Reviews: Defiance, “The Broken Bough” and “Dead Air” + Dark Matter, Episode Three

I’m afraid this will be a somewhat cluttered post. I do apologize, but life has been hectic as of late.

“The Broken Bough”:

A promotional image for DefianceWell, after a shaky start to the season, this feels more like the Defiance I know.

Datak and Stahma return to Defiance with a rousing tale of their escape from Rahm Tak… but of course it’s all lies, and it doesn’t take long for them to begin their plans of sabotage.

The Tarrs always seem to find ways to weasel out of trouble and maintain their place in Defiance, but when their collaboration (forced, to be fair) with the VC comes to light, it’s hard to imagine what could stop Amanda from skinning them alive.

We also see Stahma strike up an unlikely friendship with the Omec commander. It’s a welcome nod to Stahma’s rarely mentioned past life as a poet, but one has to wonder what her angle is.

This is Stahma. She always has an angle.

Meanwhile, Nolan and Irisa head off to scout the VC forces. But Irisa’s newfound abhorrence for violence, Nolan’s determination to strike a blow in retribution for Rafe’s death, and an encounter with Pilar McCawley quickly turn things into what the Trailer Park Boys would describe as a “horror show.”

General Rahm Tak in DefianceTo my surprise, I’m actually rather liking Irisa’s arc this season. While it’s obviously frustrating to see her constantly fail at the only thing she’s good at, it’s a good kind of frustration — the kind that builds drama — and it adds something akin to depth or nuance to Irisa’s character. After two seasons, she’s finally doing something other than screaming, crying, and stabbing.

Irisa has long been the weakest part of Defiance. Could that finally be changing?

“The Broken Bough” doesn’t have any shocking twists or major developments, but it moves the plot forward enough to be satisfying, and all the story arcs are tight, compelling, and well-executed.

Really my only complaint is the forced and somewhat cheesy Terminator reference.

Overall rating: 7.4/10

“Dead Air”:

That title makes me think of both a Chvrches song and a mission in The Secret World. Both good things to be reminded of.

Anyway…

The town of DefianceDefiance needs weapons to defend against the impending Votanis Collective attack. Nolan digs up records of an Earth Military Coalition bunker that may have the munitions they need, and he and Amanda set off to plunder it.

But when they get there, they find that it has been taken over by a familiar face: Niles Pottinger. The months of isolation have stripped away whatever little sanity Pottinger ever laid claim to, and he’s become some bizarre melding of a Bond villain and Marlin Brando’s character from Apocalypse Now.

Somewhat to my own surprise, I was rather glad to see Pottinger show up again. I mean, he’s vile, and I hate his guts, but he does make for an interesting story.

And that definitely holds true here. As weird and creepy as “Dead Air” is, it’s also a thoroughly compelling story, and it provides much needed closure to one of the second season’s biggest loose ends.

The other plots were less compelling, but still enjoyable.

Stahma is ordered to assassinate the Omec leader by Rahm Tak, but of course killing a flesh-eating evil space god is not really that easy.

The Omec in DefianceI’m starting to think Datak is just straight up screwed at this point. When the people of Defiance find out what he and Stahma have done, they’re going to want to string both of them up, but Stahma might at least be saved by the Omec. Datak? Datak’s boned.

We also see that Nolan and Irisa seem to be suffering some nasty side-effect of their time in the Kaziri‘s stasis pod. I’m guessing it’s something that manifests from them being too far apart. That would be a good source of drama considering that Irisa’s newfound nonviolence makes her a liability in a lot of situations.

Overall rating: 7.9/10

Dark Matter, episode three:

Well, it didn’t take them long to recover from that weak second episode.

Two is able to determine that Five’s strange visions are likely because her mind contains the memories of the entire crew, buried in her subconscious.

Soon after, the Raza‘s engines fail, putting the entire crew in danger as the ship is bombarded by lethal radiation. As the crew’s suspicions boil over, threatening to tear them apart, it’s up to the android to venture outside the ship and conduct emergency repairs.

The logo for Dark MatterThis is a return to everything that made the pilot so entertaining: mystery, intrigue, and strong characterization.

I think what stood out the most in this episode was the dialogue. It was all very snappy and clever, and I often found myself laughing out loud.

“This is gonna skew the test.”

Fasntastic.

I recall funny one-liners were another strength of the Stargate shows, and I kind of want to rewatch Atlantis now.

Also, Five continues to be awesome.

My guess is that Two erased their memories. Three and Four are too obvious, Five has already been ruled out, and there’s no evidence that it was One or Six. Two is too eager to convince people to drop the subject, and wasn’t she telling the android* to keep something secret?

