Review: The Gates of Good and Evil, book one: The Summonstone

Although it hasn’t been out for that long, it’s still surprising it took me this long to get around to reading the first book of The Gates of Good Evil, the newest trilogy in Ian Irvine’s vast Three Worlds Cycle. Ian Irvine is my favourite living writer, and I’ve been eagerly anticipating this book for years.

Cover art for "The Gates of Good and evil, book one: The Summonstone" by Ian IrvineThe Summonstone occupies an odd place in the mythology of the Three Worlds. It is a direct sequel to the first part of the saga, The View from the Mirror, taking place about ten years after the events of The Way Between the Worlds and once again putting the focus on the original heroes, the sensitive Karan and Llian the chronicler.

However, this also makes it something of a prequel to the other Three Worlds books, The Well of Echoes quartet and The Song of the Tears trilogy. It’s kind of a weird space for a story to be, and the competing goals make the story a bit scattered at times.

I’m going to try to avoid major spoilers for The Summonstone itself, but by necessity I will be spoiling the other Three Worlds books a bit. You’ve been warned.

In typical Ian Irvine fashion, the story wastes no time in having basically everything go wrong. Karan and Llian’s young daughter, Sulien, awakens from a nightmare, and this is no ordinary dream, but a vision.

She has seen an army gathering within the Void, the Merdrun, and they plan to invade Santhenar and claim it for their own. Sulien is the only threat to their plans, and they plan to use dark magic to snuff out her life and pave the way for the genocide of humanity.

Meanwhile, the Merdrun’s Summonstone is waking, sending out a psychic drumming across Santhenar that twists and corrupts all it touches, driving even the best of people to madness, murder, and betrayal.

And at a time when Santhenar should be uniting against the threat from the Void, war ravages the island of Meldorin as the deranged warlord Cumulus Snoat attempts to bring the land under his dominion. Soon even the Council of Santhenar is on the run from his forces.

The pacing is breakneck, perhaps a bit too much so. I found the early parts of the book felt a little rushed. I would have enjoyed a slightly slower build-up, maybe some time to see more of Karan and Llian’s family life and how they’ve changed over the years.

I was also reminded that I’ve never been a particular fan of Karan and Llian as characters. Llian is for the most part an imbecile — though for what it’s worth he was a bit more likable this time around, even if he still doesn’t do that much — and Karan can come across as a bit melodramatic at times. Yes, I know she’s a sensitive, and she can’t help it, but whatever the cause, it still gets a bit wearing after a while.

For me, The View from the Mirror was carried by the strength of its secondary characters. The good news is that’s true here, as well. We’re reintroduced to some old favourites — oh, how good it is to see Lilis again — as well as some great new characters.

A map of the continent of Lauralin on the world of Santhenar, setting of Ian Irvine's Three Worlds novelsWilm is a simple farmboy possessed of great courage and goodness, and one of the most fiercely likable characters Ian Irvine has yet produced. Aviel is an ill-fated girl with a crippled foot, but the rare ability to create magical scent potions — which is an interesting take on magic if I’ve ever seen one. Then there’s Ussarine, the massive but good-hearted warrior woman, and the troubled twins Esea and Hingis.

I’m impressed that even after all this time Irvine is still managing to create characters and stories that feel fresh and different. Usually when an author has been around for this wrong, especially if they’re mainly writing in the same universe, they inevitably fall into tired formulas.

There are some patterns that keep coming up over and again in Ian Irvine’s books — mainly his determination to adhere to Murphy’s Law at every possible opportunity and the fact that almost all his characters seem to have dead or absent fathers — but it’s far from the rote routines other long-running fantasy series often devolve into.

Ultimately, my main complaint about this book is not my lukewarm feelings toward Karan and Llian, nor even the rushed pacing, but the Merdrun themselves.

Part of this is the weight of expectation. I had envisioned this series as telling the tale of Karan’s conflict with Maigraith, which would lead to all the troubles of Santhenar over the coming centuries. There’s a bit of that, but it takes a backseat to this totally new, and frankly less interesting, threat.

I’ve certainly seen worse villains than the Merdrun, but I can’t say I find them particularly compelling, either. So far they seem to be purely evil monsters, with none of the nuance that originally attracted me to the Three Worlds books.

At the same time, they’re still less interesting than the other purely evil threats of the series. We saw Jal-Nish and Maigraith become corrupted over time, which lent them colour and depth, and their cruelties were on full display. There’s a lot of telling, as opposed to showing, with the Merdrun.

