Playing Dungeons and Dragons for the First Time

I am, in almost every way, the stereotypical nerd. My favourite books, movies, and TV shows are all sci-fi or fantasy. I love video games. I do well in intellectual pursuits, terribly in physical pursuits. I have reams of action figures and replica starships cluttering my apartment. I don’t consider this a negative; I’m comfortable with this identity.

The official logo for Dungeons and Dragons, fifth editionHowever, there is one major area of nerdom that has been a blindspot for me, one area in which my nerd cred was never proven: tabletop role-playing.

I’ve had a vague fascination with the idea, off and on, over the years. When I was much younger I bought all the core rulebooks for Dungeons and Dragons, but mostly I just enjoyed reading the lore and looking at the art. I never got around to playing a proper game.

I was somewhat put off by my experience with CRPGs, which are the video game world’s attempts to replicate the tabletop formula. I’ve never liked those sorts of games very much; I find them slow, stilted, and lifeless, feeling more a matter of numbers and stats than an immersive game.

Now, finally, a few of my friends have set up a Dungeons and Dragons group, and I’ve gotten to try it for real. I’m only two sessions in at the time of this writing, but on the whole, it’s been a lot more fun than I expected.

My biggest worry going in was that it would be a very slow and plodding affair, but it’s actually been relatively fast-paced. The story is moving along at a decent clip, and there’s never too long a wait between fights. The pace of leveling is a little slower than I’d like (we’re all still level two), but given the game’s complexity, I see the reason for it.

I do credit our dungeon master for doing a good job so far. He’s been hitting a good balance of imposing order while still allowing us some creativity.

As someone who’s always found class choices in video games too restrictive, I also appreciate the greater flexibility Dungeons and Dragons offers.

For example, my character is a paladin (Elven, of course), and I’m playing with the intention of being the group’s main healer/support. However, rather than the traditional tanky sword and board paladin, I have low health and am using a longbow as my main weapon. I’ve actually been able to dish out a fair bit of punishment. I think I got fully half our party’s kills in the first session.

Longer term, I intend to double down on my archery and expand beyond the stereotypical holy magic. Our DM is open to letting me incorporate elements of the arcane archer sub-class, and I intend to take the Oath of the Ancients specialization, which has a nature/druidic bent.

The end result is going to be a long way from what you probably picture when you hear “paladin,” while still capturing much of what makes the class appealing to me.

She’ll still be a crusader for good, but rather than smiting with sword or hammer, she’ll be a deft ranged fighter, slaying evil from range with blessed arrows. She’ll still be a bastion of healing and support, but she’ll do so by channeling the raw vitality of nature and the purity of her own heart, rather than seeking the favour of a specific god.

Art from the Dungeons and Dragons game Neverwinter depicting an Elf very much like my own paladinI haven’t felt the frustration I do when playing CRPGs. Ultimately, I feel it’s a bit apples and oranges. Tabletop role-playing has a social, collaborative component and offers more freedom than a video game ever could. Video games are better suited to providing an immersive, seamless experience that lets you live in the moment. CRPGs try to combine the two, but only capture the worst of both worlds.

That said, I’m not without complaints. I had always found the sheer complexity of D&D intimidating, and while it’s not quite as bad as I expected, there’s still a lot to keep track of. I need a clipboard of papers and a rather hefty file on my tablet just to keep track of everything about my character and her spells. Oftentimes the challenge is not so much choosing the right action, but simply remembering what all the many and sundry options are. How a dungeon master manages everything I’ll never know.

Managing clashing character concepts can also be a bit hairy. I’m still not really sure how we’re going to have a party with a lawful good knight, a neutral good paladin, and a deranged necromancer building an unholy flesh golem without someone eventually getting murderized.

Still, none of this been enough to hamper my enjoyment of the process too much so far. Nothing’s perfect, after all.

Again, it has only been two sessions, but so far my first foray into Dungeons and Dragons has been a positive experience, and I look forward to more.

