SW:TOR: Altitis Update and the Power of RP + A New Writing Gig

You know, I was starting to feel like my alt addiction was finally coming under control. I haven’t started a new character in WoW in ages. I’ve only bothered to gear up my rogue in this expansion. In months of playing Elder Scrolls Online, I’ve never even been tempted to start another character.

My Jedi consular claims his lightsaber in Star Wars: The Old RepublicYet Star Wars: The Old Republic has triggered a severe relapse. Blame the unique stories for each class, I guess.

I’ve been experimenting with Republic classes. Trooper won the poll from my last post, so I tried it first, but after playing it through the first planet, I wasn’t overly enamored with it.

So that left the Jedi classes. I decided to do what I did with the Sith and play them both to about level ten.

What I had heard from others is that the consular story is pretty boring, while the knight plot is far more epic and exciting. Maybe that’s true later on, but to start with, I found the consular story a lot more compelling.

The initial knight storyline is just an incredibly straightforward “here are bad guys, go kill them” story. The consular’s has a certain degree of mystery to it. A lot of delving into lore and history and such.

I’ve also come to the conclusion I have a strong dislike for the male knight voice. Maybe I should have rolled female for that class.

My Jedi knight in Star Wars: The Old RepublicOf course, I’d already experienced the mechanics of both classes while trying their Sith equivalents. I already knew I liked the knight/warrior mechanics. Yet something interesting happened with consular. A class that I disliked as a Sith was actually fairly fun as a Jedi.

Of course, they’re mechanically identical. Only aesthetically different. Yet somehow that’s enough.

I think a lot of it comes down to expectation. When I think Sith, I think unbridled fury. I want to wade into the fray and impose my will upon enemies. So when the inquisitor was more about force powers than lightsaber techniques, I was disappointed.

Yet Jedi are far more calm and spiritual. For them, it makes sense to focus more on mental disciplines.

Consular’s spells are also more based on telekinesis. Again, mechanically identical, but I find hurling giant rocks at people more interesting than the lightning powers of the Sith, which end up feeling like what you’d see from any mage class in any other MMO.

So not only do the consular’s force powers not bother me as they did with the inquisitor, I even ended up choosing the sub-class more focused on spellcasting.

My agent and Vector Hyllis explore the ruins of Taris in Star Wars: The Old RepublicI have been noticing for a while that — at least for me — role-play and head canon can make a big difference in how I play and what I enjoy in games.

For example, as a rule, I’m not fond of farming for resources or putting much effort into crafting. Yet I’ve been spending a lot of time doing just that in Elder Scrolls Online. Part of this is due to ESO making that a more rewarding activity in general, but a lot of it is down to the simple fact I play a Bosmer. It makes sense for a tribal hunter-gatherer to be living off the land and gathering and crafting her own supplies.

I noticed something similar in Dragon Age: Inquisition. Playing as a Dalish Keeper, I didn’t mind so much harvesting supplies from the wilderness. Again, it’s just what they do. Whereas on my Qunari, I really did view it as nothing but a chore.

I’m sure I could think of lots of other examples of RP altering my play preferences. I know it influences my zone choices in WoW. I wonder if anyone else finds this to be the case? It’s probably just me being weird again.

So, anyway, right now, it’s looking like my Republic main is going to be a Jedi sage. Right now I’m playing him mainly light side, though I don’t plan to be too rigid about it. I will definitely deviate from the Jedi Code from time to time, because there are some aspects of the Jedi philosophy that are just so powerfully stupid and wrong-headed I could never force myself to follow them.

My Jedi consular in Star Wars: The Old RepublicMy general thinking is he is a proper spiritually enlightened type. Taking a bit of inspiration from the Diablo crusader. He’s calm, wise, and compassionate, but still down to earth and approachable, with a good sense of humour — I like taking snarky conversation options where possible.

Meanwhile, I also decided to go back to the inquisitor long enough to finish Korriban — mainly for the payout of Cartel Coins, paltry though it may be — and now I’m wondering if maybe I do want to play it after all, despite my previously deciding to focus on the warrior.

