MoP Endgame: The Good, the Bad, and the Grindy

Mists of Pandaria endgame:

My warlock riding her disc of the red flying cloud mount in Kun-Lai SummitMy warlock has been 90 for a couple of weeks now, and I’ve had a chance to experience pretty much everything the Mists of Pandaria endgame has to offer —  or at least everything that appeals to me. There’s a lot to love, and a lot that just makes me wonder what they were thinking.

Dungeons:

Heroics have traditionally been both the bread and butter and the heart and soul of my endgame, so dungeons very much make or break an expansion for me.

I have to say, they really got it right this time. All of the MoP heroics are just about the perfect length, neither too long nor too short. They’re not clogged with endless reams of trash the way Cataclysm dungeons were, and they’re excellently paced.

My rogue exploring the Temple of the Jade SerpentTemple of the Jade Serpent, in particular, is an instance I would hold up as the gold standard for heroic dungeons. It’s long enough to feel substantive but not long enough to be tedious. Visually, it’s one of the best dungeons in WoW history, with gorgeous and diverse environments. The fights are well-designed and entertaining, and it has a great backstory.

The new heroics do feel just a little easy for my taste, but I’d rather they err on the side of too easy than too hard. WoW is a social game, and that means that you should be able to play with your friends even when their skills or gear aren’t quite up to snuff.

Scenarios:

Going in to MoP, I thought scenarios were something that I would love.

I was right.

Scenarios are everything I hoped they would be. Something quick, fun, and relaxing you can do whenever you have free time.

My warlock running the "A Brewing Storm" scenarioThey’re also surprisingly rewarding. While they offer less gear and valor than heroics, they also take much less time, so it seems to average out to the same amount of progress regardless of which you choose to do. This puts the choice down to what you’re in the mood for, which is a great place to be.

Raids:

Firstly, I will once again express my extreme gratitude for the Raid Finder and the fact that every single MoP raid will be accessible through it. This is one of the best things Blizzard has done, and it’s so wonderful to be able to access the most epic content regardless of your time, skill level, or willingness to enter the raiding community.

As for the content itself, I’ve only done Mogu’shan Vaults so far. I’d judge it a very middle of the road raid. I’ve seen better, and I’ve seen worse. The first couple of bosses are pretty dull, but Elegon provides nice visuals and some interesting story revelations, and Will of the Emperor is very fun and chaotic.

I’m not impressed by the new world bosses. I’m pretty sure Galleon doesn’t exist, and the one time I did Sha of Anger, it turned out to be a laggy, confused mess in which I spent most of my time running back from the graveyard.

Rep or die:

And here we come to the big controversy. In order to access valor gear or important trade recipes, you now need to participate in fairly lengthy reputation grinds with numerous factions.

One does not simply daily with Shado-panThis in and of itself would be frustrating, but on top of that, they’ve made reputation much harder to get. Tabards are gone, leaving daily quests as the only option to grind rep, and dailies now award much less reputation per quest than they used to.

Things get to a whole other level of frustration when you realize that two of the key reputations, August Celestials and Shado-pan, can’t even be accessed until you reach revered with the Golden Lotus faction.

One of the big complaints about Cataclysm’s endgame was that it boiled down to “raid or die.” Unless you raided, your options and progression were very limited. Unfortunately, Blizzard hasn’t learned from that, because now we have “rep or die.”

“But wait,” I hear you say. “You can just skip the dailies. They’re not mandatory.”

In the strictest technical sense, this is true. You don’t have to do anything in WoW if you don’t want to; it’s a game. But there are a number of issues with trying to argue that people can just skip them.

First of all, you’re losing out on a lot of pretty good gear. Yes, it’s possible to gear up and clear content without it, but pretty much everyone wants better gear. Even casuals still care about character progression, even if it’s not their main motivator. Progression is the whole point of RPGs, MMO or otherwise.

So we put some rep in your rep, so you can grind while you grind.Second, I — and others, I suspect — enjoy the process of buying valor gear. I know Blizzard is in love with RNG, but I don’t enjoy gambling with loot tables. I would much rather have a goal that I can progress towards in a clear, measurable way. That’s fun to me, and the valor grind has been the center of my endgame for as long as I’ve played.

Now Blizzard says valor was never supposed to be a main progression path. But for the last two expansions, that’s exactly what it was. So now they’re basically telling me, “Sorry, you’ve been playing the game wrong for the last three years.” It’s unfair for them to pull the rug out from under us point collectors after so long.

Finally, and perhaps most importantly, Blizzard never intended the dailies to be optional. In a discussion about MoP’s rep grinds on the beta forum, Greg “Ghostcrawler” Street himself said that content can’t be “too optional” or it “doesn’t count.”

Want further proof? Just look at how virtually everything in MoP gives valor, but only one thing allows you to spend it. Or the fact that the dailies also reward rep required for the new legendary chain. Or the fact that they’re the only way to get charms of good fortune.

My warlock battling the Mantid in the Dread WastesI won’t even get in to how horrible this is for alts except to say that I’m now playing only one character for the first time in my WoW career. And no, the upcoming reputation boost for alts is not a solution.

Even all this might not be so bad if the dailies themselves weren’t so boring. Golden Lotus and Klaxxi quests would have felt outdated in Burning Crusade. At least Quel’danas had bombing runs. GL and Klaxxi are nothing but kill this and collect that. Where’s the originality that went into the Molten Front?

Not to mention how small the daily areas are, forcing an ungodly amount of competition between players. I’ve given up on honour; I can and will steal your kills without mercy.