Three, Five, and Six in Dark Matter*(I do wish they’d give her a name.)

Of course, that twist at the end — which was another great one — throws everything into question. Are these even the people we think they are?

My only complaint is the continued romantic/sexual tension between One and Two. It feels forced — as these things often do — and it probably doesn’t help that they are the show’s two least interesting characters at the moment. At least the android has some value as comedy relief.

That minor issue aside, this was a thoroughly entertaining episode.

Overall rating: 7.5/10

Review: Ancient Space

One day while browsing Steam, I encountered a game called Ancient Space that sold itself as an RTS focused on a story-driven single-player campaign.

A screenshot from Ancient SpaceI pretty much started manically smashing the “buy” button.

And I’m not sorry I did. Ancient Space is not without flaws, but overall I found it a solid and enjoyable experience.

The story for Ancient Space focuses on an enigmatic region of space known as the Black Zone, so called because of anomalies and rifts in space that block communication and sensor signals, rendering ships within it deaf and blind. The Black Zone is home to a race of hostile aliens called the Scythe, and rumours swirl of vast alien beings known as Balaethans lurking in the cold voids.

Worse still, the Black Zone is expanding, swallowing entire star systems as it encroaches on human space. Years ago, the human government dispatched the starship Ulysses to find the source of the expansion.

A cutscene from Ancient SpaceIt was never heard from again.

Ancient Space follows passionate scientist Dr. Willow Burke as she commands a new expedition into the Black Zone aboard the Ulysses II to uncover the truth of what happened to her predecessors, unlock the mysteries of the Black Zone, and halt its expansion.

The story is pretty strong, with good pacing and plenty of alien mysteries, political intrigue, and twists. It does suffer a little bit due to the technical limitations of the game — all story is delivered through in-mission dialogue, short mission briefings, or sparse flavour text — but considering that, the writers do an admirable job of working with what they’re given.

Something that appealed to me is that this game seems to have been designed as an homage to Star Trek: Enterprise. The Black Zone is eerily reminiscent of the Delphic Expanse from season three, and I don’t think it’s a coincidence that one of the main characters is voiced by John Billingsley (Dr. Phlox), especially considering he even references one of Phlox’s more famous lines at one point.

The story of Ancient Space is helped along by a strong sense of ambiance enforced by the game’s graphics and audio.

Scythe ships in Ancient SpaceThe soundtrack for Ancient Space is one of the best I’ve heard in a video game. Seeming like a combination of Mass Effect and Battlestar Galactica’s soundtracks, it’s an eclectic mix of synth sounds, orchestras, and exotic instruments. The action tracks are thrilling, and the more ambient songs fill one with a sense of mystery — and maybe a little dread — reinforcing the alien nature of the Black Zone.

Unfortunately, the sound effects are not of such a high quality. Weapon hits and explosions are almost inaudible, which tends to make the battles feel rather sterile.

While not quite top of the line, the visuals in Ancient Space are quite impressive, depicting a variety of surreal and hauntingly alien deep space environments.

My one complaint about the graphics is that the units are incredibly tiny and covered by obnoxious icons. Try as I might, I could not find a way to turn these off.

On the plus side, the miniscule units are another thing that hammers home the feeling of isolation that runs throughout Ancient Space. Ambiance is not an easy thing to create in an RTS, but Ancient Space does a very good job of communicating the feeling of being lost and alone in a vast and often hostile universe.

A screenshot from Ancient SpaceWhen it comes to gameplay, Ancient Space is for the most part a very traditional RTS. I found it reminiscent of old school games like the Dune series and the original StarCraft.

It doesn’t cling to the past too much, though. While it’s not wildly innovative, it has enough modern ideas to feel somewhat fresh. There are between mission progression systems that allow you to upgrade your units and customize the capabilities of the Ulysses II. Your choice of senior officers for each mission grants you access to a variety of powerful (if fairly uncreative) abilities similar to the god powers in Age of Mythology. While the mission design isn’t as wildly creative as in StarCraft II, it’s got enough variety to stay interesting.

However, the one major issue with Ancient Space’s gameplay — and my biggest complaint with the game — is that it is quite hard. Even playing on the lowest difficulty setting, I often found it challenging to the point of frustration, and more than once, I found myself having to restart a mission because I got slaughtered.

And I’m an experienced RTS player who’s beaten StarCraft II on brutal. Someone without a lot of skill and experience in the genre would probably have a miserable time.

A screenshot from Ancient SpaceHowever, if you’re already an RTS fan, then I definitely recommend Ancient Space.

Overall rating: 7.5/10 I’m hoping for a sequel.