of the game’s pre-existing lore is used by the museum, but a lot of the lore you need is new (more on that later). There’s also a fairly substantive ability point cost to setting up an exhibit. Despite repeated claims from Funcom that the museum is “for everyone,” the AP costs ensure it’s only relevant to people with full ability wheels, and maybe not even then.

Displaying a particular monster in its most basic form isn’t too hard, but completing a wing, upgrading a wing, and completing the museum as a whole will all add up to pretty big grinds pretty fast.

To be fair, I screwed up. I went to the trouble of unlocking every wing in the museum before I went to the gift shop to see what the rewards are. In the process, I spent several million pax, losing about two thirds of the wealth I’ve accumulated over the past few years.

And then I checked the rewards vendors.

The main rewards for building your museum are mnemonic guardians, consumables that give you a chance to randomly summon certain monsters to briefly assist you in combat.

A shade boss on display in The Secret World's Museum of the OccultIt turns out the selection of guardians is much, much smaller than I expected. You can only summon a handful of monsters, and none of the ones I’d been looking forward to having are options.

I also discovered that each guardian type requires you to complete an entire wing. Which is not a huge hurdle, but it’s not nothing, either.

Worst of all, though, guardians cost black bullion to purchase.

There is absolutely, positively no way I am ever going to spend bullion on a consumable. Even with how much easier bullion is to earn these days, I am not spending it on something that can be used up when I could use it for permanent upgrades.

So I bankrupted myself for nothing. Pax is easy to make, but six million will take me a while to earn that back. So needless to say I’m not very happy.

As it stands now I can’t see myself putting any further effort toward the museum. Or even going back there. The upside is, like a lot of things in TSW, it seems like you can pretty much ignore the museum if you’re not interested in it. It won’t harm your gameplay.

The moon over the Spoiled Garden lair in The Secret WorldProvided you’re not a dumbass who spends all your pax without looking at the rewards, anyway.

Silver-linings Lorebook:

It’s not all bad this update, though. A massive amount of new lore has been added for basically every monster type in the game. Over two hundred and fifty new lore entries in total.

It’s a bittersweet parting gift from our dear Scrivnomancer, who is sadly stepping down as the lead writer for the game.

While the lore is required for the museum, I don’t believe the museum is required to collect any of the lore. So even if you’re not interested in the museum (like me), there’s still something new to entice you.

Personally I’m very excited to start delving into the lore of some of the more enigmatic of TSW’s creatures. I’ve always wanted to know more about revenants, ghouls, and Jinn, since there was so little information about them in the game.

The moon over the Atlantic Island Park rollercoaster in The Secret WorldI’ve only found a fraction of the new lore so far, but there’s definitely some good stuff here. It’s not just minor flavour; the bestiary lore is doing a lot to fill in the blanks of the story throughout the game. I especially like that we’re finally getting a clear picture of Archibald Henderson and his story. We’ve seen lots of little hints of it over the years, but never a clear and coherent image of it all.

I could have done without the heavy Shadow Over Innsmouth references in the Deep One lore, given that story was basically just written as racist propaganda, but I suppose at this point it’s an inextricable part of the Lovecraft mythos from which TSW draws its inspiration.

Despite ominous statements that the new lore would be harder to earn than past lore, so far I haven’t had much trouble. Most of it is just scattered around the world as per normal, or drops from mobs at a fairly high rate.

I have heard of a handful of cases where the bestiary lore is a bit harder to acquire. I know some of it only drops from group bosses, which is a bit of a drag for mainly solo players like me, and there’s one piece that can only be found in a raid. This is worrying precedent because up until now Funcom has done a pretty good job of making raids totally optional from a story perspective.

But it is only one piece, at least.

And some of the new challenges for lore are pretty clever. For example, there’s one piece that only appears if you can track down a rare mob who only appears at midnight on the in-game clock. That’s the creativity we all love TSW for.

Hunting a Deep One boss for bestiary lore in The Secret WorldSo even if the Museum of the Occult is a dud, at least we have the new lore to enjoy.