The Strange Kinship of StarCraft and Mass Effect

From the time I first began learning about the Mass Effect franchise, I’ve seen a strange degree of overlap between it and another beloved sci-fi gaming franchise, StarCraft. At times I’ve dismissed it as the result of an over-active imagination, but they just keep borrowing from each other.

Nova in her titular Covert Ops DLC in StarCraft III thought it’d be interesting to look at the bizarre relationship of these two franchises that increasingly seem to have been separated at birth.

This post will contain spoilers for Mass Effect: Andromeda up to and including the mission Journey to Meridian.

Your StarCraft in my Mass Effect:

It began with my reading a plot synopsis for Mass Effect 1. I couldn’t help but notice that it sounded eerily like the cancelled StarCraft: Ghost game, which was also a third person shooter.

An elite human operative goes on an intergalactic journey to track down and stop a renegade Spectre.

Which game did I just describe?

Of course, once you get into Mass Effect, the two games divulge quite a bit, but by then the connection between StarCraft and Mass Effect had wormed its way into my thoughts, and I kept seeing small similarities here and there.

My favourite sniper rifle in Mass Effect 3The Protheans and the Reapers both bear some vague resemblance to the Xel’naga in their role in the story. Turians look like Protoss with hydralisk mouths. Alliance military uniforms look a fair bit like Dominion naval uniforms. Biotics are not unlike the telekinetics wielded by some of the more powerful ghosts.

Your Mass Effect in my StarCraft:

And it’s not a one-way street. StarCraft II clearly took a lot of inspiration from the Mass Effect franchise.

The basic structures of the games are largely the same. Go to the bridge, pick a location via the galaxy map, play a mission, and come back to your ship to chat with the NPCs before embarking once again.

Wings of Liberty even tried to copy a little bit of Mass Effect’s famous choices by giving the player great control over what order to do missions in, and even some choices on how to direct the story.

This was somewhat of a failed experiment, as Blizzard just isn’t that good at non-linearity. Later games abandoned most (though not all) player choice regarding the story and what order to tackle things in, but the general Mass Effecty structure of missions and conversations remained.

The bridge of the Hyperion in StarCraft IIAnd StarCraft was definitely the richer for it. Every entry in the StarCraft II trilogy has featured some great core characters, and in both SC2 and Mass Effect, the conversations between you and your crew are highlights, whether you’re talking spirituality with Thane or being simultaneously fascinated and chilled by Abathur’s utter inhumanity.

Then there’s the Covert Ops DLC to consider. To match Nova’s high-tech feel, the traditionally guitar-heavy soundtrack given to Terrans was shifted more towards synth sounds, and the end result is very reminiscent of a lot of Mass Effect’s music. One song in particular that plays in the main menus sometimes sounds almost exactly like the main theme from the earlier ME games.

Plus, if you squint, the Griffin has a pretty similar silhouette to the Normandy.

A new phase:

And then came Andromeda, and things just got weirder.

I kind of blinked when I saw Andromeda was going to prominently feature a ship called the Hyperion. But that’s small fries.

You can also see a bit of the Zerg in the Kett. Their modus operandi is pretty similar. Go around assimilating other species and stealing their best genes. Abathur and the Archon would have a grand old time talking shop, I’m sure.

Concept art for Remnant ruins in Mass Effect: Andromeda.

This is concept art for a Remnant Vault in Mass Effect: Andromeda.

There’s still a lot of difference, though. The Kett are still humanoids who rely on technology, and they don’t appear to have any hive mind.

But then there’s the Remnant.

Holy hell.

The Protheans and the Reapers each occasionally reminded me of the Xel’naga in some vague ways, but the Remnant — or, more accurately, their creators — are the Xel’naga. Literally, unequivocally, the Xel’naga.

I remember the first gameplay video of Andromeda I saw. It featured a Remnant ruin, and I was like, “Hey, look, it’s a Xel’naga temple.” Finally playing Andromeda only confirmed the uncanny resemblance between the architecture of the Remnant and the Wanderers from Afar.

Still, that’s just visuals.

But then we learned the Remnant’s creators, the Jaardan, were grand intergalactic biologists who seeded life throughout the cosmos for unknown purposes. Then we learned their civilization was centered around a lost artificial world in deep space. Then we learned they were in the business of creating whole sentient races.

