Announcing The Books of the World Spectrum

Humanity was not born free:

You may recall I posted a mysterious teaser image a few weeks ago. The time has come to reveal what that was about.

I am pleased to announce I will soon be releasing The Books of the World Spectrum, a new series of steampunk-inspired science fantasy ebooks from yours truly.

Cover art for "Rage of the Old Gods, the First Book of the World Spectrum" by Tyler F.M. EdwardsInitially, two books will be released: Rage of the Old Gods and Children of the Gods. I am currently in the process of writing a third book in the series, tentatively titled Human Again. More details on it will come once the first two books are released.

So what are The Books of the World Spectrum? To start with, they’re works of science fantasy, meaning they incorporate elements of both sci-fi and traditional high fantasy. In my case, this means explaining sci-fi concepts — such as robotics and genetic modification — through various types of magic.

In this series, I approach magic as more science than art. I like to say that my wizards are more geek than Gandalf. Rather than drawing power from arcane incantations or mystical beings, their magic is enhanced through cold, hard technology.

The phrase “world spectrum” refers to the setting, a spectral multiverse where various worlds are separated by their energy level. High energy worlds teem with life and thrum with power, while low energy worlds are icy places where the handful of creatures that do survive trudge through their lives in perpetual slow motion.

The human race is native to the temperate world of Barria, but they did not arise naturally. They were created to be slaves for the tyrannical Old Gods. They languished for uncounted generations before winning their freedom in the ancient conflict known as the Liberation, and the dark legacy of their origin haunts them to this day.

World SpectrumThe star of the series is Leha, a young merchant and amateur historian. Leha is not exceptionally strong, intelligent, or skilled. Most would consider her a fool with more dreams than good sense.

But terrible things long thought impossible are about to be unleashed on the spectrum of worlds. Humanity’s greed and hate have opened the way for the Old Gods to reclaim their world. In such times, it will take someone with Leha’s reckless defiance to save humankind.

Leha is supported on her journeys by Drogin, her elder brother. A skilled Automaton technician, Drogin has a bit more caution than his sister, but his desire to look out for her usually leads to him being dragged into her crazy schemes.

Along the way, Leha will also gather allies from many worlds and nations. If you read this blog regularly, you have already encountered one such ally in the short story In Her Sister’s Pose. Now all grown up, Natoma serves as a mentor to Leha.

World SpectrumI will be publishing through Smashwords. This means the books should be available through most major ebook retailers, including Amazon and iBooks. The exact price per book is yet to be determined, but expect it to be very affordable.

Both novels should be released at approximately the same time. I don’t have an exact release date to share right now, but I’m hoping to launch in late spring or early summer.

I will soon be launching a new blog devoted to The Books of the World Spectrum. It will feature news, bonus stories, background info on the worlds of the spectrum, and some unique features you might not expect from a book site. Cast photos, anyone?

I don’t plan to stop posting here at Superior Realities, but my rate of posting may slow. It will depend on how good at balancing my schedule I prove.

I’ll have more info to share as the launch date approaches. In the mean time, I will leave you with teasers for the first two books. I hope you will all be there to support the series come release, and please share this news with anyone you know who might be interested in reading something a little different.

Rage of the Old Gods:

Humanity was not born free.

Long ago, humans were slaves to the Old Gods. They rebelled, overthrowing the Gods and establishing their own societies, but peace did not last. Humanity slaughters itself in petty wars.

Now, an army of war Automatons threatens to destroy the land of Eastenhold. To save her people, a young woman named Leha travels to the to the lost worlds of Tyzu and Sy’om, whose alien powers defeated the Old Gods in ancient times.

But there is worse to come. The wars of humankind only hasten the Old Gods’ return, and even Leha’s newfound powers may not be enough to save her people from the Gods’ fury, or from the hatred in their own hearts.

World SpectrumChildren of the Gods:

Seven thousand years ago, the Old Gods’ human lieutenants were executed so that humanity could begin a new age free from the sins of the past.

Or so history records. The truth is much different.

Still reeling from the Old Gods’ return, Leha and her allies must now confront their fallen cousins in a war that will not only imperil humanity’s survival, but also its very soul.

Is World of Warcraft Simply Too Big?

There’s a perception out there that the World of Warcraft community is so entitled that they will simply never be happy. And to be fair, I think that there are some players who will just complain no matter what.

My warlock in Thunder BluffBut I think the reason that WoW fans seem to complain about everything is more complicated than that. I think our love/hate relationships are partly down to how the game is designed.

I’m starting to think that WoW’s success may be strangling it. One of the great strengths of WoW is that it has a broad appeal. No matter what kind of player you are, there are bound to be parts of the game you love. But that also means that no matter what kind of player you are, there are bound to be parts of the game you absolutely hate.

I worry that the more Blizzard tries to please everyone, the more they’ll end up pleasing no one.