I still wish for more lightsaber-focused abilities, but maybe what I have is enough. And I really like both the story and the voice acting for the inquisitor. Warrior story and voice acting are decent so far, but inquisitor really grabs me.

But I really do like Vette…

As an aside, I realize this is somewhat subjective, but it seems to me like the first companion for almost every class, well, sucks. I’ve played six classes far enough to get a companion, and of them all, Vette is the only initial companion I like. Qyzen and Khem are bland one-note characters, Kaliyo is an unrepentant psychopath, Aric is just a prick, and the first Jedi knight companion is an appliance.

Companions are also my only major reservation about choosing consular over knight, because I know knight gets Jaina Proudmoore as a companion later on.

My Sith inquisitor battling droids in Star Wars: The Old Republic(Yeah, I know her name is Laura Bailey, but she’ll always be Jaina to me.)

Agh, I’m so confused. I want to play everything!

A new writing gig:

In other news, I have just started on a new game writing gig. From here on in, I’ll be contributing regular content to the newly launched site MMOBro. My first contribution is Six MMOs to Watch in 2016. From fresh titles to older games with exciting new developments.

SW:TOR: Third Time’s the Charm?

Regular readers will remember that I have tried Star Wars: The Old Republic twice before. The first time earned a hearty “meh,” though I was intrigued by what little I saw of the Imperial agent story. The second time resulted in a rage quit and a massive rant, thanks to the game’s ungodly abomination of a free to play model.

The capitol of Dromund Kaas in Star Wars: The Old RepublicBut regular readers will also know I’ve been agonizing over whether to give the game another shot, due to the major changes made by the Knights of the Fallen Empire expansion.

So, yeah, I finally broke down and gave SW:TOR one final chance. I even went so far as to buy a month of subscription, because it’s pretty unplayable otherwise.

I feel like I have to justify this decision, though I really shouldn’t. I may not be a big Star Wars fan, but I’ve always wanted to be. And I figure if anyone can make Star Was not dumb, it’s Bioware.

For the record, I still think the business model is a miserable horror show. I wouldn’t recommend the game for that reason. Myself, I’ll put up with almost anything if a game can provide a good story. I was having a hankering for some Bioware-style story-telling, and seeing as Mass Effect: Andromeda and Dragon Age 4: Tevinter Strikes Back* are probably still aways off, this was my best option.

*(Probably not what it will actually be called.)

I decided it would be best to start over from scratch, but I’m playing as essentially the same character. A Chiss Imperial agent who is as good as her loyalty to the Empire will permit.

My Imperial agent plotting from her Dromund Kaas stronghold in Star Wars: The Old RepublicSo is the third time the charm for SW:TOR? I’m still not sure.

Better, but…

I’ll say this much: Knights of the Fallen Empire has made the game much better.

SW:TOR has some good stories, but they were always bogged down by, well, the rest of the game. As of Knights, you can now skip all but the main storylines. You won’t even see most of the side quests unless you chose to — a smart move considering the nature of gamer completionism. You can just sit back and enjoy the story without the tedious MMO grind. Mostly, anyway.

Also, I love the new leveling scaling system. There’s a double XP event on right now, so even though I’m still in chapter one, I’m already near max level, yet enemies still put up a fight, and quests are giving me relevant rewards. It’s wonderful.

I also like that you can solo some dungeons now. Dungeons were always one of the messiest examples of SW:TOR’s attempts to marry single-player style story with MMO mechanics.

My Imperial agent in a firefight in Star Wars: The Old RepublicThe remaining leveling dungeons have been retooled to be role-agnostic, similar to WoW’s unfortunately abandoned scenario feature. Any attempt to break free of the trinity gets my support, and it certainly helps queue times, but it’s definitely an imperfect system. Some of my runs have gone perfectly well, but others have been miserable slaughterfests.

Admittedly, it’s also a bit hard to separate the improvements from Knights of the Fallen Empire and those from being a subscriber. The improved fast travel options, in particular, help massively. For a game with relatively small and claustrophobic maps, SW:TOR has an incredible amount of travel time.

