Heroes of the Storm: Season One Announcement, New Additions, and Tracer Impressions

There’s been a fair bit of news on the Heroes of the Storm front recently. It’s not often I have enough to say about Heroes to fill a whole post, but this time, the Blizz gods have provided.

Drafting heroes in ranked play in Heroes of the StormRanked revamp and season one:

The biggest news is that Heroes’ lengthy pre-season is finally coming to a end in June. The start of season one will bring a new ranked system similar to StarCraft II’s, with leagues ranging from bronze to grandmaster.

I don’t play ranked much, so this doesn’t make a huge difference for me, but I’m glad it’s coming for those who care about such things. I also like that end of season rewards will be based on highest rank achieved rather than your rank at the end of the season. Lower stress that way; encourages you to strive to the best you can without worrying about losing your current rewards.

Speaking of rewards, I’m also excited to learn that preseason will also have its own set of rewards once it concludes. My reward tier will grant me 2,500 gold, an elemental wolf mount, and a unique portrait, which is pretty sweet. Even if I already have more gold, mounts, and portraits than I know what to do with…

The other news is less positive.

New hero and skin announcements:

The next two characters to join the Nexus will be Chromie, an assassin, and Medivh, a specialist, and I can’t say I’m happy with that.

Now, these are both characters that I like, though they’re not exactly favourites, but they don’t seem like good additions right now. We really don’t need any more Warcraft heroes at the moment, nor more assassins, and we definitely don’t need more Warcraft mages.

Chromie in Heroes of the StormHeroes already has three mage characters, two of them from the Warcraft universe, and they’ve dominated the meta basically forever. Meanwhile, we still only have one Diablo angel, and we’ve only gotten one (underwhelming) StarCraft hero since autumn.

To be fair, Medivh at least looks like he’ll have an interesting playstyle. Looks like he’s going to be almost all utility — portals, crowd control, and the like — and that’s fairly unique. Chromie is just another bursty skillshot-based assassin, though.

Meanwhile, Overwatch’s Widowmaker has been announced… as a legendary skin for Nova.

This feels like a disservice to both Nova and Widowmaker fans. Nova fans lose the opportunity for a cool Nova skin, and Widowmaker fans lose the opportunity to play her as her own unique hero. While I’m not much interested in Widowmaker myself, I definitely agree that she could have been her own unique character with a distinct kit from Nova.

I’m not often unhappy with the decisions Blizzard makes in regards to Heroes of the Storm, but this is definitely one of the exceptions.

Tracer impressions:

Taking down the enemy core as Tracer in Heroes of the StormThe end of April saw the hotly anticipated release of Tracer in Heroes of the Storm. Having been let down a little by Overwatch itself, I was super excited to player Tracer in Heroes, and I bought her as soon as she went up for sale.

But it seems I’m just destined for disappointment where Overwatch is concerned.

It’s not that she’s bad. She’s pretty strong actually, though I think tales of her OPness have been greatly exaggerated.

It’s just that she’s not very exciting to play. Nothing she does feels impactful. She just dances around, whittling people down with her “death by a thousand cuts” auto-attacks. Even her ultimate is underwhelming.

So I pretty much just lost interest in Tracer after I got her to level five for the gold bonus. I guess I’ll have to wait for Pharah or D.Va if I want my Overwatch fix in Heroes, and that’s assuming they turn out well.

Bleh.

I suppose the good news is I don’t have to fit yet another assassin into my roster. I’m already juggling Jaina, Lunara, Nova, and Li-Ming, and I also like to dabble with Thrall, Illidan, and Valla once in a while.

Also, for a girl who spends so much time talking about the Cavalry, you’d think she’d know how to ride a horse. I mean, this isn’t half as bad as making Li-Ming’s sidesaddle, but what the Hell?

Things I Hate About Things I Love

I think nuance is important in life. It’s always good to remind yourself nothing is entirely good or bad, to see the flaws even in things you enjoy. Blind devotion is never a positive trait.

