Warcraft: The Backstory

As mentioned in my opening post, it is likely that World of Warcraft is going to come up frequently in this blog. I thought I should take a moment to explain just how and why I came to be so fiendishly obsessed with this game.

If you are of the impression I think WoW is the greatest game ever, let me remove that preconception right away. The list of things I dislike about WoW could fill an epic poem (“Yea, the dungeon was hard, and plagued by many a huntard…”). No, it comes from my history with the franchise. Simply put, I am a Warcraft fan first and a WoW fan a distant second.

Warcraft was not always an MMORPG (massively multiplayer online role-playing game, for those of you who still have lives and/or souls). It began life about fifteen years ago as a series of RTSs (real time strategy games). And I got in on the ground floor. I can remember playing Warcraft: Orcs and Humans (the first Warcraft game and one of the first RTSs as we have come to understand the concept) on my father’s knee at the tender age of five. Flash forward a couple years and my favourite thing to do after I came home from school was play Warcraft II: Tides of Darkness and its expansion, Beyond the Dark Portal.

This is when I began to get properly obsessed. I loved the noble Alliance and slaying those evil Orcs. I was particularly obsessed with the Elven archer units. I liked that they were the only unit in the game that could fight from a distance without dirtying themselves in melee combat, as well as their pretty capes and smoothly confident voice-acting. Hey, I was seven; I was easily impressed.

Jump ahead another couple years. I’m now about twelve or so, and Warcraft III: Reign of Chaos comes out.

Bombshell. This game blew me away. Its gameplay was a completely new take on the RTS genre, but even more importantly, it featured a sweeping and epic story with a wide cast of interesting, well-written characters that was better than anything I’d seen in a game before.

Reign of Chaos brought a more mature take on the Warcraft universe, just as I was myself maturing. I was beginning to understand that there is more to the world than the rigid black and white of good and evil, and low and behold, now the humans are no longer perfect paragons of virtue but also include racists and bigots; the Orcs are revealed to have been corrupted by Demons and are now struggling for redemption; my beloved High Elves are but the descendants of a Night Elf nobility who betrayed the world and authored all of Azeroth’s woes.

I could prattle on about the awesomeness of Warcraft III for ages, but I’ll rein in my fan boy gushing, but for a mention of its expansion, The Frozen Throne. TFT, while awesome in many ways, was probably where the franchise began its decline, but is noteworthy for introducing the Blood Elves.

The Blood Elves are the most recent iteration of the race that began life as those stylish Elven archers. In Reign of Chaos, the Undead Scourge razed their magic kingdom, slaughtered 90% of their population, and destroyed the Sunwell, the fount of magical power that had sustained them for 10,000 years–an act which caused agonizing and sometimes fatal withdrawals in the entirety of their species. In TFT, the survivors had taken on the new persona of Sin’dorei, Children of Blood, as a memorial to their slaughtered kin and were struggling to survive in a world where no one cared about them and all their allies had betrayed them in their hour of need. I was now entering my teen years, and these edgy, sexy, morally ambiguous new Elves had everything to inspire the adoration of a teenage boy. My undying love for them was cemented.

This turned into much more of a “OMG WCIII was so awesome!!1!” post than I intended, but the point I’m trying to make is this: I grew up with Warcraft. For better or for worse, Azeroth has become my second home;  the characters are almost like my oldest friends. I flirt with the boundary of sanity in my obsession with this universe, but at this point, I couldn’t stop if I wanted to–and I don’t.

I don’t pretend that Warcraft is Shakespeare. Once in a blue moon, it can put out an intelligent story, but these are the exceptions and not the rule. It’s a fun romp and nothing more. But it’s my gaming comfort food. It’s nostalgic.

Sometimes I worry I’m like a Star Wars who convinces themselves Attack of the Clones was somehow a good movie; but I am very vocal about WoW’s flaws, and I try not to blind myself to them. It’s merely the nostalgia that keeps me playing–although to be fair, Wrath of the Lich King was a pretty amazing game.

Curious about the Warcraft games? The entire series is available on my Amazon affiliate.

Review: Sanctuary, “Carentan”

Two posts in as many days. And I thought I’d have trouble coming up with enough material for this blog.

Warning: this review contains moderate to severe spoilers for this episode.

“Carentan” is a sequel to last week’s flashback episode, “Normandy,” though the exact connection between the two stories is (intentionally) very vague. It follows Magnus and Will investigating a series of disappearances in the French town of Carentan–which just so happens to be the very same town where Magnus defeated a Nazi superweapon sixty years before.

Magnus literally stumbles into the answer and in so doing becomes trapped in the same time dilation bubble that has eaten up everyone else in the area. Such phenomenon are fairly familiar (too familiar, if you ask me) to sci-fi fans: time passes at a greatly accelerated rate inside the bubble. From the perspective of the outside world, the bubble has only existed for a few days, but in Carentan, entire generations have been born and died within the bubble.

What’s even more distressing to Magnus and Will than the fact they’re trapped in a place where night lasts for three years, inevitably bringing famine and death, is that the bubble is expanding at a rapid rate and within a few weeks will tear the Earth apart. They begin developing a device that can fix the bubble, but that brings problems of its own.

An interesting moral dilemma arises as they discover that anyone born within the bubble (which is at least several dozen people at this point) will cease to exist if they encounter normal time. The bubble must be stopped, but doing so in this manner will effectively kill an entire village of people. Unfortunately, this dilemma is not given nearly the attention it should, and we see almost no inner conflict in the characters. It rather sucks the drama out of the story.

The main interesting thing about this episode is the new arc it seems to establish. Something must have created the bubble, and it can’t be a coincidence that it just happened to occur in the same place Magnus battled the Nazis in WWII. Sanctuary is a show that usually answers all its questions, so I look forward to seeing the arc’s resolution.

Overall rating: 7.2/10 I guess this is about as good as Sanctuary ever gets without Tesla or Druitt being involved.

Pick up Sanctuary DVDs on my Amazon affiliate store.