There are actually some very fun rep grinds in MoP — the Tillers and the Lorewalkers are both absolutely delightful — but in a sad irony, these do not offer significant rewards compared to the other reputations.

Lorewalker Cho telling me the tale of Emperor Shaohao in World of Warcraft: Mists of PandariaWhat it comes down to is this: you can choose not to do the dailies, but you’re only losing out by not doing so. That’s not a fun gameplay choice. It’s the same mistake that led to the phrase “raid or die”: do a particular type of content, or be penalized.

Do dailies or lose out on valor is not a choice; it’s an ultimatum.

Final thoughts:

Ultimately, Mists of Pandaria’s endgame consists of a lot of truly amazing content — some of the best in WoW’s long history — but it’s shackled by some extraordinarily bad game design, which holds it back from being truly great.

Which is pretty much the entire story of World of Warcraft. Blizzard has amazing artists, composers, writers, and content designers, but they always manage to find some stupid caveat to almost, but not quite, ruin all the hard work they put into their content.

Ultimately, I think this is why I find my eyes roaming to other games more and more. I feel tired. I’m sick of always trying to eat around the poison pill in the banquet of content that is WoW.

Battling the centaurs during a dynamic event chain in Guild Wars 2I’m too attached to the universe and mythology of Warcraft to ever seriously consider giving up for good, but I’m starting to think WoW may be destined to become a game that I only dip into for a month or two at a time to keep up on the main plots, while I spend the majority of my time playing other games.

I need to stop writing such long posts. ><

Review: Shadows of the Apt: The Air War + New Banner

Behold the shiny new banner for Superior Realities! Handcrafted by yours truly by the finest fan and concept art Google can provide. Bask in its bannery bannerness!

Review: The Air War:

Cover art for "Shadows of the Apt, book eight: The Air War" by Adrian Tchaikovsky“The Air War” — a book that will in my mind always be called “The Wasp Empire Strikes Back” — is the eighth installment of “Shadows of the Apt,” the steampunk/fantasy epic by Adrian Tchaikovsky. For background on the series, see my reviews of the last two books.

In many ways, “The Air War” is exactly what I wanted. After three books of the calm before the storm, we’ve finally reached the storm. The Wasp Empire has recovered from its prior defeats. Empress Seda has consolidated her power, both political and magical, and now stands poised to unleash both the nightmarish magic of the Inapt and the industrial brutality of the Apt upon her foes.

And yet, I found “The Air War” just a bit underwhelming compared to how stellar the last book, “Heirs of the Blade,” was. I think there are two reasons for this.

The first is that Tchaikovsky has started to fall into the trap many authors of long stories do: the cast is simply getting too big. “Shadows of the Apt” was already an incredibly vast story with numerous major characters, each with their own arcs, but “The Air War” heaps even more new characters and subplots onto the proverbial plate.

The story is now so crowded that it’s becoming difficult to get invested in any particular character or plot, because the moment you do, you’re yanked to the other end of the world for another subplot, and it could be multiple chapters before you get back to the first character.

And despite the overcrowding, some characters are still managing to get neglected. After an entire book devoted to the adventures of Che Maker, it’s jarring that she is mentioned only once in all the six hundred pages of “The Air War.” And things just aren’t the same without Tynisa or Thalric.

To be fair, Tchaikovsky is still doing a better job of handling his characters than many other authors in similar situations. He has not yet reached the point Raymond Feist is at, where he’s just churning out an endless stream of generic and unimportant characters for no apparent reason. Even if I wish he’d focus on old characters instead of new ones, I must admit the new ones are pretty well-crafted.

The other issue is that it becomes clear very early on in the book that this is hour of the Wasp Empire’s ascendance, and that nothing is going to stop them. At the risk of giving too much away, “The Air War” is essentially just an endless litany of Wasp victories.

Keep calm and defend CollegiumOn the one hand, this does add a nice intimidation factor to the Wasps, which I feel they’ve generally lacked, but on the other hand, it gets repetitive.

I like books where the protagonists are frequently on the losing end of things. I’ve even written a few myself. But there needs to be some balance. The good guys need to win a few times, or at least come close, to throw their losses into even starker relief. There’s none of that here. I apologize for the gamer lingo, but this book consists almost entirely of the Wasps facerolling the rest of the world.

Still, “The Air War” has a lot going for it. It’s pretty much non-stop action from start to finish, and Tchaikovsky’s action sequences are not something anyone in their right mind is going to complain about.

There were also some characters that really stole the show.

The first, unsurprisingly, is Seda. She is well on her way to becoming one of my all-time favourite fantasy villains. Her depraved passions and utter ruthlessness are absolutely chilling, and the way we’ve seen her progress from someone utterly helpless to the most dangerous woman in the world is just masterful.

The second was surprising. Jodry Drillen, speaker for the Collegium Assembly, was never a character I took much note of. While not a bad man by any means, he was always portrayed as a politician to the core — a morbidly obese Beetle who loved power and its privileges. He never struck me as heroic, or even particularly likable.

But as the war wears on, a very interesting change comes over old Jodry. His veneer of political calm is slowly stripped away, and we’re left with our first real glimpse of the man beneath the calculated public image, and there’s more steel and more compassion there than one might have expected.

Also, while not a specific character per se, I quite enjoyed the portrayal of the citizens of the city-state of Myna. I don’t want to give too much away, but… let’s just say Mynans are badasses.

In the end, “The Air War” is a pretty solid book, but I’d hoped for more.

Overall rating: 7.4/10 Neither the best nor the worst installment of the series.

New articles:

What MMO has posted a couple more of my articles: Top 6 Hidden Talents of MMOs and 7 Habits of Highly Ineffective Players. Enjoy.