Gaming Round-Up: A Return to SWTOR, Wolves of Midgard, the Horners, and More

I finally got a bit burnt out on Legion, so I’m taking a break before I tackle the last few class stories. In the interim, I’ve been bouncing around between a few different games, which means it’s time for another multi-topic gaming post.

A rare moment of quiet in Vikings: Wolves of MidgardBack in the Republic:

Long-term, I want to give some serious time to SWTOR. Catch up on the story and maybe finish the last two class stories. However, there’s supposed to be a major content patch soon, so I figure I should wait for that before I get too heavily invested, and as a result I’ve just barely dipped my toes in.

Despite my obscure tastes, I did lose a couple of character names during the recent server merges. I’m rather pissed to have lost my bounty hunter’s name, as it was already my second choice for her name, and now she’s down to like my sixth or seventh choice. The others I don’t mind, but boy is it hard to find a new name now. Absolutely everything is taken. Who the hell even knows what “Bagrada” is other than me?

I did eventually think of a name for my knight that wasn’t taken, and I actually really like it. I should use it more. And thankfully my main characters — agent, warrior, and consular — all got to keep their names. The reign of Empress Maigraith Numin continues undisputed.

Another mild annoyance is that SWTOR apparently stores UI data client-side rather than server side, so I had to set everything up again since I’m playing on a different computer now.

Unlike most MMO players, I’m not fussy about my UI. I’m usually happy to play with the default settings of any given MMO. Even ESO’s much maligned interface is fine by me. But for whatever reason the default UI in SWTOR makes me want to punch kittens, so I have to rekajigger it a fair bit.

Cipher Nine and Lana Beniko in Star Wars: The Old RepublicOn the good news front, I am delighted to be able to customize the armour of my KotFE companions. Well, Lana, anyway. I never much bother with the others. I put together an outfit based around the Protoss-looking armour from the new light side vendors, and she is now the glorious space paladin of my dreams.

Mr. and Mrs. Horner:

In other news, this week saw the hotly anticipated (by me) release of StarCraft II’s latest co-op commander(s), the husband and wife team of Matt Horner and Mira Han.

My early experiences with them were actually something of a baptism by fire. I was struggling even on normal — something I haven’t done since I first started on co-op. I’ve come to the conclusion they’re a bit like Karax, despite having a totally different playstyle: They have a very steep learning curve, and they’re highly dependent on leveling upgrades.

I’m getting the hang of them now, but I would definitely say they’re one of the most challenging commanders in co-op.

The thing is that Matt’s units are extremely strong, but also extremely expensive. Meanwhile, Mira’s are pretty much just trash. The goal, then, is to mass up a large force of Matt’s air units while using Mira’s mercs only as a mineral dump. The trouble is getting to that point. You simply can’t afford Matt’s units in the early game, but you can’t spend too much on Mira’s or you’ll never get ahead.

Matt Horner and Mira Han's army in StarCraft II co-opThus, while the Horners are a force to be reckoned with late game, the early game is a nerve-wracking ordeal.

Their one saving grace in that regard is the Assault Galleon. These are Mira’s main production structure, but they’re also powerful capitol ships. They’re a lot like Tempests — long range, high damage — but with much more health, and you can build them right off the bat, and they only cost 200 minerals. And later on you can upgrade them to also be Carriers.

Galleons are kind of amazing.

My strategy therefore is max out on Galleons (you can only have a maximum of five) ASAP, lean on them to survive, and try to fast tech to the truly valuable units: Wraiths and Battlecruisers.

As far as Mira’s units go, my preference is for the Hellion. Their range means they don’t die quite as quick as her other stuff, and their damage is quite respectable. A lot of people seem to like Reapers, and that can work, but they die so much you end up replacing half your army after every battle.

The good news is the Horners definitely scratch my itch for an air-focused commander. Five Galleons plus their fighter bays plus Wraiths plus Battlecruisers is the unstoppable doom fleet I’ve spent all my life longing for.

Matt Horner and Mira Han in StarCraft II co-opAlso, dropping a space station on people is every bit as hilarious as I dreamed.

Overall I do think they’re a fun commander, but you definitely need to bring your A game. You have to work for your wins.

