New Titan Theory + Review: Honor Among Thieves

Engage tinfoil:

If you’re not familiar with Project: Titan, here’s a quick rundown. Titan is the codename given to a new massively multiplayer game being developed by Blizzard Entertainment. We’re not technically supposed to know about it, but enough info was leaked that Blizzard had to acknowledge its existence.

/tinfoilBut aside from the fact it’s an MMO, we still know only a few small things about it, such as the fact that it will involve product placement and/or in-game advertisements. This means it will likely be set in the modern day or maybe a near-future sci-fi setting.

Blizzard is also on record as saying it will be a new intellectual property — IE: not Warcraft, Starcraft, or Diablo.

But a new rumor challenges this notion. This rumor states that it is not entirely a new IP but instead occupies some strange gray area where it both is and isn’t a new franchise. It’s described as a “spin-off” of a current IP.

Now, it is just a rumor, but supposedly, the source is fairly credible. (Information on the source can be found here.) If true, this may be the final clue we need to figure out what Titan is, because I can think of only one thing in all of Blizzard’s lore that would fit everything we think we know about Titan.

I think Titan is set in the Starcraft universe, but takes place on Earth.

Earth is something of a non-factor in the Starcraft universe. The UED invasion in Brood War aside, Earth has been largely forgotten by the Koprulu Sector, and after what happened to DuGalle’s fleet, it’s doubtful the people on Earth want anything to do with Koprulu.

Furthermore, everything that makes Starcraft Starcraft is intrinsically linked to the Koprulu Sector. A game set on Earth would not involve the Zerg, the Protoss, the Xel’naga, the Dominion, Raynor, Mengsk, or Kerrigan. If Blizzard is true to their own backstory, there wouldn’t even be any telepathic humans.

Thus, Titan would technically be a part of the Starcraft universe, but it would be so different that it would, for all practical purposes, be a completely new game.

Think Portal and Half-Life. Technically, both those franchises take place in the same universe, but barring a few Easter eggs, there’s almost nothing to connect them.

Titan would also be set in a future version of our world, opening up the possibility for those in-game ads and product placements. Granted, it’s a little far-fetched for corporations from our time to still be running 500 years from now, but it’s not completely implausible.

There’s also no guarantee Titan would be set at the same time as the Starcraft games. It could take place closer to our own time, perhaps even before the launch of the super-carriers. In which case telepathy would be back on the table.

Because let’s be honest: if we can’t play as Nova clones, what the Hell is the point?

A banner based on the Nova Terra character of the Starcraft universeThis leaves us with a dystopian, over-crowded Earth lorded over by a totalitarian government possessed of a fanatical belief in “human purity.” That certainly seems like a concept with a lot of potential for interesting stories and gameplay.

Food for thought, at least.

Review: Honor Amongst Thieves:

“Honor Amongst Thieves” is the final installment of David Chandler’s “Ancient Blades” trilogy. It continues the story of Malden, the witty thief; Croy, the absurdly chivalrous knight of the order of Ancient Blades; and Cythera, whose most noteworthy personality trait is that she has a vagina.

Cover art for “Honor Amongst Thieves” picks up where the last book left off, with the barbarian hordes of the east poised to invade the kingdom of Skrae. Through a series of ludicrously improbably events — even by fantasy standards — Malden finds himself with the responsibility of saving the kingdom from the onslaught.

Meanwhile, Sir Croy struggles to regain his honor by protecting Skrae’s royal family, and Cythera tries to earn the award for Most Uninspiring Heroine in a Fantasy Series.

Unfortunately, David Chandler seems to have decided to shift gears and write this book as a serious fantasy epic. This was not a good move.

“The Ancient Blades” is a series with many flaws, but its wry humor and light-hearted sense of adventure made it fairly easy to overlook them. The books never seemed to take themselves terribly seriously.

Now I’m forced to wonder if Chandler meant this to be a serious trilogy, and not a self-parody, from the start. If true… yikes.

