Diablo: Legacy of Blood + New Article

Review: Diablo: Legacy of Blood:

“Legacy of Blood” by Richard A. Knaak is the first novel in the “Diablo Archive” anthology, which was another of my prizes from Blizzard’s writing contest. With my mixed feelings on the Diablo franchise, I wasn’t sure what to expect from Diablo literature.

While “Legacy of Blood” is far from terrible, I’m glad I kept my expectations low. This book is like having nothing to eat for dinner but bread. I like bread; there’s nothing wrong with it. But I want more in a meal.

The story follows an unfortunate tomb-robber named Norrec Vizharan. In search of easy riches, Norrec and his friends stumble across the tomb of Bartuc, the legendary Warlord of Blood, whose demon armies slaughtered countless innocents in the ancient past and who bathed his armor in their blood until it was permanently stained a grisly crimson.

It is Bartuc’s blood-stained armor that the story focuses on. A piece of the Warlord’s power remains in the armor, and it latches itself onto Norrec like a parasite, taking over his body and spelling doom for his little band of treasure-hunters.

The rest of the book mostly depicts the armor’s journey — with Norrec as its unwilling passenger — as it tries to resurrect the Warlord of Blood. At the same time, the armor is pursued by two other characters: General Augustus Malevolyn, who seeks the armor for his end wicked ends, and Kara Nightshadow, a necromancer who seeks to end the threat of the armor.

It’s not a bad story, certainly. There’s nothing about “Legacy of Blood” that I can point to and say, “This sucks.” As is usually the case with Richard Knaak, the prose is rather crude, but not intolerably so. But yet I found myself struggling to keep turning the pages.

Ultimately, the book does have one fatal flaw. For the vast majority of the book, Norrec has no control over his own actions. It’s simply not an interesting story when your nominal main character is just a bystander who can only watch as the suit goes around killing folks.

This is further compounded by the fact that the other protagonist, Kara, ends up in much the same situation. She’s not enslaved by a suit of armor, but she does spend much of the book as a prisoner or in the thrall of various nasty critters. So both our main characters are being led around by the nose most of the time, and it just robs the story of drama. A character needs to be able to take action and make decisions to be compelling.

I’m a relative newbie to the Diablo franchise, so I don’t know if I’m qualified to judge this, but this doesn’t really feel like a Diablo book to me, either. Aside from being a little more gory than a Warcraft novel and the places having different names, this could have been set in Azeroth for all the difference it would have made. Kara is so obsessed with the balance of nature that she seems more like a Night Elf druid than one of Rathma’s grizzly faithful.

It’s not an awful book. I didn’t hate it. But I wouldn’t recommend it, either.

Overall rating: 5/10 Just mediocre.

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Nostalgiagasm: Starcraft 1 Remastered

Nostalgiagasm is totally a word:

A few months back, I lamented that advancing technology makes video games an art form with a short shelf life. But sometimes, a game gets a second chance at life.

The original Starcraft is such a game.

A screenshot of the Starcraft 1 remastered Protoss campaignStarcraft II comes with an incredibly powerful map editor and set of modding tools, and a group of industrious gamers has used them to build a near perfect recreation of the original Starcraft campaigns using SC2’s improved graphics engine, interface, and unit pathing.

They’ve been putting out the campaigns sequentially over many months. I originally played the Terran and Zerg campaigns several months ago, but it took me a while to track down the Protoss missions, so I’ve only just finished them.

The modders have recently released the first two campaigns of the Starcraft I expansion pack, Brood War, but I haven’t played them yet. The BW Zerg campaign is still under construction.

The amount of work they’ve put into this is incredible. The maps are laid out exactly the same. The missions use the old tech trees, including units that do not exist in SC2. Every mission has all of the original objectives, music, voice overs, sound effects, and “cut scenes” — quotations used because cut scenes in the modern sense didn’t really exist in the original game. They’ve even recreated the original briefing room.

A screenshot of the briefing room in the Starcraft 1 remastered Protoss campaignThe modders even created new models for the units that aren’t in SC2, such as valkyries, arbiters, and dragoons.

This just an awesome nostalgia trip for someone like me. Starcraft was one of my favourite games growing up, and I have many fond memories of rushing home to play it after school. I haven’t played these missions since I was a kid, and many missions were too hard for my childish gaming skills, so some missions are almost like a new game to me.

Nothing is perfect:

Of course, one does have to take into account that these campaign remakes were not made by professionals. They are extremely polished for amateur work, but there are hiccups. A few missions are buggy, and the enemy AI can be wonky at times.

A screenshot of the Starcraft 1 remastered Protoss campaignThere are also some cases of “artistic license.” For example, many Brood War units appear in the original campaign. But let’s be honest; who wanted to live without medics?

Recent updates to the mod also include multiple difficulty settings, which is welcome in my view as the mod’s original difficulty setting appeared to be, “OMGWTFBBQ.”

The biggest difference is that several of the dungeon crawl missions have been turned into first person shooters. Seriously.

This is obviously a pretty bizarre experience, and these missions can be quite buggy, but I gotta give them props just for managing to turn a real time strategy game into a shooter. That, more than anything, testifies to the power of SC2’s map editor.

Story musings:

Being who I am, one of my favourite things about the remake is the chance to reexamine the original Starcraft storyline and compare it to Starcraft II’s.

Many fans, especially those who dislike SC2’s story, tend to hold the original SC up as a masterpiece of video game story-telling, but I’ve long held that their nostalgia blinds them.

In the end, I find it hard to compare SC’s story to SC2’s. They both have many strengths and many weaknesses. SC’s story is more coherent and has less filler, but it also has much less depth.

I’m struck by the fact that even a minor joke character in SC2 like Donny Vermillion gets as much or more backstory and development in SC2 than the central cast members got back in Starcraft.

A screenshot of the Starcraft 1 remastered Protoss campaignKerrigan and the Overmind are far from the brilliant villains some people make them out to be. They’re pretty much just standard “Rawr, I’m gonna kill people because I’m evil like that” baddies.

The dialogue in SC is better than that of SC2, but still a bit shaky at times. Raynor, in particular, sounds stoned out of his mind half the time, delivering such stellar lines as, ” ‘eeeeey, wassup, man?”

The Protoss campaign, though, is very epic. It still has its weak points — like the way Raynor is just sort of there with little explanation as to how or why — but it also has plenty of twists and reversals and is generally higher quality than most of SC2’s story.

And I have to admit, original Zeratul blows SC2 Zeratul out of the water. Even putting aside the change in voice actor — which could not be helped, as the original actor sadly passed away between games — the original Zeratul just seems so ridiculously badass compared to the new version. For example:

“Are you truly so blinded by your vaunted religion that you can’t see the fall ahead of you? Your Conclave believes that they are winning this war, but all they’ve succeeded in doing is helping the Overmind to win… You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities. Unto my experience, Aldaris, all that you’ve built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare.”

A screenshot of the Starcraft 1 remastered Protoss campaignThere’s just nothing to equal this speech in SC2.

In the end, I do think Starcraft had the better story, but not by much. They’re both solid but imperfect plots.

As one final random note, I really miss Aldaris. Which is weird, because I hated him back in the day. But it just doesn’t feel the same without his perfect bureaucratic dickishness.

Play it. Love it:

Download links and detailed info on the remastered campaigns can be found in this thread on TeamLiquid. Whether you’re an old Starcraft player looking for some nostalgia or someone who never played the original game and wants the backstory to SC2, I highly recommend downloading them.