I Don’t Like PvP or Achievement Hunting. But…

I don’t like PvP…

The forces of the Horde marshaling for Wyrmrest Accord's world PvP eventI’m bad at it — embarrassingly so — and I never got into the competitive culture. Plus, it has no lore.

But there’s an exception to every rule. Last night, two guilds, representing both factions, hosted a world PvP event on Wyrmrest Accord. The two factions were to gather around the Seradane Emerald Dream portal in Hinterlands and duke it out. No rules, no prizes, no point. Just some random violence, all in good fun.

And this just seemed too entertaining for me to pass up. Stuff like this never happens on Antonidas. It’s lovely that Wyrmrest has such a vibrant and active community.

So I hopped on my mage, put on all four pieces of my outdated, ungemmed PvP gear, and joined the gathering hosts of the Horde.

Needless to say, I spent most of the battle as a ghost.

Och, I'm bad at this...The fight was… interesting. I won’t mince words: the Alliance handed us our asses on a platter. I blame Garrosh Hellscream.

But the fascinating thing was that my group faced defeat like, well, adults. Never before have I seen a group in a PvP situation not react to failure like a spoiled child, raging at, insulting, and bickering with fellow team members. Nor did our opponents participate in the usual /spitting and body desecration. That made the experience enjoyable even as the Alliance facestomped as time and again.

My favourite part was what happened after the battle was over. By unspoken agreement, both factions walked (not ran — it’s an RP server) across the body-strewn field and intermingled, still flagged for PvP all the while, /saluting and /bowing to each other. It was… awesome.

A lovely display of sportsmanship following the Wyrmrest Accord world PvP eventStuff like this convinces me the server transfer was worth it.

I don’t like hunting for achievements…

…In WoW. The vast majority of them are measures of time and commitment, not skill. Most anyone can get a hundred mounts or loot 5,000 gold with enough grinding. And those few that do require skill usually require groups, which rather devalues the whole concept, in my view. How much of that raid boss kill was because of my contributions? Probably not much.

StarCraft II achievements, though, are another story.

The achievements for the Starcraft II: Wings of Liberty campaign mission, "The Great Train Robbery"Unlike WoW’s, most of SCII’s achievements require significant skill, and since most of them are achieved solo, I know no one carried me. Back when I played SCII regularly, I worked hard at getting many of the campaign achievements, though there were some that were too much trouble for me.

My proudest achievement was completing every campaign mission on brutal, the highest difficulty setting.

But there was a problem. My old computer tended to randomly DC from Battle.Net, so I didn’t receive credit for a number of missions. It was a crushing discovery.

I was too discouraged to start over immediately, but since I got my new computer, I’ve been slowly picking away at the missions I still needed credit for. And yesterday — with much sweat, struggle, compulsive game-saving, and spamming of the stimpack button — I at last plowed my way through the final three missions that I needed.

*Punches the air.*

Behold my Kerrigan portrait, mortal, and despairBOW DOWN BEFORE MY KERRIGAN PORTRAIT, MORTALS!

After that, I immediately jumped into the new “Starcraft Master” official mod, which turned out to be much more brutal than brutal.

I’ve got two of its five achievements so far; I might shoot for the rest today, or I might go hide under my bed and try to recover from that marine versus zealot scenario…

One other thing:

Blizzard recently announced the laying off of 600 employees. Most of these were not developers, so while I felt bad for the people who lost their jobs, I didn’t let it worry me too much.

Until I found out that one of those let go is the man known as Nyorloth. Nyorloth was the first ever community manager devoted entirely to the story forums and lore communities of Blizzard’s three main franchises.

He was appointed to this position only a few weeks ago, though he had been working behind the scenes for many years. He is credited with the creation of the story forums, the Global Writing Contest (a subject near to my heart), and Ask CDev.