Nor can they equal the alien horror of the creatures of the Void, being still more or less human, just really nasty humans.

Oh, and stop killing dogs, Ian. You can kill all the human characters you want, but leave the puppies out of it.

That said, there’s still plenty to like. If I’m critical of this book, it’s mainly because I hold Ian Irvine to a higher standard than most other writers. The action is still exciting, the new characters (as mentioned above) are mostly very strong, and the world-building remains as excellent as ever. Very few fantasy settings can equal the depth and texture of the Three Worlds.

And the climax of the book is absolutely spectacular. Tense, exciting, and with some fantastic twists.

Also, while The Summonstone didn’t entirely meet my expectations, it’s worth noting this is just book one of the trilogy, and Irvine’s series have had rough starts before. The first book of The Song of the Tears left me a little cold, too, but it turned into one of my all-time favourite series.

I look forward to the next installment.

Overall rating: 8/10

WoW: 7.0 Changes, a Stroke of Luck, and the Rise of the Mountain Queen

With the launch of the Legion pre-patch, I have returned to my dark master. Warlords of Draenor’s reign of terror has ended; let the cries of joy echo across the land!

A whole new world (of Warcraft):

The crowds following the launch of patch 7.0 in World of WarcraftThe class changes for any expansion are always big, but this time the changes are so radical that it almost feels like an entirely new game. The new versions of classes are a bit of a mixed bag, but on the whole I’d say the good outweighs the bad.

I’m most happy with the changes to rogues. After several expansions of stagnation, rogues have received a much needed facelift.

I’m very pleased with the new outlaw spec. Despite the name change, it still feels a lot like the old combat, just with a bit more flavour. If you take slice and dice, you’re basically just playing combat, except a little faster and a lot flashier.

The animations have been vastly improved for nearly all melee classes, but rogues may have gotten the best of it. There is so much style and flair to everything they do now — a stark contrast from how visually bland they were before. Killing spree is now a strong contender for coolest looking ability in the game… though it’s probably not good if you get motion sickness.

Also, pistols. Damn the pistols are fun.

I do miss the cooldown reduction and energy refunds on finishing moves, but otherwise outlaw is the embodiment of everything I envisioned combat to be: a versatile weaponmaster proficient in all fighting styles, quick as thought and deadly as the embrace of the grave.

The new killing spree animation in World of WarcraftSubtlety is really hurting from the loss of a separate action bar for shadow dance, but aside from that, it seems to have turned out well enough. I like that it’s now a hybrid magical spec. Gives it a very distinct flavour from the other specs — again, something the class badly lacked before.

Thanks to the new ability to swap to any spec within your class, I have also now given assassination a try for the first time. It turned out to be almost as boring as I expected it to be, though, so I don’t expect to play it much.

Rogues are in a better place than they have been in a very long time, but warlocks, on the other hand, have been run through a woodchipper.

Demonology was my favourite spec in the game before the patch, and I’m quite bitter over its loss. I spent the last few days before the patch playing demo heavily and taking lots of screenshots of metamorphosis while sad music played in my mind. You are missed, Minidan.

I refuse to even look at the new demo. My initial reaction to affliction was one of utter disgust. Once I tried it a bit more, I mellowed a bit, but it’s still pretty dull. When I last played it, it was too complicated, but now it seems too simple, and the talents you can take to add more complexity come with problems of their own.

The deeply missed warlock metamorphasis form in World of Warcraft

RIP, Minidan.

Destruction, alone, is okay. It’s slow and turrety, which I’m not fond of it, but it works, and with the right talents its AoE potential is pretty insane. It will probably be my go-to spec now.

I was very worried about the changes to brewmaster monks, but my fears seem to have been unfounded. Mostly.

My concern was that the loss of chi would make the class feel as slow and awkward as other tanks, but that doesn’t seem to be the case. If anything the rotation might be a little faster now. I always have something to press.

I do badly miss keg toss, but otherwise the spec is still pretty fun to play.

The downside is that I’m super squishy now. My mitigation abilities don’t seem to do much of anything. I pity my poor healers. I can only hope artifacts will make the difference.

Windwalker seems to be pretty much the same, with only minor tweaks. It was fun before, so that’s fine by me.

With so much changing, I’ve also been revisiting older characters I had stopped playing to see what they’re like now.