One final thing to note on the subject of StarCraft: I recently managed to solo a brutal mutation for the first time ever. My ally DCed on the load screen, and I was left to fend for myself. It was very challenging, I had to base trade with Amon, and there were only 21 seconds left on the clock when I killed the final objective, but I did it.

Considering I normally struggle to solo even standard matches, and that brutations are generally the toughest thing in the game short of PvP, I feel pretty proud of myself.

Nova OP.

Favoured of Skadi:

On top of that, I also played through a single-player RPG I got cheap on a Steam sale, Vikings: Wolves of Midgard. It’s a Diablo clone inspired by Norse mythology, which also neatly explains why I bought it.

Fighting a boss in Vikings: Wolves of Midgard

Most folk’ll never lose a toe, but then again some folk’ll, like Cletus the slack-jawed Jokul…

Even after having finished it, I’m not entirely sure how I feel about it.

It has some neat ideas. One example is the exposure mechanic of environmental hazards. For example, if you’re traveling in a cold area, you’ll need to warm up by fires regularly or risk freezing to death. I really wish more games made the environment part of gameplay like this.

The combat is also very fun, and it does an admirable job of bringing the world of Norse mythology to life. It’s clear they actually did their research, even if they still take liberties in places. The story’s junk, but the strength of the setting carried it through, and the main character’s voiced by Alix Wilton Regan (if female), which is always a plus.

I did enjoy the class system, as well. Rather than traditional classes, you gain bonuses based on which of the Norse gods you follow, and it’s possible and even encouraged to put points into two skill trees at once, with the option to swap between them at will. I enjoy that level of versatility.

Most of the trees still more or less correspond to traditional RPG archetypes — Skadi, my main choice, is an archer class — but the Odin tree is a bit different. It’s the caster class, but it’s melee, focusing on acrobatic staff fighting. I suppose that might be bad for people who prefer traditional casters, but for my part I think “Gandalf + ninja” is a pretty awesome class concept.

But Wolves of Midgard a lot of rough edges. Despite some solid graphics, it’s nonetheless clear the game was done on the cheap, and it has many polish issues. That I could live with, but what really surprised me was how old school and unforgiving it felt at times. Save points, for example, are few and far between, so a single death can prove very punishing.

The realistic snow effects of Vikings: Wolves of Midgard

This is the first game I’ve played where the snow actually behaves like snow.

It got worse near the end. There’s a massive spike in difficulty in the last few levels. The intention seems to be to grind earlier content to level up, which is fairly awful. You can get around this by lowering the difficulty, but it’s just not a great situation all around.

So that put a damper on what had otherwise been a pretty fun game up until that point. If you really like Norse mythology and/or you want a more “hardcore” RPG, it might be worth a look, but otherwise I’m not sure how strongly I can recommend it.

And finally…

There’s actually one other noteworthy thing I’ve been playing lately, but that deserves it’s own post, so it can wait.

In the meanwhile, why not check out my latest article for MMO Bro? This time I’m pondering if and how the stories of MMOs can be given satisfying conclusions.

SWTOR: Smugglin’ Ain’t Easy

I continue my march toward legendary status in Star Wars: The Old Republic. I’ve now completed the smuggler story.

My smuggler in Star Wars: The Old RepublicThe heist:

On paper, the smuggler was the class that least appealed to me, and in a sense, I was right. It is pretty much a collection of all the sorts of tropes I normally don’t like — over the top lovable rogues, selfish criminals as protagonists, and so forth.

It’s just that the story is told with so much wit and charm that it won me over anyway.

Of all the class stories I’ve played to date — which is nearly all of them now — the smuggler puts by far the most emphasis on humour. Others have had occasional moments of levity — the warrior story especially — but the smuggler story is pure comedy. Which is probably a good thing, because otherwise the story of a selfish idiot somehow stumbling into conquering the galactic underworld and saving the Republic would be a pretty hard to swallow.

I do credit a lot of the story’s success to the voice actress who plays the female smuggler. The entire story is pretty much just her putting on a master class in snark and smugness, and it’s just delightful.

