Dungeons and Dragons: The Wild World of Homebrew

As our venture into the world of table-top role-playing progresses, I and my friends are now beginning to expand beyond the basic rules of Fifth Edition and experiment with more drastic homebrews.

The official logo for Dungeons and Dragons, fifth editionFor instance, for our most recent session our DM led us in an experimental one-shot using the setting of ReBoot.

I have to say I very deeply admire the effort our DM went to for this. He not only had to design entirely new mechanics for the ReBoot setting, be he also had to create the mechanics for the Games we entered into over the course of the adventure. At one point we wound up playing a tabletop version of Mario Kart. It was… different.

It’s a bit of a double-edged sword because it did lead to a lot of the session simply being learning new rules, but still, the sheer creativity has to be admired.

The Reboot setting also allowed for some interesting role-play. I of course chose to be a Guardian, but I played him as a hardboiled, loose cannon cop who plays by his own rules. Meanwhile the show was stolen by one of my friends, who made her character an over-the-top cutesy anime JRPG heroine. We were a motley bunch.

For my part, in a turn of events probably everyone saw coming, I have begun working on some homebrew to adapt 5E to the setting of the Secret World. I started out just creating passives for the various factions — I decided that choice of faction replaces racial choices — but it got a bit out of hand, and the document is now 5,000 words.

My Templar tanking a lair boss in The Secret WorldThat being said, I still consider it a rather basic framework. It mostly still uses the same mechanics of 5E. I’ve not touched classes or monsters at all, aside from disallowing a few classes that didn’t fit the setting. I may expand it to include those things at some point, but I’m not sure.

It is very much a vanity project. I’m the only person in my friend group who ever played TSW, so I don’t foresee a lot of interest in this from my friends, and I’m not sure my game design “expertise” is at a level that any strangers would be interested in what I’ve come up with. If nothing else, it amused me.

I do wish to share one thing from the homebrew, just because I’m rather proud of it. I came up with a number of custom backgrounds to fit the modern setting, and while most are somewhat bland, the Conspiracy Theorist background is a bit more fun:

You were right all along! The Illuminati are real! The people in the YouTube comments said you were mad, but who’s mad now?!? You have proficiency in Hacking, Insight, and History, and you are also proficient with a Hacker’s Kit and Thieves’ Tools. You are much less likely to suffer consequences for revealing the secrets of the Secret World to the public, because no one takes you seriously. Your maximum sanity is lowered by 1.

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Gaming Round-Up: ESO, Bless, Zeratul, and MMO Mobs

Once again I find myself with a number of gaming topics that are worth discussing, but not worth filling a full post on their own.

A story cinematic in Bless OnlineBless Online: Actually okay

With its launch as a full free to play title, I decided to give Bless Online a try. Given the incredibly negative buzz, I was surprised by how decent the game is.

Once again I feel the need to point out that the universal and hyperbolic negativity of the gaming community has made word of mouth entirely meaningless. I no longer know which games I should avoid, because basically everything is decried as a broken cash grab, regardless of reality.

That’s not to say Bless is a masterpiece. It’s not. I actually gave up on it fairly quickly. But this is much more symptomatic of how jaded I’ve become than the quality of the game itself. It’s got a lot going for it.

The graphics are gorgeous. The world is detailed and filled with personality. The story is surprisingly high effort and actually halfway interesting. The combat is very flashy and engaging, if once again much too easy. If I weren’t in a period of feeling somewhat burnt out on video games in general and traditional MMOs in particular, I’d probably have played a lot more.

In the end, that may be Bless’ one major sin: It launched too late into a market too crowded.

A flightpath in Bless OnlineESO: Home sweet villa

After months of hard work and with the assistance of an ESO Plus trial event, I’ve finally finished decorating my Grand Psijic Villa home in Elder Scrolls Online.

I am not sure why I did this. There is no gameplay reason to spend time in my own home, and I have no friends who play to show around the place. I suppose it’s a nice virtual environment to wander around and reflect on my life choices.

Ahem.

The place is so huge I had to wall off a few rooms because I didn’t have the resources or energy to furnish them properly. Even so, I did manage to include a feast hall, bedrooms for both my Aldmeri characters, a kitchen, and indoor gardens. Meanwhile the exterior is home to as much plant life as I could cram in, a campsite with a hammock, some lovely statuary, and a semi-submerged coral garden, among other attractions.

It is fun to express yourself through design like this. I’m beginning to catch a glimmer of why people are so passionate about player housing in games. I just wish it was a more fleshed out feature.

SC2: En aru’din Raszagal

Surprisingly soon after the release of Tychus, StarCraft II has gained another new co-op commander: Zeratul.

I preface my thoughts on him by saying that I think Zeratul is fun to play, and I don’t regret purchasing him. He has some cool abilities, a unique mechanic in the hunt for artifact fragments, and his unit skins are gorgeous.

That said, he does somewhat reinforce my perception that the co-op team is running out of ideas. Aside from the artifact mechanic, he could basically be described as “Nova, but Protoss and somehow even more overpowered.”

Zeratul is very powerful, and very easy. His macro is simplified to the point of being almost non-existent — even his upgrades are researched automatically — and he also has surprisingly low micro requirements.

Your only real strategic choices are what top bar abilities to pick (which is a neat mechanic, I grant), as his unit selection is limited, and you really don’t need anything other than Void Templars and Enforcers with the occasional Shieldguard for back-up. His only real micro in battle is casting blink and dropping his calldowns. Meanwhile his base runs itself.

Zeratul in StarCraft II co-opI mean, I hate economic management, and even I feel Zeratul may have gone too far in eliminating it.

Zeratul’s fun, but I can’t pretend there aren’t a lot of ways in which he’s simply a failure of good game design. If nothing else, I have to believe there are more interesting things they could have done.

New article:

In other news, I’ve published a new article on MMO Bro. This one seeks to rethink the design of open world mobs in MMOs.