Review: Dark Matter, “Kill Them All”

Dat title doe.

We’re only two episodes in, and it already seems like Dark Matter’s second season might just surpass its first.

The logo for Dark MatterIn what is probably the best episode of the series to date, it becomes clear that the crew of the Raza are merely pawns in a complex chess game between the galaxy’s most powerful corporations. In such a deadly game, they can only lose, and so the message is clear: They must escape. Now.

Of course, escaping from the galaxy’s most secure prison won’t be any simple task, even for the galaxy’s most notorious criminals.

My theory that the second season will expand the world and mythology of Dark Matter definitely seems to be panning out. It’s quite a web of political intrigue the crew seems to have found themselves in. Slightly overwhelming at first, but I think I’m figuring it out.

It also shows how strong and how corrupt Dark Matter’s corporations truly are. Right now their reach seems nearly boundless.

I’m also really starting to like Tori Higginson’s character (perhaps not surprising considering I loved her on Atlantis). So delightfully smug.

But this is Dark Matter. That means there’s going to be action, and “Kill Them All” definitely doesn’t disappoint on that front. I mean, with a name like that, how could it?

Jodelle Ferland as Five in Dark MatterI’ll tell you what surprised me this time: Five. Holy Hell, go Five. Sally has some good moments too, but Five… man, Five.

We’re also introduced to Four’s ex, who is a character I hope to see more of. The world could always use more badass ladies with swords, after all.

There’s so much that happened in this episode it almost feels overwhelming. It’s hard to imagine how they crammed so much into a single episode. At the same time it’s hard to find much to say about it in a review. Partly because I like to avoid major spoilers, and partly because it was pretty much all awesome. Total satisfaction doesn’t make for an interesting read.

Also, am I crazy, or was that Anne Mroczkowski on GNN? If so, awesome.

Overall rating: 9.1/10

Review: Oxenfree

Some months back, I watched a friend livestream Oxenfree over the course of a couple nights. I had never heard of the game beforehand, but it intrigued me. So much so, in fact, that I resolved to buy and play through the game myself, even though I’d already seen all of it via her livestream.

The title sequence in OxenfreeThe Steam summer sale provided me the perfect opportunity to finally grab Oxenfree, and having now experienced the game both first and secondhand, I will now bring you my thoughts on it.

Oxenfree is a difficult game to define. It’s part of the new generation of highly story-driven games with little to no substantive gameplay.

The story is about a small group of sometimes troubled teenagers holding a beach party on an abandoned island. The island is famous for its mysterious radio signals that seem to come from nowhere at all, and while investigating those signals, the main character (Alex) accidentally opens a bizarre rift in space.

Shenanigans ensue.

There are definite shades of Life Is Strange here, right down to having a teenage girl with blue hair, but there’s less lesbian romance and more surreal creepiness. There’s are also very strong echoes of The Secret World, especially its Halloween mission The Broadcast. Personally I think The Broadcast is one of TSW’s best moments, so any comparison to it is a very good thing.

OLLY OXENFREEIf I had to put a label on Oxenfree, I’d call it horror, but it doesn’t fit any genre particularly well. It’s closest to horror, but it’s not a particularly scary game, really. Don’t expect to be jumping in your seat or yelping in terror. It’s more strange and creepy than genuinely frightening.

The graphics are unusual, but interesting. I’m normally not a fan of the whole 2.5D thing, but the art here has a really nice style to it, and overall Oxenfree is a nice game to look at, even if it was clearly done on a budget.

Taking a cue from The Secret World, Oxenfree also likes to mess with its own graphics, blurring, shifting, and turning things upside down, among other things. It helps sell the surrealism of the game quite well.

Something else Oxenfree shares with TSW is fantastic sound design. The soundtrack is very ambient but sells the spooky atmosphere excellently, and the sound effects and voice acting are strong.

One thing I couldn’t see from watching my friend’s livestream is that Oxenfree’s gameplay has some minor hiccups, though nothing too frustrating. Movement, for example, can be a little finicky. Alex doesn’t handle corners very well.

A photo of Jonas and Alex in OxenfreeSomewhat more troublesome is that your dialogue choices have a tendency to time out, sometimes very quickly. In a story-driven game, that can get irritating. I’m used to Bioware dialogue wheels, where you can puzzle over what to say for as long as you like.

Oxenfree offers a lot of choices to the player, but they don’t seem to matter very much. I made a lot of different choices from my friend, but the end results seemed to be almost entirely the same. You can get slightly different endings, but that’s about it.

Ultimately a game like Oxenfree lives or dies by the strength of its story, and the good news is Oxenfree’s storytelling is quite strong. It’s a very surreal experience, but it’s fascinating and compelling in its oddness, and the ambiance is, again, excellent.

It doesn’t have quite the same emotional punch of Life Is Strange, but that might be a good thing. Life Is Strange got a bit over the top after a while. To put it mildly.

The consensus seems to be that all of Oxenfree’s characters are likable except one, but not everyone agrees on who the exception is. My friend hated Clarissa, but I like her just fine. It’s Ren I can’t stand.

Anyway, the point is Oxenfree’s cast is pretty strong.

Dialogue options in OxenfreeThe one significant gripe I’d have with Oxenfree is its recently added new game plus mode (for lack of a better term). You can now replay the game for a slightly different experience with some new or modified scenes and an extended ending.

It’s a free update, which is nice, but it doesn’t really change much, so mostly you’re just playing the same stuff all over again. And while the new ending is theoretically more conclusive, I honestly liked the original ending better.

It’s hard to explain without going into major spoiler territory, but basically they solved one problem by creating a bunch of new ones and kind of invalidating the rest of the game. It feels like adding something just for the sake of being able to say they added something. I think I’m going to recommend just skipping the new game plus mode entirely.

But the base game is great.

Overall rating: 8.7/10