Book Reviews: Night Vale, It Devours and Black Company, Port of Shadows

I’ve got a pair of book reviews for you today. First up…

Welcome to Night Vale: It Devours

Cover art for the Welcome to Night Vale novel It Devours!I won’t lie: As much as I love Night Vale, I found this book pretty disappointing.

It Devours follows one of Carlos’ scientists, Nilanjana Sikdar, as she investigates strange occurrences that may be connected to the Joyous Congregation of the Smiling God. This investigation is complicated by a budding attraction between Nilanjana and Darryl Ramirez, one of of the Congregation’s most devout members.

Seems like it could be an interesting story, but… well, it really isn’t. The writers are clearly trying to make a point about the dangers of blind faith, which is admirable, but it’s extremely ham-fisted and unsubtle. It’s not so much a story with a message as it is a message with a story half-heartedly built around it.

It doesn’t help that the main characters are fairly weak. I don’t find Nilanjana or Darryl to be especially likable or interesting characters individually, and worse still their budding romance feels completely forced. The two characters have nothing in common and no chemistry whatsoever, and I was never really clear on why they even liked each other.

The book isn’t a complete waste. It is written with that trademark Night Vale wit and charm, and many of the background characters are memorable. I particularly enjoyed Nilanjana’s coworker who devoted her entire career to disapproving of potatoes.

Carlos also gets a fairly meaty supporting role, and we learn a lot about what makes him tick. I read in the YouTube comments recently there’s a section of the fanbase that has the head canon Carlos is on the autism spectrum, and having read It Devours, I can definitely see why.

Still, despite highlights like that, this is a book I’d have trouble recommending, even to serious fans of the podcast.

Overall rating: 5.9/10

The Black Company, Port of Shadows:

Cover art for The Black Company, book 1.5: Port of Shadows by Glen Cook.Man, who the hell expected a new Black Company book after all this time?

What makes it even weirder is that this isn’t a continuation of the story. It’s an interquel, dubbed “book 1.5”.

That kind of has “unnecessary money grab” written all over it, so I didn’t exactly expect much from Port of Shadows. But it ended up impressing me as much as It Devours disappointed.

Following the battle at Charm, the Black Company has been given a cushy garrison assignment at the city of Aloe. An investigation into a young woman with a mysterious connection to the Lady threatens to disrupt their peace, and the arrival of a new Taken throws Croaker’s life into disarray.

Of course, it is a bit of an awkward fit into existing continuity, though attempts are made to explain the inconsistency. It’s not perfect, but at the end of the day I believe continuity should serve the story rather than the other way around, so I can let it slide.

Reading this, I reflected on how strange it is that I enjoy the Black Company books as much as I do. In theory they’re everything I profess to hate in the fantasy genre. They’re ugly, bleak, cynical books in a low magic setting with no heroes worth rooting for.

I can only say what I’ve always said: I love the way they’re written. The prose is steeped in dry wit and gallows humour, and it makes what would otherwise be an appallingly unpleasant story into a delightful page-turner.

Though I must admit I do worry what it says about me that I just used the word “delightful” to describe a book that features the phrase “consensual necrophilia” as a major plot point.

Anyway, as with the series as a whole, I struggle to explain precisely what it is I enjoyed so much about Port of Shadows, beyond the clever prose. I suppose there is a good mystery here; wanting to uncover what’s really happening is definitely part of what makes it such a page-turner.

I’ll also say that it feels a bit like the later Black Company books in that it presents a softer side of the Company (I use the term loosely) and shows them as being… well, if not the good guys, then at least the lesser of two evils relative to the forces they’re opposing. It does make the whole thing a bit more palatable compared to those times when the Company is just the bad guys.

Going in, I was afraid Port of Shadows was an unnecessary addition to a completed series, and arguably it is, but I wound up enjoying it thoroughly despite that.

Overall rating: 8.5/10

Still Alive

I apologize for not posting more often the last few weeks (I seem to say that a lot lately). I’ve been struggling a lot with motivation these days.