Nyorloth’s appointment as the lore CM was met with much fanfare and seen as a sign of a new era of communication with lore fans. It was a great sign of Blizzard’s commitment to story-telling. And now, less than a month afterward, he is gone.

You will not be forgotten, Nyorloth. Ywaq maq oou.Ywaq maq oou.

Murozond, In Utter Darkness, and Why Games Are Awesome

You may not agree, but I firmly believe that video games are an art form equal to movies, books, or any other story-telling medium. They have their disadvantages when it comes to telling a good story, yes, but they also have their own unique advantages. Lately, my mind has been on some examples that excellently demonstrate these advantages.

It begins with some bad dialogue:

“You crawl unwitting, like a blind, writhing worm, towards endless madness and despair!”

Murozond (Nozdormu) in the new End Time dungeonIf you’ve played World of Warcraft recently, you no doubt recognize this quote from the new dungeon, End Time. Now, this is not a good piece of dialogue by any stretch of the imagination. It is, in fact, almost embarrassingly cheesy.

But the interesting thing is that I never noticed this while running End Time. It only occurred to me while thinking about the dungeon afterward. Why is this?

It’s because I was too busy thinking, “OMG that giant ****ing Dragon is headed right for us! OMG we get to rewind time! OMG this dungeon is so awesome!”

And this is what makes games so interesting as a medium for story-telling. The player is not a passive observer; they’re right in the action. This creates a level of immersion that no other medium can duplicate. It’s easy to ignore minor flaws in the story — like some bad dialogue.

Players battling Murozond in End TimeNow, you might say this is a crutch to conceal bad writing. And sometimes, such as in the Murozond example, it is. But when the writing is good and combined with interesting and immersive gameplay, you get something truly special.

And that brings us to our next example.

It ends In Utter Darkness:

The Protoss mission In Utter Darkness in Starcraft 2: Wings of LibertyIn Utter Darkness is a mission in Starcraft II: Wings of Liberty. It is supposed to be a vision of the future in which the last survivors of the alien Protoss make their final stand against the Zerg Swarm and their Hybrid masters.

The overall objective is “witness the coming apocalypse.” The mission invariably ends with the Protoss being defeated, but for the sake of challenge, you have to achieve a certain number of enemy kills to move on to the next mission. (As an aside, my record is about 3,400 kills on brutal. Who bad? I’m bad. :D)

But In Utter Darkness has a second objective, and this is where it gets brilliant: “Defend until the last Protoss falls.” In other words, the mission will not end until you are wiped out.

Blizzard could have been predictable about this. They could have just ended with a cinematic showing the end of the universe. But they didn’t. They took full advantage of their medium and made the player an active participant in the end of all things.

Now, you could just let the enemy win to save time, but there are achievements for holding out longer, so most people try to cling on as long as they can.

Protoss colossi in the Starcraft 2 mission In Utter DarknessBut the enemy attacks will grow progressively stronger, the light progressively dimmer, the longer the mission lasts. Inevitably, you will be defeated. No matter how hard you fight, no matter how brilliant a player you are, no matter what, you will be forced to watch as your best-laid plans fail and your mighty fortress is ripped apart before your very eyes.

It imparts an amazing sense of hopelessness, of futility. And it hits so much harder than it could if In Utter Darkness was a movie or television program, because it was you who was fighting to hold back the fury of the Hybrid, struggling in vain to preserve some hope for the universe.

All this is further reinforced by how powerful and dramatic the Protoss units are in-game. You can incinerate massive waves of enemies with the thermal lances of your robotic colossi, shatter armies with the psionic storms of the high templar, and bend time and space to your will with the Shield of Aiur mothership.

And yet it’s still not enough, and this hammers home the terrible, unstoppable power of the Hybrids.

The Zerg and Hybrids overwhelming the Protoss in the Starcraft 2 mission In Utter DarknessIt’s a perfect synthesis of gameplay and story-telling that makes for a unique and powerful experience.

And that, my friends, is why video games are awesome.