Review: The Expanse, “Dulcinea” (Pilot Episode)

Later tonight, the TV premiere for the new sci-fi TV series The Expanse will air, but the first episode has already been available online for several days. Always eager for some new sci-fi, I decided to give it a shot.

Official logo for sci-fi TV series The ExpanseI knew little of The Expanse going in aside from the fact that it was getting a lot of buzz and had already been compared to Battlestar Galactica and Game of Thrones. That isn’t entirely good news where I was concerned, but I figured it was worth a try anyway.

The premise for The Expanse is pretty interesting. Two hundred years into the future, humanity has begun to colonize the rest of our solar system. Earth, ruled by the United Nations, and Mars, ruled by its military, are the dominant powers, with a smaller civilization of “Belters” eking out a existence in the asteroid belt.

Tensions are high between Earth and Mars, with war potentially on the horizon, and there is unrest in the asteroid belt as well, as its oppressed underclass chafes under the heel of the inner planets.

The world-building is pretty good, and the show has a fantastic eye for detail. For example, a bird that has adjusted to the low gravity on Ceres* and barely has to flap its wings to fly.

*(Which bears a suspicious similarity to Mass Effect’s Presidium.)

This is also an incredibly beautiful show, with absolutely stellar special effects (no pun intended). The Expanse is an absolute feast for the eyes, even with the crappy video quality of Space’s player.

The ice-mining freighter Cantebury in The ExpanseUnfortunately, the rest of the show is less impressive.

“Dulcinea” seems to have been mainly written using a handbook of standard sci-fi pilot cliches. We’ve got “woman finds something strange and scary and screams hysterically,” and “gratuitous sex scene.” Throw in some casual torture, a wide-eyed rookie cop, and call it a day.

The characters are likewise extremely cliche. Thus far the story focuses on Detective Miller, a roguish but not entirely heartless detective on Ceres who is tasked with tracking down a missing woman, and Jim Holden, a roguish but not entirely heartless starship officer whose freighter investigates a mysterious distress signal.

We’re also introduced to a ruthless UN secretary, Chrisjen Avasarala, but her role is too small to form any real opinions of her. She is, however, played by Shohreh Aghdashloo, who voiced Admiral Shala’Raan in the Mass Effect games. Which is cool.

So thus far I’m terribly underwhelmed by the cast. The one character that I kind of liked has already been written out. And once again, in an incredibly cliche way.

It’s a pretty uneventful pilot, too. Only Jim’s plot advances in any meaningful way, and then only barely and only at the end.

The cast of The ExpanseOn the whole, “Dulcinea” has mostly given me a greater appreciation for how good Dark Matter’s pilot was.

Still, it’s pretty, the concept is interesting, and sci-fi shows often have slow starts, so I’ll probably give it at least one more episode.

Overall rating: 6.1/10

Also it fills my heart with warmth that as of right now the Enterprise episode still appears higher in Wikipedia results for “The Expanse.”

Review: StarCraft II: Legacy of the Void

It’s been a long time coming.

Hierarch Artanis and Executor Selendis rally the Golden Armada in StarCraft II: Legacy of the VoidAs StarCraft fans, we waited over ten years for a follow-up to Brood War, and as a Protoss fan, I had to wait even longer for the expansion that would at last put my favourite race in the spotlight.

It’s been a long time coming, but to paraphrase that most quintessential Canadian band, it’s well worth the wait.

The End War:

I enjoyed the first two installments of StarCraft II. Wings of Liberty had some flaws, but mostly it was a strong story that I enjoyed. Heart of the Swarm was somewhat of a disappointment, but even it had many highlights.

Legacy of the Void vastly outstrips both its predecessors. The fact I am a Protoss fan may bias me, but I think there’s a lot more to it than that.

LotV’s campaign begins with the full might of the Daelaam Protoss united at last, ready to retake Aiur from the Zerg and reclaim the pride and tradition of the Firstborn. But in remarkably little time, things go terribly wrong.

Artanis and Raynor in StarCraft II: Legacy of the VoidThus begins the End War, the final conflict with the void god Amon. Whereas the last two installments spread themselves thin over many stories that had at best only tangential relationships with one another, LotV focuses entirely on the conflict with Amon, and while it can at times feel a little abrupt or rushed, mostly it does an excellent job of selling the idea of a universe teetering on the brink of destruction.

Over the course of the campaign, Artanis must bring together the disparate tribes of Protoss, some familiar and some new in LotV, to forge an army capable of facing Amon. Something that I’ve liked about the Protoss from the start is that although they are a very alien race, they are also very diverse, with many differing viewpoints and philosophies within their ranks, and LotV builds on that well, further deepening the Protoss culture even as it goes through great changes.

