Retro Review: Stargate: Universe

Retro Review: Stargate: Universe

Time for me to voice some unpopular opinions. If you know me well, you’re used to such things, and if you don’t, well, let’s just say my tastes are sometimes a little odd. And by sometimes, I mean usually. And by a little, I mean very.The logo for SG:UUniverse is the third TV spin-off of the ’90s sci-fi action movie, Stargate. The previous two, SG-1 and Atlantis, enjoyed a fair degree of success. In fact, SG-1 was the longest running sci-fi TV series in history. Universe, however, lasted only two seasons, and is generally bashed for killing the franchise.

The reasons for this aren’t hard to understand. It was a major departure from the previous two series. Instead of a bright, peppy show about well-groomed heroes saving the universe, we had a gritty tale of a small group of scruffy refugees trying to survive aboard a decaying alien starship, Destiny, at the far edges of space. Changes like that–sadly–tend to bother people. And to be entirely honest, the first few episodes simply weren’t very good. They were slow, dull, and smacked of “trying too hard to be serious.”

But all that doesn’t mean it was a ultimately a bad show.

Even during its shaky beginning, Universe had a lot of things going for it. For starters, a unique concept. We’ve all seen the Voyager model of a crew trying to find its way home, but SG:U was a different take on the idea. They weren’t flying home; they couldn’t. They didn’t possess the access codes necessary to run the ship, and they were simply along for the ride. It added an extra element of peril; if one of their away teams didn’t make it back to the ship before it jumped back into FTL (Faster Than Light), they would be permanently marooned.

Destiny itself was a character. The ship, while not exactly an entity as we would understand the term, was capable of thinking, and it had a plan. One of my favourite things about the show was the constant question of, “What is Destiny up to this week? Why did it bring them to this planet?” In fact, I’d go so far as to say Destiny may have been my favourite character, and that’s no small feat, which brings me to my next point. The star ship Destiny from Stargate: UniverseThe greatest strength of every Stargate series has been their casts, and SG:U was no exception. Whereas previous casts were mostly plucky and likable, Universe’s refugees were a little more rough around the edges, but no less interesting for that.

Virtually everyone was deep and multifaceted, and the acting was universally strong (no pun intended). Particular stand-outs included Robert Carlyle as the brilliant but pathologically dishonest Dr. Nicholas Rush and Louis Ferreira as reluctant commander Colonel Everett Young, whose characters constantly butted heads (sometimes literally) throughout the series, making for and endless amount of wonderful drama. But even initially weaker characters such as Elyse Levesque’s Chloe Armstrong quickly found ways to become more interesting, and by the end of the show’s short run, there wasn’t a character I didn’t love seeing.

Most important to note, though, is that the mediocre story-telling of the first few episodes didn’t last. Things slowly improved, and then the quality shot upward with the stellar cliff-hanger in the middle of the first season. After that, with only a few brief exceptions, we got nothing but interesting episodes full of action, human drama, mystery, and suspense.

Unlike the rather straight-forward plots of previous Stargate incarnations, SG:U featured a lot of mysteries. “What is Destiny‘s purpose? Why did the Ancients launch it into the far reaches of the universe?” I won’t spoil anything, but suffice it to say that some of those questions were answered, and SG:U was shaping up to be truly epic and awe-inspiring before it was cut down prematurely.

Finally, one other thing that made Universe very unique is the way it portrayed the feeling of being lost in deep space. I’ve watched a lot of sci-fi TV in my time, and it never really felt right. Space was just a backdrop that added nothing to the story. But SG:U hammered home the lonely isolation of being adrift in the cold depths of space. It had a haunting feeling that stuck with me long after the episodes ended.

The worlds and the alien creatures really felt foreign. It illustrated both the wonder and the horror that space has to offer.

I think SG:U actually may have been the final nail in the coffin of my Star Trek fandom. Star Trek is supposed to be about uncovering the mysteries of space, but SG:U did more boldly going in its two seasons than any Star Trek series did in their longer runs.

Overall rating: 8.8/10 If you haven’t seen it, I strongly recommend giving it a try. Just don’t let its slow start throw you. And if you have seen it, please comment and tell me what you think, especially if you enjoyed it–I’d dearly like to discover that I’m not the only SG:U fan out there, which is how it feels sometimes.