Concept art for a Xel'naga temple in StarCraft II

This is concept art for a Xel’naga temple in StarCraft II.

In other words, they are the Xel’naga.

And now it’s just too weird. An entire core section of the StarCraft universe has basically been transplanted wholesale into Mass Effect. At this point I wouldn’t be at all surprised if we found out the Kett were created by some renegade Jaardan. Hell, I wouldn’t be surprised if Artanis popped up on the Tempest vidcon.

Not complaining. In a way it’s kind of cool. Damn strange, though. I don’t think I’ve ever seen any work of fiction copy another in such an uncanny way. I like to joke that the Krogan are basically Klingons, but there’s vastly more difference between Krogan and Klingons than there is between the Jaardan and the Xel’naga.

Tinfoil abounds:

I don’t really know what all this means. I freely grant that at least a good chunk of this is my seeing patterns where there are none. Lots of these similarities can easily be dismissed as random happenstance.

And certainly there are plenty of differences between the franchises, too. Mass Effect tends to present a relatively optimistic vision of humanity’s future, whereas StarCraft embraces a more dystopic view.

But some stuff, especially around the Remnant/Jaardan/Xel’naga, is harder to dismiss. I mean, I don’t imagine Bioware is sitting around consciously stealing ideas from StarCraft, but the fact remains that if they were they could hardly do a better job.

The starship Griffin in StarCraft II's Covert Ops DLCI know there has been at least a little cross-pollination between the two development teams. Brian Kindregan has written for both StarCraft and Mass Effect. But beyond that I don’t really know what’s going on here.

I just know it’s weird, and fascinating.

Review: Dark Matter, “Built, not Born”

In its early days, Dark Matter was focused on slowly revealing the dark histories of the Raza crew before their memory wipe, but by now we’ve learned the backstories for the whole crew, except one.

A promotional image for Dark Matter season threeUntil now.

The android I’ve been calling Sally in lieu of another name receives a call for help from Victor, the rebel android she connected with back in season two. At her direction, the Raza crew rescues him and his companions, and he points the way to a mysterious sanctuary for free-willed androids.

Once they arrive, it’s time for a massive info-dump. This is the long awaited origin story for Sally the android, but there’s far more to it than that. We also get some truly startling revelations about Two’s past that show a completely different side of the woman she was before she was Two, and those past events also have some powerful implications for Three in the present.

“Built, not Born” is a fascinating and powerful episode. I’ve said many times that the greatest strength of Dark Matter is its characters, and this episode capitalizes on that resource brilliantly.

I loved seeing the android grapple with the truth of her identity, and how she truly has become an equal and valued member of the crew. It’s genuinely touching.

I’m also glad to see that there was more to the woman Two used to be than violence and self-interest, and I think it throws her whole character into a new light. The person she is now seems like a more natural evolution in this context. She makes sense.

Sally no longer?I think it’s very interesting that the androids’ backstory is now tied into what I am increasingly suspecting will be the true meta plot of Dark Matter as a series. That could go interesting places in the future.

I even liked Three’s story! It was great. I’ve never enjoyed a Three plot anywhere near this much.

There isn’t much action this time around, but there’s still plenty of humour even with so much heavy stuff going on, and honestly it’s all so good I don’t even miss the fisticuffs and gunplay.

Season three has so far been what I will generously call inconsistent, but it pleases me to say that Dark Matter’s worst ever episode has been followed by one of its best ever episodes.

You have to look pretty hard to find anything to criticize here, but I will say I find it a bit strange that Two’s blood is suddenly a panacea. Why did no one think of that before now?

Also, this is probably the first time I’ve ever had anything bad to say about Five — and it will probably be the last time, too — but I don’t like how she blew up on Chase. I understand and even admire her feelings, but he was only trying to help, and really, it’s not right for Five to be making decisions for her friend. As he said, it would’ve been up to her. In trying to defend her rights as an autonomous person, Five ended up undermining those very same rights.

Two and Victor in the Dark Matter episode "Built, not Born"But those are some pretty tiny nits to pick in otherwise excellent episode.

Overall rating: 8.9/10

I’m not sure how to feel about us finally having a real name for the android. I wonder if the the crew will actually use it, or stick to calling her the android just as they’ve kept their numerical monikers. And if they don’t use her name, should I keep calling her Sally? I don’t mind the new name, but she does really look like a Sally…