Legacy of the Void is in many ways a story about multiculturalism and the strength it brings. Although its handling is at times somewhat inelegant, I think this is a very noble message to send, and quite relevant in this day and age.

The story doesn’t end with Legacy of the Void’s main campaign, though. There is also an epilogue campaign consisting of three missions that give you the chance to play as each race once more.

Actually, calling it an “epilogue” is perhaps a bit misleading, as it is every bit as epic and intense as the main campaign, and it at last brings a close to all of the story and character arcs that began all the way back in the 90s.

The Spear of Adun comes under attack in StarCraft II: Legacy of the VoidI was sufficiently impressed by that ending that I struggle to think of what to say about it. It was awe-inspiring. It was emotional. Most of all, it was immensely satisfying.

The mechanics of storytelling were also better than ever this time around. Cinematics are as ever a feast for the eyes, and they are both incredibly numerous and more seamlessly integrated than ever before. At times, cinematics even play in the middle of missions, shifting from gameplay to cutscene and back with total smoothness. Very impressive.

That’s not to say the entire campaign was perfect. I can poke some holes here or there.

By far my biggest complaint is how small a role was given to Executor Selendis. Blizzard has spent years dropping hints that she was going to be a big deal in the coming story, but in actuality she appears in only a handful of missions, and then in a relatively small role.

I also had issues with some of the ways the Protoss culture changed over the course of the campaign, including but not limited to the fact they tend to happen a little quickly and/or with poorly explained reasoning.

Still, on the whole, it was definitely the best part of the StarCraft II saga, and possibly the best installment of the franchise to date. Definitely a worthy end.

The wrath of Amon is terrible indeed…Except it’s not the end; story DLC is already on the way, which is now giving me mixed feelings. On the one hand, yay, more StarCraft. On the other, there’s pretty much nowhere to go from here but down.

RTS done right:

From a gameplay perspective, Legacy of the Void’s campaign is also a step up from its predecessors.

Wings of Liberty and Heart of the Swarm had excellent mission design, bringing a breath of fresh air to the sometimes stale RTS genre, but they relied too heavily on missions with some sort of time limit. Every level was a sprint the finish, and it became exhausting after a while.

LotV still has some missions like that, but they’re not as omnipresent. There are a lot more missions that allow you to take your time, plan your strategy, explore the map, and gradually fight your way to victory. There’s still a lot of fresh ideas, but it also brings back some of the long, epic battles of more old school RTS games. It’s the best of both worlds.

I was quite disappointed to not see the return of hero units as seen in Heart of the Swarm, but being able to call upon the abilities of the Spear of Adun is a decent substitute. They’re similar to the god powers of Age of Mythology, but with the advantage of not being limited-use.

Unleashing the Spear of Adun's full power in StarCraft II: Legacy of the VoidI also greatly enjoyed the mechanic for customizing units this time. Instead of upgrades in the traditional sense, each unit has three variations based on the various Protoss factions, each with different advantages. You can swap between different variations between missions, so there’s a lot of encouragement to experiment and tailor your forces to a specific challenge.

If I have a complaint about the campaign’s design, it’s that it takes a little too long to unlock more advanced units and abilities early on. It makes a certain degree of sense from a story perspective, but after two games, I’m kind of over the “slowly build up your forces from nothing” angle. Let’s cut to the chase, shall we?

Multiplayer:

I dipped my toes into competitive play for the first time in years, but I didn’t stay long enough to get a comprehensive view of what Legacy of the Void has brought to the table in that regard.

I will say that I think the economic changes are very good. They cut down on a lot of the tedious downtime at the start of a match and allow you to get to the action more quickly. If anything, they don’t go far enough — there’s still too much economic busywork in this game.

But mainly what I learned is that I’m still terrible at competitive StarCraft II, and still lack the emotional fortitude to deal with the high stress of it all. Especially now that the game is faster than ever.

A co-op mission in StarCraft II: Legacy of the VoidTo their credit, Blizzard has put some effort into opening avenues of multiplayer that are not so intense. Archon mode allows two players to work in tandem, splitting the responsibilities of running a single army. Cool idea, but to me it just sounds like you’d constantly be stepping on each other’s toes. Doesn’t appeal to me.

More interesting to me are the co-op missions, which allow two players to work together against the AI using powerful units and abilities from the campaign. These don’t replicate the campaign experience as well as I was hoping, and I feel they’re best played with a friend, but they’re still pretty fun, even if you’re playing with a stranger.

On the whole, I’d rate co-op missions the most positive addition to SC2’s multiplayer.

* * *

With a stellar campaign and some solid changes to multiplayer, the final installment of the StarCraft II trilogy is also by far the best. This is why I’m such a big Blizzard fan; they may screw up a lot, but when they get it right, they get it right.

Overall rating: 9.5/10 Possibly the best Blizzard game since Warcraft III.