So, the Worldsoul Saga

I was pretty convinced I was finished with World of Warcraft. I wrote a whole fan fic to say goodbye to the game and everything. I’m not yet ready to say the announcements at BlizzCon have changed my mind, but they’ve brought me closer than I thought possible.

Logos for the three expansions making up World of Warcraft's Worldsoul Saga arc.To be sure, it is an uphill battle for WoW to win me back at this point. I’ve missed three expansions, and the effort of catching up is daunting. The talent system has been overhauled yet again, into a form I strongly dislike at that, and the thought of relearning my characters for the umpteenth time is exhausting.

Nor do I relish returning to the yoke of subscription fees and the constant feeling of needing to rush my way through the game to save money, and one must also consider how very old the game is. Even with all the updates, its core gameplay — which I was always merely lukewarm to — feels downright ancient. Can I go back to tab target after becoming so accustomed to New World’s sublime combat?

Honestly, with the trajectory my life, I’m not sure I’m even going to have the time to reinvest in WoW come next year.

Buuuut…

But the Worldsoul Saga does look really cool.

The view of Azeroth from Argus in World of WarcraftFirstly, we have to admire the sheer ballsiness of announcing three expansions at once. For better or worse, Blizzard has not historically planned this far ahead, nor are they known for their transparency. After three expansions that all felt like the most tired, safe plays to nostalgia possible, this is the kind of ambition they needed to get my attention back.

There does seem to be a bit of a tacit admission that the last few expansions were a misstep, as well. Aside from Anduin’s PTSD, whose source I am only vaguely familiar with, everything we’ve seen so far feels like it could have come immediately after the end of Legion, for my money the last great WoW expansion.

I’m always mixed about these kind of things. Everything has some fans, and whitewashing canon will always be messy. I’m still upset by how Diablo IV ignores the events of III. But selfishly, I don’t mind the idea of the Worldsoul Saga sweeping the last few expansions under the rug to serve as Legion’s direct sequel.

The concept of Azeroth’s worldsoul is one of the coolest things to come out of modern Warcraft lore, both conceptually and as a way to give meaning and purpose behind all the calamity that’s befallen Azeroth. Doubling down on that is one of the few things meaningful enough that it could actually draw me back.

Alleria Windrunner in the trailer for World of Warcraft: The War Within.And we need to talk about the second expansion in the trilogy, Midnight. I’m trying not to be an easy mark for big franchises these days, but an entire expansion set in Quel’thalas, focused on uniting the Elven peoples to defend the Sunwell? JUST INJECT THAT SHIT STRAIGHT INTO MY VEINS, METZEN.

I try not to overly lionize or villainize specific game developers. Game development is a collaborative process, and it’s rarely down to one individual to make or break anything. But the difference between Warcraft with and without Metzen really does feel like night and day. There’s vision again. The passion is back.

This could all still go wrong. The best story concepts can be ruined by poor execution, and I’m concerned by how much this feels like an ending to the franchise, considering business forces will undoubtedly lead to more expansions after the Saga concludes, something that has already been all but confirmed. How can you provide a satisfying conclusion to the Warcraft franchise when you plan to trot out a new villain of the week in the next patch?

But still, it’s tantalizing, and there seems to be a lot of positive movement on the gameplay front, as well. By far the biggest gameplay factor that kept me away from the game was the restrictions on flight, but now flight mechanics and being able to fly from the start are a selling feature for The War Within, the first part of the trilogy. This started in Dragonflight with dragon-riding, but I really didn’t expect it to be a permanent addition. Now they’re giving (nearly) all mounts dragon-riding mechanics and fully embracing flight as part of the game’s identity, as it always should have been.

A preview image of the Nerubian realm of Ahj'kahet from World of Warcraft: The War Within.I haven’t played Dragonflight, mind you, so I don’t know firsthand what dragon-riding is like, but it looks cool, and the reception seems to have been very positive. I’m just glad any form of flight is being embraced.

Delves and warbands are more nice-to-haves than need-to-haves, but they both sound like welcome features all the same. Delves seem like they’re basically just the scenarios from Pandaria with a rebranding and a few tweaks, and warbands are basically WoW’s take on SWTOR’s legacy system. Both solid ideas.