An impossible balance:

I don’t really want to turn this into a “casual versus hardcore” post. Not that I don’t think that’s a worthy discussion to have, but it’s a topic for another time.

But Blizzard’s attempts to balance casual versus hardcore players perfectly illustrate my point. They’ve been trying to strike a balance where both sides are happy forever, and it just isn’t working.

My warlock showing off her town clothes in the Vale of Eternal BlossomsThe two viewpoints are just diametrically opposed. You can’t have a game that’s offers exclusive prestige and still lets everyone see the content. You can’t have a game that offers enough grind to keep people constantly busy and is still enjoyable for those who want to play more casually.

Mists of Pandaria is a really excellent example of what I mean. The impression I get is that Blizzard desperately wanted to address every complaint from Cataclysm with this expansion, even when those complaints are directly contradictory.

The result is a game that is both incredibly casual and incredibly hardcore at once. And it’s not a happy marriage — it’s more a confused Frankenstein monster cobbled together from disparate design philosophies.

On the one hand, I’m very grateful for things like valor points, the Raid Finder, and scenarios. These are all Godsends for players like me.

But on the other hand, we’ve got absurd double or triple-gating on valor rewards, endless reams of obligatory dailies and rep-grinding, and a concerted effort to increase downtime and decrease convenience. These things all make the game feel more like a second job, than, well a game.

My warlock engaged in an aerial battle over the Isle of ThunderEven ignoring a lot of the content I can’t bring myself to care about, I’m still so overworked on my main that I rarely ever play alts. On the odd occasions I do have time, I usually play another game instead to avoid total burnout. Most of WoW’s longevity for me has come from alts, so this is really sucking the fun out of the game for me.

But I’m sure that people who want to play heavily on just one character are quite happy with the current set-up.

Love/hate:

I submit that WoW’s players tend to complain a lot not because Blizzard gets so much wrong — although they do — but because they get so much right.

Everyone has something they love about the game, but everyone also has something they hate that prevents them from fully enjoying themselves.

I know this is true for me. For me, WoW has always been a good game held back from true greatness. And every time they address one of my complaints, they find something new to upset me. The entire history of the game is one of two steps forward and one step back.

My rogue surveys her domainThis is a large part of why I’ve become such a game-hopper lately. I’ve been a fan of the Warcraft franchise for the lion’s share of two decades; I want to be able to whole-heartedly love this game and run around telling everyone how awesome it is.

But I can’t. Every time I start to truly love the game, Blizzard throws a proverbial wrench in the gears and takes the game from “brilliant” down to “just decent.” And it gets exhausting after a while.

Get off the fence; we’re at War(craft)!

This is why I say WoW’s success is strangling it. It’s become so big that its mass appeal is no longer a good thing. Pleasing ~10 million people with differing tastes is just absurdly impractical.

And I should clarify that I mean it’s being strangled creatively, in terms of its quality as a game. I’m not saying WoW is dying or anything. It’s popularity is in decline, but it’s still head and shoulders above all its competition in terms of raw success as a product.

At the risk of making this a “my game is better than your game” thing, I can’t help but think of The Secret World. This is a game that embraces its role as a niche MMO. It’s a game for story fans and role-players. Yeah, it has a couple of raid bosses (literally — two) and some PvP, but it’s not a game for hardcore raiders or PvPers, nor does it claim to be.

The Temple of the Jade Serpent in the rainFocusing a narrow niche has made it much less financially successful than WoW, but it’s made TSW’s players very happy. Most of the threads on WoW’s official forums are angry rants and “I quit” posts. Most of the threads on TSW’s official forums are gushing praise and “How can we get more people playing this awesome game?” posts.

I can’t help but think that WoW would be a much more highly regarded game if it just picked one identity and stuck with it. Either say, “Yes, this is a game for hardcores. No more welfare epics for all you baddies” or “Casuals are where it’s at. Scenarios, five-mans, and cheap epics for all!”

They actually did come pretty close to the former in early Cataclysm…

Of course, they’d alienate countless players, but those who stayed would be much happier than they are now, I’m sure.

It’s a dangerous thing to ask for, since there’s no guarantee Blizzard would side with me. On the one hand, WoW got most of its success by being more casual-friendly than other MMOs of the time, but these days, it is in many ways less casual friendly than its current competition, and the impression I get is that the developers prefer designing a game with more hardcore players in mind.

Paladins is glowin'!Of course, it’s all academic. Blizzard is a business before all else. They won’t make any radical changes for fear of losing the money.

But still, it’s interesting to imagine what could be.

What do you think? Does WoW simply answer to too many masters to ever achieve true greatness? And if Blizzard was to ever focus on one niche, what do you think it would be?

New article:

My latest article at WhatMMO is Top 6 MMO Minigames. One of these days, I’m going to have to go back to Guild Wars 2 just to check out the keg brawl.