Reflecting on a Month of Horror

No, I’m not talking about politics. Or the pandemic. Or climate change, or my mental health, or any of the other 3,462 horrible, horrible things happening at the moment. Although I’m not generally a big horror fan, I did decide to go on a bit of a horror gaming binge this month, if only to clear some of the older titles from my backlog.

A forlorn scene from the horror game Call of Cthulhu.Alan Wake:

I was a bit underwhelmed with Alan Wake. If it hadn’t been such a short game, I might not have finished it. The “fight with light” mechanic is one of those things that seems super cool and innovative when you’re first introduced to it, but which quickly becomes an obnoxious chore when you have to deal with it every fight.

The story was lackluster, too. The concept is interesting, but weak writing, cringy dialogue, and mediocre voice acting sucked most of the fun out of it. It doesn’t help that the game is superficially similar enough to The Secret World that I kept comparing the two, and very few games can emerge from that comparison unscathed. TSW set the bar so very high.

I also played the even shorter semi-sequel, Alan Wake’s American Nightmare, and I actually enjoyed that much better, despite it being kind of a hot mess.

I feel like most horror franchises follow this trajectory where they start out deadly serious, but then slowly escalate until they transform into campy self-parodies that are as much comedy as they are horror (intentionally or not). What I find amazing about Alan Wake is how rapidly and thoroughly it underwent that change.

The first game is a super serious horror story, or at least it tries to be. American Nightmare, on the other hand, is an arcade style action game with a ridiculous story that at no point even pretends to take itself seriously. The difference between the two is whiplash-inducing.

Battling the Taken in Alan Wake's American NightmareBut you know what? I like American Nightmare so much better. The cheesy dialogue and campy voice acting stop being a hindrance and become an asset. Instead of being a mediocre attempt at a serious horror story, it’s a successful attempt at a goofy action adventure.

Call of Cthulhu:

This was a pretty by the numbers eldritch horror game — if you know anything about Lovecraft, little that happens in this game will come as a surprise — but it was well-executed. They did a very good job of setting the mood, which is something I really like about Lovecraft-inspired works.

Something I appreciate about this genre of horror is how, when done well, it escalates over time. You start out in a relatively ordinary setting doing mostly normal things, with perhaps just vague hints that something is off, and by the end reality and sanity are coming undone all around you. The progression from normalcy to utmost horror is a great journey. I suppose other horror genres do similar things, but eldritch horror seems especially good at it.

My main problem with Call of Cthulhu is more a problem with me than the game. That is, I’m a scaredy cat. There’s a reason I don’t usually play many horror games. Most of the time Call of Cthulhu isn’t that bad, but there’s one or two sequences that had me seriously shook. Even though it’s a good game, I had to struggle to keep going sometimes.

Conarium:

Another Lovecraft-inspired game, this one based upon At the Mountains of Madness.

As I write this, I’m a little over an hour into Conarium (which according to Google is about a quarter of the game), and I don’t think I’m going to go any further. It’s a weird mix of very scary and yet also kind of boring.

Antarctic ruins in the eldritch horror game Conarium.The bits I’ve played so far do a good job of keeping you constantly on edge through isolating environments and superbly spooky environmental sounds. A proper horror aficionado might not be impressed, but for a lightweight like me it’s nerve-wracking, especially while I’m still recovering from Call of Cthulhu.

At the same time, though, it still manages to be pretty uninteresting. The writing and voice-acting are very inelegant and don’t bring the kind of immersion or mystery I’m looking for in a game like this.

As I said above, good eldritch horror delivers a slow escalation from the mundane to the unthinkable, but Conarium pretty much throws you straight into the weirdness. It feels very ham-fisted.

If it were less scary or more intellectually stimulating, I might stick it out, but as it is I think I’ve had my fill of horror video games for the time being.

Curse of Strahd:

That said, I’ve also been binging horror when it comes to tabletop gaming this month. I recently joined a group playing through the Curse of Strahd campaign for Dungeons and Dragons. That started before October and will continue after, but we’ve been playing extra sessions this month to celebrate the Halloween season.

It’s been a good time. Our DM sets the mood very well, and I’m enjoying the grim and twisted nature of the Ravenloft setting. It’s a refreshing change of pace from the more traditional fantasy of Forgotten Realms, which never quite grabbed me as a setting.

My party finds themselves in a sticky situation in our Curse of Strahd D&D campaign.We got a pretty good introduction to the terror of Ravenloft right off the bat. We had an okay time exploring the first dungeon, with only occasional close calls, until we got to the final boss. That thing mopped the floor with us. One party member was away that week, and of the remaining three, two died and were eaten, and my poor traumatized sorceress escaped with a mere two hit points left.

Since then we’ve been coping a bit better — with the other two people rolling new characters — but I remain keenly aware of the danger that could await us as we continue to explore Barovia.

I’m playing a slightly modified version of Dorotea, my demonic Drow sorlock. She seems a good fit for the setting. My goal is to at least keep her alive until Tasha’s Cauldron of Everything comes out, so I can at least try one of the new subclasses with any potential replacement character. Dorotea is remarkably hardy for a sorcerer, especially now that I have a Cloak of Protection, but considering the nature of the campaign, I’m not super optimistic about poor Dorotea remaining alive and sane all the way to the end.

