Retro Reviews: In Time and Moon

In Time:

In Time is a movie that intrigued me greatly out of the gate with its inventive premise. I then lost interest almost immediately when I learned it was starring Justin Timberlake. Sorry, but I just couldn’t see some pretty boy from N’Sync being a good enough actor to carry what I thought to be an intellectual sci-fi drama.

Justin Timberlake and Amanda Seyfried in the movie In TimeBut I heard a lot of good things about it, and it remained hovering in the back of my mind, so I decided to give it a shot.

In Time has one of the best premises I’ve seen in a long time. It’s based on the idea that humans have cracked the secret of immortality, and no one ages after their twenty-fifth birthday, but eternity comes at a price: Time is now a currency traded for goods and services, and the poor are at constant risk of death from “timing out,” while only the wealthy truly enjoy eternal youth.

By necessity, the impoverished cannot be allowed a chance at advancement. If everyone was immortal, there wouldn’t be enough space or resources to sustain everyone. Thus, the system is designed to keep most people in perpetual poverty, with only enough time to make it through the next day. “For some to be immortal, many must die.”

It’s a brilliant concept that serves as a chillingly accurate metaphor for what capitalism has done to the real world. Unfortunately, In Time does everything in its power to squander the potential of that premise.

The story centers around a ghetto kid by the name of Will Salas. By sheer chance, Will happens across a wealthy man who has grown tired of immortality. Longing for the peace of death, he gives all his time — over a century — to Will, offering him a chance at the high life.

A forearm display of a person's dwindling time from the movie In TimeBut this is more a curse than a gift. Will is thought to have murdered the man for his time, and he is pursued by the authorities. Along the way, he abducts Sylvia Weis (played Amana Seyfried), the daughter of one of the world’s richest men, as a hostage, and they soon become a futuristic Bonnie and Clyde, with a twist of Robin Hood. They go around robbing banks and showering time on the poor.

The problem with In Time is that it’s clear little to no thought was put into it beyond the basic premise.

Many things are not explained or just don’t make any sense. There is no attempt to explain how the immortality and time-trading technology works or how it came to be, and what’s even more bothersome is that this system has obviously existed for at least a century, but In Time’s technology is no more advanced than our own. Quite the opposite, in fact — technology seems to have regressed considerably, and there is again no explanation for this.

An early scene that was probably supposed to be heartbreaking but ended up just being ridiculous involved Will’s mother rushing home to get some time from him. She didn’t have enough to pay for the bus and ultimately timed out moments before reaching Will.

But all I could think was, “Why didn’t she call him? They don’t have cellphones in the future? Not even a payphone? He could have just met her halfway.”

As it turns out, they do have payphones. Quite a lot of them, in fact, as evidenced by many scenes later in the movie. But in this movie, logic and continuity take a backseat to expediency, and the film suffers for it severely. Will’s mother not being able to find one of the many payphones, or have a cellphone, or even a bloody pager, is just one example.

Justin Timberlake and Amanda Seyfried in the movie In TimeIt applies to the characters, as well. Will is at first portrayed as very noble and pure-hearted — almost cartoonishly so — but then all of a sudden he’s taking hostages and robbing and causing all kinds of mayhem. He’s just an average factory worker from the ghetto, but somehow he’s able to take down cops and hardened killers almost effortlessly, even when outnumbered and outgunned. Sylvia initially hates and fears Will for kidnapping and abusing her, but in what appears to be a matter of hours, she develops the world’s fastest case of Stockholm syndrome and suddenly falls for him.

I’ll choose to ignore the disturbing and possibly sexist undertones of this and just focus on what lazy writing it is.

There’s even a Michael Bay Transformers-esque chase scene where the characters are in the middle of the city one moment and out in the middle of the countryside the next.

In writing, we talk about the difference between an idea and a story. A good idea doesn’t make a good story. It needs to be developed and fleshed out with things like character development and good plotting.

In Time never got past the idea stage. It’s not a bad story, because it’s not a story at all.