My warlock experiments with the new affliction in a Timewalking dungeon in World of WarcraftMy shaman is probably the most different, with enhancement having been heavily overhauled. I think it’s probably an improvement over the old “whack-a-mole with cooldowns” version, but I’m still not in love with it. The rotation just doesn’t seem to flow quite right.

Mages seem pretty much the same — somewhat satisfying but very basic. Fire is slower than I remember, and I miss living bomb.

Let me tell you, it felt very weird to be playing my mage again, however briefly. He was my original main, but I hadn’t played him since the end of Cataclysm.

On my even more neglected death knight, the current iteration of frost seems very dull, but unholy seems okay. Nice rotation — not too simple, not too complicated. Animations are surprisingly bland by the new standards of WoW melee.

Paladin healing isn’t hurt as much by the loss of holy power as I expected. WoW healing still feels a bit dull to me after playing other games like Neverwinter and The Secret World. Whoever came up with light of the martyr deserves a hearty slap.

My original main, a Blood Elf mage, in World of WarcraftOn the other hand, I did take a quick look at paladin tanking, and that looks like it could be very fun now. Further investigation is warranted.

Transmog transition:

And then there’s the transmog changes. Ah, the transmog changes.

I made at least five to six thousand gold in the first day just by vendoring all my old mog gear. I was also able to get the “Fabulous” title on the first day. I was only missing three shirts, so I bought a few cheap ones off the AH.

I mean, I’m a Blood Elf. Of course I’m Fabulous.

*Hair flip.*

I was also pleased to discover that the Pandaria legendary cloaks can now be used for transmog. They don’t trigger their wing procs, and other legendaries are still ineligible, but it’s a start.

It’s nice to be able to easily transmog weapon enchants now, too. While I was dusting off my paladin, I got her to make some of the illusion tomes. Light of the Earthwarder, berserking, and netherflame are my favourites right now. Not too subtle, not too flashy.

My rogue's Alliance pride outfit in World of WarcraftI haven’t made many new outfits yet, but I did take the opportunity to return my rogue to her traditional outfit, including my favourite weapons from back in the Wrath days: Liar’s Tongue and the Bone Warden’s Splitter.

The new system has also created an odd opportunity for making money. Several starting shirts from pre-Cataclysm are now BoE, and because those appearances can no longer be obtained, they’re very valuable. Easiest ten thousand gold I ever made.

This sent me investigating even older characters as I searched for any other pre-Cata shirts. At one point I wound up on a level three Dwarf paladin with no abilities and broken boots (?) running in terror from troggs on my way to Ironforge to see if his shirt was worth anything.

The mountain queen cometh:

Just before the patch, I finally got around to using my free level 90 boost that came with Warlords of Draenor. I chose a race and class I never could have predicted a few months ago: a female Dwarf warrior.

Warrior has traditionally been one of the least appealing classes to me, but what I’ve heard about their artifact and class hall storylines in Legion sounds amazing, so I decided to give it a shot.

My Dwarf warrior in World of WarcraftAs for the race choice, I always thought if I did play a warrior I’d make them an Orc or Tauren — go big or go home — but I really like how female Dwarves look since the model revamp, and since I may be dusting off old characters, most of which are Horde, another Alliance character seemed a decent idea.

Plus, female Dwarves are among the rarest race/gender combos in the game, so I get to be a hipster.

As for gameplay, based on my vast experience of two hours /played before the patch, I’d say fury is much improved by the changes. It’s not going to be my new favourite spec, but the rotation is mostly solid, and I like the mobility… even if having that much mobility on a plate class makes no sense at all. Also, I love the rampage animation.

I’ve also been milking the nostalgia by going for as much of a “mountain queen” build as I can. Avatar, storm bolt… All I need now is bash, and it’s Warcraft III all over again.

Because priorities are important, I have not yet spent any time on leveling or anything practical and have simply been farming transmog gear for her. I’ve already got a pretty good outfit established, though I would like more weapon options. Turns out WoW has almost no decent two-hand hammer models.

RNGesus smiles:

Finally, a few nights ago a friend was running Black Temple for the pets, and I decided to tag along. I figured “Well, the Warglaives won’t drop, but it can’t hurt to try.”

So guess what dropped.

My rogue claims one of the Warglaives of Azzinoth in World of WarcraftYeah.

Of course now I have to get the other one…