If I’m still enjoying the game by the time my subscription runs out, my plan is to buy a bunch of cartel coins and unlock what I can to make the game bearable as a preferred player, but we’ll see.

I’m still a bit on the fence about the game as a whole. It’s a lot better, but it’s still struggling to shake off its WoW clone roots. The crafting is still mindless and grindy, the combat is still basic and overly easy, and it still has a horrific case of button bloat.

I am liking the Imperial agent story still, but thus far it hasn’t quite equaled its initial quality during the Hutta leg. It’s a pretty fun class, too, my issues with button bloat aside. SW:TOR is a textbook case of my least favourite style of MMO combat, but it’s probably the best example of that style. Complex rotations, good class flavour.

My Imperial agent's office within her stronghold in Star Wars: The Old RepublicI’ll also give them some credit for creating a class where energy management is meaningful without being resource-starved or tediously slow. WoW still hasn’t figured that out.

Can’t stand Kaliyo, though. Really wish you unlocked companions more quickly.

New things (to me):

Having gone farther into the game than ever before, I’ve had a chance to explore more of SW:TOR’s features.

The player housing system, strongholds, seems pretty good. I’ve heard a lot of criticisms of it, but I’m enjoying it, in so much as I ever do housing anyway. We’ll see if it holds my attention long term, but it’s pretty easy to use, and it does have at least a little practical benefit.

I’ve also tried a few space missions, which are… odd. Nothing really wrong with them, but they feel so totally disconnected from the rest of the game, mechanically and story-wise.

I’ve tried crafting, as well, as mentioned above. It’s not so bad, but it’s not explained well. I kind of crippled myself by not realizing you need two gathering professions for each production profession. So now I’ve got 300 points in slicing and a completely useless armstech profession. As with so many things, I’m not sure if I want to keep at it. Slicing was a good money-maker, but the missions seem to be getting less cost-effective as I level.

A space combat mission in Star Wars: The Old RepublicAltitis strikes back:

And of course, my endless lust for alts has risen again.

There is actually something approaching good reason for this. I don’t know if I’ll stick with any of these alts, but in case I do, I want to get past the first few levels while I’ve still got all the subscriber, double XP, and anniversary bonuses.

I’ve focused on Sith so far. Played both inquisitor and warrior to a bit past level ten. I liked the “underdog” story angle of the inquisitor, and his voice actor is a little better, but I liked the mechanics of the warrior much more. Inquisitor was more of a caster type, and while I like that fine normally, if I’m going to play a class with a lightsaber, I want to use the lightsaber as much as possible.

Also, I took an instant liking to Vette, so that’s pretty much decided.

I feel I should have a Republic character to see both sides of the story, but I can’t decide what class to pick. I recall from my first time trying the game (as well as my experience with the warrior) that I enjoy the mechanics of the Jedi knight, but while I’ve heard good things about its story, what I saw of it was snore-inducing. They do get Jaina Proudmoore as a companion, though, so there’s that.

My low level Sith warrior in Star Wars: The Old RepublicI was considering a consular, but I’ve heard a lot of people say their story is quite weak. The trooper story sounds like something I’d enjoy, but I’m not sure what I’d make of the class’s gameplay.

I have no interest in smuggler at all.

And there’s the final Empire class I haven’t tried. I initially had no interest at all in the class, but then I heard the female bounty hunter is voiced by Grey DeLisle, and now I’m tempted to make one just because of that. If I do, it’ll be a human female with blonde hair and green eyes. Ideally named Nova, but that’ll probably be taken. As will November, Annabella, and NovaTerra, I suspect.

Hmm.

Anyway, since I’m experimenting with polls, I’ll let you readers have a say. What should my next SW:TOR alt be?

Feel free to offer justification for your vote in the comments.

* * *

So I’m still a bit uncertain with SW:TOR. It’s certainly a much better game than it was, but it still suffers from its origins as a “me too” WoW clone. But it’s growing on me a little, and it has at least managed to hold my attention longer than on my previous two sojourns to a galaxy far, far away.

We’ll see if it lasts.