The only thing I can praise about this movie is a speech given by one of the villains near the end. He talks about how the system will never change because everyone is too in love with the idea of immortality. People will happily endure all the death and suffering for the hope of one day living forever, no matter how poor their chances actually are.

Justin Timberlake and Amanda Seyfried in the movie In TimeThis is exactly why the injustices of the real world perpetuate. No one cares that the rich stand atop the broken bodies of the poor, because everything thinks they’re going to be rich one day — their aspirations blind them to the fact they’re just another corpse in the pile, celebrating those who are drunk on their blood.

In this, we see a tantalizing glimpse of the brilliant film In Time could have been but steadfastly wasn’t.

Also, Justin Timberlake actually wasn’t that bad. Wouldn’t nominate him for an Oscar anytime soon, but he did a decent job. I did enjoy all the subtle mannerisms he put on to convincingly portray someone from a very impoverished background — such as the way he devours his food like a starving person.

Overall rating: 3.8/10 This movie stole two hours of my life, and I want them back.

Moon:

Moon is a film I’ve been curious about for a while, but it took me until now to get around to seeing it. I’d heard a lot of good things, and it’s the brainchild of Duncan Jones, who will be directing the Warcraft movie.

Sam Rockwell in MoonMoon didn’t live up to the hype, but it also wasn’t bad enough to give me serious concerns about the Warcraft film.

I’m afraid I’m going to have to give away pretty much the whole plot of the movie in this review. It can’t really be avoided because the one significant twist comes very early on, and I wouldn’t have anything to discuss otherwise.

The story follows Sam Bell (played by Sam Rockwell), a technician serving a three year contract as the sole human on a mining base on the moon. His only companion is a HAL 9000-esque AI called GERTY (voiced by Kevin Spacey), and after three years alone, Sam’s mind is coming apart at the seams. His increased hallucinations lead him to be severely hurt in a crash.

Sam awakens in the base’s infirmary, but he quickly realizes something fishy is going on. GERTY is determined not to let him leave the base, but he manages to escape and finds the crash site… and his unconscious self inside.

So clones. It soon becomes clear that both versions of Sam are but copies of the real Sam Bell, and that the moon base is in fact operated by an endless procession of disposable clones, the real Sam having been back on Earth for years. Most of the movie then deals with their attempts to grapple with this realization and find a way out of the predicament.

Sam Bell talking with... Sam Bell in MoonIt’s an interesting premise, and Sam Rockwell delivers excellent performances as both clones. There’s a lot of emotional weight to this movie, and it has a very haunting quality further improved by an excellently ambient soundtrack.

However, the problem is there’s a lot about Moon that makes little to no sense.

For one thing, why does the moon base need a human running it at all? The vast majority of its work is done by automation, and what Sam actually does aside from ferry packages of ore is at best unclear. I find it hard to believe the enormous effort necessary to create and maintain a small army of clones is a better solution than full automation or just paying real humans.

GERTY doesn’t make much sense either. It’s clear a lot of his purpose is to keep the clone thing a secret, but with no real coercion, he reveals the full truth and then proceeds to help the clones break free. It just feels contrived.

And why go to the trouble of building a whole field of jamming towers when they could just disable communications on the main base? Just have GERTY hide the truth…

And how does the first Sam survive several days unconscious in a crashed lunar rover, especially when his health was already failing?

The two versions of Sam Bell in MoonAgain, there’s so much that feels contrived.

Also, I hate to be That Guy, but the special effects were very poor. So many of the exterior shots are just obviously fake. I know it was a pretty low budget movie and you can’t expect too much from it, but still…

Moon is an interesting movie, but it has a lot of flaws. I wanted to like it more than I ultimately did.

Overall rating: 6.3/10

Blizzard News: Heroes Additions, Overwatch Announcements, and WoW PLEX

There’s been a lot of news on the Blizzard front as of late, largely due to several announcements at PAX East. Thought I’d do a big post to round it all up.

Heroes of the Storm: A Tale of Two Queens:

A preview image of Sylvanas Windrunner in Heroes of the StormMost of the news for Heroes of the Storm coming out of PAX East wasn’t terribly surprising, but that made it no less exciting.