I’m a little more mixed on hero talents. Despite the talent tree layout, they sound more like Mists talents with choosing one option per tier, which is good, and a lot of them at least sound very cool based on the names. Dark Rangers! Frostfire mages!

But I can see a lot of ways for this to go wrong. How do you scale it in future expansions without continuing the endless talent tree redesigns that have dogged WoW forever? How do you balance between those who want them to really shake up their class and those that want to keep playing their characters as they always have? As someone who rarely plays hunters, I know I’d love it if Dark Ranger completely changed the class into something wildly different, but I wouldn’t be so happy to see my rogue suddenly unrecognizable because of her hero talents.

Xal'atah, or Xally, as she liked to be known...If they’re smart, they’ll provide a mix of subtler and more radical hero talent trees, giving people the choice to maintain their current playstyle or go crazy, and they’ll add new hero talent trees with future expansions (say one per class) so as to make them a form of horizontal rather than vertical progression, but I’m not terribly confident in either of those things actually happening.

I still don’t know if I’m ever really going to get back to WoW, but regardless, I do take some comfort in seeing it move in what seems to be a much better direction. It feels like Warcraft again.

Final Thoughts on Disenchantment

Disenchantment has always been a bit of a divisive show. While I generally count myself as a fan, I do sympathize with a lot of its critics. It is a very strange, inconsistent series.

Elfo, Miri, and Luci in the final season of Disenchantment.It’s definitely not what you’d expect in the context of Matt Groening’s other shows. I’m not even sure I’d call it a comedy. It’s more of a dramedy. It’s got a lot of jokes, but the humour is ultimately secondary to its intricate plot.

And that plot has not always been a strength. Its pacing has been glacial, and it rambled hither and yon throughout its five seasons with only the barest suggestion of a cohesive direction. A lot was riding on the fifth and final season to finally pay off all of the mysteries, and while it was an enjoyable season in many ways, it largely failed in that goal.

For much of the last ten episodes, I was ready to declare the fifth season the best, and by far. It manages to be both the funniest and the most serious season to date, finally nailing Disenchantment’s often inconsistent mix of drama and comedy. Up until the final episode, it’s a fantastically enjoyable season.

But I kept waiting for them to finally begin resolving the overwhelming pile of questions and mysteries the show has wracked up over its run. And waiting. And waiting. And waiting. And then the credits rolled.

Tiabeanie and Mora in the final season of Disenchantment.Many of the mysteries received resolutions that were glib and unsatisfying. Even more got no answers at all. They even introduced a few new big mysteries this season and then promptly refused to resolve them, too.

Perhaps part of the blame is on me for over-hyping myself, but they really did sell the idea there was some grand plan and that everything would be revealed in the end. I’m having flashbacks to the ending of the Ron Moore Battlestar Galactica — although however flawed it may have been, Disenchantment’s ending is still much more satisfying than BSG’s disastrous conclusion.

We had long heard that Disenchantment was planned to run for six seasons. No explanation has been given for why it ended with season five that I’m aware of, but it’s likely Netflix pulled the plug on them prematurely. I’ve seen a lot of people blame the ending’s messiness on this, and I’m sure it didn’t help, but so little is answered that I’m leaning towards the impression the writers just didn’t have a plan and didn’t know how to wrap things up.

However, Disenchantment’s saving grace has always been its characters, and that remains true here. Again echoing BSG, even as the meta-plot collapsed, the character arcs remained strong.

Elfo and Miri in the final season of Disenchantment.Bean and her companions have always been fiercely lovable, and that never stopped being true. In preparing for this post, I went back and reread my previous posts on Disenchantment, and even way back in season one I was heaping praise on Abbi Jacobson as Bean, and if anything my opinion of her performance has only increased since then. As the child of a narcissistic parent myself, her fury at Dagmar felt very cathartic.

Also, this was truly Mop Girl’s finest hour. Not the hero we deserve, but the hero we need.

The conclusion of Disenchantment’s many character arcs is as satisfying as the conclusion of its meta-plot is disappointing. There’s a lot of happy endings, and some bittersweet endings, but it feels like everyone wound up exactly where they belong one way or another. For a show that was always about finding your place in the world when you don’t quite fit in, it’s a great place to leave it.

In the end, Disenchantment died as it lived: Frustratingly uneven, but with enough heart to make the journey worthwhile.