I enjoy horror a lot more in a tabletop setting, I think. Tabletop can’t really do jump scares or other cheap tricks. It’s more about the ambiance, which is the style of horror I prefer. Creepy and immersive rather than terrifying.

What’s New: Horizon Zero Dawn and Umbrella Academy Disappoint, while Cursed and Iron Harvest Impress

I once again apologize for my slowed posting schedule. I just haven’t had the spoons lately. But there’s a bit of a lull right now, so let’s do a quick run through what I’ve been up to lately.

A Rusviet mech in Iron Harvest 1920.I recently finished playing through the PC port of Horizon Zero Dawn. I was excited to finally check out such a well-regarded game, but unfortunately I found myself rather underwhelmed. The setting is very unique, but it’s a depressingly ordinary game otherwise. It plays like any other open world RPG from recent history, excessive boring side quests and all, and it doesn’t really do anything to set itself apart from the pack aside from having a unique aesthetic.

I never thought I’d say this about anything, but it should have been more like Pokemon. Taming machines and using them to assist you should have been the core gimmick of the game, not a wonky side feature that wasn’t good for much other than acquiring mounts.

I also think Aloy was a missed opportunity of a character. As someone who actually grew up isolated from the world with no one but a father figure to talk to, I can assure you Aloy should be much, much more socially awkward. I’m perfectly willing to accept that Aloy is the ultimate badass when it comes to hunting, tracking, and fighting — that makes sense given her backstory — but she ought to be a hot mess when it comes to interacting with people.

She could have been a unique character that someone like me could as a role-model, but instead they made her a generic wise-cracking action hero. She just doesn’t feel like a real person.

Also on the subject of things not living up to their hype, I recently finished the second season of Netflix’s The Umbrella Academy. Now, I was never the biggest fan of this show, but even so, I expected a lore more from the second season.

The cast of the Umbrella Academ.Basically, it’s just season one all over again. It’s the same plot, with only cosmetic differences. There’s no significant character growth compared to the first season, there’s no significant surprises, and what new characters and plot threads are added are mostly irrelevant and forgotten by the end.

It bothers me how this is a show about a team of superheroes that seems to go out of its way to avoid ever showing them working as a team. I get that they’re supposed to be a dysfunctional bunch, but there are ways to show that don’t involve scattering everyone to the four winds.

It’s the same problem the Netflix seasons of Arrested Development had. The show’s greatest strength is its cast and how they play off each other. Why are you doing everything you can to not let that happen?

Meanwhile, I’ve also been working my way through the latest season of Lucifer. It’s also felt like a bit of a letdown, but mostly just because the last season was so damn good. Season five has been solid so far; season four just set a really high bar, so it’s hard to live up to.

On a brighter note, one thing that has impressed me on Netflix recently is Cursed. I went in with pretty low expectations, and the first few episodes didn’t exactly blow me away, but since then it’s really drawn me in. I’ve got a few episodes left in the season, and I’m trying to savour them. It’s been a good ride.

Katherine Langford as Nimue, the Wolf Blood Witch, in Cursed.It’s kind of by the numbers fantasy, but I think that’s what I like about it. It feels like the classic high fantasy adventures I grew up loving. It’s not hiding the magic off in a corner or focusing on petty politics. It’s true, proper high fantasy, with magic and wonder around every corner.

I’ve also been thinking about how Cursed is a fantastic example of how to do dark story-telling the right way. These days too much media goes too far and just wallows in awfulness. Everything is bleak, visually and emotionally.

Cursed isn’t like that. It’s definitely a brutal story, and it doesn’t pull any punches. It’s a story about genocide, and it’s got the gorey battle scenes and horrifying villains to match.

But there’s good to be found, too. The heroes of the story, while not perfect, are actual heroes. Nimue and her companions are largely brave, decent people doing their best to fight against evil. They’re worth cheering for.

Even the visuals of the show reflect this balance. The battles may entail no shortage of blood and guts, but there’s also a lot of genuine beauty seen in things like the forests of the Fey. It’s not a world where everything is brown and ugly. It’s a world of beauty and wonders.

This is how you do it. Despicable villains, but lovable heroes. Moments of brutality, and moments of peace. Ugliness, but also beauty.

Gustaf Skarsgard as Merlin in Cursed.My only major complaint at this point is that the inevitable flirtation between the leads feels painfully forced, but otherwise Cursed has thus far proved an excellent series. Let’s hope the last few episodes keep up that momentum.

Moving back to the world of gaming, something else that I’ve enjoyed recently is Iron Harvest 1920. I gave my thoughts on the beta over at Massively OP, and now I’m playing the full version of the game and continuing to enjoy it.

I will say that it’s not the most relaxing game. Even on the lowest difficulty setting, it keeps you on your toes. But the story is quite good, and it feels genuinely fresh. While it’s familiar in many ways, I haven’t played an RTS game exactly like this before. It’s got an emphasis on positioning and mobility that you normally would only find in an RPG or shooter. Would recommend.

And that’s about it for now. I should return to slaving in the RPG mines. Stay tuned for some fun news on that front in the coming weeks (hopefully…).