ESO: Dungeons and Outfits

Back in February, I injured my hand, and I had to take a bit of time off from gaming. I’m better now, but I’ve fallen out of the habit a little, and I’ve also got a lot on my plate lately in terms of Real Life stuff, so that also has led to me gaming less.

My templar overlooking Ebonheart in Stonefalls in Elder Scrolls OnlineHowever, I remain a sucker for pretty outfits, so the addition of the outfit system to Elder Scrolls Online has me poking around it again.

Styling and/or profiling:

The addition of an outfit system to ESO is very long overdue, but the good news is it’s a pretty good system. It’s based on crafting motifs, and it’s account-wide, so even your low level alts can get in on the fun.

There’s pretty much no limitations on it, either. You can use light, medium, or heavy armour appearances in your outfit regardless of what you’ve got equipped, and there aren’t any level restrictions on appearances.

Also, weapon dyes! My Barbaric greatsword looks so much better bone white.

I have heard a lot of complaints about the gold cost of creating an outfit, and it is definitely on the higher end, but once your outfit is set-up, it’s permanent. You don’t need to pay again every time you get new gear like you do in WoW. Given that, I don’t think the gold costs are a crippling flaw.

My sorcerer's new outfit in Elder Scrolls OnlineSlightly more problematic is the high cost in real money of additional outfit slots given that they are character-specific and not account-wide, but additional slots are very much a nice to have and not a need to have (even for as rabid a virtual fashionista as I), so even that’s not the end of the world.

My main has gone back to more or less the outfit she had while leveling, with only slight modifications. It’s mostly Argonian pieces, all of which are medium aside from the legs. It gives her a very wild and savage look that fits her Bosmer roots excellently. And I love how well it shows off her tattoos.

Meanwhile, my templar alt has gone full Blood Knight, if it is the wrong universe for that. It’s all red, gold, and black. Mostly she’s using Ra Gada and Imperial pieces, though the Abah’s Watch shield is also a core piece of the look.

I’m very happy with these outfits. Turns out your characters actually can look pretty good in ESO when you’re not forced to use whatever gear happens to drop.

Altoholism once more:

Of course, no point designing the perfect outfit if you don’t actually play the game. I’ve been poking around on my main a little, but the majority of my attention has actually gone to playing my templar.

My Dunmer templar in Elder Scrolls OnlineSo far it’s been fun. Even at this low level, she has a pretty solid and enjoyable build/rotation (being overpowered from all those champion points probably helps), and the Dark Elf zones are interesting. Unlike the rest of ESO so far, it’s a pretty unique environment and not quite like anything I’ve seen before. Morrowind definitely has its own unique character.

I also mustered my courage and finally completed a dungeon for the first time. I was tanking, too, which provided me with a quick queue, but also an extra layer of pressure for my first dungeon run in the game.

The DPS were of course channeling their inner Leeroy, but aside from that, it went pretty well. We only had one death, and I don’t think that was my fault. No one complained about my tanking.

Tanking in ESO is an interesting experience. There are single-target taunts, but no other threat modifiers, so it’s actually expected that you won’t be able to keep aggro on everything all the time. Aside from the actual bosses, dungeon mobs don’t seem much stronger than those in the open world, so they’re not going to instantly pound the healers or DPS into the dirt.

It’s a good system. It adds a little chaos to combat, but not too much.

My templar tanking the Banished Cells dungeon in Elder Scrolls OnlineAs for the dungeon itself (Banished Cells), it matches the rest of ESO by being competent if unremarkable. The environment is a little bland. The rest of my group was in too much of a rush for me to properly appreciate the story, but there didn’t seem to be much to it anyway.

On the upside, it was very well-paced. Not too many bosses nor too much trash, and the whole thing only took about half an hour.

I’m not sure I’m going to make dungeons my new focus in ESO or anything, but it’s nice to have the option. At least I get fast queues.