I was also once again amused by the maturity of the content in the smuggler story — even if some of it is a pretty immature sort of maturity. At one point I somehow wound up debating the villain about the size of my companion’s Johnson. I may not have been romancing him, but I wasn’t about to let the good name of Corso’s dingus get dragged through the mud.

My smuggler meeting in Port Nowhere  in Star Wars: The Old RepublicAlso I killed a Hutt by throwing a grenade down his throat. So there’s that.

This was also the first class I’ve played mainly dark side (though I still made more than a few light choices). Just seemed to make sense to bit a more ruthless and selfish than usual on this class.

Smuggler is another class story whose best chapter is definitely the first. The good news, though, is that its quality doesn’t fall off a cliff the way it did for the inquisitor.

Chapter two and the first bit of chapter three are a bit dull, but it’s all part of setting up something pretty interesting (best I can do without major spoilers), so it works out in the end.

Part of the problem is they start trying to tie the smuggler’s journey into galactic politics and the like. It sort of makes sense for them to do that in an MMO, but it’s an awkward fit for a class whose whole identity is based around being a petty criminal.

I’m definitely glad I was able to skip everything but the class missions. I can’t imagine how you could logically justify doing all the other content as a smuggler.

My smuggler and her companions  in Star Wars: The Old RepublicMust be even worse in the expansions. Parts of the Eternal Empire story felt a bit awkward as an agent, but as a smuggler, it all must be patently ridiculous.

The crew:

Smuggler has very good luck when it comes to companions, compared to most classes. While none of them are quite as amazing as, say, Vette or Nadia, they’re mostly likable, and smuggler is the only class I’ve played who don’t have any companions I strongly dislike.

Corso was probably my favourite. Yeah, his over the top folksiness can be a bit much sometimes, but mostly he’s so decent and good-natured it’s pretty hard for him to not get under your skin a bit. He reminds me of nothing so much as a big, dumb puppy following you around.

I decided not to romance him on the grounds he didn’t seem like a natural match for my smuggler, but they still had a pretty warm, compelling relationship. Interestingly, it seems like Corso will develop feelings for a female smuggler regardless of whether you choose to flirt with him. He never said so in so many words, but he got really jealous whenever I flirted with other guys, and his feelings for the player character seem pretty deep.

He also has a lot of hilarious interjections when you bring him along on missions — nearly as many as Vette.

My smuggler and her companions at the conclusion of the class story  in Star Wars: The Old RepublicSmuggler: “Why do people always assume the worst about me?”

Corso: “I’ve been wonderin’ that mahself. I think it’s got somethin’ to do with the hair.”

The others are mostly a good lot, too, though. Risha’s not the most warm or lovable person, but I liked her “girlfriend” dynamic with my smuggler. I can just see them planning their next robbery while they do their nails or something. Bit of a shame her story never really gets a proper resolution, though.

One other interesting thing about Risha is the fact she’s probably the most clear example yet of crossover between different class stories. If you’ve only played the smuggler story, Risha’s history will be a big question mark at first, but if you’ve played the warrior story, you already know quite a lot about her and her big reveal.

Gus is kind of amusing, and I like the “failed Jedi” angle. It’s an interesting take on the Star Wars lore — obviously not every Force wielder is going to be good at it, but you never think about the washouts. They could have done more with him, though. He suffers from the lateness of his introduction to the story.

Bowdaar can be a bit irritating just because Wookie screeching gets hard on the ears after a while, but if you can get past the noise, he’s a fairly compelling character otherwise.

My smuggler  in Star Wars: The Old RepublicAkaavi is the only weak link in the chain. She’s as dull and one-dimensional as every other Mandalorian I’ve met in this game to date. Would still take her over Kaliyo, Jorgan, or Zenith, though, that’s for sure.

The next job:

I still have two more class stories to do: knight and bounty hunter. I’m also tempted to play more of the expansion content on my alts — I miss playing my warrior.

I think that stuff can wait though. I’ve been playing a lot of SW:TOR for a while now, and I’m starting to feel a bit burnt out. Boy am I ever sick of Hoth, let me tell you.

So I think it may be time for me to take a break. Maybe not a long break — maybe just a few weeks. We’ll see. But I want to play something else for a bit.