Without the books’ trademark humor, Malden is just a cliche do-gooder, Croy is just a pompous ass, and Cythera… Well, she always sucked.

Art of Cythera from At least Cythera stopped letting her life be entirely dominated by men in this book. Instead, she let it be entirely dominated by her mother.

I don’t think Cythera has any will of her own. Maybe it’s supposed to be some commentary on her being raised as a slave, but it sure doesn’t make for interesting reading. Good characters forge their own destinies; they don’t just let themselves be led around by the nose.

The ending of the book was very weak and inconclusive, too. Very little was resolved, and all in all, it felt more like an ad for the inevitable second trilogy than anything.

“Honor Amongst Thieves” isn’t totally without its strengths. It’s still very fast-paced and action-packed, and even despite all my complaints, I still found it to be very much a page-turner.

I’ll also grudgingly admit the villain was interesting. Normally, I don’t care for villains with more brawn than brains, but this guy was so evil and nuts I just had to appreciate him.

Overall rating: 5.7/10 Not completely without merit, but largely mediocre.

Guild Wars 2: The View From the Top

In between playing The Secret World and raving about The Secret World, I’m still finding a little time here or there to keep up with Guild Wars 2. I’m now ready to follow up on my initial thoughts and give my more seasoned review of the game.

My legend grows:

The city of Rata Sum in Guild Wars 2I’ve recently hit the level cap on my thief. True to ArenaNet’s promises, being level 80 doesn’t radically change the game. There’s some better gear and a few more dungeons to run, and that’s about it. This does make dinging 80 a bit of an anticlimax, but I consider this a fair trade-off.

Achieving gear with optimal stats isn’t as effortless as we were led to believe prior to the game’s release, but it’s still much easier to gear up in GW2 than in most MMOs.

Pro tip: buy level 78/79 exotics. They’re only marginally less powerful than the 80 exotics, but they’re much cheaper.

So what do you do when you’re 80 in Guild Wars 2? The simple answer is, “Whatever you want,” but there are some specific things tailored to high level players. Most notable among these is Orr.

It’s Orr-ible!

My thief in Malchor's Leap in Guild Wars 2Orr is basically what GW2 has instead of raids. Once a thriving human kingdom, it was blasted beneath the sea by a magical cataclysm, and later, it was dredged up and turned into a nightmarish land of the undead by Deathwing — er, I mean, Zhaitan.

I have mixed feelings on Orr.

In its favour, Orr is very true to its concept. Often in MMOs, we travel to a new zone having been told what a dangerous and terrifying place it is, but then we find it’s a zone like any other, with average difficulty and the standard quest hubs.

Orr isn’t like that.  Orr is Hell.

Every inch of Orr is crawling in undead, and dynamic events and world bosses are everywhere. Even getting from one end of a zone to another can be a challenging struggle. Very few places are truly safe, and nearly all NPC camps can and often will be sacked by Zhaitan’s forces.

My thief battling in the Straits of Devastatio in Guild Wars 2Orr gives you the feeling of being in hostile territory, fighting for every inch of soil gained, and in theory, I really love the idea of world exploration as challenging endgame content.

But at the same time, I feel Orr may be a little too true to its concept. The place is brutal. Not brutal as in difficult, but just brutal as in hard to navigate or get anything done. Get used to long corpse runs and “event failed” notifications.

The issue is that only the last zone, Cursed Shore, gives the best rewards, so the first two zones are largely ignored by most players. Good luck to those poor bastards trying to drag their way through the first two.

The biggest problem is that, with all the events uncompleted, 90% of the waypoints are contested. This means that if you die, you’re basically sent back to the entrance of a zone. There aren’t words for how frustrating that is.

I’m not exaggerating when I say contested waypoints are the worst thing in this game.

The Gates of Arah in Cursed Shore in Guild Wars 2But the nice thing is you don’t really need to go to Orr if you don’t want to. My thief has only 36% map completion right now. There’s a whole world to explore.