To that end, I have compiled a list of things I truly hate about things I truly love. None of these things are enough to turn me off my passions, but that doesn’t mean they don’t really get under my skin.

This is by no means a comprehensive list; it’s just the things that stood out to me as I was writing.

And just so you know, to continue the theme of balance and nuance, I will also be doing a post on things I love about things I hate.

World of Warcraft: Mandatory subscription

There’s no shortage of things I could have picked where WoW is concerned. It’s a game with much that I love, but also much that I would gladly purge with cleansing fire.

I settled on the subscription. I’ve said it all before; I don’t like subscriptions and the psychological pressure they create.

My warlock's awesome new look following the Blood Elf model revamp in World of Warcraft: Warlords of DraenorIn WoW’s case, I find the subscription is having an increasingly toxic impact on the game’s design. More and more the overriding thought behind Blizzard’s decisions seems to not be “How can we make this more fun?” but “How can we make this take longer?”

Star Trek: Enterprise: Gratuitous T&A

Enterprise’s infamous decon scenes and other acts of shameless fan service have received much criticism, and while I think it’s a bit unfair to act as if this was something new to the Star Trek franchise (mini-skirts — just sayin’), it does deserve to be criticized.

Yeah, it’s sexist. It’s also silly, ridiculous, and unnecessary, and it cheapened what was otherwise a fantastic piece of intellectual science fiction.

I mean, I was going through puberty when Enterprise was on the air, and even so, I still didn’t enjoy the decon scenes.

Much.

Seriously, though, even then I was like, “This is dumb. Why are they doing this? I mean, I like seeing Linda Park in her underpants and all, but really, this is dumb. Get back to the plot.”

At least they made some small effort toward being equal opportunity. Trip did spend an awful lot of time in his underwear and/or sweaty and covered in dirt.

Yeah. This happened.Fun fact: TrekUnited’s “let’s drool over Connor Trinneer”  thread was roughly ten to twenty times longer than the equivalent threads for Jolene Blalock and Linda Park combined.

This is not an exaggeration.

Battlestar Galactica: Season four

I have a lot of love for Ron Moore’s Battlestar Galactica reboot. My autographed photos of Katee Sackhoff and Aaron Douglas sit proudly next to my computer desk. My pilot’s wings pin occupies a place of honour on the headboard above my bed. One of my first major writing projects was a massive BSG fan fic up that ended being nearly novel length. BSG produced three of the best seasons of television ever made.

And then season four happened.

Sigh.

I mean, there was still some really great stuff in season four. I loved the mutiny arc. The acting and character arcs were fantastic until the end. “Revelations” was possibly the best episode of the series.

But most of season four was defined by random drama and shock value for the sake of drama and shock value. It killed off beloved characters for no apparent reason.

A screencap from BSG's rambling mess of a series finaleWorse still, it became clear that, despite what the opening credits said, they did not have a plan. The writers were clearly making it up as they went along, and in the end, the show “collapsed under its own weight,” as an old friend of mine aptly put it. The ending was a nonsensical mess that boiled down to two hours of “a wizard did it.”

The first three seasons of BSG were so brilliant that season four cannot diminish what they accomplished. But that’s not for lack of effort.

These days I mostly try to pretend season four ever happened. Though not as hard as I try to pretend Blood and Chrome never happened.

Stargate: Universe: Montages

I loved SG:U. After its shaky first few episodes, it evolved into one of the great sci-fi shows of all time. But there’s one nasty habit it never quite shook off.

Those damn musical montages.

Nearly every episode had to conclude with five minutes of the cast staring off into space and looking depressed while some crappy song plays in the background. It never stopped being irritating.

The starship Destiny in Stargate: UniverseTake that time and come up with some proper opening credits instead. Would be as useful.

Mass Effect: Asari

With a few notable exceptions, I’m not fond of the alien races in the Mass Effect franchise. It feels like very little effort was put into them — they’re almost entirely bland archetypes the likes of which you could find in any generic sci-fi story.