The extravagant combat of Nier: Automata.Partly it’s that my new D&D writing gig has taken a lot out of me. It’s probably a bigger workload than I’ve ever dealt with in my life up to this point. Given my disability, that’s not saying as much as it might, but still. I’ve had very little energy left for any other forms of writing, and most of what is left over goes to maintaining my column at Massively Overpowered.

The other factor is of course the pandemic.

On the one hand this hasn’t really changed that much for me. I already work from home and don’t go out that much. Really everyone else has now been forced to live their lives how I’ve lived most of my life.

But then of course that was something I wanted to change. I’ve been working very hard the last few years to go out, experience new things, and form social connections outside of the virtual realm, and now thanks to the plague all those doors are closed to me, and I’m back where I started, at least for the time being. It’s demoralizing.

The monotony of every day being the same is starting to get to me, and that is also really killing my motivation for a lot of things, including blogging.

But I don’t want my blog to die altogether, so let’s try to throw together an update.

Playing Dungeons and Dragons via Roll20.My D&D group is still going, albeit online. We’re using Roll20. It’s bad. I won’t sugar-coat it. Roll20 is bad. Like I want to respect it for having so many features, and we are managing games with it, but it’s so clunky and buggy.

Wanting something comforting and unchallenging, I’ve been binge rewatching Star Trek: Voyager lately. I’m not watching every episode; just the ones that jump out at me, which is roughly half of them, I’d say.

I’ll stand by what I’ve said in the past: It’s not great, but it’s not half as bad as people make it out to be. I think the worst criticism you could make of it is that it could have been so much better. It’s a show rife with missed opportunities, underdeveloped characters, and failures to live up to the potential of its premise, but if you just take it for what it is, it’s decent.

Season two was probably the best. At that point they’d gotten over the opening jitters but hadn’t yet completely betrayed the premise of being lost and struggling for survival in a harsh frontier. After that it was slowly downhill. The show lost a lot of heart when Kes left.

As far as video games, my favourite new discovery in recent months — as you might have seen from my MOP column — is Wolcen: Lords of Mayhem.

Much to my own surprise I’ve continued playing for quite a while after finishing the storyline, just grinding dungeons. I love the combat and the build system so much. The nigh-limitless build options really remind me of old school TSW, and I’m having so much fun theorycrafting. I’ve started a new character, a necromancer based on elemental damage, and I love it. I just sit back freezing enemies and setting them on fire while my zombies distract them.

I also finally got around to finally playing Nier: Automata. It’s one of those games that I liked, but I don’t get what the fuss was about. It’s more good than bad, but nothing about it strikes me as exceptionally memorable.

My biggest complaint was the side quests. I think Nier: Automata wins the award for the absolute worst side quests I’ve ever seen in a video game. None have interesting or memorable stories, most involve long tedious travel times, and many throw you against enemies that vastly out-level you, leading to crushingly long and boring fights.

I will say that I only played through it once, and I do understand that the story changes on subsequent playthroughs, so I may not be getting the full Nier: Automata experience. I’m still considering doing the extra playthroughs at some point — a friend assures me I won’t have to repeat the side quests, which makes the idea a bit more appealing — but I was pretty happy with the original ending, and I somewhat resent needing multiple playthroughs to see the whole story, so we’ll see.

In Star Trek Online, I’ve now finished the Iconian War arc, and I’m thinking I may take a break there, as it seems like a good place to pause at, and I’m starting to feel some burnout. Mostly I was happy with how the Iconian plot wrapped up. The ending nailed that morality play feel good Star Trek should have.

A scene from horror game We Happy Few.Finally, I’ve just started on We Happy Few. It’s a game I’ve been wanting for ages, but I wanted to wait for a sale in case I didn’t end up enjoying it (gods, I miss demos). I’m only a few hours in, so I’m still making up my mind.

So far I love the story, the world-building, the artwork, and the music. The downside is it is very stealth-heavy, and I’m terrible at stealth games. I had to start the game over on a lower difficulty because I was struggling too much. Thankfully I wasn’t that far in, so I haven’t had to repeat much, and so far the lower difficulty seems to be working out better.

So that’s the basics on where I’m at. Let’s hope we’re all out of this virus nightmare sooner rather than later.