So then analyzing the endgame in GW2 becomes more about analyzing the game in general. Some aspects of it have lost their shine since the initial review, but I’ve developed a new appreciation for others.

The plot — or lack thereof:

Story is probably my biggest complaint about Guild Wars 2. Simply put, the game’s plot is terrible, one of the worst I’ve ever seen. It’s derivative and cliche, the voice acting is atrocious, the dialogue writing is worse, the characters are paper thin…

The one redeeming feature of the personal storyline — that it’s personal — ceases to be a factor very early on. By level twenty or so, the bio choices you make at creation have stopped having an impact. Even race choice doesn’t matter once you choose an order.

My Guild Wars 2 mesmer stylin' in Metrica ProvinceAlso, it’s dumb you need to run a group dungeon to complete your personal story.

This, more than anything, is what made me jump ship to The Secret World. Tyria just isn’t a world I care about. I am not invested in the conflicts. There are no characters I want to avenge. There is nothing that makes me hate Zhaitan.

This is the biggest reason why I say GW2 is “not a meal.” To some people, it won’t matter, but I need to care about the world and the characters to stay motivated in a game.

Gameplay:

The gameplay is also something that I’ve grown a little disillusioned with. I’m still enjoying myself — don’t get me wrong. But the “new game smell” has worn off.

The main issue is that the game gets rather repetitive after a while. There’s very little variation in the design of dynamic events, hearts, and skill challenges. After a while, it starts to feel like the only differences between the zones are cosmetic.

An underwater personal story quest in Guild Wars 2I expect this is something that will improve as the game matures. After all, nearly all of the bosses in vanilla Warcraft were tank-and-spanks.

Another minor issue is that the game tends to get more annoying in the higher zones. I don’t mean more difficult — although that’s also true. Just annoying.

Did they just sit down one day and say, “Hey, how much crowd control can we cram into the upper level zones?” Knock downs, stuns, knock backs, blinds, snares, more knock downs… It’s like trying to PvP in WoW, for crying out loud.

Stay classy:

On a more positive note, I’ve come to the conclusion I’ve underestimated GW2’s classes. Initially, I was very critical of ArenaNet’s class design, finding that the classes feel too similar and disliking the game’s heavy emphasis on cooldowns and ground target AoEs.

My thief in Malchor's Leap in Guild Wars 2I’m still not going to hold Guild Wars 2 up as the paragon of class design, but I’ve learned to appreciate their classes.

Mainly, weapon-swapping makes a much bigger difference than I’d realized. If you have good timing, you can come up with some really interesting combinations by utilizing skills from different weapons. I’ve developed a rotation on my warrior that combines axe and longbow skills to deliver absurd AoE damage, a brutal single target strike, and powerful AoE buffs and debuffs all in one smooth progression.

I also appreciate that each class archetype can be interpreted very broadly. If you want to play a purely ranged warrior, you can. Melee ranger? Go ahead. With the click of one button, my thief transitions from a dancing whirlwind of steel to the rootinest, tootinest, shootinest gunslinger in all the Shiverpeaks.

The classes play more differently from each other than I initially gave them credit for, too. My thief is an agile class cannon, constantly dodging and fading in and out of sight because a fair fight is not something she can win.

My mesmer and her illusions in Guild Wars 2By contrast, my warrior is a one-man army, standing on the front lines and facing everything the world can throw at him.

And, of course, mesmers are just completely unlike anything I’ve ever played before — in any game. Points for originality there, even if trying to play that class gives me a headache sometimes.

In summary:

It’s difficult to review MMOs, because they’re always changing, but I put a number on my last review, so I might as well do so again.

New overall rating for Guild Wars 2: 8.1/10 Still a pretty good game, but is lacking in some key areas. I’d say it’s best enjoyed as a side diversion while you focus on other games — and there’s nothing wrong with that. It’s a great “side dish.”