Firstly, after what feels like an eternity of waiting, the Banshee Queen Sylvanas Windrunner has been confirmed as the next hero to be added to the game.

Sylvanas will be a specialist, but an unusual one. She seems heavily hybridized with the assassin role and will have very high damage and mobility. Mobility tends to be an Achilles heel for most specialists, but Sylvanas looks to be bordering on Illidan levels of crazy mobility with a teleport and the ability to fire her bread and butter ability while moving.

She also has some welcome nods to her Warcraft III incarnation through her ultimate abilities. One is an AoE silence, and the other allows her to mind control enemy minions and mercenaries, with the cooldown varying based on the power of the stolen minion. The latter in particular is very interesting and could be a real game-changer. Is the enemy team even going to want to capture mercenaries if they’re just feeding Sylvanas potential reinforcements?

As a long-time Sylvanas fan, I’m very happy to see her finally show up. I hope I’ll enjoy playing her, as specialist is the one role where I haven’t found a hero that I’m really excited about. I like Azmodan and Nazeebo in terms of gameplay, but their lore and aesthetics don’t really do it for me, and Abathur can be fun, but he’s a very different experience from other specialists — really a unique role unto himself — and he’s very challenging and high-stress, so I don’t play him too often.

A shot from the trailer for Sylvanas Windrunner in Heroes of the StormHopefully Sylvanas can become my go-to specialist.

The one downside is that Blizzard caved to the trolls and decided to revert Sylvanas to her traditional, impractically under-dressed appearance. I guess their new commitment to respect and diversity only applies to Overwatch.

The other big but also totally expected piece of news was a preview of the next map, Tomb of the Spider Queen. To be honest, at face value, it looks pretty boring to me.

The mechanic involves collecting gems from enemy minions and using them to summon waves of spiders, and to me, this sounds like it’s going to lead to matches such as you’d see in any other MOBA: camping in lanes to endlessly grind minions. You drop gems when you die, but the enemy can’t steal them, so there’s not a lot of impetus for crazy slaughterfests like you might see on Blackheart’s Bay.

I also don’t see extra waves of minions being terribly powerful compared to other map mechanics. If a team has one or more good wave-clearing heroes like Jaina or Sonya, how much of a threat is a bunch of spiders going to be?

Maybe it will be better in practice than I’m imagining, but at face value, Tomb of the Spider Queen seems like something designed to appeal to fans of traditional MOBA mechanics — which royally sucks for those of us who play Heroes specifically because it’s not like other MOBAs.

A preview of the Tomb of the Spider Queen map for Heroes of the StormSome other tweaks were announced that sound very welcome.

For one thing, they’ll be offering an option to disable all in-game chat.

Thank God.

The game isn’t even out of beta yet, and my ignore list is already full. The Heroes community is terrible, and it’s only going to get worse as more people join. The constant frustration of dealing with trolls, bigots, and cyber-bullies is really starting to wear on me, and I was worried it would ultimately turn me off the game for good.

But now, relief is in sight. Hallelujah.

Progression with also be improved. Many account level milestones will once again reward large sums of gold, and account level ten will award a free seven day stimpack (gold/XP booster). This doesn’t entirely solve the overly slow rate of gold acquisition, since it’s a one-time thing, but it does make leveling feel meaningful again, which is very welcome.

The really nice thing is these new rewards will be added retroactively to existing accounts, so whenever the patch with these changes goes live, I’ll have a pretty big payout coming my way. Might even buy Sylvanas at her initial 15K price point, assuming her release comes around the same time as these changes.

Jaina casting Blizzard in Heroes of the StormOverwatch: From Russia With Love

PAX East also saw the first significant batch of Overwatch news since its announcement at BlizzCon.

Firstly, beta is slated to begin in fall of this year. This is a bit disappointing, but I guess I have only myself to blame for feeling that way. My fault for believing the early beta hype — this is Blizzard, after all. They don’t do anything quickly.

Aside from that, they also revealed two new characters and a new map.

The first new character is McCree, a damage-oriented cyborg cowboy. Don’t really have a strong opinion of him either way; he is what he is. I still find Tracer a much more appealing way to scratch my gunslinger itch.