The Asari stand out as the worst, though. They’re basically an entire species of adolescent sexual fantasies — gorgeous, bisexual alien girls. Considering how progressive Bioware tends to be, shameless fan service such as the Asari sticks out like a sore thumb.

I find it ironic that the games try to make it this offensive stereotype that Asari are defined by sex, but the games spend more time stereotyping them than any of the characters. There’s next to nothing unique or noteworthy about the Asari culture or temperament other than their sexuality, nearly all Asari plots revolve sex or relationships in some way, and Asari strippers are utterly ubiquitous.

Admittedly, my view has perhaps been skewed by the fact Liara is the most prominent Asari in the franchise. Her entire personality boils down to, “Gee, Shepard, you’re so awesome; wanna feel my boobs?”

Catching up with Samara in Mass Effect 3: CitadelIn fairness, Samara is pretty cool.

Heroes of the Storm: Dragon Shire

I was going to mention the amount of filler in Bioware games, but then I remembered how much I hate Dragon Shire, and there wasn’t room for both.

Heroes of the Storm’s map variety is one of its great strengths… unless you get Dragon Shire.

I hate this map so very, very much. It’s just endless back and forth — you can easily go ten to fifteen minutes into a match without either team winning the map objective. It’s so slow, and so tedious. It’s also really easy to get screwed over by your team composition in quick matches because you need a very specific set of heroes and roles to hold all three shrines effectively.

It also seems very snowbally compared to other maps. Winning the dragon is such a massive advantage, and there’s no “consolation prize” for the team who doesn’t capture it. It’s agonizing to spend half a match fighting over the damn thing, only to have the enemy team cap it and wreck half your forts because your team made one mistake.

Oh, and it has the most boring visuals and the dullest announcer of all the maps.

Zoning into a Heroes of the Storm match as JohannaI have my highest win rate on Dragon Shire, but even that does nothing to quell my hate for this awful, terrible, no good map. I have at times (briefly) considered quitting Heroes because of Dragon Shire — I’m not kidding.

Fantasy in general: Lack of diversity

This isn’t necessarily something I hate, but it confuses and disappointments me.

Science fiction has a pretty rich tradition of showing a future where humanity is more united and giving us diverse casts composed of a good balance of sexes, races, and even sexual orientations.

Fantasy, for whatever reason, isn’t like that. The vast majority of fantasy novels are about straight white guys. If an author is feeling really daring and progressive, it might be about a straight white woman.

There are a few exceptions. Ian Irvine and Glen Cook have made at least some effort toward racial diversity in their casts, Mercedes Lackey gives good representation to LGBT characters, and… that’s all I got.

I guess Dragon Age could merit a mention, too. Good balance of sexes and sexual orientations, at least.

StarCraft II: Too much macro

The beginning of a Starcraft 2 ladder matchStarCraft II is one of the great RTS games of all time, and the countless hours I’ve sunk into prove my love for it. But it always bothers me how much of the game boils down to macro, to economy.

If you run your economy well, you can all but ignore what happens on the battlefield, at least until you reach the highest levels of play. I remember hearing a guy saying he made it from silver to platinum league by giving up on commanding his army and just devoting all his attention to macro.

That’s pretty messed up.

And it’s just boring. Way too much of every game is spent churning out workers, and pylons, and overlords, and so forth. “YOU MUST CONSTRUCT ADDITIONAL PYLONS” is a meme for a reason, but it’s not necessarily a good reason.

Everything: The fans

“It’s not the band I hate. It’s their fans.”

The sad truth is I have yet to find anything that can’t have the fun sucked out of it by its fans. The worst part of playing WoW is the other WoW players. The worst part of being a Trek fan is the Trekkies. And so on and so forth.

That’s not to say you won’t encounter nice people in fandom. Some of the best friends I have were made through fan communities. But on the whole, I’ve found my every attempt to engage in the fan community for any game, TV series, movie franchise, etcetera has ultimately proven frustrating and lessened my enjoyment of the original product.