You can buy Stargate: Universe DVDs on my Amazon Affiliate. In addition to the DVDs of the two seasons, I’ve included a download of a single second season episode, “Malice.” Normally I wouldn’t recommend skipping ahead like that, especially on a serialized show like SG:U, but “Malice” was masterful, and if you’re a skeptic, it might just win you over.

Review: Dungeon Siege III

Review: Dungeon Siege III

Once in a while, you encounter a game that has a lot of flaws but that you nonetheless enjoy greatly. For me, Dungeon Siege III is one of those games.First, a little back-story. The original Dungeon Siege was a hack and slash RPG in the style of Diablo that was notable for its large parties, bare bones gameplay, and free form class system in which one gained power simply by fighting in your preferred style. I loved it for its refreshingly basic (if admittedly mindless) gameplay and cliche yet charming and immersive setting, the Kingdom of Ehb.

For various reasons, I wasn’t able to play DS2 when it came out, but I recently tried its demo, and I was thoroughly disappointed. It tried to enrich the gameplay with special abilities to spice up the endless clicking, but they had lengthy cooldowns, and it only drew more attention to how basic the game was. Furthermore, it wasn’t set in Ehb, had a totally different set of races, and had none of the feel or charm of the original game. It felt like a completely different franchise, but for the mindless gameplay.

Flash forward to Dungeon Siege III. It returns to Ehb and stays true to the feel of the original, though it is different in many ways in substance.

Somewhat regrettably, the tradition of forming your own class as you play ended with DS3. Instead, you choose from one of four pre-established characters. There’s enough differences between them to give them their own unique feels (barely), but they all work more or less the same way. Each has two stances that they can switch between at any time for no penalty: one for single targets, and one for area of effect damage. Each stance contains up to a maximum of three situational but powerful abilities, plus each character has three more defensive abilities which sort of comprise a third stance.

This is really what makes DS3 shine, in my view. It’s simple, but it’s not as mindless as the first two games. It’s a small and easy to comprehend toolbox, but learning to make the most of it can take a lot of skill and experimentation.

Unfortunately, that learning process is made more difficult by one of the game’s major flaws. The controls can only be described as bizarre. A patch after the game’s release now allows people to change the keybindings, which helps a bit, but no matter how you tweak it, it’s still awkward. But that said, it’s not an insurmountable flaw. The first hour of the game spent learning is painful, no doubt, but once you master the strange controls, they’re really not that bad. It’s just a steep learning curve.

And the game has more to offer than mechanics used to slice your way through your many enemies. I’ll admit that my nostalgia for the first game renders me somewhat biased, but I really loved exploring Ehb. The game has a great ambiance and sense of history behind it, and the graphics are outstanding. This is definitely one of the best-looking games I’ve had the pleasure of playing, and unlike some other recent games (*Cough*RiftandStarcraft*Cough*), it still looks good even on low graphics settings.

The story is also surprisingly good, especially considering the one-dimensional plot of the original. It has you as one of the last surviving scions of the 10th Legion, Ehb’s heroic founders, who have been betrayed and slaughtered by a mad religious fanatic and her crazed followers. It’s a great feeling of “us against the world,” and the game does a good job of building pride in the Legion’s history. I already liked the Legion from my experiences in the original game, but after a few hours of DS3, I was ready to salute every time I saw the number 10.DS3’s story starts out basic, but it slowly evolves and ends up quite murky and morally ambiguous. It also manages some fairly surprising twists. Thanks to the Mass Effect craze, this is another game that lets you make your own decisions on how to steer the story, though none of them have a radical impact on how the game plays out.

I have mixed feelings on DS3’s audio. The music is decent but not stellar, and the voice acting is highly inconsistent. Many of the voices are filled with gravitas and personality, but one of the playable characters, Anjali, sounds like someone mumbling the newspaper headlines to themselves while waiting for the bus, and the villain sounds more like a petulant fifteen-year old than a mighty warrior-priestess.

This brings me to the game’s other big issue, and that is that it’s glitchy. I’ve heard of many issues, but mine was the sound. It often (very often) was marred by jumping, pops, and general distortion. It was extremely distracting, and it’s the one problem with the game I really can’t forgive. There’s just no excuse for glitches like that in this day and age.

Still, taken all in all, I though DS3 was a good game. It could have been better, but I enjoyed it a great deal.

Overall rating: 7.7/10 It would be much higher if not for the glitches.

You can buy Dungeon Siege III, as well as the original Dungeon Siege, on my Amazon Affiliate.