The more interesting is Zarya, the game’s first female tank. She is another clear example of Blizzard’s attempt to be more inclusive with Overwatch, though their success remains up for debate. She’s definitely not the stereotypical pencil-thin video game babe — that’s for sure.

On the downside, the whole “butch Russian lady” thing is pretty damn stereotypical… But reading her backstory did make me feel a bit better. To my surprise, she’s another character that’s being portrayed as quite pure-hearted and noble. Her story talks about how she was a promising athlete headed for fame and fortune and then abandoned all that to take up arms and defend her homeland from the Omnic machines.

A promotional image of Zarya in OverwatchSo they’ve certainly broken the “evil Russian” stereotype, at least. Fairly impressive considering the West’s past and recent history with Russia.

From a gameplay perspective, I’d say I find Zarya the most appealing of the current tank characters, if only for the pew-pew lasers factor. Also that blackhole ultimate of hers looks pretty lethal under the right circumstances.

The other reveal was a new map, Watchpoint: Gibraltar. It looks like a pretty generic sci-fi base, and I can’t say I’m impressed. Not nearly as colourful as the other maps we’ve seen so far.

World of Warcraft: Introducing the WoW Token

“We have a lot of money, but we don’t yet have all the money, so we are pleased to announce a new way for you to give us money.”-Blizzard press release.*

*(Not really.)

Official logo for World of WarcraftAll snark aside, the news recently broke that Blizzard is planning to add a system similar to PLEX, the “pay your sub with in-game currency” system pioneered by EVE Online and now offered by many other games with subscriptions, to World of Warcraft.

The WoW Token, as it’s being called, is something players can purchase for real life cash and then sell to other players for gold. These players can then redeem the token to add a month of subscription time to their account.

It’s another way for Blizzard to soften their subscription-only model, a tough sell in today’s market, without the risk, effort, or poor publicity of a free to play or buy to play transition.

There are some twists to the WoW Token compared to similar systems. It can only be traded through a special part of the auction house that will be added soon, and it can only be traded once, so there will be no flipping Tokens for profit or trading between friends. It also sounds as though Blizzard is planning to regulate the gold price of Tokens to some extent, at least at first.

On a visceral level, this does leave something of a poor taste in my mouth. Blizzard has now added pretty much every possible monetization strategy there is to WoW. It has a fully-stocked cash shop, a box price, paid expansions, paid character boosts and account services, a mandatory subscription, and now sanctioned gold-selling.

My rogue stares down Deathwing in the Dragon Soul raid in World of WarcraftHow anyone can still convince themselves this less a case of being nickle-and-dimed than the average free to play is beyond me.

That said, thinking about it rationally, I don’t see the WoW Token having a terribly negative impact on the game. Really, I don’t think it will have much impact at all.

This seems like the sort of thing that will only benefit players who are already the most privileged. Those wealthy in real life can now also be wealthy in-game, and those wealthy in-game can now essentially play for free.

They’re already ahead of everyone else, so giving them further advantages doesn’t seem to matter.

I very much doubt more average players like me are going to see any difference. The Tokens will likely be priced in tens or hundreds of thousands of gold, putting them well out of reach of us mere mortals, and I don’t have enough disposable income to throw at buying gold when I need to pay to play the game at all.

My warlock battles Al'akir the Windlord in Throne of the Four Winds in World of WarcraftIt has been argued that this will sabotage the effort of the current, illicit gold-sellers, but I’m not sure it will make that much difference. It should be easy enough for illegal gold-sellers to undercut Blizzard, and honestly, if anyone’s foolish enough to buy from them now, they’re foolish enough to buy from them when there’s a better option.

It probably won’t do the current gold-sellers any favours, but I’m sure they’ll still be fairly common even after Tokens are introduced.

In the end, mostly I’m just glad that Blizzard didn’t come up with yet another goofy, random acronym for the Tokens. Just because EVE made theirs an acronym doesn’t mean everyone has to, guys..

*Glares at WildStar, Rift, and Darkfall.*